Guide By: Eternal and Creech
|Complete Story Mode on Hard|
This game is extremely hard on Hard difficulty. Take the game slowly, learn the game's more advanced mechanics, and analyse missions so you can develop strategies that will work on that mission. Complete the game on Easy first, then move on to Hard. The difficulty achievements do not stack.
|Destroy 27 Stalkers|
The Echelon Stalkers are mainly anti-air units. Use Matriarchs or other heavy tanks and take out 27 of them with a friend. As a general rule of thumb, if you see any unit that has an achievement related to them, save, kill, and keep reloading the save until you get the achievement in the campaign.
|Win 10 ranked matches fully equipped|
You unlock equipment for your commanders through beating the story mode, so this is a MP achievement that you cannot earn until you have beaten the story mode at least once on any difficulty level. Once you have done that, then win 10 ranked matches and you are good to go. You can get this without beating the very last mission if you don't play as the Sai, since you unlock the last piece of equipment for the Echelon commander in the 2nd to last mission.
|Destroy 9 Eclipses|
In Mission 7: Unfair Suprise, there is an Eclipse that you can destroy. Simply save before the fight, kill the Eclipse, rinse and repeat 8 more times. You will need about five Sift Dragons to destroy it. On easy, two Matriarchs will take an Eclipse down very quickly.
|Win 99 ranked matches|
Boost with a partner. Refer to Playing Both Sides for boosting method. This shouldn't take too long, as each match should only take 30 or so seconds if you do it according to the boosting method.
|Beat the AI on all Skirmish maps|
The AI on the easiest difficulty is very easy to beat. Just play a skirmish on every map against an easy AI and this will pop in no time. Save up for heavy units, such as the Matriarch. Advanced strategies and tactics aren't really required against easy AI, just use brute force and you will overcome them in no time. Another method is to use an air rush, targeting nodes so that the AI cannot gain resources. Set the game resources to high and constantly spam dragons/choppers whilst upgrading your own nodes.
|Complete Story Mode on Easy or Normal|
As the description says, complete all missions on either Easy or Normal. I suggest playing the game first on Easy, then moving on the Hard, skipping Normal. Refer to Epic Saga for more details. The difficulty achievements DO NOT STACK.
|The Other Side||25|
|Complete Act 1 of Story Mode|
Complete all missions from Domestic Disturbances (1) to Multiple Counts (4).
|The Other Path||25|
|Complete Act 2 of Story Mode|
Complete all missions from Self Defense (5) to Reasonable Doubt (8).
|Qualify for Duty||15|
|Complete the Tutorial|
The tutorial is the first mission in single player and takes about 5-10 minutes, most of which is waiting for the AI to stop talking.
|Destroy all hiding Sai insurgents in the Tutorial||(1)|
Three groups will be highlighted for you, but there are four that you will be told simply to keep looking for. There are located as follows:
|Use the playbook to switch weapons|
In mission 1 right at the beginning you are told to do this, simply select the red weapon (flamethrower) and the achievement will unlock.
|Complete Mission 1: Domestic Disturbance|
This is a simple mission, really expanded training with two command units and only Enforcers available to be summoned when you need units. Capture one node at a time and activate turrets, shield and resources in that order. Leave a few enforcers at each turret until you capture the fourth one across the bridge. At that point you can bring all your units up to that one, build a warp portal there, and do a two-pronged attack at the last node to end the mission.
|Secure the Control Node powering the turrets in Mission 2: Assault Charge|
|Establish a portal in Mission 3: Double Jeopardy|
|Defeat the Hydra in Mission 4: Multiple Counts|
|Take out the Arc-Hammers in Mission 5: Self Defense|
|Rescue Vantage in Mission 6: Innocent Victim|
|A Bridge Not Too Far||20|
|Secure all 3 bridges in Mission 7: Unfair Surprise|
|Secure all 3 power junctions in Mission 8: Reasonable Doubt|
|Defeat Sable in Mission 9: Shock Verdict|
|Rite of Passage||25|
|Rescue Eona in Mission 10: Prison Break|
|Secure the AA Turrets in Mission 11: Hot Pursuit|
|Recalibrate the airfield station in Mission 12: Natural Justice|
|Spray and Pray||15|
|Use the Matriarch’s Acid Rain ability|
The Matriarch is a Sai heavy vehicle. You will get this while going for the Full Repertoire achievement that requires you to use every unit's special ability.
|Destroy 55 Control Nodes with the Demo Bomb ability|
In the second mission, you can use the demo bomb ability on control nodes. Save your game before doing it, and rinse and repeat 54 more times.
|Destroy an enemy unit with one you have Mind-Controlled|
Mind controlling is a special ability of Sai Spectres. On the refinery level, use stealth to get close and then mind control an Infiltrator right at the starting point, and just keep at it. Easiest on Easy, of course. If you can mind control a node with a turret, that would rock, but I don't recall that being an option.
