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Darksiders 2

Darksiders II Preview – Death and All His Friends
Written Tuesday, March 20, 2012 By Dan Webb
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There’s no doubt about it, switching main characters for Darksiders II is a pretty risky move. It’s a move that not many franchises actually get away with these days, aside from the obvious exceptions – Grand Theft Auto, Assassin’s Creed (for the most part) and so on. That said, Vigil’s take on Darksiders II will allow new players to get in on the action without feeling completely lost, whilst also offering franchise fans enough crossover to make sure they feel like they’re being rewarded. It’s a risky move, but one that looks set to pay off.

Throughout our hands-off presentation at this year’s Microsoft Spring Showcase, Vigil’s Studio Manager, Jay Fitzloff was keen to get one thing across: Darksiders II is the game they wanted to create when they set out to create Darksiders. Due to time constraints however, a lot of things planned for Darksiders, Vigil just didn’t have the chance to implement.

Darksiders II throws you into the shoes of the Death, the brother of the original game’s protagonist, War. Running alongside the events of Darksiders, it’s Death's job to venture through the underworld and clear his brother’s name – you know, because that’s what brothers do… or at least should do. We pick things up in one of the four realms of the underworld, in an Aztec-style environment of sorts, with Death keen to gain the assistance of the locals to rid the Tree of Life of the corruption that encases it, stopping Death from getting to his final destination. After all, the Tree of Life houses the roots that connect the realms.

The first scene of our hands-off presentation saw Death take on the Construct Hulk in a circular arena – a huge stone golem-like character, almost five times the height of death, with wrecking balls for hands. It’s not a case of just dodging attacks here and counterattacking when there’s an opening, oh no. With Death’s gun causing no long-distance damage and it too dangerous up close, he must use the bomb drills that surround the outside of the arena to open up the Construct’s heart which serves as his Achille's heel. Once the heart is open the Construct Hulk is vulnerable and susceptible to attacks, but thanks to the small hulks that drop out, it’s not so plain sailing by any means. It’s a classic puzzle-solving boss fight if ever there was one, and after the Hulk had been defeated, Vigil were keen to point out the new loot system that plays a huge new part. It’s a system that’s very similar to that of Amalur’s, with players able to check the stats on the fly and instantly equip it should they see fit.

Each of the realms, according to Fitzloff, is visually very different, each of which will have their own central town – a hub world of sorts. After defeating the Construct Hulk and riding a Construct across the green pastures of the very fantasy orientated realm of the underworld, that’s where we found our main man – in a town called Tri-Stone.

Each of the realms in the underworld will have its very own hub town where Death can speak with NPCs, learn new manoeuvres from trainers, visit shops to sell, trade or buy new equipment, and practice new moves on training dummies. While we were in Tri-Stone, for instance, Death was able to learn a new short-range scythe throw and a new ability where he could juggle enemies in the air, buy and sell potions, as well as purchase talismans that augment abilities like increasing strength or increasing fire resistance.

We also caught a glimpse at the new and improved weapon and armour systems. Death is able to buy different scythes that not only look different but have different attributes and what not too. Throw in maces, hammers – which are slower but deal more damage – and fist weapons – like bucklers and claws, which are faster, but weaker weapons – and players can align their weapons with how they want their Death character to perform in an out-and-out fight. Being able to quick-assign abilities – like summoning a murder of crows – is going to be a blessing in disguise when you’re in the thick of things as well.

Vigil also noted that being able to equip different armour on our protagonist – that was both visually different and carried different bonuses and stats with them – was something they wanted to do in Darksiders 1, but just didn’t have time, so you get all of that in Darksiders II now. We know what you’re thinking… there’s a hell of a lot more RPG in Darksiders II than in the first game, and you’re spot on. The skill trees, with the left track being the warrior path and the right track being the wizard path, and the new RPG updates are there to encourage replayability as there are different paths, weapons and looks that will come with different playthroughs of Darksiders II.

