|Defeat Volf in battle.|
This is a story related achievement. You will face Volf at the end of Chapter Six, "The Lycanthropes' Castle".
Stomp: When you're under him, he tries to stomp on you. Quickly Reverse Wind away from him when you see him lift his foot.
Punch: He punches the ground. Again, Reverse Wind to block the attack and get away from the impact.
Bone Throw: This is simply a ranged attack where he throws a wave of bones at you. This can usually be blocked.
Grab Number One: Both grabs use the same start up. When you're under him, sometimes he will pick you up. This grab consists of him grabbing you, sitting down, picking up bones and pouring them on you, crushing him with his other hand, and then throwing you. This is hard to avoid if you're near his legs, so the best you can do is stay moving while you attack and hope that he misses you.
Grab Number Two: With this grab he picks you up, puts you in his mouth, runs straight into a wall, and then starts chewing on you. When the chewing starts, press the buttons quickly to get out.
Strategy: If you want to keep your distance, charge up level two Ultimate Techniques with your Fiend Bow and chip away at his health slowly. Alternatively, you can attack him the same you did the Godomus in Chapter Four. Just get behind his legs and slash away while avoiding his attacks. You'll likely take some damage, especially from the grabs, but it's a fast way to take away a lot of his health. If, by chance, you've fully upgraded your Kusari-Gama, the Immense Tragedy attack () does a tremendous amount of damage to him. After you've dealt some damage, he'll be temporarily stunned and sit down. At this point leap into the air and use aerial attacks like Blade of Nirrti () with a level two Dragon Sword or Wind of Dawn () with the level two Lunar Staff on the orb in the middle of his chest. If you can deal enough damage at this point, you won't have to do too much more work after he gets back up before you can stun him again.
Dash: This is his starting attack. He will charge straight at you and knock you over. Simply dash to the side to avoid him.
Combo: If you get close to him, he will start punching with some claws and slashing his Scythe with the others. Dash away from him, but don't go too far. As soon as the combo is finished, you have a moment to hit him with one of your own.
Grab: This is fortunately a very rare attack. He will pick you up with two arms, slam you on the ground, and slash you three times with his Scythe while you bounce back up in the air. It deals a lot of damage, so be prepared to dash if you see him start to reach for you.
Overhead Slash: Volf will slam the Scythe down on the ground, creating a powerful shock wave. Stay on the move and be prepared to get away quickly.
Jumping Slash: Volf will yell, then jump from one end of the arena to another and slash the ground when he lands. If you stay on the move, this won't affect you.
Spinning Slash: Usually he spins the the Scythe twice around his body and will frequently end with an overhead smash. He pauses after this attack, so it's another perfect time to hit him with another combo.
Shock Wave: Volf can swing his Scythe, creating a shock wave in front of him. Stay on the move and he can't hurt you.
Strategy: Use the tips above to dodge or block his attacks. After he finishes an attack, there's almost always an opening for retaliation. If you have a level three Dragon Sword, hit him with the Divine Flying Swallow (Jump forward ). He'll usually block the first stroke, but the second and third will connect. Fast attacks with the Falcons Talons like Lion's Roar () can also deal a lot of damage. Try to be conservative during this fight because you need to be prepared to kill about twenty werewolves after you finish off Volf. Fortunately, you'll acquire Volf's Eclipse Scythe after you kill him and its level two Ultimate Technique can really decimate these weaker werewolves.
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