Guide by: Aphlix / x360a Community There are 30 achievements with a total of 1000 points.
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![]() | Crash survivor | 25 | ||||
| Complete Episode 1 | ||||||
Note: During this episode you will need to do the achievements 815 and Save the Castaways. As soon as you wake up in the jungle, get your bearings and look for a woman. Follow her and you will soon find Kate. Talk to her and you have your first flashbac. At this point, do the "815" achievement. Afterward, talk to the hostess. You will return back to the island and speak with Kate once more. She will point you in the correct way, go there and follow the dog. Keep hold of | ||||||
![]() | Locate the cockpit | 25 | ||||
| Complete Episode 2 | ||||||
Note: During this episode you will need to do the Sweet Memory achievement. View the cutscenes that begin this episode. Kate suggests that your camera might be at the cockpit, but Jack is not allowing anyone to leave the beach. After talking to Jack, Lisa appears on the beach. Find her down towards the ocean. Attempting to talk to Lisa triggers a flashback. At this point, do the "Sweet Memory" achievement. After, speak to Jack to trick him. Once in the jungle, Locke is in the safe-zones from the Black Smoke. He will explain why they are your friend, ect. Follow the trail of wreckage, running from the shooter. The monster ignores you unless you run right into it. Soon you will find Michael gathering wood. He tells you that you must pass through the caves to reach the cockpit. Trade for some torches if you haven't got any (2-3 should do), then use the lighter Michael gives you as the igniter. Pass through the caves and you will eventually reach the cockpit. Enter through the back and walk towards the front of the plane. When you reach the pilot's room, turn around and you'll see two fuse panels, the one on the right gives free fuses. Take them. The one on the left you must solve. Click here for the solution. Now pick up your camera and you will be done with Episode 2. | ||||||
![]() | Via Domus | 50 | ||||
| Complete Episode 3 | ||||||
Note: During this episode you will need to do the following achievements: Behind the Glass, Blackmailer, 4 8 15 16 23 42 and Beam of Light. When you take control, talk with Sayid. You need a battery for your laptop. He suggests you ask Locke for one. Speak to Locke, he will tell you that you have no need for a battery because this island is giving you a fresh start. This triggers your next flashback. At this point, do the "Behind the Glass" achievement. Now speak to Locke again. If you did the previous achievement, you will now get "Blackmailer" and head through the jungle. Follow Locke into the Jungle and he will tell you to follow his markers on the trees. Just follow the markers and try to avoid being shot. You will stumble upon The Hatch. Before talking with Locke, go to the hatch and do the "4 8 15 16 23 42" achievement. Speak with Locke about the battery, you must follow him again. When you come to a new area, turn around and head back to the hatch and do the "Beam of Light" achievement. Head back and start following Locke. You will finally reach more caves. Trade with Locke for what you need (around 2-3 torches), he has an oil can, purchase one if possible. Enter the caves and follow Lisa, she will be your guide. Light your torch and WATCH THE FLOOR!, There are quite a few drops which will kill you. There is only one way through. A cutscene will occur when you jump down the ledge. Watch this and you are done with Episode 3. | ||||||
![]() | Into the hatch | 75 | ||||
| Complete Episode 4 | ||||||
Note: During this episode, you will need to do the following achievements: Castaways Treasures, Medical Station, Identity Crisis, Button Pusher and part of the Mapping the Island achievement. As soon as you begin, do the "Castaways Treasures" achievement. Directly after that, do the "Medical Station" achievement. Now find Sayid. He is at the Swan. Enter the jungle and use your compass to move from point to point toward the Swan. There are markers on the trees showing the path. You eventually meet up with Desmond in the jungle. After talking to him, you reach the area around the Swan. Sayid is standing near the main entrance to the Swan. Talk with him. To learn your name, return to the beach camp, talk with Hurley and he will trigger a flashback. Now do the "Identity Crisis" achievement. After, head back to the Sawn and talk to Sayid. You will now have to do the "Button Pusher" achievement. Now you need to fix three fuse panels. Click on each name to see the solution: Sawn Entryway, Sleeping Area and Laundry Area. Once those are all solved, flip the switch in the dome-shaped room and the blast doors will close. The computer will ask "Enter New Way Home" and you must input "Via Domus" to get to the blast door menu. First, turn on all the UV lights and you will get an IQ test. The answers are "63" and "L" - then turn on the UV lights and open the doors. Take a picture of the maps for the "Mapping the Island" achievement: Hidden Map and Blast Door Map. Once the third door is open, Jack and Sayid will enter and the episode will be over. | ||||||
![]() | Behind the wall | 100 | ||||
| Complete Episode 5 | ||||||
