Username
Password
 
Street Fighter X Tekken

Street Fighter X Tekken Interview – We Say 'Hadouken' to SF Producer, Yoshinori Ono
Written Friday, February 03, 2012 By Richard Walker
View author's profile

Street Fighter II was one of our formative gaming experiences as a young tyke, throwing coins into arcade cabinets for hours at a time, trying to master Blanka or Ryu, and lo, an obsession was born. Nowadays, Super Street Fighter IV is one of the go-to games for the hardcore fight fan, and Producer Yoshinori Ono is presumably hoping that Street Fighter X Tekken will scratch a similar itch this March, albeit with a tag team twist.

With zero details on Namco's Tekken X Street Fighter counterpart at present, all eyes are firmly on Capcom's Street Fighter X Tekken, and with the game but a mere month or so away from launch, we headed on over to Capcom towers in London to meet Mr. Street Fighter himself for some time with the game and a lengthy chat with Ono himself.

Following some frenetic Street Fighter X Tekken with Ono, we sat down to the serious business of chewing the fat regarding what the man describes as “the most ambitious Street Fighter game to date”, and extracted answers to some burning SFxTK questions, including “will there be a Super version this time?” Find out!

What would you say are the key design principles you've adopted for Street Fighter X Tekken?

There are three basic design principles that we were thinking about when we made Street Fighter X Tekken, the first being 'casual fun'. What we want to do with this project is lower the entry barrier to fighting games, because we know that it's a hard genre to get into, but we want as many players to come and enjoy this game as possible. The second pillar of the game is the hardcore depth of the fighting system. There's a lot of new mechanics, but a lot of old mechanics that we know the fans will recognise and be able to utilise. But definitely, the amount of things we have is not the kind of thing you can learn in 5 or 10 minutes. We really expect players to put in a lot of time to learn the basics of the system.

Finally, the third point is the customisation. What we want to do is take fighting games into a new era, where you can customise your character to suit the way you play. We hope that players will infuse characters with their own personality and make a unique character with a unique play style. This also forms the core of the gem system, which I'm sure you've heard about.

Tying this all together is the online functionality, so we've put brand new netcode into the game, as well as a lot of new game modes that can be enjoyed online and offline. We hope that players will build their own social networks and online communities through playing Street Fighter X Tekken.

And is SFxTK going to have the biggest roster you've ever had in a Street Fighter game?

You can see we have a very robust number of characters basically representing the 'all-stars' from the Street Fighter and Tekken series. What we want to do is kind of is get those casual fans who maybe played Tekken 1 or 2 who perhaps haven't played a fighting game in a long time, but recognise Kazuya and recognise Nina, to pick up the game as well as new players who'll think its cool to see all of these fighters together in one game.

We're trying to appeal to as wide an audience as possible with the characters that we know are popular and in high demand for each franchise. What we've also done for a lot of the Tekken characters is implement the button combos into Street Fighter X Tekken, because obviously Tekken is a four button game and Street Fighter is a six button game. So, Tekken characters can do the same combos that they could in the Tekken games. For example, Kazuya still has his '1,1,2' commands and it's exactly the same in Street Fighter X Tekken, so we hope Tekken fans will be able to make the transition very easily. We've put in a lot of old and new mechanics, but that's because we want the game to be played for a long time.

What would you say to fans who are perhaps fearful or apprehensive of the game's new gem system?

When we first announced the system at New York ComicCon, a lot of players were worried and didn't understand why we'd want to put this kind of system in the game and they think it'll make it really complicated, then another thing a lot of fans were worried about was it breaking the balance of the game. They think if someone has this gem, it's like Red Bull for their characters and they'll just become more powerful and then they won't have to learn how to play. But what we want to say today, is that we don't view gems as power-ups for your character, so you can play the way that you want to play.

One way to think about it is like equipment for your characters. You won't lose to an opponent just because they have a powerful gem, as it's basically viewed as equipment for your players. As a sports analogy, it's like in football you have equipment which is your uniform and your boots, so if you want to play as well as Wayne Rooney, you might go and buy the same boots he wears. That doesn't mean you're going to be as good as Wayne Rooney and it's the same with the gem system. If you have certain gems, you'll want to find the gems that match the way you play the game and it doesn't mean that gem will necessarily be good for everybody. It doesn't mean you'll be able to beat people who are better than you because of a specific gem that you have. It's just really a way to put your personality into your character and play the game the way you want to play it.


There's not going to be a 'Super' or 'Ultra' version of Street Fighter X Tekken down the line is there?

