Overview:
- Estimated achievement difficulty: 3/10
- Offline: 12 (200)
- Online: 0 (0)
- Approximate amount of time to 200: 8 - 10 hours
- Minimum number of playthroughs needed: 1
- Number of missable achievements: 2 (Modal and Arms Dealer)
- Do cheat codes disable achievements?: No cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: None
Introduction:
Star Raiders is a space-based shooter, somewhat like Freelancer, Elite or Darkstar One, but without the trading aspects. It was released on May 11, 2011 for 800MSP (a bit pricey if we're being honest) and is a very completable title. Albeit a very, very average one.
Abbreviated Walkthrough:
Star Raiders is a very easy 200 and the majority of achievements in the game are story based and cannot be missed.
"Pilot", "Warrior", "Commander" and "Star Commander" are awarded for rank progression as you go through the story and are not missable. You'll also nab a tidy 50 and the "Star Raider!" achievement for completing the game Note: you'll get that achievement after beating mission 10A even if 10C is still uncompleted.
"Zylon Collector Master" and "Zylon Collector Legend" are awarded for shooting down 50 and 100 Zylon Fighters (the small attack ships that have a triangle lock-on indicator) respectively. These can't really be missed either. "Turret Expert" is awarded for shooting 30 Zylon Fighters in your turret form (press twice in game to transform into it, it's the rapid firing, slow moving form). Note: for all these achievements primary () or secondary () weapons are fine.
"Bully" and "Kingpin" are missable to some degree but you'll get plenty of chances to win them. "Bully" requires that you destroy a Zylon Frigate without destroying its weapons. This is easy, you're pretty durable and get infinite respawns anyway. Target the green generators (the little green cylinders that pop in and out of the Frigate). Don't shoot anything else. The achievement pops as soon as the Frigate is destroyed. "Kingpin" works exactly the same but with Zylon Cruisers instead.
"Modal" and "Arms Dealer" are both missable and will require a second playthrough if that happens. Check the achievement guide below but bear in mind that you want to score a kill with all three of your ship's transformation modes (press to transform) on every story level (story levels are the 1A, 2A etc ones). Also make sure that you milk every level for salvage credits. Shoot the little gold asteroids, shoot the fuel cells on level 7A and kill any Zylon ships (all types) whenever possible. Especially if they aren't a mission requirement.
Conclusion:
An easy but slightly tedious 200 (especially if you miss an achievement like I did) but not an awful game. Darkstar One is a better option if you like a slow-paced adventure in space and Aces of the Galaxy if you want better combat. That said, it's easy to max out and that's what it's all about.
x360a would like to thank PeaceSquid for this Road Map.