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Max Payne 3

Max Payne 3 Hands-On Preview – Action Satisfaction
Written Thursday, March 01, 2012 By Richard Walker
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It seems that there's been a great deal of apprehension from dyed in the wool Max Payne fans that under Rockstar's control, Max Payne 3 could well fail to live up to the lofty benchmark Remedy Entertainment set with the first two games. Hell, we had similar misgivings about the direction Max Payne 3 might have taken without the creative input of its original creators – although Remedy has still had its say during the development of MP3 - but having now played and experienced a decent chunk of gameplay, you can consider any misgivings duly shot out of the barrel of a gun and into oblivion.

We've nothing to worry about, as Rockstar's bluster about Max Payne 3 potentially 'redefining' the third-person action game is no empty boast, but a genuine mission statement that's immediately evident from the moment you pick up the controller. Right off the bat, Rockstar recommends playing with free-aim on (which is the default setting), although there's options for soft lock to help out less experienced shooter players. We soon understand why free aim is the way to go, as it makes you play Max Payne 3 the way you always have in the past two games. Make no mistake: this really is Max Payne, but the action dial has been cranked right up to 11. At least it has in the sections we played anyway.

Kicking off with a fast-cut opening cutscene, we enter at chapter III in the narrative, with Max's employer, Rodrigo Blanco and his extended family discussing paying the ransom for his trophy wife, Fabiana, who's been kidnapped by the Comando Sombra favela gang, led by the unscrupulous Serrano. In a scene reminiscent of Dirty Harry, we pick up our hands-on with Max's close friend Raul Passos, landing slap-bang in the middle of the Estado de Galatians football field, making the ransom exchange with the Comando Sombra. It's a tense situation that ends with Max taking a sniper slug to his arm (“my second favourite drinking arm” Max quips) from the nosebleeds, before having to make his way into the dressing rooms, while his internal monologue plays out. “How had this gone so wrong, so quickly?” Max muses, as Passos helps him to safety and bandages up his bleeding bicep.

Ready for action, we pick up some painkillers and engage in our first firefight as paramilitary guns for hire, the Crachá Preto slowly file into the Galatians FC practice room, searching for Max and Passos. Entrenched in cover, we're able to assess the odds before diving into action, which is exactly what we do. Mantling over the barrier, we run into the thick of it, leaping straight into bullet time to deal with the mercenaries. Bullet time is still Max Payne 3's core mechanic, so you'll need to keep an eye on your bullet time gauge and slow things down at just the right time. Wading in haphazardly will get you killed quickly, unless you tap up on the d-pad to knock back some pills, so bullet-dodging by diving with the right bumper or initiating bullet time whenever you please by clicking in the right analogue stick is vital.

In fact, bullet time is still very much the anchor for Max Payne 3's action sequences and renders the action as exciting, bombastic and gratifying as it always was in Remedy's first two outings with Max. Shootouts are still punctuated with gratuitous but glorious slow-motion kill cams too, placing control in your hands as the camera charts the fatal bullet from Max's muzzle to its target. Holding A slows the action down, letting you admire your handiwork as it unfolds, like when we land a perfect nutshot on an unfortunate Crachá Preto henchman, sending him doubling over in agony and crashing to the ground. Boasting a considerable amount of motion-capture, animations are uniformly excellent too, and this extends to both enemies and Max's AI allies, as demonstrated when Passos cautiously scouts ahead of Max, checking the stairwell for bad guys.


Making our way to the top of the stadium, there are more action beats as another frenetic firefight breaks out among the seating as soldiers close in on Max and Passos. Guns are disposable tools in Max Payne 3, so tossing away a shotgun or a pistol is no big deal, as there's always another assault rifle, revolver or uzi to scoop up and holster. Weapons are accessed via the left bumper's weapon wheel, enabling you to wield either a two-handed weapon like a shotgun or rifle, a one-handed gun like an uzi or pistol, or alternatively you can put a pair of one-handed weapons in each of Max's chunky mitts for some classic dual-wield action.

