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Opinion: The Yearly Iteration Model This Generation Has Burnt Me Out

Opinion: The Yearly Iteration Model This Generation Has Burnt Me Out
Written Tuesday, September 25, 2012 By Dan Webb
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FIFA, Call of Duty, Assassin’s Creed, Need For Speed… What do all these franchises have in common? They’re all frickin’ huge multi-million selling franchises, for one. They also all adopt the yearly iteration model, a model that has its benefits for publishers but also has its hang-ups. Hang-ups that are usually missed by publishers because of the mountain of money that clouds their vision. Dear industry, anticipation and foresight are important tools too. Just sayin’.

The problem with the yearly iteration model is that people tend to get burnt out on a franchise and eventually lose the will to play it – especially if they play a lot of games, like myself. Even the most ardent fans of a franchise experience this. I’m sure of it. Then, when they do actually pluck up the courage to jump back in, they almost feel overwhelmed and pressured to catch up with all the titles they missed, which in itself presents a problem.

Take Call of Duty as an example. The last one I played all the way through was Modern Warfare 2. After that I just gave up on the franchise. Now though, if I want to go back and jump into the series, I feel like I have to play the previous three games I’ll have missed out on during this temporary hiatus from the franchise. That’s only going to burn me out once again and send me off into a shame spiral. Chances are if that happens I’ll be rocking back and forth in the corner of my room in nothing but my tighty-whiteys muttering profanities and twitching like a sleep-deprived mad scientist.


"Can Black Ops II bring something new to CoD this year?"

I know it’s not compulsory for me to go back through every title, but if you’d have missed an Assassin’s Creed game for example, you’d feel compelled to play through previous instalments, lest you have no notion as to what went on. I'd want to catch up on the key story beats. Sure, developers will give you recaps and whatnot to get you up to speed so you can jump in wherever, but come on, that’s just not the same. And it’s likely that a lot of the salient details will have been missed out. It’s like turning a book into a film – you can’t include every relevant piece of information otherwise you’d probably end up watching a ten hour movie! Either that or you could have a friend tell you the plot of a game you might have missed. Again, it’s just not the same.

The short-term effects are undeniable for a publisher. Game engines are expensive to make so in order to recoup a lot of that initial investment for developing said engine, releasing another title a year later using a slightly more polished version of that engine makes a lot of business sense. We get that. What a lot of publishers don’t get is the long-term implications that throwing out a new title every year might have. Sometimes the newer version will only slightly better the previous incarnation *cough* Assassin’s Creed: Revelations *cough* and this oversaturation can have damning effects on the long-term sustainability and indeed the credibility of the franchise. A perfect example of this is the infamous Guitar Hero series, a cash cow of a franchise that Activision ran – effectively taking down the entire music instrument genre with it – into the ground.

The truth is that developers and publishers are completely terrified that you’ll forget about their franchise that they almost feel obliged to put out a new iteration every year. Where this fear has come from, I don’t know, but maybe it’s a consequence of the saturation of the market. Never has a generation seen so many yearly releases. Why do you think that gaming has broken into other mediums now too? You know, comics, books, films, whatever. The other side of the industry will say it’s fan service. It might be fan service on some level, but it’s basically just good business. The business of making money. The business of making consumers become so invested in their products so that they want to buy everything associated with it. It’s a lot of effort to ingrain a franchise so deep into your psyche, but it’s all part of the bigger picture: it keeps the franchise fresh in your mind.


"Ubisoft actually sunk three years into developing ACIII."

The yearly iteration model no longer means I look forward to many titles. I used to love Call of Duty, but stopped playing years ago. I used to love Assassin’s Creed, but I’m no longer itching to get my hands on the latest iteration, even though it’s looking like the true sequel we’ve been pining after for quite some time. Instead, I find myself resonating towards newer experiences. Dishonored sits firmly on top of my most wanted list for 2012, followed closely by XCOM: Enemy Unknown, Hitman: Absolution and even Far Cry 3. Okay, so the latter two aren’t particularly fresh or original games, but they’re franchises that have been out of the limelight for so long that they almost feel like new franchises. That comparative freshness means that we’re likely to appreciate the franchise more now than ever.

It’s an approach that Rockstar and Bethesda have absolutely nailed with their major franchises. The anticipation that surrounds the likes of Grand Theft Auto V these days is unparalleled. Merely a handful of screenshots can set the internet alight with fervour. It’s mind boggling, but it makes perfect sense. I say that because if you starve people of information and releases of a title that's as culturally all-encompassing and wide-scale as GTA is, then everything that comes out is more valuable and sought after. Gamers, consumers, whatever you want to call us as an audience, are human-beings, after all, and we’re more likely to appreciate something that we consider rare, rather than something we see every bloody year.

It also means that great evolutions are made from one title to the next, so even if you didn’t particularly enjoy the previous iteration, enough has usually changed during that period of time to give you an altogether different outlook on the franchise. The same can rarely be said for other annual titles. It also means that developers can listen to user feedback from previous versions and actually have the time to implement it into their next outing, which is something fans can get behind. Will Rockstar have read the reactions to GTA IV with a magnifying glass? You can bet your bottom dollar they will. Whether they actually took those reactions on board however, is anyone's guess. But at least they’ve had the time to listen, come up with fresh ideas and better yet, actually spend the time developing them. You know what they say, right? Absence makes the heart grow fonder.


"Who can honestly say that they're not excited about GTA V?"

Plus, buying a franchise title every four years, we can all afford that, I’m sure. Even if you’re still in school and using the money from your paper round to fund it. What’s that? It’s an 18+ title? Oh, of course… Stores don’t tend to care about age ratings now, do they?

It doesn’t necessarily have to just apply to just the yearly iterative model either and can extend somewhat to the biennial model too. Whether you’re talking about Dead Space, Mass Effect or whatever, it could be argued that given more time between releases, their impact might have been greater. Mass Effect is a good example of this. By the time Mass Effect 2 came out, it was roughly 30 months after Mass Effect 1, whereas 3 was just over two years… I was more excited for Mass Effect 2 than 3, weirdly enough. Arguably, the jump from one game to the next in terms of general quality took a bigger stride forward from 1 to 2 than it did from 2 to 3 too. Use that observation how you see fit.

This whole sense of disillusion with franchises generally has nothing to do with quality though. If I ate steak every day for every meal for a year, I’d be sick of it after a while and surely want a break from it… If you take a break from steak though, you don’t generally have to catch up when you pick the steak torch back up and run with it. Take a break from a yearly or biennial released title and you could have bitten off more than you can chew when you do finally jump back on the wagon.


