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Ghost Recon: Future Soldier

Ghost Recon: Future Soldier Preview - Getting It Right
Written Wednesday, May 02, 2012 By Lee Bradley
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This is more like it. The last time I played Ghost Recon: Future Soldier's campaign, it's fair to say I had reservations. Aside from the wonky code of a title still months from release, there was something about the game that didn't feel right.

Perhaps it was the level set amongst a jam of abandoned cars, lifted straight from Infinity Ward's cutting room floor. Maybe it was the gadgets that, while fun, did not feel completely essential. Or it could have been the erosion of the series’ deep strategic foundations, a deliberate attempt to grasp at a broader, less demanding audience.

Yet the level I played recently, co-operatively with three other teammates, was a joy. We died. A lot. We payed the price for lone wolf tactics. We learned that the game's gadgets are essential. We grew better at communication. We still died. A lot. And before that we got to tinker with Gunsmith.

Not merely an attempt to tack Kinect controls to a game that doesn't need them, Gunsmith is an insanely deep customisation tool. The characters in Future Soldier are not really characters. They're shallow, gruff-voiced nothings. As such, they – and by extension you – can only express themselves through gunplay. Gunsmith lets you sing.

You can tinker with the power, range, control, maneuverability, rate of fire and magazine size  of your weaponry by swapping out the barrel, the muzzle, stock, optics, paint, trigger, magazine, underbarrel attachment and god knows what else. It’s dizzying.

All of this is baked into the experience too. So rather than give you the loadout and set-up best suited for each mission, the game lets you choose. The level we played was supposed to be approached stealthily, so a silencer was suggested. Beyond that, we were on our own.

I'm not sure I chose the right weapon. It was silenced and the range of it meant that I could pick off enemies from distance. But given more time I could have made something with more punch, more power. And that's the point. I wanted to spend longer with Gunsmith to learn its intricacies. You could lose yourself in it for hours.

Suitably equipped we dived into the level itself. I had used the tagging system before. I had lined up synchro shots before. I had used the UAV, the X-Ray vision and those funny recon grenades too. We’ve written about how they work in our previous previews. But they’ve never made as much sense as on this mission. Suddenly, everything came together.

The mission involved storming an enemy camp. There were four of us and lots of them, scurrying around in the distance and hiding in elevated sniper spots. The camp was  incredibly well guarded, with a central building fit to burst with enemies. If at any stage we broke cover and revealed our presence, they would come out en-masse. That happened a lot.

We must have tried the level 10 different ways and every time we were punished for lazy shots, poor positioning, not working as a team or just general stupidity. Every time someone got hit, we had to patch them up before they bled out or we would fail the mission. We learned the hard way. One teammate’s mistakes punished the whole team.

But it wasn’t frustrating because we knew it was our fault. Step by step we learned. We were initially reluctant to tag enemies thanks to our eagerness to secure a kill, but the mission was almost impossible without it. Many of the enemies were at a distance, so you simply couldn’t see them without that tell-tale red diamond outlining their position. We either tagged or we died. It was that simple.

Movement had to be co-ordinated too. For a while, after the lone wolf crap had died down, we thought that moving around in unison would be the answer, but even strength in numbers couldn’t prevent us from being outnumbered or flanked. Therefore it was essential that we had all the angles covered by splitting into different groups and communicating.

We finally triumphed when we divided ourselves up, with one team stalking to the left and keeping their distance while the other team punched straight through the middle of the map, clearing the central building with the help of motion sensor grenades. Only when we mastered the gadgets and our movement and tactics did we succeed.

You must have read a million reviews and previews of games where the writer has told you that communication is key. I’ve written a fair few myself. But very rarely have I seen an unorganised team punished so severely for sloppy tactics. And it wasn’t just a matter of memorising spawn points or scripted movement either; the mission panned out slightly differently each time.

It was, in short, an almost completely different experience than any of the other preview sessions I’ve had so far. So let's have no misunderstandings, the missions I played in previous sessions will still be in the game. The shortcomings of the crappy action-oriented scenes on tight maps remain. But when Ghost Recon Future Soldier gets it right, it gets it really right. It will be interesting to see which way the final game leans when it hits later this month.

Ghost Recon: Future Soldier is out on May 22nd in North America and May 25th in Europe.




 
 

User Comments

Forum Posts: 0
Comment #1 by 232323jvc
Wednesday, May 02, 2012 @ 06:45:41 PM
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I feel like its potential lies in the single player campaign:)


Forum Posts: 30
Comment #2 by AC Cloud Strife
Wednesday, May 02, 2012 @ 06:57:34 PM
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Oh gosh.. I am not sure what to buy.. Dragon's Dogma or GRFS?! :(


Forum Posts: 365
Comment #3 by sera07
Wednesday, May 02, 2012 @ 07:03:26 PM
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the control sound totally mess up, it like playing battlefield and peace walker together?