We want players to play this game for a long time, and we fully intend to support it fully post-launch with a lot of content and patches if need be. If there needs to be a balance patch, we can do that. We want to reassure players that they only need to buy this disc. Just one disc. We're not planning to do Super Street Fighter X Tekken, so players only need to buy this disc, and if we do any updating in the future, it'll be issued via DLC.

Has it been difficult to please as many of the fans as possible with the character selection? Although there are a lot of characters, some fans are bound to be upset that their favourite didn't make the cut.

Like you say, obviously there are going to be fans that are unhappy their favourite character didn't get into the game. We still have some characters that we're going to be announcing, but we obviously can't put every character into the game, so there'll be fans who will be a little disappointed. That said, we want to have this game played for as long a time as possible, so we're thinking of things we can do to support the game post-launch, and we're always listening to the voices of the fans.

Cole from inFamous, Toro and Kuro are in the PS3 version of Street Fighter X Tekken. Are you planning to announce exclusive characters for the Xbox 360 version?

We do have the exclusive characters for the Sony platform. We have Cole, the two Sony cats, Kuro and Toro. But basically for the Xbox 360, we were in discussions with them (Microsoft) for which character to put in as an exclusive, but we weren't able to decide on a character because of differences in timing and things like that. So unfortunately for Street Fighter X Tekken, only the PlayStation family will be getting the exclusive characters, but (Xbox 360 exclusive characters) it's something we wish could have happened, but it's just too bad basically.

Which characters were you discussing?

In terms of characters we wish we could have put in the game, Master Chief or Marcus Fenix from Gears of War would have been really cool, but it was just really difficult. We have Cole from inFamous on PS3, which is really cool, but that's just the way it turned out.

Other than free colour packs, do you have any specific DLC plans in the pipeline for Street Fighter X Tekken?

We're planning to support the game as much as we can, in as many ways as we can. When it comes to new characters, that's a really large task, so we can't say whether we'll be doing that. But things like balance patches will be issued if we find that there's gems or characters that are too strong, like we did with Yun and Yang, just to level the playing field a little more after the game has been out for a while. In terms of things like DLC gems, we're not really sure what we're going to be doing in that regard, because we want to see what the community reaction to the gem system is like first. We'll consider doing something with that if there's a demand for it.

One other thing we want to do is help offline tournaments with regard to the gem system. A lot of people were worried that they'll have saved gems that they won't be able to bring to tournaments offline. Will they have to do gem checks like they have to do button checks before every match? We hear the concerns of the community, so what we're trying to create is a 'tournament support mode' that'll be available as a free DLC patch, post-launch. Hopefully, when we show the game in different parts of the world, we can hear from the community what kind of features they'd like to see in the tournament support mode. We have a basic idea of what we want to do, but we haven't fleshed out all the details yet. Once we get that settled, we can announce how we'll be handling this mode for the game.

What do you think is the secret to the enduring appeal of the Street Fighter brand?

It's hard to narrow it down to just one reason why Street Fighter has been able to survive and be so popular up until now, but there are two reasons in my mind. There's the support of the media, who really help us to get the good words about the game out to the fans, and the community of fans who continue to play the game and participate in the various tournament scenes over the years. Even during the time after Street Fighter II and Street Fighter III when we weren't even releasing fighting games, the fans still played the games that we had to keep the genre and the love of Street Fighter alive. That's really one of the major reasons why we were able to make Street Fighter IV, because we had such massive support from the community, even though we hadn't made a fighting game in such a long time.

Street Fighter X Tekken is due to release on March 6th in North America and March 9th in Europe.




 
 

User Comments

Forum Posts: 288
Comment #1 by trymemf
Friday, February 03, 2012 @ 11:28:04 AM
(3Thumbs Up Thumbs Down Report Comment
C'mon March 9th!!!!


Forum Posts: 4081
Comment #2 by evokazz
Friday, February 03, 2012 @ 11:33:10 AM
(2Thumbs Up Thumbs Down Report Comment

Not a fan of Gears anymore and Halo bores me, but even I admit Marcus and The Chief in this game would of been pretty awesome for the fans of those genres.


Forum Posts: 117
Comment #3 by SonikkuHedgehog
Friday, February 03, 2012 @ 11:33:19 AM
(1Thumbs Up Thumbs Down Report Comment
Would like Classic Megaman in the game as DLC instead of that horrible Boxart version.


Forum Posts: 444
Comment #5 by MoldyClay87
Friday, February 03, 2012 @ 12:43:33 PM
(1Thumbs Up Thumbs Down Report Comment
They could've easily made Bad Boxart Megaman and Pac-Man as the exclusives for the 360 version.