"Oversaturation killed Guitar Hero..."

So, is there a sweet spot? Honestly, we’d argue that three years is the ideal sweet spot. There is going to be three years between Far Cry 2 and Far Cry 3 and the differences and improvements between them look to be overwhelmingly positive. There was also three years between Borderlands 1 and Borderlands 2, and look how that turned out. Positive improvements were made, it was every bit better than its predecessor and we missed it that little bit more than a biennial title that when it finally released last week, we flocked in our millions to buy it – the official figures aren’t in yet, but every man and their dog is playing it, which is usually a good initial indication. That’s a triple-win right there, folks.

It’s also a feeling that I have to say is exclusive to this generation. Am I getting more cynical? Is this a sign of me getting older? Or do you, like me, have similar feelings about certain franchises reaching a point of saturation? Are you burnt out on certain franchises or are you content with the current model? Do you hanker after new experiences above and beyond everything else? Are you happy with the yearly iteration model? You know the score, sound off in the comments and let us know.





 
 

User Comments

Forum Posts: 201
Comment #1 by High Lord Sigma
Tuesday, September 25, 2012 @ 02:09:53 PM
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I don't think it's just you. Maybe this is just a side effect of there being less games in general when I was a young boy growing up in the 90s, but I don't remember anything like this really happening. Sure, sequels like Banjo-Tooie came out not too long after the original games, but that was only one game until the series went into hibernation for many years. Sports games have been annual for a while, but that's nothing new at all.

I think the main reason for this iterative model is that the video game industry has become such a massive juggernaut in entertainment. The industry has also become much more of an all-or-nothing playing field, so playing it safe is all financially suspect or smaller companies, like SEGA or THQ, can afford to do. Indie developers don't have these constraints, hence why so much of the innovation is coming from them and from services like the PSN and Xbox Live Arcade.


Forum Posts: 25
Comment #2 by ThreeLeggedRace
Tuesday, September 25, 2012 @ 02:10:02 PM
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I remember a time where you would be lucky to see a sequel/triquel on the same system. That also helped drive sales of the next generation of systems. Food for though, now to make me a steak :)


Forum Posts: 16
Comment #3 by Spandex Stiffy
Tuesday, September 25, 2012 @ 03:12:56 PM
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I find it strange that you don't mention Dishonored in this article. Here's a new IP struggling to gain ground under the yearly giants. The hope is that major companies will use the guaranteed money from these hits to pay for riskier projects. However, if you listen to the analysts, they only end up getting chastised for not rushing to the next GTA or COD as was the case for the underselling Max Payne 3. The thought process is "strike while the iron is hot" and "go with what works." You're tired because there's just too much risk in creating something that doesn't make you tired.


Instead of raging against EA, Activision, and Ubisoft suggest a way to mitigate the risk of creating new material. The problem is very clear and widely discussed. What we need is a solution that goes beyond our unproven statements that we desire something fresh.


Forum Posts: 11
Comment #4 by Bananowns
Tuesday, September 25, 2012 @ 04:18:16 PM
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I don't mind the one year distribution model....if the games themselves can maintain a standard of quality and actually build significantly on the earlier sequels. In this regard, the one year model is unsuccessful. For example, Assassins Creed Brotherhood, I would say built significantly on Assassins Creed 2 and maintained that quality. However, the next year, Revelations was released. And while Revelations is not a terrible game by any means, it really didn't build anything significant, and the actual quality of the game dipped. Assassins Creed 3 looks amazing right now and that shows what a full development cycle of three years can do.

The Call of Duty series, with its yearly iterations, doesn't seem to evolve at all. I greatly enjoyed the series up to Black Ops, but Modern Warfare 3 felt stale. The problem is the games are just too similar and don't feature significant changes to warrant a full retail release.


Forum Posts: 578
Comment #5 by Hurricane Of 87
Tuesday, September 25, 2012 @ 05:00:33 PM
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HALF BAKED THOUGHTS:
Sure it's easy to point at the big publishers and boo them, but the general public rarely gives a shit about new IPs and will flock to FIFA, COD, PES, MBA, NFL, Halo every year.
Sometimes I feel the games journalists are just a glorified version of the game buying public since they're more likely to write about sequels (traffic), give them good reviews (Positive reinforcement?) and wank them to the moon and act super smug about playing them first.
Or is this just a cyclical, self-fulfilling prophecy deal?
Sequels (in video game land) generally ARE better because they improve on the weaknesses of the original. When you're told the sequel is going to better, it generally is.

The real question should be how do you get the casual gamer to notice or give a toss in the first place.
Why did Deadlight catch so many people's attention before it arrived like a stillborn turd, whereas Dust: An Elysian Tail had next to nothing said about it until it dropped and wowwed those who tried it out?

Also how does Borderlands get a sequel but Vanquish get fuck all? Fuck this life.


Forum Posts: 578
Comment #6 by Hurricane Of 87
Tuesday, September 25, 2012 @ 05:03:27 PM
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The answer to the last question in #5 is because it has the same publishing powerhouse as Grand Theft Auto behind it (Take Two Interactive), I'll wager.
Advertising, it works.


Forum Posts: 21
Comment #7 by Mrryan12
Tuesday, September 25, 2012 @ 05:06:40 PM
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@3 He did talk about dishonored.


Forum Posts: 14708
Comment #8 by Webb [STAFF]
Tuesday, September 25, 2012 @ 07:36:26 PM
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@#5 - Borderlands 1 sold well over 5 or 6 million, Vanquish struggled to make a million. Nuff' said!


Forum Posts: 207
Comment #9 by PoMoGub
Tuesday, September 25, 2012 @ 08:27:31 PM
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I don't take issue releases every 1 or 2 years as long as there are gameplay improvements over their predecessors. Releasing the same game with a new coat of paint is bad for us in the long run because it stifles innovation. Sequels are great, but not enough people give new titles a chance.


Forum Posts: 16
Comment #10 by Spandex Stiffy
Tuesday, September 25, 2012 @ 10:43:27 PM
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@7, I don't know how I missed it. I even did a search after reading it to make sure. Sorry.