Note: During this episode you will need to do the following achievements: Persephone, Turn of the Screw, Radzinsky, Past of Desmond, Dharma Ride, Slave and Boom Boom. Once you start, equipt the lighter and talk to Kate. Now do the "Persephone" achievement. Talk to Kate to get released and then take some photos for the "Turn of the Screw," "Radzinsky" and "Past of Desmond" achievements. After you have all those, leave the hatch. In front of you is a waterfall, walk through it and follow the path to find a door, then examine it. Return the beach and find Hurley. He will tell you to go to the Black Rock for the dynamite. Buy a gun from Saywer at the beach. There are flags leading from the Swan through the dark territory to the ship. Follow the flags and make use of the banyon roots to avoid the black smoke. Also, pick up the "Dharma Ride" achievement whilst in this jungle area. Proceed onward and shoot the guy out of the tree with the gun. When you arrive at the ship, go inside and get the dynamite. Before you leave, do the "Slave" achievement. Do not run with the dynamite or it will explode. Leave the area and return to the dark territory. The return journey is more difficult in that you must dodge the monster but never run because of the dynamite. Getting through this requires being slow and methodical. When you return, go through the waterfall again and blow open the blast door. Set down the dynamite, step back and shoot the dynamite. Enter and find the computer. The answers are "8," "R," and "493" - Select the option "neutralize reactor" and this episode will be done. | ||||||
![]() | Through the Flame | 125 | ||||
| Complete Episode 6 | ||||||
Note: During this episode you will need to do the following achievements: Whatever It Takes, Pearl, (finish) Mapping the Island and Showdown. Begin running holding | ||||||
![]() | The way home | 200 | ||||
| Finish the game | ||||||
Note: During this episode you will have to do the Hero's Hero achievement. When you're awake, find Lisa in the room and talk to her. Tom then appears on the other side of the glass. Speak with him and he'll trigger another flashback. Walk through the open doors and go to the back of the room and head left, hide in there. You need to take a photo of Mittlewerk giving Savo a Hanso Foundation briefcase. Speak with Tom again. You are now free to roam around the underwater areas of the Hydra station. Your mission is to get out. All your possessions have been confiscated and you have to locate as many fuses as you can. At one end of the station, there is a fuse panel. Look in every room for fuses and use the computer in the water room to lift the 3 final fuses from the shark. The answers are "44," "H," and "B" - the fuse panel solution can be found here. A door will open to a room where Ben and Juliet are waiting to talk to you. After the conversation is over, you'll be sent to the beach. Talk to Jack. When you're done, make your way into the jungle and select the option to jump to the Black Rock. Jack is at the entry to the hold of the ship and he will give you a gun. Go up to the deck of the ship where the story will unfold further. Tom will speak with you and trigger a flashback. After the flashback cutscene, you will need to do the "Hero's Hero" achievement. After the cutscenes and you receive your camera back, you'll notice that Juliet has stolen 30 seconds of your precious 2 minutes. It's now time to run! Keep your eye open for log and rocks on the ground. Dodge these with | ||||||
![]() | 815 | 20 | ||||
| Discover all the memories in Flashback 1 | ||||||
Examine the following:
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![]() | Sweet memory | 20 | ||||
| Discover all the memories in Flashback 2 | ||||||
Examine the following:
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![]() | Behind the glass | 20 | ||||
| Discover all the memories in Flashback 3 | ||||||
Examine the following:
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![]() | Identity crisis | 30 | ||||
| Discover all the memories in Flashback 4 | ||||||
Examine the following:
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![]() | Persephone | 30 | ||||
| Discover all the memories in Flashback 5 | ||||||
Examine the following:
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![]() | Whatever it takes | 30 | ||||
| Discover all the memories in Flashback 6 | ||||||
Examine the following:
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Secret Achievements | ||||||
![]() | Slave | 15 | ||||
| Photograph skeleton in Black Rock | ||||||
| Go in the ship and find the slave, it is to the right of the dynamite at the far end of the ship. The skeleton will flash making it more obvious. This is done in Episode 5. | ||||||
![]() | A Turn of the Screw | 10 | ||||
| Photograph A Turn of the Screw | ||||||
| The book is on the bookshelf next to the diary of Radzinsky, the bookshelf is just left after you are released from the armorey. This is done in Episode 5. | ||||||
![]() | 4 8 15 16 23 42 | 15 | ||||
| Photograph numbers on sealed hatch | ||||||
| The numbers will be on the side of the hatch, they will be engraved in the metal and will flash making themselves easy to find. This is done in Episode 3. | ||||||
![]() | Dharma Ride | 15 | ||||
| Photograph Dharma van | ||||||
Just run around in the jungle where you're supposed to follow the black flags and you'll stumble upon it sooner or later, beware of the smoke monster. This is done in Episode 5.