I mean, Soul Calibur 2 on PS2 only had Heihachi, who isn't a 'console specific' character, just another Namco character.

Also, of course he's going to say "we're only making one disc". He's not going to tell you "Oh, no. Down the line we're going to be re-releasing the game with more stuff, so wait it out for that more complete version". He wants you to buy it now, get upset and buy it again when they release the 'unplanned' new version.

I mean, MAYBE, but this is Capcom. How many versions of Street Fighter with II in the name exist?

And we have 2-4 (depending on how you look at it) versions of SFIV, and 2 versions of MvC3.

Convinced there will be at LEAST one more down t he road.


Forum Posts: 100
Comment #6 by Rafie
Friday, February 03, 2012 @ 12:54:57 PM
(0) Thumbs Up Thumbs Down Report Comment
I hope Ono isn't trolling. I don't see why the 360 can't get an exclusive character. Even if it won't happen (which Ono just said it wouldn't), then at least give the 360 Pac-Man and Mega Man. Those aren't exclusive to the PS3 as its only to Namco and Capcom. Although I'm getting the PS3 version, I'll be picking up the 360 version as well.

I'm with #5! There may be something in the future for the 360.


Forum Posts: 1
Comment #7 by ajtm696
Friday, February 03, 2012 @ 01:07:49 PM
(1Thumbs Up Thumbs Down Report Comment
Good interview. I like the gems I think it gives the game a little extra depth and none seem to be to powerful. Lets hope he keeps his word with only one release of the game.


Forum Posts: 373
Comment #8 by Optomistic
Friday, February 03, 2012 @ 01:46:37 PM
(2Thumbs Up Thumbs Down Report Comment
I remember the first time I pulled a Hadouken. I was only 10 and was so excited! I proceeded to beat the other guy who was like 15, 16. He promptly beat me up afterwards.....but I still won!


Forum Posts: 0
Comment #9 by XCynideX
Friday, February 03, 2012 @ 03:36:59 PM
(-1Thumbs Up Thumbs Down Report Comment
Ummm no.


Forum Posts: 0
Comment #10 by 2Funnyman89
Friday, February 03, 2012 @ 05:13:54 PM
(0) Thumbs Up Thumbs Down Report Comment
March 9th, hurry up!


Forum Posts: 31
Comment #11 by Smurfboy
Friday, February 03, 2012 @ 06:10:23 PM
(0) Thumbs Up Thumbs Down Report Comment
"We want to reassure players that they only need to buy this disc. Just one disc. We're not planning to do Super Street Fighter X Tekken, so players only need to buy this disc, and if we do any updating in the future, it'll be issued via DLC."

You better tell the truth, man!


Forum Posts: 2
Comment #12 by WadeMcG
Friday, February 03, 2012 @ 06:59:13 PM
(2Thumbs Up Thumbs Down Report Comment
Will the premium DLC actually be larger than 140 kilobytes this time? :p . On a related note, I noticed that Soul Calibur V "DLC" was 108 kilobytes each.


Forum Posts: 130
Comment #13 by darkboy1200
Friday, February 03, 2012 @ 08:10:33 PM
(0) Thumbs Up Thumbs Down Report Comment
Don't worry guys, I'm sure Capcom will still include Megaman and Pacman, just at the low cost of $5. Capcom is very charitable that way.


Forum Posts: 0
Comment #14 by millinium man
Saturday, February 04, 2012 @ 06:26:55 AM
(0) Thumbs Up Thumbs Down Report Comment
hhhhmmmmmmm......should i buy it in ps3 or xbox 360 ???
oh well ps3 it goes.


Forum Posts: 10
Comment #15 by kaiyo penguin
Saturday, February 04, 2012 @ 07:09:17 AM
(0) Thumbs Up Thumbs Down Report Comment
wonder if they will do a mortal kombat and bring in jason vorhees or michael myers....


Forum Posts: 0
Comment #16 by SilentApostle
Saturday, February 04, 2012 @ 10:30:43 AM
(0) Thumbs Up Thumbs Down Report Comment
I'm not concerned with excess characters that will be banned from tournament play anyway, so I'll stay with my 360. Now though that might be the case I still find it odd that 360 will get no exclusive characters at all. I have the same thought line as others in that eventually they will come, just not at launch.

Either way, I get to put King and Zangief together on a team.

Game over.


Forum Posts: 16
Comment #17 by TakaiTakai
Saturday, February 04, 2012 @ 03:08:00 PM
(-1Thumbs Up Thumbs Down Report Comment
Weak interview questions so I can't knock Ono for not sharing much information here, not that I would want to believe much of it. Capcom is too crafty these days...


