Overview:
- Estimated achievement difficulty: 6/10
- Offline: 12
- Online: 0
- Approximate amount of time to 200: 5-10 hours (Largely depends on skill)
- Minimum number of playthroughs needed: 3-4
- Number of missable achievements: 1 (WORLD WARRIOR)
- Glitched achievements: None!
- Do cheat codes disable achievements?: No cheat codes available
- Does difficulty affect achievements?: Only "SUPERHERO". For that, you must beat the game on hard.
Introduction:
Mega Man 10 is another 8-bit sequel in the long running series. Mega Man is back with eight all-new bosses to tackle and weapons to gain. It's up to you to stop Wily in his tracks again, only this time Proto Man is there to help you from the start.
Preparation:
Mega Man games are hard. If you've never played the NES originals, or found Mega Man 9 extremely difficult, expect no different here. The game is a bit easier than 9, and also includes an easy mode that doesn't disable achievements! Lucky you. All of them can be obtained there EXCEPT for "SUPERHERO", which requires you to beat it on hard mode.
The one thing you need to learn is patience. Mega Man games are about learning the level layouts and memorizing enemy patterns. Until you do this the game WILL seem impossible, but the more you play the better you will get. Just learn to pay attention, and make sure you play the levels over and over again until you have a grasp on them. Easy mode kind of kills the true nature of Mega Man games, but these methods will still help you on your way to "Mr. PERFECT".
The first thing you'll need to know is the weakness list. You can find that below.
Weakness Chart
No boss in Mega Man 10 takes double damage from the buster, so you're going to want to find the boss that's easiest to you. Pump Man seem to be the one's people pick the most, so I'm going to go with Pump Man first and have the weakness chart follow that. The weapon on the left is strong against the boss on the right.
Mega Buster > Pump Man
Pump Man (W. Shield) > Solar Man
Solar Man (S. Blaze) > Chill Man
Chill Man (C. Spike) > Nitro Man
Nitro Man (W. Cutter) > Commando Man
Commando Man (C. Bomb) > Blade Man
Blade Man (T. Blade) > Strike Man
Strike Man (R. Striker) > Sheep Man
After beating all 8 stages, you'll need to finish all 4 Wily stages as well as Wily himself. Once you head to the Wily stages, you cannot go back, so stock up on any items you want beforehand (Finding a stage to farm screws on can be incredibly helpful for this). You can save between Wily stages on easy mode, but can't on the others. The Wily stage weakness chart is below.
Wily 1 (first set of bosses)
Nitro Man (W. Cutter) > Gemini Man (Shoots laser)
Nitro Man (W. Cutter) > Elec Man (Shoots bolts)
Blade Man (T. Blade) > Wood Man (Shoots leafs)
Wily 1 (second set of bosses)
Pump Man (W. Shield) > Flame Man (Shoots fire)
Strike Man (R. Striker) > Napalm Man (Shoots capsules/napalm)
Solar Man (S. Blaze) > Ring Man (Shoots rings)
Wily 1 (third set of bosses)
Sheep Man (T. Wool) > Tornado Man (Shoots tornadoes)
Commando Man (C. Bomb) > Frost Man (Shoots ice, takes extra damage if you explode the bomb next to him, not on him)
Chill Man (C. Spike) > Slash Man (Swipes at you, only takes extra damage from ice on ground, not shooting him with it)
Wily 2 (two mid-bosses and final boss)
Pump Man (W. Shield) > Fire Birds
Strike Man (R. Striker) > Octobulb
Blade Man/Commando Man (T. Blade/C. Bomb) > Crab Puncher
Wily 3 (boss)
Strike Man (R. Striker) > Block Devil
Wily 4 (third set of bosses)
First you have to fight your way through all eight bosses at once, then...
Solar Man (S. Blaze) > Wily Machine Form 1
Pump Man (W. Shield) > Wily Machine Form 2
Wily 5 (final boss)
Chill Man (C. Spike) > Wily
First Playthrough:
This is where you are just going to go for "WHOMP WILY!". You're going to want to practice some of the levels here, and maybe even go into the challenges after you unlock the boss fights, so you can practice them. Make sure to save after you beat a level, and also make sure you have a decent understanding of their layouts. After getting a grasp on things, you can work on getting the other achievements.
Second Playthrough:
Now that you've got the game down, this is where you will be getting most of your achievements. Keep the game on easy mode, and make your way through it. First, start with the weakness chart, and make your way through the levels in order. However, you are going to want to focus on beating each level without dying. When you beat one, save and go to the next. If you die, reload your previous save so you still have no deaths. You should be picking up "HARD ROCK" as your make your way through the eight bosses. Also make sure you're killing every type of enemy you see so that you can work towards "WORLD WARRIOR". When you get to Wily 4, you have to reface all eight bosses in a row. This is where you are only going to use your mega buster to defeat them to unlock "TRUSTY SIDEARM". On easy, you can save between Wily levels, so continue playing until you beat the game without dying to unlock "TENACIOUS" and "INVINCIBLE". If you are playing a no death run, you should also be beating the game in under an hour, so "BLUE BOMBER" should be yours. You should also pick up "DESTROYER" on your second or third playthrough.
Further Playthroughs:
If you want to try beating the eight bosses without your helmet on in your second playthough for "HEADBANGING", you can, but I'd recommend against it since you are trying to beat the game without dying. You could also do it on Wily 4 when you reface the bosses, but again, then you have to face Wily without it since you can't die. Leave it for a playthrough after your second one. Getting "NO COFFEE BREAK" should be fairly simple once you've beat the game a time or two and understand the enemy patterns.
Now, the two that will give everybody fits: Beating the game on hard, and beating it without taking ANY damage.
For beating the game on hard: Patience. Patience. Patience. The enemy layouts are designed to make you want to rip your hair out, but the store will be your best friend. Play some levels to build up screws, and then splurge them on Beat Calls, Shock Guards, E-Tanks, and so on. They will help you an incredible amount. Again, start with Pump Man, because you'll earn quite a bit of screws (plus an E-tank) for your troubles. The wily levels are incredibly difficult, but all the extra lives and E-tanks you've purchased should make it manageable. Pay attention to the weakness chart, and make sure you buy the half damage item for the final fight against Wily. After some struggles, you should unlock "SUPERHERO".
For beating the game without taking damage: This is going to take time. However, this can be done on easy, so even if it seems impossible, it isn't. Work on a level at a time. You're going to have to keep reloading and such, but don't let it get the best of you. Only do a level or two a day if it helps your frustration level and just keep at it. Use Pump Man's bubble shield whenever you need it, it can be a life saver at the best times. Use your weapons and make sure you understand the boss patterns before attempting. The Wily levels will drive you insane, but you can save between them, so you'll get it eventually. After hanging in there, you should unlock "MR. PERFECT"
Conclusion:
Mega Man 10's achievements are significantly easier than Mega Man 9's, maybe aside from "MR. PERFECT". You'll still experience rage inducing moments, but the level layouts and enemy placement is a lot more forgiving this time around. Follow the above methods and you should find your way to the 200/200... or at the very least 170/200.
[x360a would like to thank xDAx AWESOME for this Road Map]