Guide By: Asariel
There are 50 achievements with a total of 1000 points.
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-Estimated achievement difficulty: 8/10
-Offline: 49/50 (995)
-Online: 1/50 (5)
-Approximate amount of time to 1000: 200+ hours
-Minimum number of playthroughs needed: 1
-Number of missable achievements: 18 (All 12 Bride Achievements, God Dragon Slayer, Someday All This Will Be Yours, For Real This Time, Conqueror of the Planes, Titular, I’ve Seen Everything)
-Do cheat codes disable achievements? No Cheats
-Does difficulty affect achievements? Yes
-Glitchy achievements: None
-Unobtainable achievements: None
-Extra equipment needed? No
If you are going for the full 1000, the biggest decision you have to make is whether or not you will go do so in one or two playthroughs. You must play on Hard to unlock certain titles, but playing through on Easy or Normal first will make your Hard run much easier. The game is far from short, so this will add around 40 hours to your completion time (your first runthrough will take perhaps 70-100 hours, but the second will always be much faster, even on Hard). A fresh Hard playthrough is reasonably challenging; the combat system takes a little getting used to as does a specific technique for boss battles, but it is certainly possible. The main issue is that the hardest battles do not come until late into the game, so if you run into a wall, it can result in a lot of frustration. Given the length of time a single playthrough requires, it is recommended going for a single run on Hard.
If you opt for this route, then play through on Easy first as it makes no difference from Normal as to what carries over to your Hard run. Use no PP whatsoever and try to get by using minimal EP, TP, and gold, using TP only on crafting books. Before you finish the game, you can also boost the levels of characters you have not used, but do so without spending the points they get upon levelling up as these will also carry over in the form of PP to your Hard playthrough. Do not bother with the perfect path guide as playing through the Boundary Plane will add a further 10-15 or so hours to this playthrough.
Gold, EP, TP, PP, Books, and active skills will carry over to your Hard playthrough.
You should follow the perfect path guide from the Agarest wiki exactly. This will make sure you obtain all events, titles, characters, and the true ending. Aside from the perfect path guide, the site is an invaluable tool you will have to refer to for crafting, items, monster locations etc.
With a single run, one of your main issues may be the use of PP. Several achievements require you to obtain 150 in a given stat and whilst this is very easy for some stats and will come with time, you may raise others (typically VIT, AGI, and LUK) by saving enough PP to boost it in one go, then reloading (which also allows you to obtain them much earlier, typically around Generation 4). If you plan to finish the full 1000 and the Boundary Plane, this is not a big issue as your levels will be high enough by the end to easily obtain these achievements, and the benefit of using your PP early to boost VIT (it has a cumulative effect to raising it early is more important) is worth the wait. If you would prefer to obtain them earlier though or an unsure as to whether or not you will finish everything, then save your PP throughout the game.
By the time you have finished the Boundary Plane after following the perfect path, you will only have the achievements for obtaining all titles, maxing out your attributes/stats, and making a specific monster remaining, all of which can be grinded.
There are a few things of note which will make the game much easier:
Stats: It is worth raising VIT early as it has a cumulative effect. By the end of the game, all characters will hit 99999 HP. It will make the game easier if you raise this for your characters as much as you can early on either through levels or use of PP. Warriors should then focus on STR and mages INT after this. Hybrid characters in Agarest are next to useless.
EX Stealing: I would highly suggest using Winfield, boosting his LUK stat and stealing/EX stealing (Hold Shot, Sidewinder) at every opportunity, especially against bosses (EX stealing twice on them if possible). It will reduce your combat effectiveness somewhat, but by the end of the game when you are crafting items for your final titles, this will have saved you a lot of time. Steal nets you common items and EX stealing rare (monster drop lists can be found in the Agarest wiki).
Boss Battles: The technique for boss battles is fairly simple. You want one character out front around three squares as a “sacrifice”. The boss will KO them and you should have two mages with resurrect and low agility waiting to get him back up. Have each character with an add stats skill or healing skill (Heal, status up, speed up etc.). You will gain 25 SP from the characters KO and 10 SP every time you use a status up skill on yourself. Pump your SP as fast as possible and then take out the boss with a single co-orinated batch up 6 Ex attacks and Specials. Even on Hard, you should overkill most (netting more hard to obtain items). This remains the way to skill bosses throughout the game.
Leonhart & Energy: The only absolutely required character for the party is Leonhart. His Energy skill (boosted AP of all those in his extended area) verges on being broken and he should always be at the core of your battle formation because of this.
Active Skills: These are arguably more important than all of your stats and equipment. Early on in the game, you should be able to make a Rondel Dagger and Buster Gun at the Blacksmith that will be registered to the shop. Use your EP to enhance these and fill your characters with +130 Attack and +130 magic items and the early game will go much more smoothly.