Thanks to the increased agility of our new protagonist as well, Vigil were able to slide in a few Prince of Persia-style platforming sequences as well, and these also fit quite nicely into some of the game’s puzzles. In the next sequence of events Death had to team up with one of the beefy locals, Karn, to get past a series of obstacles. This meant that our skinnier protagonist was being flung to otherwise inaccessible areas so that he could open up the way for Karn to continue, creating almost a symbiotic reliance on one another.

Darksiders II is in fact a game that seems to boast a little of everything. There’s the Prince of Persia-style platforming sequences, the RPG aspects, the puzzle elements, the looting, the huge fantasy world and more, something that is sure to please fans. While the rest of the industry is scaling back to make everything more 'accessible', almost dumbing things down too much in the process, Darksiders II is going the other way. For all intents and purposes then, Darksiders II is the game Darksiders should have been, which doesn’t mean the original was bad – not by a long shot. It’s just that Darksiders II is shaping up to be the game that Vigil always wanted to create and looking at it, the game we’ve always wanted to play.

Now, do I get extra credit for fitting a Coldplay song title into the headline or should I be hung, drawn and quartered?

Darksiders II is scheduled for a June 26th and June 29th release in North America and Europe respectively.




 
 

User Comments

Forum Posts: 522
Comment #1 by PrinceOfThralls
Tuesday, March 20, 2012 @ 04:58:38 PM
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No dumbing down? This game will please me.


Forum Posts: 6
Comment #2 by rustyferg
Tuesday, March 20, 2012 @ 04:59:37 PM
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Looks great, it comes out just after my birthday too! As much as I'm super hyped for the new RPG elements, what's really got me excited are the varied environments. The first game was fantastic, but constantly visiting the standard drab, post-apocalyptic locales got a little old.


Forum Posts: 371
Comment #3 by Craphex
Tuesday, March 20, 2012 @ 05:01:17 PM
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So excited for this, hopefully we can talk to people War met. Do you actually go down to earth on this one?
And no, no Coldplay :D


Forum Posts: 25
Comment #4 by DarthTrakd
Tuesday, March 20, 2012 @ 05:08:04 PM
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@2 the ENTIRE game took place during/post apocalypse, how are the environments supposed to look? Rainbows and unicorns?

OT: looking forward to this, the 1st was probably one of my favorite games at the time of playing it, still occasionaly revist for the lols :)


Forum Posts: 128
Comment #5 by dark wing
Tuesday, March 20, 2012 @ 05:15:52 PM
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I really enjoyed the first Darksiders and i'm happy there won't be any dumbing down.

Hopefully we also get two more games in the future with the other two horsemen.

Off-topic: Some should try and fix Webb, we can't be having any of that Coldplay.


Forum Posts: 613
Comment #6 by DTwirler
Tuesday, March 20, 2012 @ 05:23:45 PM
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Can't wait for this.


Forum Posts: 39
Comment #7 by tjmunn
Tuesday, March 20, 2012 @ 05:28:59 PM
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Never played the first one, but looked fun. This sounds fun as well. Don't you get the special edition or something just for preordering? That's another incentive to get this.


Forum Posts: 17
Comment #8 by PhoenixTemplar
Tuesday, March 20, 2012 @ 06:10:10 PM
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I like a loot system as much as the next guy, but it doesn't really make sense to me for this series. Are you saying Death, a Horseman of the Apocalypse is going to be killing group of minions, only to stop and see if they somehow have better gear than him? Doesn't quite fit the lore...


Forum Posts: 1534
Comment #9 by HalfEVILmonkey
Tuesday, March 20, 2012 @ 06:18:07 PM
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Already got this one pre-ordered.


Forum Posts: 19
Comment #10 by DeepInfern0
Tuesday, March 20, 2012 @ 06:40:18 PM
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LOL at troll thumbing everyone down. Looks interesting I'll keep an eye on this ;)


Forum Posts: 41
Comment #11 by Walter B Willis
Tuesday, March 20, 2012 @ 06:46:55 PM
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@8 iirc this one takes place alongside the first where the horesemen would have had all their powers stripped in which case it makes a little more sense, but yeah you do make a strong point

OT: every new announcement has me more and more pumped for this


Forum Posts: 107
Comment #12 by ThousandLegs01
Tuesday, March 20, 2012 @ 07:03:08 PM
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anyone know where to preorder the CE in the uk


Forum Posts: 0
Comment #13 by CrimsonToe693
Tuesday, March 20, 2012 @ 09:51:06 PM
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I cannot wait for this game. I love the first one with a passion I beat it six times and still play it! I cannot wait for this one and being able to customize death is going to be fantastic. I have the collector's edition pre-ordered and it's not coming any quicker!