Forum Posts: 0
Comment #4 by ytv
Wednesday, May 02, 2012 @ 07:19:27 PM
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Wow this one line "We learned the hard way. One teammate’s mistakes punished the whole team" yea i am not playing coop with randoms screw that only with friends which might just make me not get this game now.... But sometimes i dont understand why game developers do this there is no teamwork on xbox 360 most people are all lone wolves anyway.


Forum Posts: 4
Comment #5 by UltmaRatioRegum
Wednesday, May 02, 2012 @ 07:29:49 PM
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The tactical aspects remind me of the awesome Commandos series of games - how you had to work out the order in which to safely take down an overwhelming number of enemies. If GR:FS can be a co-op version of those games, it will be awesome!


Forum Posts: 10358
Comment #6 by Gackt
Wednesday, May 02, 2012 @ 07:47:17 PM
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Renting this for the co op. The MP is friggin awful.


Forum Posts: 423
Comment #7 by BLQQDCQRE
Wednesday, May 02, 2012 @ 07:52:47 PM
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LOL, they take 100 years to make a crappy game. I think it looks fun (never played it) but still. I hear online is horrid. :(


Forum Posts: 6629
Comment #8 by dakisbac
Wednesday, May 02, 2012 @ 08:04:54 PM
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@6

There are some issues with MP for sure, but it's definitely not awful. It is a lot of fun actually, which is something I can no longer say for CoD or Halo.

However I am concerned that since the game comes out in just under three weeks that some of the issues I've seen won't be fixed for release, especially since the game might have gone gold already. The whole idea of a beta is to gather feedback and make adjustments, which they don't really have time to do. This was more of a demo than a beta.


Forum Posts: 1915
Comment #9 by bLaKgRaVy
Wednesday, May 02, 2012 @ 08:34:22 PM
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"You could loose yourself in it for hours." Loose?

Sorry, I just couldn't help myself...





Forum Posts: 1891
Comment #10 by Rivercurse
Wednesday, May 02, 2012 @ 08:46:37 PM
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The beta was poor as far as I'm concerned. Yes, itwas only a beta; but this is a title I was akways intending on buying; that I'm now giving a miss. I guess thats a risk you take with demos.


Forum Posts: 7
Comment #11 by Measure
Wednesday, May 02, 2012 @ 09:20:32 PM
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Keep in mind everyone the bf3 was pretty bad but the final build turned out fairly well and only improved from then. Beta's shouldn't be the entire basis for your opinion.


Forum Posts: 10358
Comment #12 by Gackt
Wednesday, May 02, 2012 @ 09:41:53 PM
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@8 The Datahack/UAV/Sensor grenades ruin it in my opinion. It's just a fancy way of allowing a wallhack in your game. Aside from that I had no issues with the game minus the severe connection issues.


Forum Posts: 190
Comment #13 by xV II Z II O Nx
Wednesday, May 02, 2012 @ 11:48:10 PM
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Beta was okay but saving my money on this one


Forum Posts: 0
Comment #14 by Punisher Cork
Thursday, May 03, 2012 @ 01:19:14 AM
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I'm a huge GR fan, and I'm glad this one is hurting. The demo is just such a joke. I wanted a real tactical game and this is just a full auto fuckfest. Detected, detected, detected. It has no stealth aspect. I wish they'd just run a demo/beta of terrorist hunt mode. Then I can judge the game, just vs mp is so overdone. They should have done something unique, like spies vs mercs in SP Conviction, oh wait, they cut that out because its too complicated for the COD fanbase they are trying to steal. Wake me in another six years when they release the sequel to this game and maybe get it right.


Forum Posts: 29
Comment #15 by Godfather93a
Thursday, May 03, 2012 @ 03:36:29 AM
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@2 Normally I would always suggest an RPG over any shooter but as the 22nd fast approaches I'm being torn between the two.


Forum Posts: 240
Comment #16 by SHMEEDIDDY
Thursday, May 03, 2012 @ 03:56:58 AM
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When the previews for this game looked amazing, and seeing it compared to GOW series I thought it would be smooth as hell, NOPE...the only GRAW game was for the Orignal Xbox, yah OG baby lol and I enjoyed that...when i played the Beta 1 time I was %100 turned off on it idmediately and that was it for me, may be one time, but I hated it, to laggy to slwo compared to GOW, so ill stick to that! going to get Dragons Dogma!


Forum Posts: 240
Comment #17 by SHMEEDIDDY
Thursday, May 03, 2012 @ 03:58:08 AM
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GOW series (mean by the 3rd person cover aspect)


Forum Posts: 31
Comment #18 by xNUKEx
Thursday, May 03, 2012 @ 07:27:28 AM
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@2 DIRT SHOWDOWN


Forum Posts: 13572
Comment #19 by B A R 4 D
Thursday, May 03, 2012 @ 08:01:37 AM
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I'll be getting this, dirt and max. Cannot wait to play the MP on this the most though!