Near the end of Generation 5, you can make +999 attack and +900 Mag items for around 350k EP each. Though you may only be able to make a few at that point (a large amount of EP only comes from the Boundary Zone later) they can be a big help to the final battles. To make them, you need to capture, combine, and trade monsters at the guild. An Ogre and Silver Dragon combined for a Rafflesia will give +900 Magic and a Rafflesia combined with a Medusa for a Griffin will give +999 attack. These can be found in Vinceberg Sea III and Soraida Passage just after the Desert in the fifth generation.
Capturing Monsters: Later on in the game, you will obtain the skill “Merciful Strike”. This is the bread and butter of capturing monsters as it will leave them with 1HP if they would have otherwise died. After that, it is simple to capture them. I would suggest leaving off capturing monsters until then as you can fight monsters from previous generations and leave them on 1HP in a couple of hits, making the process much less time consuming.
TP Generation: TP is generated by your combo meter; the higher the combo, the higher the TP. There are several skills that become your bread and butter for this, though they are only obtained later in the game. For general users, use Execution (Cross Edge + Square Cross + Double Edge), for combo users, use Axel Rave (Rush + Rapid Move + Rush Beast), and for mages, use Stardust (guaranteed 12 hits for just 16 AP).
Combo , Damage, and Breaks: The higher your combo meter, the more damage you do, thus with a little strategy you can do massive damage to bosses. Use your High combo attacks before performing your EX attacks, and you should have an easier time of overkilling them. Alternatively, if you have few decent combo skills (you won’t have many early on for example), break them first with EX attacks then perform your other attacks. Many combination attacks will deal more hits on a broken enemy. Execution, for example, increases from 24 to 48 and Axel Rave increases from 36 to 72.
Judgement: (Impulse + Atomic Hole + Stardust + Ray + Ascension) This is one combination attack that stands out. You should always be able to perform this at least once or twice from your mages as you will find many, many enemies are susceptible to its death effect, even right up to the end of the Boundary Plane. Furthermore, it has a three tile radius making it hands down the best skill in the game for standard battles.
Once you have finished the game on Hard and have gone through the perfect path, all you will have left is obtaining all the titles and maxing out your attributes. The titles will come down to finding and killing any monsters you have missed as well as crafting any items you have left, whereas the attributes will require many hours of grinding (it is not uncommon to finish everything else and not have a single attribute maxed).
[x360a would like to thank Asariel for this Road Map]
|The First||25 |
|Clear Generation 1.|| (3) |
Story related, cannot be missed.
I would advise Leonhart, Ellis, Vira-Lorr, Borgnine, Winfield, and one character of your choice as your party for this generation. Make sure to put plenty into Leonhart's VIT stat. If this is a second playthrough, boost it to 100 using your carried over PP as soon as you can, and then put all level up points into STR. For a fresh playthrough, I would put all level up points into VIT until around level 15, and then split it equally between STR and VIT through this generation and the next until it hits 80-100. After that, put points solely into STR. This will be made much easier if you use the PP you obtain, however, if you choose to use the PP, it will make some of the 150+ stat achievements take longer to obtain later on. For Winfield, all points should go into LUK for his EX Steal Ability (Hold Shot, Sidewinder) unless you find you are struggling with combat (in which case I would move to pushing up his STR stat equally with LUK). I would keep all VIT up, INT up, and HP up items you come across until Generation 4. AGI up can be used on Leonhart and LUK up on Winfield. I would keep STR up items for Ladius.
As soon as you can make Rings of Intelligence for your mages and Rings of Power for your warriors, make sure to keep all your current equipment fully upgraded using EP once you have access to the Blacksmith's guild. Make both a Buster Gun and Rondel Dagger as soon as possible in the guild as well; these will be registered to the shop, and once fully upgraded, can be converted to +130 attack and +130 Magic active skills. This will help make the first few generations a lot easier.
You should obtain all brides if following the perfect path, however, I advise you to take Fyuria as your final choice for the next generation.
|The Second||50 |
|Clear Generation 2.|| |
Story related, cannot be missed.
I would recommend Leonhart, Ladius, Borgnine, Ellis, Vira-Lorr, and Winfield as your party for this generation. You will be unable to obtain Leonhart again until you find the Forbidden Tome 1. You will now have access to the Alchemist's Guild and can bring back characters from previous generations for a fee. As before, try and boost Ladius' VIT stat as early as possible and then move onto STR. I would suggest Yayoi as your bride for this generation; this combined with Fyuria from the previous generation will lead to Thoma becoming a fantastic mage (and Duran after him).
|The Third||50 |
|Clear Generation 3.|| |
Story related, cannot be missed.
I would recommend Leonhart, Ladius, Borgnine, Thoma, Ellis, and Winfield (or Vira-Lorr if you are finding battles difficult) for this generation. As before, first you must find the Forbidden Tome in order to be able to bring back Ladius. Even though Thoma is a mage, it is still worth boosting his VIT stat. Since this will be more costly, you may want to leave it slightly lower before moving onto boosting INT.
Of note in this Generation is that Midas, a boss near the end of the generation, is probably one of the hardest fights in the game, so I will provide an in depth guide to taking him down. At the level you face him (generally around level 50), he will KO anyone he targets and has a couple of area of effect attacks that can wipe a party if they are close enough, at least on a fresh Hard run.
