Extra Anchovies Achievement in Teenage Mutant Ninja Turtles: Out of the Shadows

  • Extra Anchovies

     

    40

    Complete round 20 in Survival Mode.

     

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Comments
  • Where is Survival Mode i cant see it
  • Pretty sure they mean Challenge mode, accessible on the "NYC Map" screen. Haven't done it myself so that's just a guess.
  • You unlock survival mode once you beat the game. It will be where the challenge stages are.
  • Can survival be done online or is it just local?
  • This is shit,you can't play in online,and only way to earn a pizza is doing challenge.and yes, its hard as dick.
  • I just finished this and it is by far the hardest achievement in the game. I'll do my best to explain a good method to do this in my guide.
  • Okay, this game isn't objectively a great one, so there's really not much help out there (YouTube videos and whatnot). I JUST beat Survival, BUT the game freakin' bugged and not only did it just keep going with nothing happening, no more guys to beat up, but I didn't even get the achievement. So I'm gonna try again in the near future. Here's some advice I have as someone who (technically) beat Survival: Get as many Pizzas as you can. So here's what I recommend for certain challenges you're given. -Counter KOs: Raph's Counter Ground-n-Pound and Submission. Learn it. Both the Pound and Submission are instant Counter KOs. Ground Pound leaves you vulnerable, but you can do a Submission mid-Pound, and Submission doesn't leave you vulnerable. This skill is also useful against Kar
  • Karai, who you will face three or four times. She sneaks up behind Raph, and Raph's counter KO things do more damage on her. Also, Raph's Powerbomb Counter can be used on weaker thug enemies like Foot Soldiers and Purple Dragons. You can invest in the skill where 180 Attacks for Raph only use one bar of your special meter, and the great thing about the Powerbomb Counter is you only use up the one bar (instead of two) if it actually lands. No chance of wasting any special meter bar. -Juggle Attacks: Raph and Don can Juggle to themselves. For some reason they can and Leo and Mike can't. So Juggle Attacks, use Raph and Don. Do the juggle command, X, X, X, (Hold) X, then X again with Raph and Don and they juggle to themselves. Don's 180 Gravity Gauntlet also Juggles to himself. -
  • -Don's Gravity Gauntlet. Get it. The 360 attack knocks down every enemy within a certain range of him, and if you're good with it, it'll reach the TPKO Threshold and you can Shell Shock someone that's on the ground. It also Insta-Kills Mousers. This should be the first weapon you upgraded in my opinion. The 360 Attack also counts as a separate Special Attack for every person you hit. So for Special Attack 0/12 or 360 Special Attack 0/6, those type of challenges, a single good use of Don's Gauntlet 360 can get you 10+ Special Attacks. It's also really great against Stockman's big Cerberus Mouser, can knock out three of the power cells at once. ---On the topic of the Gravity Gauntlet, invest in Don's skill where knocking down enemies gets him a single bar of special meter after thr
  • three knockdowns, and 20 HP after five knockdowns. Using that 360 Attack pretty much guarantees you'll only be using two bars instead of three, and you'll get a little health back. So Special Taunt's Infinite Special Meter for a short time = lots of health back. -High Combos: Don't know what to tell you on this one. I have an easier time doing it with Leo and Mike. Mike can get a ton of hits in and his Kusarigara 360 attack can get a ton of hits alone. Leo's just easier to combo with in my opinion. Don can hit multiple people, but he's pretty slow, and as cool as the poses and extra damage can be, sometimes it gets in the way. Don takes some getting used to. And Raph can really only hit one person at a time, save for his jump kick. Raph I tend to use when I need to do a lot of
  • damage in fewer hits. -Stun Combo KO: Use the Smoke Evade, then run up and do the Stun Combo KO when they're dizzy. This is the easiest way to do it without just waiting for someone to be dizzy. Smoke Evade is the Counter Evade, so it helps to know how to do it. Also, it requires a single bar of your Special Meter to do the Smoke Evade, so you can do a Special Taunt, get that Infinite Special Meter, then try to do it as much as you can. -Radical Style: Radical Style is when you do like six or seven different things in a single combo. Typically when I need to get Radical Style, I'll do Throw, Shell Shock, TPKO, Counter, Special Attack, Juggle Attack, Taunt. For something like this, I'll use Leo most likely. -Special Taunts: You usually have to do like 20 of them. Leo's start
  • of the match Taunt where he increases everyone's Block Damage for ten or twenty seconds is a Special Taunt. But really, you gotta use Mike for this one. Counter, Taunt, Counter, Taunt. It builds slowly, but it's really the only way I can think of to get Special Taunts up. Mike should dance a bit, and some little green light will flash around him. That's how you know it's a Special Taunt. -Projectile Hits: Ugh, I hate this one. I just mash Left Bumper, switch Turtle, then mash Left Bumper again. It stinks when this challenge comes up multiple times throughout your Survival. Because eventually you run out of Shuriken. And I'm not sure the other things count towards it. Don's Gravity Gauntlet 90 Attack doesn't count as a Projectile which it is. Save your Shuriken for when yo
