Guide By: Shiftie
There are 21 achievements with a total of 400 points.
- Estimated achievement difficulty: 4/10
[x360a would like to thank Shiftie for this Roadmap]
|Complete the Campaign on Casual difficulty|
The difficulty achievements DO NOT stack.
|THE EXTRA MILE||40|
|Complete the Campaign on Hardcore difficulty||(2)|
You can make this your first playthrough if you follow some key guidelines. I personally spent the first 2 1/2 chapters or so using Yang to get work on the "Hands-on" achievement, but eventually found that leveling Caesar's Grenade launcher and then armor was a god send. From that point on, be sure to park yourself behind some cover (hold ) while you reload, and only coming out to launch a grenade. Use that slow turtle tactic to keep yourself alive while slowly making progress, with progress coming in the form of you rolling () between cover points. This technique is key for the areas that are full of enemies and have an annoying checkpoint ages before you even reach that part. As long as you remember to take the difficult parts slow, and also remember that you don't need to rush any of the challenges in the campaign for the achievement, you just need to finish them, then this achievement won't be too hard to get. Also remember that if the going gets tough and you need to constantly respawn thanks to stupid game mechanics, at least you don't lose your XP so 1000 deaths = 1000 tries worth of XP.
|Interrogate the sniper|
Blow the sniper out of his tower at the end of the first level to get this achievement.
|Play through an entire chapter with 4 player co-op||(1)|
When you start a new campaign you can either join a quick match or make a private/public game where you can invite people to join or wait for people to join, and/or plugin in controllers so the party has 3 players. Once you have a full squad, complete all 5 parts of any Chapter as a full squad. They're all basically the same length so it's really just preference.
|Complete all Challenges|
Many of the missions have challenges you need to complete to proceed, and are generally mandatory to the progress of the game. You need to simply complete the challenge, not meet any other requirements, for the achievement to pop, however if you happen to miss a challenge after completing the game just browse the Challenge menu from the games main menu. The achievement will pop as soon as you blow up the APC and Tank combo during the Burma Chapter.
|Complete a mission on Hardcore without getting healed||(9)|
Make it through a mission on hardcore without getting knocked down and needing to be picked up by a teammate. Be sure to utilize cover () as much as possible, and always fall back if necessary. Once you pass through at least most of the game and level up a bit you should be good to head back to Chapter 1 to cross this achievement off your list. Remember that using your Signature skill (hold next to a bad guy when you're at full charge) heals you to full health, and at max stats for the character causes a massive explosion that kills or severely damages everything in range, use that to your advantage if necessary.
|TIME IS MONEY||10|
|Complete a challenge|
Destroy the enemy APC with the rocket launcher by the sandbags. Pick up the rocket by holding and then fire it as you would a regular weapon (mission 1). Challenges aren't missable, so if you join a co-op game that starts you at a later level, you will get it there instead.
|Kill 50 enemies in a single combo||(1)|
As you kill enemies in quick succession a number will appear above your total kill counter. Keep unleashing hell on your enemies in order to keep the counter going, any extended pause in killing will reset it. A good idea to get this achievement is to have a leveled up signature weapon that you like to use, and play on Casual in an area with infinite spawning enemies (usually a helicopter area), which can be found toward the end of each Chapter.
|Perform all 4 fully upgraded grab moves|
Once you max out your primary character, start leveling up the attack skill of your other characters until they're all maxed. Once a character reaches it's max attack level, their upgraded grab move (hold ,then tap it's basically the same as their old one with the addition of a grenade) can be used. Rotate between the four characters until you've used the ability at least once on each.
|Blow the factory gates!|
When you reach a large gate blocking the way in the first level, Barney will tell Caesar to blow it up. That's your queue to switch to Caesar () and move up to the gate, then hold until you plant the bomb.
|Use each weapon in the game to kill an enemy|
Each character has 2 weapons, you can swap between them by pressing . You need to make sure you kill at least one enemy with each. However, the pickup weapons do not count toward this achievement. You can pair this with Blanket Party pretty easily by simply switch to a character, using their Grab (Hold ), melee (tap ), signature kill (Hold with full Combat charge), and both of their signature weapons (tap to switch), and then proceed to the next team member until you have used all available abilities for all 4 guys.
|Kill 2000 enemies using melee attack or grabs||(1)|
Yang is the guy you want for this job, and to make life easier you'll probably want him to be the guy you level up first, starting off by maxing out his attack skill. His knife attacks are both fast and pretty powerful, with good range, and his combat ability ( ) is a smoke grenade which helps protect him from damage as he closes into melee range, and also lights up all the enemies in the area like christmas trees. Once you've maxed out Yang and move on to other characters (Barney does good melee as well), try and melee as much as possible. Each character's melee can be a powerful tool if used properly, some are just easier to use, especially on the higher difficulties (Gunner and Caesar are both open to more damage as their attacks are slower).
|Complete chapter 1|
See "Burma Breakout."
|Complete chapter 2|
See "Burma Breakout."
|Complete chapter 3|
See "Burma Breakout."
|Complete chapter 4|
See "Burma Breakout."
|Heal 50 times|
When a teammate drops to the ground, injured, run over to them and hold to heal them. During this time you are immune to damage, and if you need to stop for some reason the heal bar won't reset. Do this to 50 teammates during your career and you'll get this easy achievement.
|RAINING DOWN FIRE||10|
|Take out the weapons train|
In the second part of Chapter 1 you'll be a gunner in a helicopter shooting at bad guys. Once the choppers move to give you an angle on the fuel tank toward the front of the train, unleash hell out in with missile and gatling rounds (use to change between weapons). Make sure to shoot up the cars behind it as well, and soon enough the entire train will go off the rails and the achievement will pop.
|Upgrade 1 character completely|
Max out the SKILLS of one character, see "Top Class Crew."
|TOP CLASS CREW||35|
|Upgrade all characters and signature weapons||(1)|
Each character has two signature weapons with 4 upgrade tiers each, and 3 skill upgrades with 3 tiers each. This achievement may very well be your last for 100%, and if it is you CAN buy the upgrade pack (NOT each individual upgrade, the 240msp ONLY). This will net you the achievement(s) the next time you start a campaign mission (In general, the achievements do not pop until you enter a new game/next level/etc.). See the farming section at the top of the main post for a farming guide.
|Perform all grab moves, melee attacks and signature kills|
Each of the four characters has a unique grab move, which is performed by holding , a unique melee moved, performed by tapping , and a unique signature kill, which is performed by holding when your combat charge bar is full. The combat charge bar is the 3 section bar under your gun icon, note that using grenades takes up 1 section of the bar, and collecting the crossed knives combat charge powerup will restore roughly one section, killing people restores it as well.
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