EX skills will be your friend in taking him down, but first and foremost, make sure you have a full party at minimum level 50 all with Proofs of Valour used (you can get these from chests and completing titles). These are crucial as they 'upgrade' your characters giving you a big boost in AP/max AP and Move (as well as stats and HP). If you have to grind a little to reach this point, then battling in quest zones won't raise your turn counter.
At the start of the battle, send out your main tank to stand off against him and have your other characters hang back 4+ squares without any being directly behind your tank as the boss has a move that will hit them also. Try to have the Tank in the extended area of one of the characters at the back (many have a single spot far forward) but only as an outlier to your main formation, not as the lynchpin. You may find you have to place a character directly behind your tank to get this set up (this will be Leonhart if following the suggested party); if so, make sure you have a good few fragments of life and a character with lower agility than your tank (i.e. moves after him) in a position to revive this 'off tank' character. It is useful to have Ellis in the party both for her ability to resurrect (healing is of little importance in this fight and you'll generally be KOed when hit) and total field coverage thanks to her second EX skill (even without the SP/AP to use it).
Begin the action phase and the boss will KO your tank giving your party members 25 SP. Stand back until the boss attacks (he will destroy you if you run in since you won't be able to do enough damage to finish him off in one turn without EX). Once your tank is down, use one of your mages to resurrect him (with the rest of your party so far back). Your mages should have low enough agility that they will go after the boss even when on full AP. At the very least, you need someone slow enough to be able to send a mage up to resurrect your tank after the boss hits (hence it's a good idea to use a character with decent agility as the tank)
Now in the move phase, run your mage back into formation, and simply repeat the process until you have 150-200 SP. It helps a lot to have skills like status up/power up on your non-mage characters, and casting this on themselves will net you 10 SP per cast as well. When you are ready, unleash a full turn of EX 1 and 2 attacks, making sure to pull off any specials you can. You should be able to easily take the boss out in one action this way, even on Hard. If you have spare AP, then use this to run the combo counter as high as you can before launching the EX attacks as it a higher combo adds a multiplier to damage. Alternatively, if you have few decent combo attacks, perform high damage attacks after the EX attacks to break the boss.
I would suggest taking Faina as your bride this generation as it leads to a great mage version of Duran.
|The Fourth||50 |
|Clear Generation 4.|| |
Story related, cannot be missed.
I would recommend Leonhart, Ladius, Borgnine, Thoma, Duran and Winfield (or Ellis if you are struggling with battles) for this generation. Mage Duran has an F for growth in VIT which is a big hindrance to raising it, and with only a few generations left, you can find his HP lagging behind. This is why you have been holding onto those VIT up and HP up items rather than using them in previous generations; try to get Duran up somewhere near Thoma's level. You can also use your INT up items here and/or save some VIT up and HP up items for when you receive Dyshana in generation 5.
For the bride from the generation, I would suggest Silvi. Though it leaves Rex with a C in both Str and VIT, he has the Float ability, and you will still easily have massive STR by the Boundary Plane. Furthermore, Rex will end up as your best character/main tank with great physical and magic defence and the ability to avoid some directional effects.
|The Fifth||100 |
|Clear Generation 5.|| (1) |
Story related, cannot be missed.
I would recommend Leonhart, Ladius, Rex, Thoma, Duran, and Dyshana for this generation. You will find the Forbidden Tome in the Uttara Kulu quest area near the start of the generation (south path) The big advantage of this group is that with 250SP each, you can pull off the U-formation special attack which will destroy any boss you come across. (Note: you can only get Dyshana if you have neutral alignment). There are many tough boss battles coming in this generation. You'll be facing two Gurgs at once, a Gurg and two Lindwors (tough flying enemies), two Huswards at once and, eventually, Four Gurgs at once and two Gurgs with the final boss. On Hard, the Gurgs will have around 100k HP.
If you have been following this guide and have the suggested party your formation should have Leonhart #1, Ladius #2, Rex #3, Duran #4, Thoma #5, and Dyshana #6 using the Vital field (smallest field). Your tactics every boss battle will be to send out Rex as your sacrifice and have Leonhart 3 squares behind him in his extended area. Move Dyshana or Thoma directly behind Leonhart; this will be your main character who will use resurrect. Leonhart also has two single tiles either side in front of him and a group of two either side behind him. The rest of your party will be in the two groups behind him. Place Duran in the further forward of these two so that his extended area has a square directly in front of Leonhart. (When Dyshana/Thoma moves to resurrect Rex, they will be here and as such still in the extended area). Have Ladius and Thoma/Dyshana on the furtherest back squares in Leonhart's extended area.