Forum Posts: 89
Comment #14 by CenozoicZombie
Tuesday, March 20, 2012 @ 09:58:09 PM
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Right on! Glad to hear the positive review on the game so far. Really looking forward to it.


Forum Posts: 6
Comment #15 by rustyferg
Tuesday, March 20, 2012 @ 10:04:08 PM
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@4 Clearly they're capable of being varied, case and point THIS GAME.


Forum Posts: 589
Comment #16 by HorsemanOfWar16
Wednesday, March 21, 2012 @ 01:38:33 AM
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I cant frigging wait for this game! The story's awesome, the art style is interesting and the gameplay is gonna be kickass!! June us far too long of a wait!


Forum Posts: 44
Comment #17 by Agent Mantis
Wednesday, March 21, 2012 @ 03:50:17 AM
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Death looks like the lead character from splatterhouse, and slightly retarded


Forum Posts: 371
Comment #18 by Craphex
Wednesday, March 21, 2012 @ 04:17:16 AM
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@12 any online store has the LE for the same price as the original. I used shopto as it was the cheapest


Forum Posts: 19
Comment #19 by Dasha UK
Wednesday, March 21, 2012 @ 05:34:27 AM
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still need to finish the first,not too far from the end... may just start a new game due to the massive time gap since i last played it.


Forum Posts: 326
Comment #20 by BsE Bloodbath
Wednesday, March 21, 2012 @ 06:19:31 AM
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Can't wait!! :D


Forum Posts: 485
Comment #21 by DarqStalker
Wednesday, March 21, 2012 @ 08:50:50 AM
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Sounds great, I loved the 1st one and I'm very eager to try the 2nd one. Thing is, Diablo 3 will already been out and most of my free time will be devoted to that :(


Forum Posts: 26
Comment #22 by Complete Disregard
Wednesday, March 21, 2012 @ 06:16:08 PM
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I'd love to say 'look at that, Bioware' for Vigil's upping the ante, but I'm sure that I'll get moaned at for even mentioning the dumbing down of Mass Effect.

I loved the first Darksiders and own it both on PC and Xbox 360, but an over the moon that there are RPG and more puzzle elements to this one, even if I would have been happy with the same thing but with a different character.

My ultimate wish for this franchise; for there to be five games, one with each horseman, and the last with all four :D (and yes, I know there have been rumours or whatever concerning this)


Forum Posts: 26
Comment #23 by Complete Disregard
Wednesday, March 21, 2012 @ 06:17:21 PM
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*am. Sorry for DP


Forum Posts: 5
Comment #24 by Cyclone Jack
Thursday, March 22, 2012 @ 09:57:09 AM
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One of the few games I'm *really* looking forward to this year. Good to hear it is turning out to be better than the first, which, as you say, was already an amazing game.


Forum Posts: 118
Comment #25 by Lbrun12415
Thursday, March 22, 2012 @ 11:55:58 PM
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I cant wait for this to come out. The 1st one was awesome.


Forum Posts: 111
Comment #26 by Elarris
Friday, March 23, 2012 @ 05:43:37 AM
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This looks really good and sounds like it might be harder than the first, because let's face it, the hardest difficulty was pretty easy. On the negative side something about Death's "face" looks wrong to me. It just doesn't look like it could be very expressive. War had a face and you could at least tell his two expressions: anger and rage lol.


Forum Posts: 1
Comment #27 by KiTTeH sky X3
Monday, March 26, 2012 @ 11:38:15 AM
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Never finished the first 1, this one looks pretty good though.


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Game Info
Developer:
Vigil Games

Publisher:
THQ

Genre
Action

Release:

US: August 14, 2012
Europe: August 21, 2012

Players: 1
ESRB: M for Mature
Collection:833
Wishlist:263
 
 
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