Overview
- Estimated achievement difficulty: 4/10
- Offline: 18/18 (200/200)
- Online: 0/18 (0/200)
- Approximate amount of time to 200: 12-16 hours
- Minimum number of playthroughs needed: 5
- Number of missable achievements: None
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: "Juggernaut" and "War Journal." (See associated glitch notes).
- Unobtainable achievements: None
- Extra equipment needed?: None (Do note that controllers don't work natively).
Introduction:
In The Harvest, you play as one of 5 exo-suit wearing soldiers tasked with eliminating and alien threat at a strange city in the desert. Your entire unit is scattered as you enter the area around the city, and it is up to you to disable enemy artillery, radar and devices of attrition that are planted throughout the city, as well as the tunnels beneath. Each character has their own special abilities, with one achievement for each of them requiring you to get 3 kills with a particular ability. You will also need to complete the game in under 4 hrs (easily doable), and without dying (not so much) at least once during the 5 playthroughs. There are also a couple of trivial tasks, such as reaching 50 in a statistic as you level up, which will come naturally, as well as gaining a certain amount of loot (such as 10,000P in your inventory at once). There are also achievements for beating each boss, so in general most of the achievements are quite straightforward, with one of them being rather frustrating (Juggernaut).
Playthroughs:
You will need to one playthrough with each character, as well as a playthrough without dying for "Juggernaut" and a playthrough in under 4hrs for "Speed Run" (very easy). During this time you will also need to find some collectible items for "War Journal," which you can complete over the course of your five playthroughs, and you will also need to kill a particular number of enemies with one of each character's abilities. Other than that, every achievement will come naturally, though you may need to go a bit out of your way to do "Plasma Battery," as you will need to have 10,000 plasma (the currency) on you at one time, not total. This will simply require you to not buy any keys or medkits, or pay for revives for a small portion of the game.
Characters:
Scarab
Tap - Plasma Gun
Double Tap (15 energy) - A forward sprint that damages all enemies in its path.
Double Tap Scarab (25 energy) - A ground pound AoE
Shift Tap Scarab (5 energy) - Creates a shield that absorbs damage at the cost of energy and stops energy production for the duration
Raven
Tap - Attack with both pistols
Double Tap (40 energy) - Temporarily turns the target into an ally
Double Tap Raven (30 energy) - AoE EMP techno-explosion that stuns all surrounding enemies
Shift Tap Raven (30 energy) - Slows all attacking enemies
Asp
Tap - Melee attack
Double Tap (25 energy) - Asp pulls the target closer and hits them hard
Double Tap Asp (35 energy) - Aerial stomp AoE
Shift Tap Asp (40 energy) - Makes Asp invisible for a few seconds. Attacking an enemy during this time will cause an explosion and deal massive damage to all enemies nearby
Condor
Tap - Flamethrower
Double Tap (25 Energy)- Rocket Barrage on location
Double Tap Condor (20 energy) - Plants a land mine that detonates after a few seconds
Shift Tap Condor(10 energy and cost to use) - Turns into a flaming bowling ball
Raptor
Tap - Drone shot
Double Tap (25 energy) - Create a laser beam in front of you that cuts enemies down in medium range. Does NOT hit enemies directly in front of Raptor
Double Tap Raptor (35 energy) - An energy whirlwind that damages all enemies around Raptor
Shift Tap Raptor (55 energy) - Set your drones loose to attack targets on their own, leaving you defenseless but increasing their damage and attack speed.
**Alternative touch screen controls replace Shift + Double tap with "Pinch on your character"
Green means the ability is needed for an achievement.
[x360a would like to thank Shiftie for this Roadmap]