Each battle will revolve around you resurrecting Rex and using your status/power/speed up etc. skills to pump SP as before. A magic using Gurg will often move down to your side to attack Thoma/Duran, but thanks to their magic barrier and high resistance, this should not be a huge issue. Often, you will be unsure if you can take out a boss in one blast and/or not know when exactly to execute your attack (for example using EX2s at 100SP to kill the Lindwors as early as possible, rather than waiting for EX3s) so you can expect to take a couple of attempts at some boss battles. (The battle with the Gurg and two Lindwors can be especially tough due to your level at that point and their area attacks). If you have been boosting your vitality as suggested by this point in the game, it will have made a large difference. For example, if you are on a second playthrough and gave each character 100 VIT with PP as soon as you obtained them, then you may be on around 35k HP compared to 15-18K on a pure Hard run. This is one of the main reasons why a second playthrough is much easier.
Near the end of the generation, you have the chance to make some fantastic active skills, namely +999 attack and +900 magic items for around 350k EP each. Though you may only be able to make a few at that point (a large amount of EP only comes from the Boundary Zone later), they can be a big help to the final battles. To make them, you need to capture, combine, and trade monsters at the guild. An Ogre and Silver Dragon combined for a Rafflesia will give +900 Magic and a Rafflesia combined with a Medusa for a Griffin with give +999 attack. These can be found in Vinceberg Sea III and Soraida Passage just after the Desert in the fifth generation. You may also want to head to Deep Forest Naruvia. The enemies here are around level 110, so you can level up extremely quickly even if you are on the late 80s or early 90s. There are also some very useful items to be found here. Furthermore, many enemies are susceptible to the death effect of the 'Judgement' combined skill (Impulse, + Atomic Hole, + Stardust + Ray + Ascension) making battles easier than they first appear.
Your choice of bride in this generation does not matter so take whoever you like. You will obtain all the other images in the gallery through secret albums obtained through titles, so nothing is missable if you have been following the perfect path.
|The More the Merrier||5 |
|Execute a coordinated attack with six characters.|| (3) |
To obtain this achievement, you must simply perform one attack with each character in the same move list when selecting your attacks in the action phase. You must have all six characters linked by placing them in each other's extended area. This is a fundamental aspect of the battle system, and you should obtain this achievement naturally early on in the first generation when you first obtain 6 characters.
|Generational Profiling||10 |
|Unlock character profiles.|| |
This achievement unlocks when you obtain 50% of the character profiles. See Well-Read.
|Are there still character profiles you haven't unlocked?|| (1) |
To obtain all character profiles, you must get every character in the fifth generation and finish the true ending. See For Real This Time for the requirement to unlock each character and to unlock the true ending.
|Almost There...||10 |
|There's so much to see.|| |
This achievement unlocks when you obtain 50% of all gallery images. See I've Seen Everything.
|I've Seen Everything||20 |
|Have you seen it all?|| |
It is possible to play through the game and not obtain 50% of all gallery images due to missing certain events. Even when following the perfect path guide, there are some decisions that leave it impossible to get all gallery images through normal gameplay as you have to choose between some of the various love interests. To obtain them all, you must collect every Secret Album. You will obtain these by completing various titles, most of which are tied to defeating the bosses of the Boundary Plane. This achievement will come naturally if you are aiming for the Titular achievement and have followed the perfect path. Alternatively, you can unlock the full gallery, and both achievements, via DLC on the marketplace for 800 MSP.
|Can We Keep Him?||5 |
|You've got to weaken monsters before you can capture them.|| |
For this achievement, you simply have to capture a monster. Reduce one down to below 5% Health (The Merciful Strike skill helps greatly here) and use the capture skill. The LUK stat effects how likely you are to capture a monster.
|I've Created a Monster!||5 |
|What have I done!?|| |
To obtain this achievement, you must combine two monsters that you have captured at the guild in any town. You will gain access to this feature part way through the first generation.
|In Title Only||5 |
|Be sure to visit the Adventurers Guild.|| |
|What's more than 19, but less than 21?|| |
|What's half of 100?|| (2) |
|What's 10 and 0?|| |
|Earn all the titles. Good luck.|| (3) |
See here for a full list of titles.
This is the hardest achievement in the game. It will be one of the last achievements you obtain and is second only to Master in the amount of time it will take you to grind it out. Below are some tips on gaining some of the titles and greatly reducing the time it will take to do so:
Titles 1-15: These titles require you to kill a certain number of monsters and finish a certain number of battles. They will come naturally through the game, and you will unlock them all in the Boundary Plane if you get the true ending. They are also possible to obtain via auto battling for which you will need a wired controller or one with a play and charge kit plugged in (this prevents a wireless controller going into standby). Move to a quest area where you can easily defeat the monsters, and where they are, preferably far enough below your level that you will seldom level up. Simply hold down the left stick with a rubber band/weight, and then press when in a battle to turn on the "auto" mode. You now only need to touch the controller when a character levels up or you reach 99 items so you can do something else when the game is playing itself. Try and equip skills on your characters that result in high combo counts to increase your TP gain between battles. It is also a good idea to do this in the early generations as a few of the items you receive are extremely useful at that point in the game as is the extra TP.
Titles 16-22: These require you to do a certain amount of damage in one block of attacks up to 1 million. This may seem daunting but they will come naturally. By the end of the Boundary Plane, you will regularly be doing millions of damage to bosses using EX2 and EX3 attacks/special attacks.