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![]() | Mapping the Island | 10 | ||||
| Photograph: 1- Blast door map 2- Blast door map for the hidden entrance 3- Sayid's cable map | ||||||
| The first two are back to back in Episode 4 and the final one is the Episode 6. Check the achievements above for the walkthrough and make sure you do those when the time comes. | ||||||
![]() | Castaways' Treasures | 10 | ||||
| Photograph: 1- Kate's plane 2- Charlie's guitar 3- Locke's wheelchair | ||||||
This is done in Episode 4. | ||||||
![]() | Hero's hero | 25 | ||||
| Save Jack | ||||||
| Shoot the dynamite, and remember to stand infront of Kate while doing it. This will be done in the final Episode. | ||||||
![]() | Radzinsky | 15 | ||||
| Photograph bloodstain on the Swan ceiling | ||||||
| Photograph Bloodstain on sealing above the lavalamp in the Swan station. That's Radzinsky. Just turn right when you are released from the armory. This will be done in Episode 5. | ||||||
![]() | Pearl Station | 20 | ||||
| Photograph Pearl Station emblem | ||||||
| Walk towards the edge, somewhere along the way, the "Pick Up" indicator will appear. Enter the hatch and Photograph the Pearl Station Logo. Click here for the picture. This will be done in Episode 6. | ||||||
![]() | Medical Station | 20 | ||||
| Photograph Medical Station emblem | ||||||
In Episode 4 on the beach examine the following numbers/objects.
You will get asked to warp to the medical station. The logo is on the wall at the bottom of the stairs. Then warp home to begin this episode.
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![]() | Beam of light | 20 | ||||
| Photograph beam of light coming from the hatch | ||||||
| Just pull out your camera and take a picture, isn't a hard one to take. Check the walkthrough for when to do this, it is during Episode 3. | ||||||
![]() | Button pusher | 15 | ||||
| Enter the numbers | ||||||
When in the hatch, look for the dome shaped room. In the middle will be a computer. Activate that, enter the following code: 4 8 15 16 23 42 then hit | ||||||
![]() | Blackmailer | 15 | ||||
| Convince Locke to help | ||||||
| Use the information you find from flashback 3 to blackmail Locke. He will comply in the end. This is done in Episode 3. | ||||||
![]() | Save the castaways | 15 | ||||
| Prevent the fuel leak from igniting | ||||||
| Go to the back of the plane and fix the fuse panel to stop the plane from leaking fuel. Click here for the solution. This is done in Episode 1. | ||||||
![]() | Boom boom | 10 | ||||
| Open the secret door | ||||||
| This is part of the story, check the walktrhough for Episode 5. | ||||||
![]() | Showdown | 10 | ||||
| Successfully confront Beady Eyes | ||||||
Pull and hold to aim your gun and shoot with - This is done at the end of Episode 6. | ||||||
![]() | Desmond's Past | 10 | ||||
| Photograph: Kelvin's jump suit Medical cabinet with vaccines Desmond's mural | ||||||
This is done in Episode 5. | ||||||

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Achievement Guide: Lost: Via Domus
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| Developed By: Ubisoft Montreal Published By: Ubisoft Genre: Adventure Release Date: US: Europe: Japan: | ![]() | ||
Collection: | 542 (Add to collection) | ||
| Wishlist: | 33 (Add to wishlist) | ||
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to run and keep up. Soon, You will be at the beach. Find Jack, He will be reviving a survivor and wearing a black suit. He will ask you to fix the fuse leak. At this point, do the "Save the Castaways" achievement. After, head left on the beach and examine a backpack and you will be done with Episode 1.
to jump and
to slide. Eventually you come to the Sonar Fence. Juliet will come to the fence. She accuses you of killing Lisa. This triggers a flashback. At this point, do the "Whatever It Takes" achievement. After, convince Juliet to let you through the fence. Once through, bear right down the hill and do the "Pearl" achievement. Head back and make your way up the hill to the Flames entrance. The lights are mostly out and you have to work your way around in the dark. There is an fuse panel in one of the rooms that will open a door leading up into the Flame building. Click 
















to aim your gun and shoot with 