Forum Posts: 261
Comment #11 by Ahrxelc
Tuesday, September 25, 2012 @ 10:50:59 PM
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Familiarity and advertising are the two keys. Seems like the majority of the CoD fans I know only ever play CoD titles. Occasionally they will branch out, try another shooter, complain loudly over their headset and go back to CoD. If a large percentage of their fan base is almost exclusively playing MW3 for a year, they need to throw in a new title, BO2, to keep it "fresh" for the die-hards. Since they have their basic model and so many people play their games, they tweak a few things here and there and slap a new number on the last title, WAY over-hype the new title and it gets eaten up. It's just how the market works now. I was sad to see Guitar Hero go, but they really did shoot themselves in the feet.


Forum Posts: 154
Comment #12 by EngagedMetal7
Wednesday, September 26, 2012 @ 02:20:53 AM
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Mirrors Edge 2 RIP.


Forum Posts: 4
Comment #13 by aim of kronic
Wednesday, September 26, 2012 @ 10:32:23 AM
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I do hate the yearly title release.. which is the main reason why i dont buy sport games.. but i am so excited for AC3 but will be really pissed off if they release another one next year.. Dont do it Ubi!


Forum Posts: 190
Comment #14 by ash356
Wednesday, September 26, 2012 @ 10:51:54 AM
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@11
I would consider that a gross over-exaggeration. Whilst I know a lot of people who play CoD almost religiously, to say they don't play other games is frankly absurd.
For instance, a friend I know who brought his 360 pretty much exclusively to play CoD with friends, branched out into Arkham Asylum, thoroughly enjoyed it, and brought Arkham City the instant it came out. Not to mention a hoard of other games.
Another friend branched out into LA:Noire and Dragon Age.
Sure, all these are established and major IP's now, but to say the majority of CoD fans are intolerant of other games is preposterous and frankly incorrect.
OT: Agreed with most of the points. AC:R was a big mistake for UBI, as it made the series take a step backwards in my honest opinion. It pretty much could of have been skipped, were it not necessary to claw their way out of the plot situation they were in at the end of Brotherhood.


Forum Posts: 94
Comment #15 by cdawgoku
Wednesday, September 26, 2012 @ 11:07:55 AM
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Everyone forgets that CoD is set in 2 year iterations, While BlOPs and MW3 play similar they, at one point, were developed every other year.

Personally, I stopped after MW2,(just played the MW series, none of the other ones) and MW2 got stale after 3 months. I stopped playing NCAA Football and Madden years ago. Madden first after about 2007/2008 and NCAA(however I usually "intend" to play NCAA b/c I feel it's a better product than Madden). I have friends who buy the yearly editions of madden, but they play strongly for 1-2 months, lose interest and pick it back up in the same cycle.


Forum Posts: 92
Comment #16 by xplanetpiscesx
Wednesday, September 26, 2012 @ 12:33:58 PM
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I do miss the anticipation of release day for a game sequel I really want to play, and for me the anticipation disappears when I know that every single year I'm going to get a game fairly similar to the previous installment.

I love the AC and Mass Effect series, but I didn't even start playing them until months after release because I was busy playing something else -- this would have been unheard for me, say, five years ago.

Does it really matter though? I might argue that a yearly interation is better than waiting three years for a sequel that you end up being underwhelmed by -- I mean, is there anything worse than that? Plus the games in question do maintain a very high level of quality -- it's not like developers are pawning crap on us. Once I (finally) started ACR and ME3, I got right back into it and enjoyed them every bit as much as their predecessors. And COD still does the job for me -- a great solution to that weekend shooter fix I still need.



Forum Posts: 33
Comment #17 by Enigk
Wednesday, September 26, 2012 @ 04:25:10 PM
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If you only play one or two franchises a yearly update is ok which is where your casual CoD gamer fits in. They may branch out on one offs if advertising is big enough hence why vanquish died a death. If you asked most casual gamers they wouldn't have a clue. Think most would be same with forthcoming dishonored, which is big shame. Once xbox720 comes out the casual gamers will drop off and see what sells big then. CoD will still do as well but will sell more copies on older consoles - if they do both gen versions for first year.


Forum Posts: 101
Comment #18 by xxthegodofwarx
Wednesday, September 26, 2012 @ 06:11:40 PM
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call of duty sucks dont buy it and they will stop making a new one every year.


Forum Posts: 2344
Comment #19 by bigbear2face
Wednesday, September 26, 2012 @ 08:26:53 PM
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EA burnt me out on the yearly iteration model over a decade ago. At least with franchises like CoD and Assassin's Creed the yearly iteration features a new story to play through...The EA games (and all other sports franchises) are mind numbingly repetitive from year to year. Every 3 to 4 years each franchise goes through a major engine change or graphics upgrade but only a moron or someone a little to obsessed with online play buys the yearly updates of EA sports games.


Forum Posts: 391
Comment #20 by tunaleg
Wednesday, September 26, 2012 @ 08:37:50 PM
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Great article. I prefer to wait for the games I like. The wait for Hitman Absolution has been a bit too long though! Especially while the developer focused on new, inferior IP's. And after years of playing nearly identical Assassin's Creeds, I now have absolutely no desire to play AC3.


Forum Posts: 202
Comment #21 by Sanchezz4387
Thursday, September 27, 2012 @ 05:32:43 AM
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top article i completely agree with you 100%. greed has been a major factor from publishers this generation though in my oppinion. yearly iterations just simply can not make enough changes to warrant a full rrp release, what should of happened was a 3 year minumum development cycle be put in place and then every year, should the need sarise, add expansions via dlc to help the longevity of the games.

fifa for example, does not need a yearly release and euro 2012 proved that. all fifa need is a massive game changer like fifa 12, then each season do a dlc pack that changes kits, players and stats etc. then after 2 or 3 years when a new impact engine or touch system or whatever game changing developments have taken place, bring out the new version.

the same goes for call of duty, MW 1+2+3 could quite easily all been made from the original CoD 4 game. they could of brought out the 4 hour story of MW2 via dlc expansion pack then brought out all the map packs in bundles.......how cool would it be to have a CoD game where you could play all the maps online? talk about amazing variety and i for one would ALWAYS be on if i could play that many maps. obviously this would apply in the same model to treyarchs iterations too.

when i bought my xbox 360 way back on its launch, and after buying the dlc for Oblivion i knew that something special could happen with gaming, and the possibilities were near endless, unfortunately money and greed got in the way of what could have truly been acomplished.ive said it before and ill say it again, if a game is well made people will buy it, if its rushed, unfinished, has day 1 dlc and a fuck load of bugs, people will tire



Forum Posts: 1534
Comment #22 by HalfEVILmonkey
Thursday, September 27, 2012 @ 05:56:53 AM
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Don't forget about Madden. Talk about a franchise that needs a break....jeez Madden is the same sh*t every year.


