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Dishonored

Dishonored In-Depth Preview – The Bastard Child of a Deus Ex, Half Life 2 & System Shock Threesome
Written Thursday, April 26, 2012 By Dan Webb
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Some of the more interesting gameplay demos in recent years have come from developers showing us multiple playthroughs of the same level played in an entirely different way. Eidos Montreal used it to demonstrate the multiple-facets of last year’s brilliant Deus Ex: Human Revolution. This year, Arkane Studios opted to do the same with Dishonored and as with Deus Ex, the game shone as a result. It should come as no surprise then that Harvey Smith of Deus Ex fame is one of Dishonored’s Co-Creative Directors.

Dishonored takes place on another version of Earth in the city of Dunwall. With a tyrant on the throne, a terrible plague inundating the city and the industrial revolution in full flow, you take control of Corvo Antano who sets off on a mission to clear his name from the allegations of murdering the previous ruler. The once-great bodyguard turned super-assassin must use his supernatural abilities and deadly assassin skills to get to the bottom of the conspiracy and clear his name. Ladies and gents, it’s a classic revenge story.

The city of Dunwall is an interesting concept and the artistic stylings of Half Life 2’s Viktor Antonov shine through every crevice. The dreary Victorian setting, inspired by ye olde London and blended with aspects of Edinburgh, takes on the shape of an almost twisted version of a city that could have been. The neo-Victorian steampunk captures the oppression of Half Life 2’s City 17 perfectly whilst the mechanical creations of Arkane’s art team give it a fresh, vivid and almost familiar feeling.

We pick up with Corvo about a third of the way into the game, assigned with the task of entering a bathhouse called ‘The Golden Cat’ and assassinating the corrupt politicians, the Pendletons – Custis and Morgan. According to Arkane, there are eight or nine ways into the bathhouse which range from the front and back doors, to the windows, the roof and various vents. Naturally, we got a look at the quietest and the loudest routes in multiple playthroughs and this is where our preview splinters.

Skulking in the Shadows

The first, and quite easily the more entertaining of the two walkthroughs, saw Corvo take to the shadows in an attempt to dispatch both targets silently. Starting in an alleyway near to the bathhouse main doors, Corvo sticks to the shadows, avoiding contact where possible. Using the blink ability – which is a teleportation power of sorts – and leaning out around cover, Corvo is able to gain higher ground and make his way around to the entrance of the bathhouse.

Going in through the front door is hardly stealth, right? But I guess possessing a rat and going in through a vent is. Excellent. Once inside – yes, still as a rat – Corvo is able to eavesdrop and gain valuable mission information, like in this instance, the whereabouts of the two targets within the bathhouse. Be careful when you’re a rat though, you might get stomped by a nearby guard.

The stealth mechanics are driven by how much sound you make, the light around you – or lack thereof – and the distance between you and your foe. That said, it still appears that you can lean round corners – in direct sight – and not be seen. It ruins the immersion a little bit, but hey, it works from a gameplay standpoint… we guess. It’s also important to hide bodies as well – it is a stealth game, duh – but being able to throw them over your soldier and jump ridiculous heights makes stashing them that much easier. This is Corvo the super assassin after all, so again, it makes sense.

Blinking behind guards and snapping their necks is a surefire way to avoid being detected, as is climbing around in the rafters and using windows to head outside away from patrolling guards – the ledges make a great place to stealthily store bodies as well.

Having gone all the way from the basement as a rat around the feet of the scantily clad ladies of the night to blinking his way through the lower levels of the bathhouse, Corvo stands at the doors to the steam room, which serves as the current hunting ground for Morgan Pendleton. Using Dark Vision – which allows Corvo to see through walls – the agile assassin can plan his most efficient and safest route. While the one guard has his back turned, Corvo quickly nips in to take down another guard and carry the body away to safety before the other one can turn around. Then, it’s a matter of a sleeping dart in the midriff to the last remaining guard and Corvo has free passage to Morgan.

