|Way of the Master Ninja||100|
|Complete the game on the Path of the Master Ninja.|
Once you defeat Dagra Dai, you still have two more boss battles before you finish the game. First, you'll face off against the lower form of the Archfiend in a multistage battle as he tries to climb up to the surface. Once you defeat him, he'll be reborn in his true form and you'll have to kill him again. After you kill this form, you've beaten the game and the achievements for completing the game will unlock after your final save.
Boss #1: Archfiend
Vomit: When you damage the Archfiend, he will vomit bloody body parts and they will do a fair amount of damage. Just dash to the side or directly towards him to avoid them.
Electric Beam: He will lower his face down to the ground and fire a beam of electricity at you. Either quickly hit him with a level two charged arrow or dash to the side.
Skulls: Glowing skulls will come flying out of his mouth. You can either use the invincibility frame of Art of the Inferno or simply jump back and forth and they will impact on the ground or wall behind you.
Ground Pound: He will slam the ground with his fist or - more rarely - sweep his arm from side to side. If you're up against the edge of the platform and directly in front of him, the ground pound can't hit you. You can just block the other attack if he uses it.
Strategy: The strategy for this battle is very simple. Just charge up a level two arrow and shoot him in the face. The game will auto-aim for you, so you don't have to worry about aiming. Once you hit him, he'll roar and vomit on you, so dodge towards him to get under it. Immediately charge another level two arrow and shoot him in the central orb in his chest to damage him. Dodge again and then repeat the process. When you see him stagger and partially fall off the edge, run towards the back wall and he'll recover, break down the barrier to the next level, and continue climbing upwards. Follow him up to the next open area and repeat the process. After the third time, he'll fall back down the shaft and die.
Boss #2: Archfiend Reborn
Electric Beam: He can shoot a beam of light out of his mouth, but unlike the previous incarnation, it will sweep toward whichever side of the arena that you're on, so be prepared to jump over it.
Eternal Grab: At any point, he can grab you, then slam you on the ground, then throw you onto the ground.
Dash: When he hovering to the side of the arena, he can sweep across the ground from one side to the other. Just stay near the back wall and he'll miss you.
Electric Rain: He can call forth a shower of electricity. Just be on the move and avoid it.
Meteor Shower: When he flies off the arena, he call forth flaming meteors that home in on your location. Run and dash away to avoid them.
Ground Pound: When he lands on the edge of the arena, he can pound the edge and do some serious damage.
Strategy: The strategy is fairly easy. When he is on the side of the cliff, take out your favorite weapon and hammer , making sure to avoid his attacks, especially the grab. Just attack him from the side, never directly from the front. Eventually he will do a grab and walk on the platform. Slash at his legs until he flies off the platform. Avoid his various attacks and then he should go back to the side of the cliff. Repeat the same strategy. Once he's almost dead, he'll hang his head and you can just run up, press , and finish the game!
Only Way of the Acolyte and Way of the Warrior are available at the outset. You have to beat the game on Warrior to unlock Mentor and then beat it again on Mentor to unlock Master Ninja. If you can handle Acolyte, the difficulty jump to Warrior is not very significant. The jump up to Mentor, however, is quite substantial and will challenge your skills and patience. If you can pull that off, then you get the chance to really test yourself against the hardest that the game has to offer.
The most important piece of advice is that Ninja Gaiden II is NOT a button-mashing hack-and-slash game! You need to practice with each weapon to figure out which combos are most effective against which enemies and to learn the weaknesses of all the bosses. If you have a bad run against a boss, don't be afraid to start over at the last checkpoint. Practicing until you get a really good run is far preferable to using up a bunch of heal items needlessly.
Remember that Lives of the Gods and Lives of the Thousand Gods will fully heal you as well as extend your life bar, so save them to use as an extra healing item. You can use a similar approach with Spirit of the Devils - they refill all your ninpo when they add the additional slot.
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