Forum Posts: 81
Comment #20 by Divine Darkness
Thursday, May 03, 2012 @ 09:42:35 AM
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After playing the beta I was kinda eh about it but i'm still willing to give it a chance just because it's a Clancy game. Plus the single player and co-op seems pretty good and that's where i'll be mostly.


Forum Posts: 0
Comment #21 by ExiledDestiney
Thursday, May 03, 2012 @ 10:45:40 AM
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Im really looking forward to the game, already pre ordered it. MP might not be that great yet but when more people start playing it they will be able to work out the kinks, there are not many games that get it right straight off anyways


Forum Posts: 712
Comment #22 by Bajan Elite
Thursday, May 03, 2012 @ 01:47:40 PM
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@21 I played about four matches today with players who played the game the way its supposed to be played. I LOVED IT even more than I already did. I'm even more excited now.


Forum Posts: 105
Comment #23 by hotdogenigma
Thursday, May 03, 2012 @ 03:03:34 PM
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@2 I know what you mean. It's a huge life altering decision... :/


Forum Posts: 0
Comment #24 by ExiledDestiney
Thursday, May 03, 2012 @ 03:38:11 PM
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@22 thats good to hear :D. Its always unfortunate that more people voice negative opinions, instead of positive ones


Forum Posts: 19
Comment #25 by wickedclowns95
Thursday, May 03, 2012 @ 04:54:05 PM
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I canceled my pre-order, I'll pick this up when it's $20-$30.


Forum Posts: 3649
Comment #26 by The BiggD
Thursday, May 03, 2012 @ 08:53:45 PM
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I can truthfully speak for myself and most likely a vast majority of fans when I say Ubisoft is a respectable and amazing company. However, for once in my 10 years of gaming with Ubisoft titles...I am let down by this game that I highly anticipated since 2009. Give me hate all you want but this game could have been better.


Forum Posts: 0
Comment #27 by ExiledDestiney
Friday, May 04, 2012 @ 01:15:20 AM
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@26 why would I hate u. You have just given your honest opinion. Without swearing or hating on other people. Giving your opinion is what these kind of forums are about.


Forum Posts: 486
Comment #28 by MyPetWorm
Wednesday, May 09, 2012 @ 02:28:42 AM
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@26 How can anyone possibly be let down by something they can't have experienced? Doesn't make sense to me :/


Forum Posts: 134
Comment #29 by Splinter4
Wednesday, May 09, 2012 @ 08:02:47 PM
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@ 28... I understand where you're coming from, but try to understand our (long-time Ghost Recon fans) frustration... we have been waiting a LONG time for this game. And we've gone through a number of broken promises from the Ghost Recon Team(s) at Ubisoft.

Here's some perspective on the Series' previous release dates...
* The very 1st Ghost Recon game was released on November 13th, 2001
* Ghost Recon 2 was released on November 16, 2004
* Ghost Recon Advanced Warfighter (GRAW) was released on March 9th, 2006
* Ghost Recon Advanced Warfighter 2 (GRAW2) was released in on March 9th, 2007

* Ghost Recon Future Soldier (GRFS) was FINALLY announced on January 22, 2009... with an expected release date of Q1 2010.

...and now it's been well over 3 years since they finally announced their highly anticipated followup to GRAW2, only to repeatedly disappoint their fans and continually leave them empty handed. But Call of Duty somehow manages to release a brand-new game every year on-or-around Veterans day? WTF?!

So now our frustration is at least as high as our expectations, now that the game is finally being released. So please just do your best to bear with us while we vent all our frustrations on great forums like this one.

Cheers :-)


Forum Posts: 17
Comment #30 by SeraphTC
Friday, May 11, 2012 @ 06:42:50 AM
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Does everyone who played the BETA understand that it was a BETA not a DEMO and that it was most likely an old code base?

They don't necessarily have to have had time to fix all the bugs from the beta, because they may *already* have been fixed in the latest build.

MP Betas are rarely the current build, as the point of them is to stress test the servers, not the game.

So lets judge the title on the released code when it arrives, not the out dated beta shall we?


Forum Posts: 547
Comment #31 by XFistsClenchedX
Sunday, May 13, 2012 @ 04:49:56 AM
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Even if it was an outdated build, it was horrendous - barely even playable.


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Game Info
Developer:
Ubisoft Paris

Publisher:
Ubisoft

Genre
Shooter

Release:

US: May 22, 2012
Europe: May 25, 2012

Collection:645
Wishlist:281
 
 
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