Eventually, we end up climbing to the rafters where we dispose of a sniper, steal his gun and cover Passos in an edgy sniper scope set-piece that has us tracking Max's buddy and protecting him from incoming hostiles. Normally this kind of aside would be an arduous chore, but in this instance, it's not only enjoyable but suitably dramatic too, deftly ratcheting up the tension once again.

After this particular juncture, we move on to the second chapter of our demo, which takes place a few days after the previous sequence. Max is still sporting his bandages, but this time he's decked out in a flak jacket and proper gear rather than a casual shirt, and he's packing a silenced pistol. After a seamless and neatly executed cinematic transition, bereft of any loading times whatsoever, we're treated to a memory harking back to Max's past in New Jersey (with all the juicy spoiler bits cut out), before we embark upon the next portion of our demo, which sees us fighting the Comando Sombra once again, in and around a complex ensconced within the Sao Paulo favelas.

Opening with some henchmen moving contraband from the back of a pickup truck, we take cover behind a boat, before hastily opening fire and triggering a shitstorm of gang violence. This silenced pistol ain't gonna cut it... It turns out that we could have shot out the block holding the truck's wheels in place to send it down the slipway and into the sea, and there'll be a number of environmental opportunities like this to take advantage of in the full game. You'll just need to keep your wits about you to spot them.

Infiltrating the Comando Sombra compound, we weave our way through shipping containers and corrugated steel-roofed shacks, as the rain hammers down, trickling into big muddy puddles, and the villains start wriggling out of the woodwork. Max Payne 3's enemies are pretty damn smart too, so taking respite behind cover can sometimes be a short-lived luxury, as you'll be actively hunted and flanked before you know it. We learn this the hard way, hiding in an office tucked away in the corner of a warehouse, only to be ambushed and shot to pieces. Thank goodness for the game's 'last man standing' feature then, which gives you the chance to earn a second wind at the cost of one bottle of pills, provided you can quickly take down the specific bad guy who delivered the near-fatal bullet.

Of course you can turn the tables on your targets and hunt them down too, and with bullet time at your fingertips, it's effortless to make yourself look cool. Equally satisfying are the melee attacks, which see Max brutally smacking enemies down, and if you pull the trigger, you'll execute them immediately after doling out a good hiding. Again, it's stylish, brilliantly brutal and achingly cool. After wreaking our fair share of havoc, shooting up the place and blowing up anything that looks like it'll go boom, we remember to finally exhale and conclude our two-hour demo.

Rockstar is hoping to play with the tempo in Max Payne 3, ramping up the action at the right moments and winding things down as and when it's required. On the basis of what we've played, it seems perfectly pitched, with downtime in between the all-out bullet time-fuelled firefights. You're also presented with choices in some instances, such as letting enemy patrols pass rather than engaging them all guns blazing, but with such incredibly enjoyable shooter mechanics, you'll want to blow away every bad guy you come across, although it's not always necessary.

There are aspects of Max Payne 3 that we're not quite sure about at present, like the game's take on the series' comic book panel sequences, which have been transformed into stylised cut-scenes with visual effects that have yet to be finalised, and snatches of text that pop up on the screen at various intervals. These cut scenes flow seamlessly into the gameplay, which is fantastic, but we have a feeling that Max Payne fans might not be too pleased with the new style adopted by the cinematic, non-playable portions of the game. Still, despite that solitary complaint, playing Max Payne 3 is still an unbridled joy. In fact, it might just be the best action movie ever made. And you get to play it. If Rockstar can maintain this same high standard throughout the duration of Max Payne 3, then we'll have another winner on our hands for sure.

Max Payne 3 is out on May 15th in North America and May 18th in Europe. Cast your eyeballs over 11 new screenshots in the gallery.




 
 

User Comments

Forum Posts: 63
Comment #1 by UltimateBane32
Thursday, March 01, 2012 @ 11:04:19 AM
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It's gonna be great...


Forum Posts: 310
Comment #2 by STONE DEVIL
Thursday, March 01, 2012 @ 11:51:57 AM
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One of Rockstar's biggest flops. Series is dumb. Horrible writing and voice acting matched with mediocre game play.


Forum Posts: 156
Comment #3 by porkfriedtar
Thursday, March 01, 2012 @ 11:52:41 AM
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Loved 1 and 2, can't wait to dive around while blasting loud dnb


Forum Posts: 218
Comment #4 by Cinderkin
Thursday, March 01, 2012 @ 12:02:54 PM
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Never played these games, but this game looks sweet.