  • you have to do this. There are Electric Shuriken in Stockman's Lab (five of them). Also, something that happens in Stockman's Lab a lot: at the end of the match, and I have to find some Mouser that got stuck somewhere. Or some Foot Soldier that never jumped down with the rest of them. The only way to get this one to come down is with a Shuriken, so try to save one Shuriken for if this happens to you. Happens to me a lot. -Leo has an ability that allows him to be the only Turtle that can revive teammates without requiring a Pizza. If you know you're gonna have a hard time, try your best to keep Leo active. Keep Leo's health up. -Taunt a lot with Mikey. Something I tend to do a lot with Mike is Counter, Taunt, Counter, Taunt, Counter, Taunt. He does these Special Taunts, and a
  • lot of the time, he gets these random little boosts like 10% Kick Damage or 10% Block Damage. -Be watchful of when you use Shell Shock. It's a very useful skill, but it's a little annoying when you see you've reached the TPKO Threshold, decide to Shell Shock, and realize you still have the TPKO Threshold your Turtle's color because it instead spent your whole Special Meter. Keep that in mind. Shell Shock will spend your whole Special Meter BEFORE using the TPKO Threshold. It's okay to go from Shell Shock to a TPKO or Throw, but I'd rather it didn't do that in all honesty. -When you earn a Pizza, they don't just give it to you; you have to find it in the stage. In the Alley, it's in the top right corner up against the ramp. In the Subway, it's right there on the left. In the
  • Sewers, also, on the left. Stockman's Lab, top right corner. Rooftops, on the right where you start. Shredder's Hideout, it's in one of the rooms that opens up partially through the fight. So you'll have to fight your way to that Pizza. There's also EMP Grenades in Shredder's Hideout and on the Rooftops, Energy Drink in the Subway, as well as Electric Shuriken in Stockman's Lab. -I used to ignore Team TPKO's and they'd only happen randomly for me. But I've realized they can be pretty useful. The more heavily armored Foot Soldiers and Mansers can be taken out with a single Team TPKO (and take a couple regular TPKOs). Not sure about Karai or Shredder. I'd imagine they wouldn't go down with just a single Team TPKO. -Karai: I took down the Foot Soldiers using Don's Gauntlet, ju
  • just hitting as many as I can at a time. Once it's just you and Karai, it's not too bad. Especially with Raph and his Counter KO moves. I've heard Electric Shuriken help on her, but I haven't tried yet. -Cerberus Mouser: Don's Gravity Gauntlet can knock out three power cells at once. All the limbs and the head can be taken out with a single TPKO attack. So you can take care of the power cells, attack some Foot Soldier, get up to the TPKO Threshold, then turn to the downed Cerberus Head and do a TPKO and instantly take the head out, no build-up combo. Though if you're not being harassed by Foot Soldiers or Mousers, just hit the head four or five times then TPKO it. TPKO destroys the head. -Save the EMP Grenades you pick up. The last round is Super Shredder like at the end of t
  • game where you need EMP Grenades. So have a couple of those left. I'm sure some of that was redundant or obvious. Hope it was helpful.
  • ^^^I think the only thing more I might be able to offer is that a 90deg special is a 1HKO on mousers, and keep the team TPKO in mind when when dealing with enemies that need need 2 TPKOs to KO. To Mr. Manwich: THANK YOU for explaining the thing with the pizzas. I finished 8 challenges during my most recent attempt, but never noticed the pizzas. I thought maybe the game was keeping an invisible counter or something, and I didn't get why only Leonardo could use them. Now it all makes sense. Also thanks for the heads up in the last round.
  • Man, I just beat wave 13, with my best start so far, and the game just sat there. I'm guessing one of the stupid enemies got stuck in the floor or something. Now I'll need to restart again. I did notice something useful though. For the special taunts challenge, the team TPKO where they squish the enemies with their shells counts as a taunt (but not other team TPKOs where they both attack at once). May be useful if you're more used to evading then countering, or depending on the turtle you're used to playing as.
  • Thanks to all the helpful tips. Just got past wave 20 of survival and got my last achievement. Would like to add save your pizzas until you absolutely need them, and if you make it wave 20 with no pizzas left and have just Shredder left select Leonardo and let the other 3 turtles handle him. They will take him out eventually, just revive them when they are downed and keep your distance.

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