|Completed Single Dark Agent||50|
|Completed Single Player Game on Dark Agent Difficulty Setting|
I recommend the Plasma Rifle, rather than the Shockwave. This is a training level, thus it is simple. The only real danger is the jetpack enemies at the end of the level. Personally, once the elevator stopped, I turned on the Plasma Rifles secondary function (invisibility) by pressing and ran to the exit, leaving the jetpack enemies behind.
Instead of killing the 3 guys at the start (one sitting, 2 standing), leave them and use the audioscope on the first enforcer. If you do not kill all three of the guys after using the audioscope, the mission will continue, instead of instantly failing. The nightclub is full of enemies, so take it easy. Engage enemies and then retreat, make them come to you (as shown in the video).
The RCP-90's secondary function is great in the latter part of the level. In what will be a recurring theme, the first part of the level is not too tough, but the second part is insane. The train houses many enemies who are hard to see. The RCP-90's secondary function helps, as it highlights them in red.
There are several snipers in this level who can (and will) one shot you. You need to be quick to take them out. When it comes to the boss fight, ignore the video. Focus all of your fire on one of the engines, using an SMG or the Plasma Rifle. If you run out of ammo, use your pistol. When you see the ship getting ready to shoot a missile at you, get behind one of the large cement blocks (with a corrugated iron roof) in its line of fire. The missile should hit it. Destroying the ship before it starts trying to burn you is the goal. If it does try however, bring out your Hawk.
Getting into the mansion isn't too difficult when you learn the enemy placement. The boss fight on the other hand is quite painful.
Instead of running straight into the first vent, use your Locktopus on the console to your left. It will prevent the alarm from going off, so all the girl guards with magnums won't spawn.
I like to use the Shockwave here, rather than the Jackal, as I have trouble seeing the enemies outside. Either will work though. Once you get onto the hovercraft, you should be fine, as Jack is a relatively good shot. Make sure to attach the rocket launcher to turret on the hovercraft.
Follow the video precisely. Should be a walk in the park.
You need to be quick when making your way to the evacuation point at the end. If your dropship gets shot down, it is mission over. Be wary of your allies walking into your fire, as if you kill them, it is mission failed.
This is by far the toughest mission in the game. When following the video, ignore the part where he gets the grenades. Instead, kill the guy near the ladder, turn on invisibility (secondary function on Plasma Rifle) and climb the ladder. The guy above should be unaware of your presence. No one will follow you from below.
First part will become very easy with practice. After opening the scientists cell, instead of entering cover (like in the video) exit through the doorway and start shooting. You waste too much time if you wait in cover. The end with the Phantoms is very difficult. I failed many times. Best way I've found to kill them, is to set off the flood water, then head for the end of the basin. Try to kill all of them at one end, so you can focus on one point of attack.
When the second drop ship arrives, enter the stairway ahead (instead of going back and waiting), stand on the stairs and unload on the ship. You should be able to destroy it before it deploys the troops, saving you a lot of hassle.
I would actually recommend a speedrun of the level, however, there are no videos that show it in action, so it may be easier to follow the above. It's the polar opposite of a speedrun; you're going to provoke the enemy then run back and pick them off. Be patient, that's about the only advice I can offer.
This is a very short level, as it is purely a boss fight. You cannot fall off the level, so roll as often as you like to avoid Zhang Li's fire.
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