With an unbreakable door in front of him though and Corvo wanting to make Morgan's death look like an accident, it’s not as straightforward as it could be. If Arkane opted for a more aggressive kill here they could have possessed a fish to use the water stream to get into the steam room and massacre Morgan in cold blood. Alas, that’s not necessary though. A few blinks and jumps later and Corvo is at the controls of the steam room where Morgan sits, unaware of his presence. Sabotaging the controls, Corvo is able to fill the steam room full of scalding hot steam and put an end to the corrupt politician’s life. Some “accident,” huh?

From there Corvo makes his way up through the cylindrical centre of the bathhouse, using Dark Vision to avoid nearby enemies and blink to cover fairly large distances in an instant while sticking to cover. While outside the door of the gold room - the location of Custis Pendleton - Corvo makes his way through a window onto the small ledge running around the outside of the prestigious room.

Keen to make quick work of him and make it seem like another unfortunate accident, Corvo possesses the target – possessing humans is a high level upgrade of the possession power – and walks him to the balcony. “Are you okay?” says the chamber wench as the possession stops the target mid-sentence. When on the balcony, Corvo is kicked out of the target’s possessed body, and before anyone can see Corvo he uses his whirlwind power to whoosh Custis to his death. Simple, effective and highly amusing. From then, it’s a matter of sneaking out the way he came in and Corvo's stealth approach is nigh on done.

Guns a’ Blazing

Now, the first thing you’ll notice about our write-up when it comes to the aggressive run through is how much shorter it is than the stealth run through. Well, there’s a simple explanation for that: the stealth run through is far more methodical and cunning than the guns blazing playthrough. The aggressive playthrough is all about using the tools at Corvo’s disposal and brutally killing anyone that crosses your path. It’s less about blinking and planning, and more about linking as many of the supernatural abilities into a combo as you can.

Unlike the planning involved in the first playthrough, the aggressive run through starts like this: shoot guy with a crossbow, jab knife in the neck of the guy on the roof, head inside and then decapitate the next guy with a sword. Completely brutal and a signal of intent of what’s to come.

By this point, the alarms are raised and all hell has broken loose, with wave after wave of guards flooding in to take down Corvo. Using revolvers, the Bend Time ability to line-up crossbow headshots and take down a group of guys in one burst, a bevy of grenades, as well as wind-blasting foes out of windows, Corvo is a powerful beast ripping the bathhouse guards a new one at will.

Targets? Oh yeah, Corvo has a job to do and unlike the original playthrough, Corvo simply blinks and blasts his way to their respective rooms, killing anything that moves along the way, eventually taking them down with sublime ease. It frankly doesn’t look as enjoyable as the stealthy playthrough did, but hey, it’ll appeal to someone out there, right? It’s all about choice though, and playing the game how you want.

That said, escaping the scene of the crime was more fun and showed a little ingenuity. Jumping from the balcony in the gold room, Corvo uses the possess ability just before he hits the ground to break his fall. Kicking straight out into a street full of guards, the assassin instantly drops a “spring razor” on the ground, which blows up moments later decimating a few of the alerted guards. A quick summon spell to summon tons of rats as a distraction and Corvo is able to take down whoever he wants before finally moving to the extraction zone.

Due to the more frenetic gameplay on offer here, it might be more necessary to drink the elixirs of Piero and Sokolov if you choose to play this way – two rival inventors who create potions, amongst other things, that can replenish your health and your essence. Chances are you won’t have all these powers at your disposal though, so it’ll be a lot trickier and you’ll want to actively seek out runes, charms and coins to constantly upgrade Corvo's abilities. Otherwise, let’s face it, it’s not going to be as fun.

For us though, the more aggressive playthrough didn’t tend to play to the strengths of the game, and the combat, aside from the cool powers, didn’t seem as intuitive or innovative as using the abilities in the stealth playthrough. In short, if you’re going to buy this to run and gun, you’re may be missing the point. As Smith points out though, a lot of players stealth in and power their way out anyway, so that way they’re set to benefit from both aspects of the play. That’s essentially how we play, anyway.

So, what’s up with the byline then? Simple, it’s clear from this gameplay demo alone that the choice of Deus Ex, the abilities of System Shock (or BioShock to those not in tune with the roots of the franchise) and the art of Half Life 2 all meld together for what is shaping up to be a unique and gripping experience for 2012. The fact that Harvey Smith (Deus Ex, System Shock), Raphael Colantonio (Arx Fatalis) and Viktor Antonov (Half Life 2) are all on board for this amalgamation of games doesn’t come as a surprise then. What does is how original Dishonored feels despite all of these comparisons. If this isn’t on your radar, then slap it on there right now. This could be one of the year’s biggest new IPs and if it isn’t, we’ll eat our proverbial digital hats.