Forum Posts: 222
Comment #23 by Snowed
Thursday, September 27, 2012 @ 01:12:14 PM
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I don't think this is worth complaining about. You're burned out - so are quite a few others including myself. Clearly, though, most people are not. I find it rather selfish to say games should come out every few years instead of every year to suit the desires of a few. Maybe it's because people like us play games too much, but most people clearly have no issue with the yearly iterations.

Eventually these franchises will die down and stop being made. Then maybe five years later a new one will be made. Assassin's creed will probably see this happen. I sincerely doubt we'll get to Assassin's Creed 4 until the end of next generation.

Also, for GTA:V. I'm absolutely not interested. I truly hope to never play that game. GTA is such a tired franchise that I can't even imagine what makes people like it. There is no game with such mass market appeal coupled with such unbelievably poor shooting mechanics and gameplay objectives. You do the same thing over and over eternally. I'm sure many disagree. I don't want to hear about it or argue over it, I respect their opinion. I'm merely pointing out that not everyone wants GTA V.


Forum Posts: 202
Comment #24 by Sanchezz4387
Thursday, September 27, 2012 @ 01:56:09 PM
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@23 I'm struggling to come to terms with the drivel you have writen I mean SERIOUSLY!!!

You have no issues with over saturated yearly releases of games yet you feel GTA is a tired franchise?! I seriously would consider you to be in an absolute minority of people who are NOT fired up for GTA.

I genuinely can't comprehend what I've just read, you make no sense


Forum Posts: 1
Comment #26 by Jaws as Crowns
Thursday, September 27, 2012 @ 04:30:55 PM
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Yeah yearly franchises suck but waiting an absurd amount of time for a sequel sucks more.


Forum Posts: 21
Comment #27 by Mrryan12
Thursday, September 27, 2012 @ 07:12:55 PM
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@10 No problem, to be fair he didn't go into much detail, so I can understand.


Forum Posts: 39
Comment #28 by MasterGazelle
Friday, September 28, 2012 @ 02:42:50 AM
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5 years ago a new AAA title came out and 90% of my f/l was playing it from release. This year about 7% because people are too busy keeping up with the over saturation of releases.


Forum Posts: 113
Comment #29 by Mellow Tha Pro
Friday, September 28, 2012 @ 11:36:01 AM
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if yall are burned out...then...go do something else instead of crying like a bunch of fuckin' babies. i swear, the internet has turned everyone into an expert and critic. all i care about is the games...if it's good, i'll play it and if it's not, then i'll find something else to do with my time. see how simple life can be if you just let it be simple?


Forum Posts: 199
Comment #30 by ViNyLek
Friday, September 28, 2012 @ 12:02:45 PM
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I think you're getting older. Devs nowadays try to cater to all the audiences, if millions want to buy sport games or CoD game every year, that's what they aim to do. Whoever thinks otherwise is in the minority. I am not saying that you don't have a point, because I feel similar way with AC, admittedly lat one I will be picking up in few years.

You are not fair to CoD either. Not only you could play it every other year (especially in case of MW, you don't have to follow Black Ops) but it would take you half a day to beat the whole campaign (on normal difficulty, if you wish). I love them and buy them for that. Though they take me longer (always playing on veteran from the get go) I look at them as the craziest and most action packed 8hr rides in the year.

Far Cry 3, has been getting worse and worse since it was imported to consoles, and I don't see that changin with this new one in any way, but I do agree that 47's return is long overdue=)


Forum Posts: 0
Comment #31 by AOS BOOK
Friday, September 28, 2012 @ 02:07:26 PM
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Books are good. read them. ALL



OR BE FUCKING BANNED!!!!


Forum Posts: 1
Comment #32 by RHP SAUCE
Saturday, September 29, 2012 @ 06:03:39 AM
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@29 your view is too simple... sure if I don't like cod i can play dishonored now, but in a few years when cod is the only game out there making money because of parents buying it for their children because it has the money to market to everyone, no other game company will be able to release a game to the high standard we have come to expect or at least these amazing games won't break through because they cannot advertise as well as cod. we will no longer have the option to pick another game.


Forum Posts: 141
Comment #33 by shavron
Saturday, September 29, 2012 @ 11:07:03 AM
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Time between Mass Effect and Mass Effect 2: 26 months and 6 days (exactly 798 days).
Time between Mass Effect 2 and Mass Effect 3: 25 Months and 11 days (exactly 770)
Difference between waits: 28 days (at least for the US, but the rest of the world wasn't that much different)

I'm not nitpicking, but the article makes it sound there was about five or six months longer wait for Mass Effect 2 than 3, when it clearly isn't the case. I don't think time had much factor in why you were less excited for the third game than the second.


Forum Posts: 21
Comment #34 by dinny2891
Sunday, September 30, 2012 @ 06:37:41 AM
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When there was a gap between titles of a couple of years and exitement had tome to build, I used to pay full price and get the game day 1. Now, with so many games to play and titles being released so often, I rarely bother with a day one buy and instead wait a couple of months for the price to drop as I have enough other games to keep me going. I think the increase in releases actually has a financial drawback to the games companies that isn't realised.


Forum Posts: 66
Comment #35 by taffaroo97
Monday, October 01, 2012 @ 01:44:23 AM
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Opinion - You cant compare fifa, which needs a regular update, to CoD which fucking doesn't.


Forum Posts: 267
Comment #36 by macd
Monday, October 01, 2012 @ 04:59:20 AM
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I don't feel pressured to play CoD games I missed. Granted since CoD4 I've only not played W@W but if I want to get Blops 2 it won't stop me.

I actually like a new CoD every year. Sure, the basic premise is the same but in general they are good fun games and I'm happy to play since they have a bit of budget and so have recieved the polish they require, or at least enough of it to make me happy. They kill the time for 10-15 hours in SP and a few more in side modes and they are guarenteed to have a pretty vibrant multiplayer for a good few months. Sure, I do think we are pretty much at saturation point (switching to 3 every 2 years would be overkill) there is a market, and if it's what people want then companies have to keep pumping them out. If I don't fancy one of them, I'll bypass it. Maybe I'll pick it up a few months later for half the price when I'm bored and just want a cheeky FPS to pass the hours. If I never get round to it, so be it. I'm not really missing out unless I actually want to play it but can't. In short, I don't see how it makes any real difference.

With stuff like Fifa, or appropriate to me, F1, and update every year is pretty much needed for fans. F1 cars change, driver's change teams, tracks change. I don't want to be playing F1 in 2012 still driving old cars on tracks that are no longer in use. Okay, I admit that is a minor issue for most.