Forum Posts: 82
Comment #5 by FreakingOut246
Thursday, March 01, 2012 @ 12:42:12 PM
(23Thumbs Up Thumbs Down Report Comment
@2 Miserable cunt.
Star


Forum Posts: 6
Comment #6 by Styxer1008
Thursday, March 01, 2012 @ 12:43:03 PM
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Finally be able to enjoy this series again. Can't wait.


Forum Posts: 185
Comment #7 by lazygammer13
Thursday, March 01, 2012 @ 01:04:13 PM
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It's been too long since we've seen the brooding badass in action. Can't wait!


Forum Posts: 66
Comment #8 by JuanPabloSmoker
Thursday, March 01, 2012 @ 01:09:02 PM
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When do Rockstar ever let you d


Forum Posts: 66
Comment #9 by JuanPabloSmoker
Thursday, March 01, 2012 @ 01:11:03 PM
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Down. Bloody phone


Forum Posts: 5
Comment #10 by Dawg Pound 88
Thursday, March 01, 2012 @ 02:11:53 PM
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Haven't played 1 and 2 but really looking forward to this one. Gameplay looks awesome from what I've seen.


Forum Posts: 789
Comment #11 by Dirty130
Thursday, March 01, 2012 @ 02:39:02 PM
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@2- You must be stupid..


Forum Posts: 19
Comment #12 by big daddy dr3y
Thursday, March 01, 2012 @ 02:51:32 PM
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all rockstar games are awesome i cant wait


Forum Posts: 48
Comment #13 by GreatGaming88
Thursday, March 01, 2012 @ 03:02:07 PM
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@8 when they released RDR.

OT: This game is going to be amazing I can't wait play. Hopefully it does not get anymore delays. I loved the first two the narrative was fantastic.


Forum Posts: 323
Comment #14 by 1morey
Thursday, March 01, 2012 @ 03:14:26 PM
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@ #2, then why bother commenting? Why not go to games you ENJOY and write about how much you like them.

Me, I cannot wait for this game. First Max Payne game for me.


Forum Posts: 1728
Comment #15 by cheevo360
Thursday, March 01, 2012 @ 03:25:55 PM
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Max Payne is hot beast!!

Cannot wait for 3rd series arrives in May around time my birthday on 21st May!!!


Forum Posts: 1000
Comment #16 by The Bum-Mobile
Thursday, March 01, 2012 @ 03:27:57 PM
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Can't wait!


Forum Posts: 722
Comment #17 by Axel Desade
Thursday, March 01, 2012 @ 03:31:49 PM
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I can't really comment on whether Max Payne games are good. I tried playing the older ones way back in the PS2 days, but I was really young and the game was difficult for me so I gave up on it. Since I have been old enough to actually play games and know what I am doing though, R* has never let me down. I am looking forward to this, as help with a hold over for GTA V if nothing else.


Forum Posts: 436
Comment #18 by plum
Thursday, March 01, 2012 @ 03:33:13 PM
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@2 oh I didn't no max payne 3 was out yet , you stupid fuck. Play the game then you can comment you arse hole.

Any way can't wait loved 1 and 2 where one of my favourite games ever.


Forum Posts: 436
Comment #19 by plum
Thursday, March 01, 2012 @ 03:34:36 PM
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Also anyone else remember the walking on blood levels,the last one was sooo hard I was stuck on it for months.


Forum Posts: 2522
Comment #20 by jamie1000013
Thursday, March 01, 2012 @ 04:58:28 PM
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@19 Yeah they were a nightmare literally. Still it was immensely gratifying completing those sections. I loved both of the Max Payne games and Rockstar are like Bethesda they haven't disappointed me yet.

Still I have to say "When the hell is Bully 2 being made :-("


Forum Posts: 1
Comment #21 by xboxgamer98
Thursday, March 01, 2012 @ 04:59:18 PM
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@13 are you suggesting rockstar let us down with rdr if so SUCK IT

OT sounds awesome cant wait


Forum Posts: 253
Comment #22 by secretkaos187
Thursday, March 01, 2012 @ 06:30:47 PM
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@19 YA!!! the "V" induced hallucination was the shit!!! there was a part that i found that you could jump across and eliminate half the level,I beat both the previous on NY Minute.