Dishonored is scheduled for a 2012 release.




 
 

User Comments

Forum Posts: 0
Comment #1 by DrLove42
Thursday, April 26, 2012 @ 09:06:20 AM
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I want this game so bad. Seems to be a good back up if Hitman loses its focus of the stealthy planned kill


Forum Posts: 310
Comment #2 by Sarcastro
Thursday, April 26, 2012 @ 09:06:40 AM
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So much promise. I really hope this game pans out to be another blockbuster franchise.

Also, it's nice to see some media finally leaking out.


Forum Posts: 11
Comment #3 by Peck4
Thursday, April 26, 2012 @ 09:10:28 AM
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This game looks so good and i've just seen one teaser and few pictures, but still can't wait it to come out!


Forum Posts: 58
Comment #4 by ShadoW zonE
Thursday, April 26, 2012 @ 09:11:13 AM
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This game looks AWESOME!!! Can't wait for a release date. I just hope its not coming out with the other cool games this year because I can't afford to buy 3 new games in a month...


Forum Posts: 10
Comment #5 by kaiyo penguin
Thursday, April 26, 2012 @ 09:20:09 AM
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another one for me on the shopping list.... now if only i won the lottery last night... :)


Forum Posts: 1202
Comment #6 by dirge
Thursday, April 26, 2012 @ 09:23:03 AM
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Loving the look of this, can't wait to get it on release day!


Forum Posts: 646
Comment #7 by BBowles
Thursday, April 26, 2012 @ 09:25:58 AM
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I really had no interest in this game until reading this article. It's definately been slapped onto my radar now. I loved Deus Ex, and the gameplay does sound quite similar. We shall see :)


Forum Posts: 0
Comment #8 by ian760
Thursday, April 26, 2012 @ 10:22:03 AM
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i like e


Forum Posts: 253
Comment #9 by secretkaos187
Thursday, April 26, 2012 @ 10:41:08 AM
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I've been intrigued since reading the spread in GI awhile back. I'm sold!!!


Forum Posts: 15
Comment #10 by Spartan375x
Thursday, April 26, 2012 @ 10:57:34 AM
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I just love the H A L F-L I F E styled art! And some of the scenery reminds me of Bioshock. This game is gonna be awesome!


Forum Posts: 1226
Comment #11 by Nitnoid
Thursday, April 26, 2012 @ 11:22:20 AM
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I have this game on pre-order with Gamestop since they had a release date of September something. Hopefully it won't be pushed back til Christmas.


Forum Posts: 199
Comment #12 by ViNyLek
Thursday, April 26, 2012 @ 12:07:48 PM
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Hopefully it will come out in the last quarter of this year. I haven't picked a game to buy then yet, so it's highly possible I will preorder this one=)


Forum Posts: 283
Comment #13 by deluxnugs
Thursday, April 26, 2012 @ 12:08:18 PM
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yeah i dont see the half life styled art.i hope its nothing like it because it was terrible.


Forum Posts: 0
Comment #14 by vorlok
Thursday, April 26, 2012 @ 12:13:08 PM
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looks awesome..ill buy it


Forum Posts: 225
Comment #15 by combustible lemon
Thursday, April 26, 2012 @ 12:29:31 PM
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this and Bioshock Infinite are definitely my most anticipated games of the year. Nice to see such an original new IP on the horizon.
Love the art style-steampunk/city 17 hybrid FTW


Forum Posts: 256
Comment #16 by THC BLUNTED
Thursday, April 26, 2012 @ 12:46:52 PM
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I would like to see some more gameplay videos. But it is looking to be a day 1 purchase for me!


Forum Posts: 727
Comment #17 by Jack Frost
Thursday, April 26, 2012 @ 02:35:17 PM
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What, no gameplay video yet? Grrrr...

And I thought I'd heard that one of the minds behind the Thief games also worked on this. The Thief games really cemented my love of stealth games...