Titles 23-28: These titles are awarded for reaching a high combo count up to a maximum of 400. Even in the late game, unless you set up correctly, this can be hard to achieve. The easiest way is to load up with four Knuckle Users and Winfield along with a Mage or Spear User and fight a low level monster. The Spear, Gun and Mage have enough range to still hit the enemy when surrounded by the 4 Knuckle Users. Have your Knuckle Users and Winfield loaded up with Axel Rave (Rapid Move + Rush + Rush Beat). Each of these will deal 72 hits to a broken enemy giving you 360 hits. Your Spear User should be using Execution (Double Edge + Cross Edge + Square Cross) which deals 48 hits. A Mage can simply use multiple copies of Stardust (16AP for 12 Hits). As an aside, you should be using these skills throughout the game as well as even with lower combo counts/fewer uses of the skills together; it will add up to a lot more TP from every battle.
Titles 29-30: These are awarded for completing your Esoteric Book which you can do by either performing each art or by finding every Esoteric Book and Secret Arts Book (which you will receive from chests in quest area, Events, Titles, and in Exchange for TP from the Adventurer's Guild). You will unlock these naturally as long as you buy the books from the guild, are following the perfect path, and make sure to get every chest from the quest areas.
Titles 31-64: Each of these titles requires you to kill a certain number of various types of monsters, some of which only appear in certain generations. Monsters you fight during quest events do not count towards these titles. Do not be overly concerned with these through normal gameplay. The best time to attempt these is more than a generation after you first encounter an enemy. Press to return to the location select screen, and then return to the continent of a previous generation. Try and fight as many of the enemies as you can in quest areas so that it does not add turns to your counter (the vast majority can be found in the various quest areas). The advantage of fighting them when you are much stronger is two fold. Firstly, it makes the process much, much quicker as the battles are over in a few attacks. Secondly, it allows you to easily overkill all the enemies, netting you items that will be useful for further titles and crafting. Again, this will save you hours of time down the line.
Titles 65-82, 91: You will only be able to unlock these titles if you are in the final generation (i.e. true ending). They are awarded for defeating each of the six gods and every boss in the Boundary Plane. Check the Roadmap and The Fifth for boss strategies. You will receive Title 91 when defeating Chaos in Hard mode.
Titles 83-86: You cannot miss these titles; you will receive them for finishing each generation.
Titles 87-90: These are unlocked when acquiring each of the missable characters in the fifth generation. See For Real This Time on how to obtain them.
Titles 92-116: These titles are awarded for acquiring a set number of items, and you must hold all the items listed at one time. Most of these relate to monster drops, usually for overkilling them, and can be combined with titles 31-64 (they are also best completed using the same technique to save time). Some titles require you to craft/obtain certain items, but you will unlock these naturally when obtaining titles 117-121. However, it is advisable to first complete the monster drop titles before going for these as many of the items will be required for crafting.
Titles 117-121: These are by far the most time consuming titles and will, most likely, be the last few you obtain. You must fill up the data -> items list for everything except for active skills, thus you must have held each and every item at some point in the game. I would advise only attempting these titles after you have obtained every other title and completed the full extended Boundary Plane (only available on the Hard Mode true ending). At this point, you should have many of the drops you need to craft the items you are missing. Go through and note the items you still require (the Agarest wiki has lists of items and requirements) and make those you can at the Blacksmith's Guild. You should find that you only still need perhaps five or six higher level weapons and accessories of each type as well as a few skills. With this list, break the items down into the specific drops you need so you have a list of enemies, the drops, rarity (steal, EX steal, overkill), and their locations. It is much quicker to do this at once than to constantly be looking back and forth between the lists. For example, if you look at a single weapon and see you require a squid tentacle, look up the monster, and go and kill it, you may find that you have to do this again later on for another item. It would be much quicker to simply note that you need five or six and stay at the location until you have all you need.
If you have been using Winfield with a high LUK stat and his EX-Steal ability on every boss these titles, and the entire achievement, will take you far less time. Even if you have not been using him at this point in the game, you should be able to now bring him into your party and power level him on the last few bosses, then return to enemies you have already defeated. (You should be in the level 400-600 range at this point with well over 10K attack/Magic and 99999 HP making things much easier) Of Special note is that the Gods and various Boundary Plane bosses have many rare drops (available via EX Steal) that would otherwise take a lot items to craft. Stealing these will be far faster than collecting the various materials you need to create them via the Blacksmith's Guild.
Titles 122-126: These titles require you to accumulate 10,000,000 gold at one time. You will achieve this naturally if playing on Hard in the extended Boundary Plane (by the end you will have around 100,000,000 gold), but if you want to achieve them earlier, the best method is to exchange 25 TP for Vessels of Life over and over again as these sell for 50,000 GP.