Forum Posts: 0
Comment #18 by hutchy1984
Saturday, February 04, 2012 @ 06:05:03 PM
(-3Thumbs Up Thumbs Down Report Comment
I Have a question... Why do we have to read about what the ps3 is getting??.. I decided to check out this article on the ps3trophies page to see if you edited the Xbox talk out... And surprise!! You did!!! Yet, we have to read the parts of the interview regarding ps3. pure bollocks. Get it sorted team... This website is tilting badly. and as for extra characters... Really?? Do you really care??.. Its street fighter vs Tekken!! Not street fighter and the tag along crew vs Tekken and the stoogees!! Rant over, but seriously guys sort it out...


Forum Posts: 0
Comment #19 by sonic126
Saturday, February 04, 2012 @ 08:53:37 PM
(0) Thumbs Up Thumbs Down Report Comment
Xbox never gets character exclusives!


Forum Posts: 136
Comment #20 by BoxNerd
Saturday, February 04, 2012 @ 10:49:32 PM
(0) Thumbs Up Thumbs Down Report Comment
Tbh I really hate it when they pollute the street fighter games with cartoon characters like MegaMan and the like. I was a HUGE SF2 fan but didn't like the crossover Marvel games at all really, and only played them because they were street fighter. Silly characters like Turo & Kuro get on my nerves and I prefer to not have them at all.


Forum Posts: 423
Comment #21 by BLQQDCQRE
Saturday, February 04, 2012 @ 11:26:16 PM
(1Thumbs Up Thumbs Down Report Comment
THANK GOD! The xbox version will be pure Street Fighter and Tekken! No lame joke characters to give that odd feel for the game. Like Turo and Kuro. It simply gives the game that Marvel vs Capcom feel. Even Mega man and pac man were a joke. Leave these characters for the PS3, after all , that console is a joke anyway. See you all March 6th. Sucks for the people who have to wait 3 more days. Those last 3 days are going to be the drag for you guys. But hang in there. Atleast it's not like you have to sait a couple months like some other games. Just 3 days. Can't wait!


Forum Posts: 155
Comment #22 by Akatsuki Sw1tch
Sunday, February 05, 2012 @ 08:21:15 AM
(2Thumbs Up Thumbs Down Report Comment
As above it's Tekken & Streetfighter why would you want lame characters that aren't part of those franchises in this game?, MVC is where silly random characters belong people.

The Xbox version is just taking itself more seriously & i for one am very very glad at that


Forum Posts: 0
Comment #23 by flyingdog
Sunday, February 05, 2012 @ 12:23:01 PM
(-1Thumbs Up Thumbs Down Report Comment
I had enough of these motherfucking fightinggames on this motherfucking plane!


Forum Posts: 7
Comment #24 by Richie82 [STAFF]
Sunday, February 05, 2012 @ 12:44:55 PM
(0) Thumbs Up Thumbs Down Report Comment
@17 - I'm sorry you feel that way about the interview...

@18 - The PS3 stuff was edited out on PS3 because the question wasn't relevant to the console. What we wanted to know was whether the 360 was getting exclusive characters, which I figured would be a question that people would want to know the answer to.


Forum Posts: 3
Comment #25 by Zyphur
Monday, February 06, 2012 @ 08:16:23 AM
(1Thumbs Up Thumbs Down Report Comment
Ono's gem comparison to an athlete's equipment was top notch.
Beautiful example which should lighten the gem critics.


Forum Posts: 62
Comment #26 by Allan Caesar
Tuesday, February 21, 2012 @ 11:28:04 AM
(0) Thumbs Up Thumbs Down Report Comment
ROFL @ Comment 8


Forum Posts: 119
Comment #27 by FailedSeppuku
Thursday, March 01, 2012 @ 10:22:11 AM
(0) Thumbs Up Thumbs Down Report Comment
Zangief and Bob, together, MWA HA HA!! Looking forward to this, Mar 9th? ME3 can sit, this comes first.


You need to register before being able to post comments.

 


 
Game Info
Developer:
Capcom

Publisher:
Capcom

Genre
Fighting

Release:

US: March 06, 2012
Europe: March 09, 2012

Collection:232
Wishlist:127
 
 
Screenshots
 
 
Videos
 
 
My360Achievements
You need to log in or register to use My360Achievements.
 
 
Related News
 
 
Rating
   

90   


82


0

You need to log in or register to rate games.

User Score is based on 75 user ratings.