|Use the Rage Smash ability|
The Rage Smash ability is one of the special abilities that the Sai unit 'The Rage' can use. Like the other achievements that require you to use the ability, simply find a hostile unit and use the ability to devastating effect.
|Playing Both Sides||15|
|Win 8 ranked matches with each faction||(1)|
There are two factions, so you have to win 16 ranked matches total, split between them. Boosting method is to have the person who isn't host quit out after a few seconds, and the host will gain a victory.
|Destroy 11 enemy units in the first 5 minutes of a ranked match|
This works well with the Maximum Firepower achievement. As soon as you spawn capture the node closest to you and upgrade it to level 2 (or 3 if going for Maximum Firepower) turret, and then spawn in a few supporting units as well. In the meantime, have your partner spawn 11 of his weakest and cheapest unit, and then send them at your turret individually. To make the 5 minute cutoff your partner can't wait for a unit to die before sending the next, but he can wait 5 seconds or so between each attack order and that will give your forces plenty of time to destroy the incoming units.
|First Down and Ten||20|
|Win a ranked match in under 10 minutes|
You will easily get this one along the way. Most of your ranked matches will last under 60 seconds.
|Win 6 consecutive ranked matches|
Work with a partner and simply win 6, then trade off.
|Feeding the Habit||15|
|Play 16 ranked matches|
You will earn this on the way to earning Playing Both Sides.
|Calling all Units||15|
|Recruit one of every unit type in any game mode|
Should be achieved while going for the Full Repertoire achievement. Recruit ('build') one of every unit to get this. The achievement Full Repertoire requires that you use the special abilities of every unit. In that match, you should have built every unit of your faction.
|Lose a multiplayer match while the deployment queue is open|
You can earn this by starting a match and not deploying any units. Move your leader toward the center and then re-open the deployment queue and wait for your opponent to kill you.
|Upgrade a Control Node to have level 3 turrets (multiplayer or skirmish)|
You can earn this quickly while working on the other MP achievements. Start with high resources and capture the node closest to your spawn point, and upgrade it with the turret option. Each node can only have 3 upgrades total, so you have to use all three as turret upgrades to earn this achievement.
|Slice and Dice||15|
|Use the Spectre's Rapid Slice ability to kill an enemy commander (multiplayer or skirmish)|
Easily boosted with a friend. Get your friend to remove all equipment from their commander. Once this is done, attack with a group of Spectres and when the commander's health is in the red zone, use your special ability.
|False Sense of Security||25|
|Attack 24 cloaked Spectres while using the Infiltrator's Thermal Vision|
Mission 3 is the best place for this (although again, it can be done in MP, just faster in campaign). Right at the beginning, capture the primary node as instructed, then if you look toward the main battlefield capture the node in front of you and to the right. Kill the units that attack you and then send infiltrators through the rubble along the right and under the building. There is a node that you need to capture anyway, and right next to that node is a cloaked spectre. Save before you turn the corner, have your thermal vision on, headshot, load, repeat. Very fast.
|Appetite for Destruction||25|
|Destroy 77 units using the Stalker's SAMs|
Again, easiest with a friend. Have one player create 77 Locusts while the other creates several Stalkers. Use the Stalkers' SAM ability to take out the Locusts. Make sure that the Locusts are just out of range of the Stalkers' normal weapons. The SAMs have longer range that their default weapons. Can also be done in campaign, mission 9. After you destroy 3-4 towers, 3 dragons will show up. If you build 6 Stalkers first and put them under their flight path, this again can be saved and then reloaded for a reasonably fast achievement. You aren't going to want those guys flying around anyway as you progress in the mission.
|Kill 80 Broodlings|
The Matriarch's second ability is to spawn broodlings which defend the Matriarch. Easily done with a boosting partner, have your friend pump out several Matriarchs, and get them all to use the Spawn Broodling ability. Infantry should do the job of taking them out well enough. This can also be done in the first mission of the campaign; the first enemies you face will be broodlings.
|You have used all unit abilities at least once|
Each unit has its own ability. These vary from SAMs (Stalker), Thermal Vision (Infiltrator), Acid Rain (Matriarch), etc. To get this achievement, you need to use the special ability of every single unit. Play against a friend, and pump out every unit. Once both players have every unit in the game, attack each other with one unit at a time, using the special abilities. Some units' abilities are unit-specific (can only attack air, etc.), so make sure your friend sends the appropriate unit.
|You destroyed 500 units|
This will eventually come as you play through the campaign. There will be hundreds of units to kill. A tactic that can be used to get as many kills as possible is to just use basic infantry rush or a brute force attack.
|Whip it Good||20|
|You whipped 250 times during a map or match.||(1)|
This can be done in the tutorial when you are taught how to whip, and pops in-game so you don't need to keep track. Note that the 250 need to be done in one match or one single-player mission, it is not cumulative across the entire game.
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