Really hoping this is as great as it's shaping up to be.


Forum Posts: 0
Comment #18 by calrabjohns
Thursday, April 26, 2012 @ 03:31:22 PM
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@15

I believe this brain belongs to you?

*falls face first into pudding*



Forum Posts: 463
Comment #19 by L1E
Thursday, April 26, 2012 @ 03:47:37 PM
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Finally, a good new IP on the horizon! The market is far too saturated by sequels.


Forum Posts: 541
Comment #20 by Samigi
Thursday, April 26, 2012 @ 05:05:11 PM
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I'm still confused about what this game is! :P Look amazing though!


Forum Posts: 267
Comment #21 by macd
Thursday, April 26, 2012 @ 06:14:16 PM
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I'm not gonna lie. Deus Ex + Half Life + System Shock sounds pretty damn tasty.


Forum Posts: 26
Comment #22 by Wing X Custom
Thursday, April 26, 2012 @ 07:45:07 PM
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Title of this article cracks me up. An epic title and way to be conceived.


Forum Posts: 160
Comment #24 by thisispreston
Thursday, April 26, 2012 @ 09:13:09 PM
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this game is guna be effin amazin! :D


Forum Posts: 57
Comment #25 by Mc1ovin11
Friday, April 27, 2012 @ 08:13:30 AM
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I want this game and i want it NOW!!!!


Forum Posts: 5850
Comment #26 by Opiate42
Friday, April 27, 2012 @ 08:19:14 AM
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That's a threesome I'd like to be in the room for :)


Forum Posts: 2339
Comment #27 by bigbear2face
Friday, April 27, 2012 @ 12:06:50 PM
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Bastard child of Deus Ex, Half Life and System Shock...

Ok I was on the fence but now I have to play this game.


Forum Posts: 38
Comment #28 by Aussie27Legend
Sunday, April 29, 2012 @ 04:31:37 AM
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Me: Reads title

"Baby of Deus Ex, Half Life and System Shock"

Me: *dies*


Forum Posts: 0
Comment #29 by SevenForceKaede
Sunday, April 29, 2012 @ 10:28:09 AM
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I wasn't too sure initially, but now I can't wait.
Oh, I have to....
Drats.


Forum Posts: 4
Comment #30 by chemicalali490
Monday, April 30, 2012 @ 04:06:50 AM
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I wonder if it's going to be more open world and free like Skyrim and you'll be able to do much with your character or it's more like a linear FPS... Anyway, it's still on my 'To buy' list and it will not come off it ^^


Forum Posts: 2
Comment #31 by D BooGiE 777
Monday, April 30, 2012 @ 02:25:39 PM
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looks amazing, but I'm a little worried about the dual wield. i hate dual anything unless its sword and shield. the accuracy in this game looks like it would need to be spot on for assassinations and i don't think dual wield weapons would do the trick in all cases. just a thought, not hating I'm just saying what i think because I'm definitely going to buy this game and i wanna know its not going to be another rage lol


Forum Posts: 105
Comment #32 by hotdogenigma
Wednesday, May 02, 2012 @ 10:58:28 AM
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Just please no MP!


Forum Posts: 116
Comment #33 by AlmightyTallest
Thursday, May 03, 2012 @ 01:42:26 AM
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Please. PLEASE let this be even HALF as badass as it looks.


Forum Posts: 239
Comment #34 by WREQUIEM
Sunday, May 06, 2012 @ 11:53:05 AM
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@33 lol half. i see what you did thar


Forum Posts: 0
Comment #35 by W0BBLER007
Tuesday, May 08, 2012 @ 03:32:46 PM
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@33 u and me both !!! lol


Forum Posts: 0
Comment #36 by Jleek1992
Thursday, May 10, 2012 @ 09:55:40 AM
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This looks good i think sometime i might be placing down a Pre-order for it.


Forum Posts: 4
Comment #37 by Dar14th
Monday, June 04, 2012 @ 03:14:11 PM
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Awesome!


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Game Info
Developer:
Arkane Studios

Publisher:
Bethesda

Genre / Subgenre:
Shooter / Action

Release:

US: October 09, 2012
Europe: October 12, 2012

Collection:1377
Wishlist:323
 
 
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