Titles 127-131: You must combine monsters 50 times to obtain these titles. Wait until you have Merciful Strike and Capture, and if possible, equip both on multiple characters. Move to an area where you can easily kill monsters in one hit; simply capture 4-6 every battle and combine them afterwards. You will have to capture many monsters and combine them to obtain +999 attack and +900 magic active skills later, so if you are time conscious and would rather wait until then (the end of Generation 5), you can obtain them fairly naturally.
Titles 132-141: All these titles relate to smithing achievements. Even when completing the titles related to obtaining every item, you may not perform smithing 500 times although you will undoubtedly perform enhancing 500 times. It is very important to note that if you enhance all five levels at once, this counts as only one use of enhancement, so always make sure to enhance items one level at a time. The easiest way to get these achievement is to buy 100 Long Sword and 100 Silver Bullion, make 100 Silver Swords, then enhance them one level at a time back to Bullion. This will cost you several million GP, but may yield a good item via the Blacksmith making a mistake. If you have somehow yet to obtain the Oops achievement, you will almost certainly obtain it as well.
Title 142: Obtained when you have unlocked all other titles. The achievement will not unlock until you visit the Adventurer's Guild and click on this title when it is green.
|Strong as an ox!|| (1) |
|Healthy as a horse!|| (1) |
|Quick as a wink!|| |
|Smart as a whip!|| (1) |
|Caerus ||5 |
|Smart as a whip!|| |
To obtain each of the stats based achievements, you must raise the unmodified stat (i.e. the stats without equipment, the red bar on level up) to 150. This will come naturally for STR and INT given they are the main stats of fighters and mages respectively, however, LUK, VIT and AGI can be more problematic (though if using Winfield as a thief, LUK will also come naturally). The easiest/earliest way to obtain them is to save all your PP; by Generation 4, you should be able to make a save, boost someone's stat to 150+ to unlock the achievement, then reload to save your PP. If playing on a fresh Hard run and attempting one playthrough, it can be useful to use your PP to make the game easier (pump the VIT stat early). If you do this, then you will unlock the LUK and AGI stats naturally before the end of the extended Boundary Plane, and possibly VIT with Rex. At this point in the game, you can obtain as many as 20 levels (though usually 5-10) in a single battle, so saving level up points, boosting a stat and reloading is your easiest option here (combined with some PP). Equipment and active skills will make a far greater difference to your fighting ability at that point in the game, hence spending level up points is less important, and you can save some for these achievements.
|Alchemical Aptitude||5 |
|Smithing makes the shop go 'round.|| |
Simply create an item at the blacksmith's guild once you have a crafting manual. You will obtain this achievement early in Generation 1.
|Special Delivery||5 |
|With your Extra Skills combined...|| |
You simply must perform a combination attack using Extra Skills (which performs a Special Skill) to unlock this achievement. If you use Borgnine and Ellis (two of the best non-hero characters), you can combine Borgnine's Deadly Drive EX2 with Ellis' Shine Storm EX1 to perform the Extra Stream special. This is the earliest special you can perform. If using Zerva and Fyuria, you can combine their EX2 attacks to perform Calamity Blast. However, this is slightly more problematic in that you will have to buy Fyuria back from the Alchemist's Guild in Generation 2 and continue using her before she has an EX2 attack available.
|You Complete Me||25 |
|You have been loved like there's no tomorrow.|| (3) |
You will NOT be able to get this achievement normally by following the in-depth perfect path. It requires you to go above and beyond the level 5 love rating and to obtain maximum affection with one of the girls (however there is no graphical indication of this). Simply make a branch save at one of the locations mentioned for the Seer achievement and boost solely whoever has the highest rate of affection for you at that point. When you marry her, you will receive this achievement and can simply reload afterwards.
|Someday, All This Will Be Yours.||10 |
|It's a Boundary Plane and simple.|| |
After you have defeated the Holy Dragon twice, the extended Boundary Plane will open up in Hard mode. As before, you have many boss battles and nodes to advance through to open up further areas, eventually leading to you facing the first five Gods again (this time at level 800 with 999999 HP, different drops and two additional bosses from the story mode at level 650). Once you have defeated these, the final path opens in the northern area of the Plane and you will face Chaos Dyshana at level 999 in the penultimate boss battle. Though this may seem a daunting prospect at this point in the game, you should be around level 400+ with 99999 HP and over 10,000 Attack/Magic. The standard boss tactics will still work well, and if you have the suggested Hero party, the U-Formation Special attack will be able to wipe out Dyshana in one attack.
|Valeria is my bride!|| (2) |
|Yayoi is my bride!|| |
|Fyuria is my bride!|| |
|Elaine is my bride!|| |
|Conqueror of the Planes||20 |
|You've defeated every foe in the Boundary Plane. You're pretty awesome.|| |
After defeating Chaos Dyshanna, there is only Chaos at level 999 left to face. This battle is made more difficult by the presence of two high level Nils that have the Thief AI behaviour. They will not focus on your main tank, they will move to attack your mages instead. Also, after three or four turns, they will perform a damaging AoE attack which can wipe any level party and knock your characters out of formation. If you are level 400+ with 10k+ attack, you should be able to defeat at least one within two turns. Chaos will down your main tank twice, giving you 50 SP, and your use of skills should boost you to 100 SP to use EX2 attacks. Having a character with enough AGI to attack before the Nils is of great help here as you will miss one round of their attacks entirely. Three or four EX2 attacks combined with combo attacks first (this is important as Nils have Parry/Magic barrier) should see one taken out. If you are lucky and they bunch together, you may even be able to take both out in one turn.