OT: after reading this article,I think I'm gonna get this game!!!

IMO: The only R* game I did not enjoy was Bully.I never got the chance to finish RDR on my GT. But all others are AWESOME!!! CONNOT WAIT FOR GTA5!!!


Forum Posts: 5
Comment #23 by heyska44
Thursday, March 01, 2012 @ 11:03:59 PM
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im a big fan of 1 and 2, and still play them on playstation, but im undecided. the action and gameplay might be the same and look cool, but the setting and story are making it hard for me to want this. im already guessing that half of the people that buy this will trade it in at gamestop after a few months of its release...and if you do, try out the older ones. they are cheap and amazing.


Forum Posts: 5
Comment #24 by heyska44
Thursday, March 01, 2012 @ 11:10:03 PM
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im going to miss the dark, crazy drug, city, disturbing, corporation, black/white, comic strip, vibe...


Forum Posts: 21
Comment #25 by kabel1987
Friday, March 02, 2012 @ 07:01:46 AM
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@24 I will miss it too, but who knows maybe we will enjoy this new edgier, colourful, vibrant world too. And who's saying that world might not be there in the game at all. You never know right...


Forum Posts: 199
Comment #26 by ViNyLek
Friday, March 02, 2012 @ 04:22:10 PM
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SOunds cool! I plan on getting this at some point, but release is too close to Ghost Recon right now and if I am made to choose, I will choose GR=P


Forum Posts: 5
Comment #27 by Solidfreeze
Saturday, March 03, 2012 @ 06:32:12 PM
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The first Max Payne is the only game that I was ever freaked out playing in the the dark. Not because of the shooting and action, but because the freaky levels with Max's baby screaming with the bloody walls...


Forum Posts: 495
Comment #28 by AirborneRichard
Sunday, March 04, 2012 @ 11:27:52 AM
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I probly not have to remind ppl that just as Red Dead Redemption also Max Payne was developed and made by two different gamestudios that are no longer or in Red Dead Revolver,s case (title of first Red Dead game) started life as an title for capcom, but after working on it to almost 85% completion dropped the project because they expected there woudn,t be intrest or a market for this, so Rockstar took over that project, as for Max Payne goes basicly same. Its just with Max Payne the main caracter stays as for Red Dead we had a totaly different main caracter. Don,t make judgement this quik there still parts as far i know in the start of the game that have this dark feeling and setting to it we all loved from parts one and two, but honest i think its a good choice they transfered the place and setting of Max Payne to a totaly new location, because of this new location the colors and brightness are set to that location, so we kinda see a different Max Payne this time but it will be a blast anyway i,m sure.


Forum Posts: 108
Comment #30 by Slayinfool
Monday, March 05, 2012 @ 06:03:24 PM
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Rockstar's games are alright with me. This one will impress aswell I'm sure.


Forum Posts: 2
Comment #31 by Oblivion70
Wednesday, March 07, 2012 @ 02:28:06 PM
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Trying to think of a bad rockstar game.



Forum Posts: 0
Comment #32 by Here With Beer
Sunday, March 11, 2012 @ 04:30:38 PM
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I can't wait


Forum Posts: 0
Comment #33 by BRadman
Thursday, March 15, 2012 @ 06:30:37 PM
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Didn't really enjoy 2, I found it had too many comic scenes but otherwise looks great and I bet they changed that.


Forum Posts: 15
Comment #34 by Twinkieee
Friday, March 16, 2012 @ 11:05:46 AM
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CAN'T WAIT!


Forum Posts: 6
Comment #35 by zachKNY
Saturday, March 17, 2012 @ 01:45:02 PM
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@31 Austin Powers on gameboy color... pretty bad


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Game Info
Developer:
Rockstar Vancouver

Publisher:
Rockstar Games

Genre / Subgenre:
Action / Shooter

Release:

US: May 15, 2012
Europe: May 18, 2012

Collection:1093
Wishlist:303
 
 
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