Forum Posts: 22
Comment #37 by ccliffy90
Monday, October 01, 2012 @ 09:53:39 AM
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Well written article i can see your point but i just don't agree with you. Personally i look forward to the new COD and assassins creed, need for speed every year because i no that every November i'm gonna have 3 quality games to play that i enjoy.
In fact i would go as far to say i wish other companies would pull their fingers out with the gaps in between sequels ie halo, final fantasy, resident evil. They proberly would get boring after a while but i would rather play through a "trusted" series year after year than just play rubbish new ips every year which end up going no where.


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Comment #38 by thenewpeter
Monday, October 01, 2012 @ 03:34:01 PM
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@35, you can, because they both follow the same money making routine, the difference is, that fifa is worthless though, 6 months after release, you always find the latest fifa or pro evo in the bargin bins, because it's the same old, CoD is just the same thing, but more popular, so it doesn't end up in those bins.

Burning out games yearly is a stupid settup, because it's a short term settup, it use's good idea's too quickly, and only gives them part of the effort they could of been given. Each CoD does get 2 years of development, but that just shows the lazyness of the game, that so little changes.


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Comment #39 by That was dumb 2
Monday, October 01, 2012 @ 05:59:20 PM
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I haven't bought a new game since Halo 3


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Comment #40 by thirdeblue
Tuesday, October 02, 2012 @ 08:31:40 AM
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Well if you don't like the yearly models how about the twice a year model or more? In the past 2 years there have been 5 LEGO games come out: LEGO Star Wars III, LEGO Pirates of the Caribbean, LEGO Harry Potter Years 5-7, LEGO Batman 2, and LEGO Lord of the Rings.


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Comment #41 by Bigfun4040
Tuesday, October 02, 2012 @ 09:31:54 AM
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Amen. I used to love Assassin's creed. Now I probably won't even get 3 until its on the bargain rack. Just too much in too little time.


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Comment #42 by shavron
Wednesday, October 03, 2012 @ 05:08:47 AM
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@40, I think there is a drastic difference between those games and what's going on here. Yes, those are all LEGO brand games, but they're totally different franchises.


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Comment #43 by AlienLocust
Thursday, October 04, 2012 @ 01:34:36 AM
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Great article, and I couldn't agree more. I think it's also becoming difficult that all these yearly release titles are now introducing yearly seasonal passes for each game. It's difficult to keep up on all your favorite games or franchises with this new tradition. I understand season passes are optional, but who wants to play a game (especially online), if you don't have all the map packs, etc. This fall/winter season of game realeases is really difficult because yet again, there are so many devastating titles, that a new game like "Dishonored" will sadly get overlooked by all the returning franchises.


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Comment #44 by Sanchezz4387
Thursday, October 04, 2012 @ 05:14:30 AM
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@43 ive got a pretty strong feeling dishonored will not get overlooked


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Comment #45 by Slayinfool
Thursday, October 04, 2012 @ 09:11:08 AM
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Agreed.. But these franchises sell. People are more willing to buy a successful brand, then give a new IP a chance unfortunately. Then again, if Devs didn't make crappy games from time to time, buyers would be willing to buy new ideas.


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Comment #46 by Gnort
Friday, October 05, 2012 @ 02:31:02 AM
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Fully agree with you. I hate skipping instalments on any story-driven franchise and yearly releases are actually too frequent for me. I enjoyed Assassin's Creed 1 and 2, but even though I have a copy of Brotherhood and can get Revelations very cheaply, I haven't found time to play them, and until I do, I'm not going to buy Assassin's Creed 3. The net result is that I'm currently no longer following a franchise that I enjoyed, had the games come out every 2 to 3 years, I'd still probably be current on them.


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Comment #47 by Benmahalf X
Friday, October 05, 2012 @ 10:34:02 PM
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@21 You're absolutely right about MW.

@35 No, they don't need a new version of FIFA, Madden, NBA 2KX or any sports franchise every year. This is one case Capcom actually got RIGHT, though didn't continue probably because it didn't make them money.


Super Street Fighter IV and the Arcade Edition upgrade was the best idea I've seen in a long time for annual releases. You can get all the upgrades with AE and you can toggle between the Super and AE versions anytime you want.

Imagine an NBA 2K, WWE, or FIFA game, where you can choose-from one disc, one hub-any year you want. All of the rosters and stats will be updated via DLC. 2005? No problem. 2009? Why not? And you could run ALL of them FROM THE SAME SERVER. Attract the people that don't want to buy a game because rosters are outdated. Attract the people that don't want to buy a game because you can't get all the achievements. If you want a different athlete for the cover, or to get new people into the franchise, make the new ones that you can buy; but all of them would be together in one nice group thanks to the miracle of DLC and patches.

Rock Band has endured this way because you can continue to update your songlist weekly.

AC Brotherhood's storyline, Revelations, and MP may have been better served all as DLC to ACII, but we'll never know.


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Comment #48 by n33njah
Saturday, October 06, 2012 @ 02:35:45 AM
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@47 really? You pick capcom?? Of all the companies you pic capcom?? Okay yes ssfv was awesome but there wasn't a whole huge amount of time between vanilla and super; there wasn't much time between super and AE (which has its own hard copy disc version) then the 2012 update. Marvel was released and then along came ultimate (which I loved but it was less than a year removed from mvc3 moving to ultimate)

Okay on sports games (racing and a few other models) I understand the year to year releases. It does update your roster; add a few new game modes; fixes some of the major issues from the previous blahblahblah you got the general point.


My issue with the CoD franchise is that it's gotten stale to me personally. I have zero desire to buy black ops 2 I've loved the series but I've just gotten so overwhelmed with this Christmas list of gaming goodness that its gonna fall by me. I like the halo (franchise series whichever term you prefer) on their release timing

Halo 3- 9/12/07
Halo wars- 02/28/09
Halo reach- 09/14/10
Halo anniversary 11/15/11
Halo 4-11/6/12
Reason I enjoy this?? The major story and multiplayer installments are roughly 2 to 2-1/2 years apart but they fill the gap with new spins (RTS/revisit a classic that fans demand)
And to me it works better because it allows me to get hyped again. The gtaV hint also sparked a good point I was a rabbis borderlands one fan and I was locked on the second because I couldn't wait.
So all in all its personal preference; I dislike it for some games/genres ( noticeable CoD and BF(MoH) is getting to that ugh list along with ac) but the fact that Ubisoft has done so well and allows them to revive rainbow six; etc etc makes me happy but I'm getting to the point of I'm going to avoid the yearly releases (except the occasional football or NBA 2k purchase I randomly make) in hope that its slowly gonna pull out of this year in year out another Christmas another call of duty another bf/MoH another need for speed in hopes that my love of these franchises doesn't die


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Comment #49 by Benmahalf X
Saturday, October 06, 2012 @ 05:56:59 AM
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@48 Yes I pick Capcom because the ONE TIME they did it, they did it right. OF COURSE they proceeded to F it up right away with MVC3 nonsense and SFvsTekken and on-disc DLC. SSFIV still became a hub you could toggle between super and arcade. Why didn't they do that with regular and super to begin with? Why couldn't CoD and all the sports franchises with minor annual changes be the same?