Once the Nils are down, Chaos isn't that difficult. Just be sure to take him down in one turn as he has a AoE attack with a 3 square range that will KO anything it hits.
|Sherufanir is my bride!|| (2) |
|Wanderer ||20 |
|Luana is my bride!|| |
|Lavinia is my bride!|| |
|Noah is my bride!|| |
|Silvi is my bride!|| |
|Terror of the High Seas||30 |
|Hildegard is my bride!|| |
|For Real This Time||25 |
|Saw the true ending.|| (6) |
If you have been following the perfect path from the Agarest wiki, then after the final battle of the fifth generation you will move onto the final generation. The requirements are:
At the start of the fifth generation, be low-NEUTRAL - there are a lot of enforced LIGHT boosting events that you only want to push you back to NEUTRAL and not into LIGHT.
When taking over bases in the fifth generation, go in the order Southwest (path towards Lingen) -> North (path towards Centan) -> Northwest (short path to Vol Tuanor)
Do not get a dark alignment on any of the previous forts mentioned above
Ensure all fifth generation characters join you.
Dyshana: Conversation event on Marena Highway. Must be NEUTRAL.
Murima: Joins on the southwest route to Karunikara.
Vashtor: Do not do anything to him for 7 turns during his fight.
Beatrice: Joins in a conversation event at Limberg.
Have under 500 turns on the counter; note that you may go over 100 turns in a single generation as long as your total is under 500.
After the Sumerill battle, you should move to the true ending, if the gauge is NEUTRAL.
After this, you gain access to the Boundary Plane. Hit to bring up the continents menu and return to each of the five continents in turn. There will be an event at the pillar on each continent where you will have to fight one of the six Gods. These are level 300 with around 750k HP on Hard. It will be worth levelling up against the Boundary Plane bosses first and kitting out all your characters with full +999/+900 active skills to overkill the gods, as well as using Winfield to EX steal from them if you can. You can only face them once (when you next fight them they will be at a higher level and have different drops), and the items they have will save you much time crafting later.
Once you have defeated the gods on each continent, a further event will appear above the entrance to the Boundary Plane where you can fight the final god Chaos. After defeating him you can enjoy the true ending and no longer have to worry about the turn counter.
|It seems something unexpected was created. Hopefully it wasn't grass.|| |
When crafting, there is a small chance (around 5%) that you will fail to make an item and instead create an entirely random item. You will likely get the achievement naturally through normal gameplay, but if you have yet to unlock it, simply buy 99 Long Sword and 99 Silver Bullion (both early craftable items registered to the shop) and make Silver Swords until it unlocks, then reload your save.
|Warriors, Assemble!||5 |
|Your name has been recorded in the hall of heroes.|| (1) |
You will need to be connected to Xbox Live for this achievement. Early in Generation 1, you will gain acess to the Adventurer's Guild which has leaderboards for max stats, max combo, and damage. Simply upload your score to any of these leaderboards and this achievement will unlock.
|Cleric ||20 |
|Faina is my bride!|| |
|We Can Rebuild Them||5 |
|Created three marionettes.|| |
You will gain access to the Alchemist's Guild when you find your first Forbidden Tome. In the guild you can purchase characters from previous generations at a cost of 5000 GP per level they had. Simply purchase three of them to unlock this achievement. If you are following the suggested party in the generational guides, you will unlock this naturally in Generation 4. There is one book located in each generation from the second onwards, each of them in a chest in a quest area:
Generation 2: Ancient Forest
Generation 3: Frozen Woods
Generation 4: Bibrest Mountains
Generation 5: Uttara Kulu
|What 10,000!?||5 |
|Dealt over 10,000 damage with a single blow.|| |
This achievement will come naturally even if at the start of the game it seems a long way off. You will first be able to achieve it around the time your characters start gaining access to their EX2 attacks in Generation 2.
|You've mastered one attribute.|| |
|Memorable 500th||10 |
|The number of turns has exceeded 500.|| |
Pretty self explanatory. If you are following the perfect path then you must only obtain this after defeating storyline Chaos in the Boundary Plane (the first time you face him). Playing on Hard, you will obtain it naturally before completing the Extended Boundary Plane, otherwise you can simply complete an easy Generation 1 battle over and over to reach it quickly, then reload to an earlier save. If doing this method, I would recommend the Frontier battle with only a few characters to save loading times and face fewer enemies.
|Teacher ||10 |
|You've mastered half the attributes.|| |
|Master ||10 |
|You've mastered all the attributes.|| (4) |
This is the most time consuming achievement in the game; it is not uncommon to have completed every other achievement and not have a single attribute mastered. You can leave your controller auto battling in a quest area or use a turbo controller to fight easier battles on the Boundary Plane over and over, but this takes upwards of 70-80 hours to master all attributes. Instead, understanding the system and performing a few specific moves will save you a lot of time.
To master Fire, Water, Thunder, Earth, Light, Extra, and Wind you will need a low level character you have never used (personally I used a level 4 Fyuria). Counterintuitively, you gain more attribute experience from casting magic on lower level characters than a higher level one. Simply load your characters with the highest levels in these attributes with skills like Status Up (Extra), Power Up (Fire), Heal (Light), etc and remove all their other attacks (less time spent scrolling though attacks). The low level elemental weapons will help greatly in this as they have three elemental slots. It is likely Rex or Dyshana (or the other 5th generation characters) will have the highest stats for this, but they raise so fast you can use others (for example I used Leonhart for Fire who started on Level 4). Simply go to a low level fight, kill all but one enemy, and constantly cast the skills on your low level character. Within a couple of hours you will have maxed all these attributes.
The final five attributes are more problematic siince they have no status boosting skills and raise faster when used on higher level characters. To cap these, you will be facing Chaos Dyshana or Chaos in the Extended Boundary Plane on Hard and using them to boost the attributes. Defeat the additional bosses, then use your normal boss tactics of leaving a sacrifice and resurrecting him/her. Instead of unleashing a full EX3 assault, simply use the required skills over and over again, move back into position the next move phase, take your one character being KOed, heal, and repeat. For this I used Rex loaded out with 3-5 General, Power or Rush attacks respectively alongside Dyshana using Dark and Duran using Special attacks (2 each). In 25 turns of hitting Chaos 4-8 times per turn (based on AP and whether or not Rex's Genius skill was in effect) a skill will move around 0.5 points at level 9. Thus you can level up an attribute from level 8-10 in about four battles (4-5 hours) if solely using it, levelling up two or three attributes per battles naturally speeds this up. Even though this is still a long grind of between 10-20 hours, it is much shorter than the 70-80 it takes to auto battle (you also need to be there for auto battles for when a level up occurs or you hit 99 items).
|Why Did We Play God?! ||10 |
|Created a special monster by combining other monsters.|| (1) |
To obtain this achievement, you must create a monster that cannot be captured, thus only able to be obtained through combination. The earliest you can unlock this achievement is Generation 3. Combine a Big Eye and a Wolf Dead to create a Mucrane. Both of these monsters can be found in Jivast Trail and the Magna Val Quest area. Next, capture an Agel from near the end of Mulan's Gem Cave and combine this with the Mucrane to create a Luijt which will unlock the achievement.
|God-Dragon Slayer||20 |
|You've defeated a god dragon.|| |
Once you gain access to the Boundary Plane, you will have to fight your way through several bosses to unlock further areas. After defeating all of them and every red node on the initial plane, the Holy Dragon Battle will open up on the southernmost tip of the area. He will be alone the first time you defeat him and the standard boss tactics discussed in the Roadmap and for The Fifth achievement will stand you in good stead. If you are playing on Hard, you will still unlock this achievement the first time you defeat the Holy Dragon, however, you will have to defeat him again (this time with additional enemies) to unlock the extended Boundary Plane. Save before facing him and reload until you arre fighting one dragon and one or two Nils for the easiest fight.
It is after this point that levels start coming thick and fast in groups of 5-20 for a single Hard mode boss battle. When allocating stats, increase STR and INT to 999 first and then switch to LUK. This will increase the drop rate for items which is going to be a big help when it comes to gathering crafting materials. The one exception to this is that you want a character with high Agility, going before bosses if possible. Leonhart is a prime candidate for this as he should be at the center of your formation, no matter who else you are using, because of his Energy skill. Even before he caps out at 999 STR, begin to build his AGI stat so the he at least goes first in random battles (getting off a few casts of Judgement before they attacks makes them much more manageable) if not boss battles. Stop once he reaches 500 AGI as with his eventual 50+ AP (100+ max), combined with AGI that high, he will go before any boss save perhaps Chaos.
|Seer ||25 |
|Ryuryu is my bride!|| |
Even though the girls will marry you if their love rating is 4 (happy face), you will not receive the achievement for marrying her unless the rating is at 5 (blushing). If you are following the in-depth perfect path, then you will have all girls at level 5 at the end of each generation and can simply save before going to the pillar after the final battle and reload to obtain each girls' achievement. Alternatively, in every generation you will reach an event where you are asked three questions from each love interest, and are able to greatly influence the love rates of each girl. Though this may not take you all the way from from hate (level 1) to love (level 5) and will come before the final battle of that generation (thus requiring you to complete it three times), it remains an option if you are otherwise stuck as you can simply focus on one girl to raise her love rating at the expense of the other two and then reload. The locations of these events are as follows:
Generation 1: Grimoire Way, South
Generation 2: Furyuna Way
Generation 3: Bak Mui
Generation 4: Bygone Footstep