Think of all the really great franchises, Mario, Zelda, Halo, Elder Scrolls, God of War, Borderlands, GTA, Burnout... They all have a long time between main games, and the effort shows 99.9% of the time.

But if you're going to release basically the same game annually, when next to nothing has changed, just release it as DLC.


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Comment #50 by n33njah
Saturday, October 06, 2012 @ 07:00:05 PM
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How'd they do it correct when you bought street fighter>>>bought super street fighter>>>bought Dlc yes the hub idea is great but capcom has literally stated in another article that leaked that they want to "make more sequels in a faster amount of time with less work"


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Comment #51 by Irish Dave
Saturday, October 06, 2012 @ 07:52:28 PM
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Why I've started playing PC Games again, such as Anno, etc..


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Comment #52 by Tai_MT
Sunday, October 07, 2012 @ 12:43:20 PM
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If a new game is somewhat interesting to me, I will pick it up. I have a ton of games that aren't part of "major franchises" because I was simply curious about them. I do have just as many "major franchise" games as well though. The "Mercenaries" franchise has never really been all that popular from what I've seen. I bought the original and the sequel though. I picked up Brink when it was first released because it looked awesome. I picked up Monday Night Combat for the same reason. I picked up Alan Wake and Shadowrun on the same premise. Hell, I even picked up the ORIGINAL Mass Effect on that premise. Everything I had seen for those games looked fun.

I do get burnt out on "yearly iterations". Do we REALLY need a sequel every year? I certainly don't. I am old enough now that I can wait patiently for the 3 year cycle to come around before the new game. I'm also picking up titles that I'm not too familiar with in the meantime. I'm going to be picking up the new X-Com game that releases this month, despite only ever playing the original on the PC for an hour or so.

Sometimes, we just get burnt out on the "same old song and dance". Current games these days just keep doing that.

I started the CoD franchise with Black Ops 'cause it looked interesting and I wanted to see what the fuss was about. I picked up MW3 'cause despite it looking stupid, I needed a game to tide me over until Black Ops 2. After seeing that MW3 tracks your rank from the previous MW games as well as Black Ops... I felt just a bit obligated to go purchase those as well. Doing so has left me somewhat burnt out on that particular franchise. It has also shown me that almost NOTHING changes from one game to the next. It's a good example of "how to burn out your players".


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Comment #53 by ginrog
Wednesday, October 10, 2012 @ 10:59:09 AM
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I guess no one remembers the 6 mega man games on the nes? Or all the dragon warrior games? Bases loaded was almost a yearly thing back then. Super Mario had a few games on the nes as well. Ninja Gaiden was a yearly release in the early 90s.

Some of them were not yearly but getting close. By the time the snes came out EA realized sports games could be yearly and had nfl, nba and nhl games out every year (did they have a mlb game then? I cannot remember.). Mortal Kombat caught a case of the annuals as well back then.

This isn't a new thing. People just like to complain about it cyclically, just like the games they complain about...





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Comment #54 by Tai_MT
Thursday, October 11, 2012 @ 07:46:25 AM
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Never played Mega Man (didn't enjoy the series... far too generic, even at the time it was first released). It's up to I think at least 10 games at this point. Never played the Dragon Warrior games either (except for Dragon Warrior Monsters which was actually a more interesting version of Pokémon). I only ever played the first Ninja Gaiden and even then, I never purchased it. Never played the sports games either except for perhaps Super Dodgeball or NFL Blitz. Well wait... I did play the yearly Wrestling video games, but only because my friend bought them all and insisted we play them. That wasn't until N64 though. Mario had 3 games in the entirity of the lifespan of the NES, and when the Super NES came out I think it only got two (Mario All Stars, Super Mario World). On the N64, I think it only had the one.

I know, I'm skipping out on Super Mario RPG and Mariokart and all that. I don't necessarily count those as "Mario Games" though. They're more experimentation with the Mario license and not really a continuation of the "main games". Mariokart comes out about once every system. Super Mario RPG (which is now the Paper Mario series for whatever reason) comes out about once a system.

You know, I've never really played any of the "over saturated games" from back in the day, so I didn't notice it that much back then.

Easier to notice it now though when it's so common and video game commercials show up all the time on TV.


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Comment #55 by HareJordan23
Sunday, October 14, 2012 @ 11:25:46 AM
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more variety = better


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Comment #56 by xvatchi
Sunday, October 14, 2012 @ 08:16:35 PM
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Yes the whole deprivation of information thing is quite accurate. I mean if information about Half Life 3 is released the entire internet will go down from the amount of traffic it gets


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Comment #57 by mosin360
Saturday, October 20, 2012 @ 01:39:42 PM
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I would rather have too many quality games come out then not enough. Honestly, people have gotten so spoiled and/or too young to remember how it was in the 80s and 90s.


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Comment #58 by Nei Debrusc
Tuesday, October 23, 2012 @ 10:59:38 PM
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Yeah, I don't care to play anymore Halo, CoD, or Assassin's Creed. Same goes for Fallout/Elder Scrolls, Gears of War, and Mass Effect. They just sapped out my will to care. The companies can go on making their games and their money, their fans can keep on enjoying it however they want to, and I'll go play stuff I've got backlogged or just replay some of my old stuff. Doubt I'll ever go back to day-, month-, or year-one purchases on any of those franchises, though.


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Comment #59 by Desobomber
Wednesday, October 24, 2012 @ 10:29:33 PM
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I agree in full with this article in a lot of respects.

That being said I feel the gaming industry needs to diversify more. One of the reasons I have an Xbox is because I liked how it had games for all ages, Wii was mostly targeted at younger ages and PS3 primarily older audiences.

That's all fine and I have nothing against specializing but it seems like more and more games are narrowing to pure violence, first person shooters, first person RPG, etc. on all systems.

Doesn't anyone else miss the days of say something like the N64 or PS1 which had a huge array? What happened to making classic adventure games like Jet Force Gemini, Banjo-Kazooie, Glover, Spyro, Crash Bandicoot, Donkey Kong 64?

I mean for christ sake a game like the original Banjo-Kazooie or Jet Force Gemini used a c-pad to change camera angles... Imagine the possibility in those collectibile adventure style games with bosses and the whole lot with the innovations in controllers today!

With all that variety at that time, sequels could come out relatively close and we'd still be happy and enjoying them, but even still they were almost always 2 years apart anyway. Yet we always got good quality games from them that left us with memories for a lifetime.

Just adding some more food for thought




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Comment #60 by L1COOGUY50
Friday, October 26, 2012 @ 05:53:37 PM
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The way I see it the whole idea of the yearly model would be much more acceptable if they just lowered the prices! I know that $10 less would make a huge difference but I think $45 would be perfect,any lower would be suicide for companies. Keep in mind that this dosent include the tons of overpriced DLC for games like CoD. I don't understand why $60 has become a standard for all games these days.


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Comment #61 by ZeFiendishness
Sunday, October 28, 2012 @ 07:48:17 AM
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I can see the points to your article personally i wont be bothering with AC3 for a while, mostly due to saturation and the fact the story doesnt seem to have progressed at all, Revelations was a bit more story about Altair and subject 16 and Desmonds back story, it wasnt warranting of a new game imo, i would agree and say im burnt out of the storyline and concept as good as it was i honestly think they have no end in sight for the franchise and while i dont think it will culminate in disaster for Ubisoft i think a lot of people will suffer the same, i want to play through the game storyline and be shocked and enjoy it, not pick up Ezios laundry from Turkey and do the same thing as Before in anew city with no real progression to the storyline.

I Love playing new games that slide under the radar as i feel im getting more value, Unfinished Swan,Costume Quest,Stacking, Hell Yeah:Wrath of the dead Rabbit, i find them more enjoyable than paying £40 for a game i probably wont enjoy given its multiplayer emphasis, for me its more about picking and choosing, this is the first year since 1997 i havent bought Fifa and i dont intend too, i much prefer the real thing, so a yearly iteration doesnt appeal to me as im essentially playing the same game with minor graphical tweaks a few new features and updated.
What seriously pisses me off in general about gaming is that a smallish company in Media Molecule can transfer over all saved custom levels and unlockables from LBP1 and make it so they are playable in LBP2 and vice versa but companies like Activision wont entertain it as they make too much money from COD but it would seriously piss me off buying the same DLC year in year out for no reason but the companies greed, some games imo need yearly updates in the same vein as EA did with the Euros DLC for a set price with the option to buy it on disk, rather than churn out a frankly tired concept every year and risk losing more of your fanbase as a result.


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Comment #62 by LJParnell
Monday, October 29, 2012 @ 04:18:47 PM
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I agree with you 100%. I loved Assassin's Creed, but the yearly releases have burned me out. I just can't get excited by the game anymore. I was thinking that there needed to be at least two years between releases, but you say three and three would be better. I kind of think if you have a real trilogy with a big story arc for two or three games, then give it to us every two years - a la Mass Effect (I wasn't quite burned out on this one). But then when you have another story in the same universe wait three years (or even more). Like Halo 4 is another / different story in the Halo universe, so it should have that longer delay.

I will eventually play Assassin's Creed 3, but it will probably be a year from now, I can't even get the will to finish Revelations.

To me the sports games are the same thing. I don't want to see Madden every year. Why not have the NCAA Football every odd numbered year and Madden every even numbered year. Those that want it could have a new American Football game every year and the franchises would actually have something new and improved with every release.

Of course, this will never change. They are making a ton of money doing this, but it will burn out the franchise. It would be interesting to see a study on the long term money making of a yearly franchise versus one that is less often.


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Comment #63 by bsomerville132
Wednesday, October 31, 2012 @ 04:47:49 PM
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i would absolutely rather a publisher take a few years to actually make a better game than spit out a "new" one every year. besides, the author is right, most people really dont have the money to buy several $60 games every single year. i also would be interested to see a comparison between yearly releases and franchises that take a bit more time in terms of profit and sales...maybe thats what ill do this weekend.


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Comment #64 by JGar77
Friday, November 02, 2012 @ 03:58:07 PM
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I agree with this article and I'm glad Webb decided to write it. But I think there's a bigger issue here than yearly franchise releases: it's the fact that franchises are even as big as they are. There are over fifteen Call of Duty games; eight of the games in the "main series" have been released in consecutive years. Meanwhile, there are twelve Assassin's Creed games, ten Battlefield games, eight Halo games, etc, etc. It's too much. Even if these franchises weren't being released yearly, I think "burn-out" would still occur.

Yet, while sequels and yearly releases are stifling the industry, I can't say I feel favorable about many of the original titles being released. A lot of them look decent, but not compelling enough to provoke a purchase.

I feel fairly negative about the video game industry at the moment and have not dropped $60 for a new game in a long time. I can't seem to get excited about sequels to my old favorite series, but usually when a new game emerges it still isn't quite what I'm looking for either.


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Comment #65 by BizarroG
Saturday, November 03, 2012 @ 11:41:16 AM
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I agree with practically everything said in the article. I've been ranting about this for ages to friends, but sometimes people are just idiots.

They complain about how there's little improvement in the franchise, yet they go out and buy the game every year.

I don't even buy sport games anymore(The main offenders of yearly releases). I've been playing Madden 10 and NBA 2K10 for 2 years now. I don't see the reason to upgrade since I never play online and I don't see a REVOLUTIONARY CHANGE OF GAME-PLAY in the newer versions of the game.

The main problem is the removal of online play in order to force you to buy newer versions. I feel like we should be able to host locally. But before this post gets too long, ill leave it at that. I think most people can write whole books on this topic.


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Comment #66 by DragonessAthena
Sunday, November 04, 2012 @ 08:04:39 AM
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I can say I'm not excited to play GTA5. I don't like the series, specially since they won't let you play as any other character. I'll never understand the appeal of Rockstar games..

And no, over-saturation didn't kill the Guitar Hero series. Want proof? Harmonix is doing the same exact thing now with Dance Central games, there's one a year, yet are people complaining? No, they're saying "awesome!". It's because the company is Activision that people complained about Guitar Hero. They're evil, they're bad. Bad company!! Meanwhile, Harmonix not only introduced a new instrument and charged $80 for it (the keyboard) with Rock Band 3, they introduced the ProGuitar which was well over $100 and then dropped all support for it, making that Rock Band Blitz game that uses a NORMAL controller.

No, there's nothing wrong with yearly releases. If I like a series, I want more of it, I don't want it to just die out. No, I don't play any CoD games or sports games, or any FPS games. I do play Assassin's Creed games and I'll always want more because they have a good story and good gameplay.


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Comment #67 by Ereaser NL
Sunday, November 04, 2012 @ 04:32:14 PM
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@66 Rockstar just makes open world games with a good SP story line, same concept as Assassin's Creed. So I'm guessing you don't like that either?

Also I really don't mind that AC releases every year. I love the game a lot and since I'm not playing it all year every year I want a new one :)


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Comment #68 by Johje Bueas
Tuesday, November 06, 2012 @ 12:06:33 PM
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just more achievements, fine with me!


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Comment #69 by Chris Recall
Thursday, November 08, 2012 @ 02:55:12 AM
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every year does burn out games like COD for me. Use to love COD but fell out of love with it after MW2. I do repect rockstars way but wish we had GTA5 earlier than we are getting it


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Comment #70 by Fullbrook
Thursday, November 08, 2012 @ 03:47:20 PM
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I think AC was the perfect example to use in this case. Personally I have only played the first one, and really loved it. I have the second and brotherhood here but every time I think of playing them I just think how many games I am behind and it burns me out just thinking about it.. So I end up putting it back on the shelf and playing something else.

I have never played a halo game, and probably never will for the same reason. I like to get the full experience, and I am way to behind at this point.

I don't really think it is a bad thing for those 2 franchises, but when you play a lot of games, there is only time for so many and you end up getting behind.

COD on the other hand would be better off with just DLC. Even if they did a yearly $30 or $40 DLC that added all the maps instead of a new game. I would rather one game with 60 maps then a new game with 12. Even if they let us import our maps, sorta like rockband does with the older games, then I would feel better about it.

I have stopped buying games altogether, which is EXTREMELY hard right now with everything coming out.

I'm not excited for GTA 5 at all, but I hope once it is out a new Red Dead or Bully will be next.


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Comment #71 by Beached GaGa
Thursday, November 08, 2012 @ 05:45:57 PM
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Every game sucks it just repeats every year they dont try that hard to make the games vastly different in anyway the only game that I'm getting this year is Sonic All-stars racing transformed because I loved the first one no game really intrests me anymore and I wind up with the new madden every year and its terrible it truly is but thats all I really play now and that's really sad.


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Comment #72 by Viper187
Saturday, November 17, 2012 @ 10:17:01 AM
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Well, in some ways it's BS, but in other ways I wish certain companies would've done it. Did anyone actually enjoy that 4 year wait from Halo 2 to Halo 3? Cliffhangers on TV series are bad enough. That was absurd! The fact Halo 3 wasn't a 360 launch title made me wait until it actually did get released to buy the 360. I'm seriously hoping we don't have to wait as long for the new trilogy to run through.

As far as Call of Duty, it's insane. They do the same shit every year, then want $50 for it for the next 4 years with no price drop while also wanting $50 for the goddamn DLC on top of that. Activision is seriously raping the fans of that series for all they're worth. And WTF was that MW3 disc with ONE DLC pack out of 4? All or nothing, guys. Come on.

The yearly NFS games get a little old too. I don't go near the sports titles, save the occasional WWE game that I usually get cheap. I miss AKI though. Yukes sucks.


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Comment #73 by gloing29
Sunday, November 25, 2012 @ 08:57:59 PM
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Comment #74 by NakedSnakeFB
Monday, November 26, 2012 @ 07:30:57 AM
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Personally, i don't like the games that come out every year either. Minor improvements every year with no major improvements. The games that come out every year to me isn't for casual gamers. It's for people that don't play a lot of games and enjoy what every one else is playing. Honestly, who gives a f***?



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Comment #75 by Snooch2theBooch
Thursday, November 29, 2012 @ 03:00:17 PM
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Personally, I don't mind the way Assassin's Creed and Halo do it...with main games coming out at a normal rate and filler games coming out yearly to satisfy the fans


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Comment #76 by danksch
Saturday, December 08, 2012 @ 09:08:46 PM
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It is not only the fact that games nowadays are much bigger projects than they were years ago; its also the fact that gamers in fact are spoiled by generalized quality standards, and are (at least as far as I think) much less open to innovation that they actually think they are.

in other words: finacial risk of companies on the one side, established expectations of customers on the other.

result: rely on standard-procedure-recipe.


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Comment #77 by Slayinfool
Sunday, December 09, 2012 @ 04:42:47 PM
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I think for me it's definitely lack of new idea's, new IP's . We're getting forced so much of the samething every year it' s impossible for me anyway, to challenge my mind in games anymore. I need and love new stories, new and original ideas in gameplay. I understand the value of the almighty dollar and why publishers push out the same content every year. However for a gamer like me it's caused me to actually spend less money on gaming now. I realize I am in a very small boat here. People buy up every Call of Duty, every Battlefield, every Assassins Creed year after year. Why is that though? Is it more of a popularity issue then actually buying a good game? I believe most people buy Call of Duty every year because it's the new flavor of the year. We find ourselves every year with the same complaints, same nagging issues with the game, yet it doesn't stop sales. Sales get better and better. Advertising, marketing, believing Call of Duty is the holy grail of gaming when in my eyes doesn't come close to even being an average good game. It simply caters to all skill levels.

Developers out there taking new risks, setting the bar, pushing the limits of the hardware, not being afraid of change. They're the ones who should be deserving of our money. Give them the opportunity to create what we're so passionate about. I've become an almost exclusive game renter. I won't buy just any game anymore. I have my favorites of course but we the gamers have a responsibility as well. Thats to encourage developers that we want change, we want exciting new ideas to explore. Right now the way things are going, there is no reason for publishers to feel any differently then they do now and force the same content down our throats every single year. That's a shame.


Forum Posts: 6
Comment #78 by Jehcob
Monday, December 10, 2012 @ 05:37:46 AM
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I agree. I have lost interest with Assassin's Creed since Revelations. Did not buy Assassin's Creed III yet and do not feel any need to.


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Game Info
Developer:
Rockstar

Publisher:
Rockstar

Genre
Action

Release:

US: September 17, 2013
Europe: September 17, 2013

Collection:65
Wishlist:695
 
 
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