Guide By: Tracker4502, YUNDER, L1E, Monstor There are 75 achievements with a total of 1655 points. | |||
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![]() | New Kid | 10 | |
| Reach 10th level. | |||
Reach level 10 and the achievement will unlock. See "The Boss" for more information. | |||
![]() | Up and Comer | 20 | |
| Reach 20th level. | |||
Reach level 20 and the achievement will unlock. See "The Boss" for more information. | |||
![]() | The Boss | 30 | |
| Reach 30th level. | |||
Getting to level 30 is more a test of patience than anything difficult. Unlike Fallout 3, FO:NV does not fully scale monsters in the wastes to your level. So for example, the area around Goodsprings will always have Geckos and not much else. This means that you are going to either want to farm an easy yet relatively high experience enemy (such as Fiends) or do many quests. I suggest doing quests, as once you have explored the majority of the map many can be completed in 15 minutes or less and yield a hefty experience reward. Do not forget the Here and Now Perk, which automatically levels you if you take it; save it for later levels when it takes more experience to level. | |||
![]() | Ol' Buddy Ol' Pal | 10 | |
| Recruit any companion. | |||
The easiest companion to pick up is Boone. He will be found in Novac, and will join you after you complete his quest, One For My Baby. There will be no skill check if you had evidence in the quest, but you must pass a Speech 55 check if you had no evidence. Since you'll pass through Novac and the quest is extremely short, he's an easy choice. Also refer to "The Whole Gang's Here" for a full list. | |||
![]() | The Whole Gang's Here | 25 | |
| Recruit all companions. | |||
There are a total of eight companions in the game, and to get this achievement you must recruit all eight of them. This means you must get all eight of them to be willing to follow you; you don't have to do the special companion quest of each. This achievement is MISSABLE if that character happens to die before you can recruit them. If they happen to die after you've recruited them, it will still count toward the achievement. The following are the companions;
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![]() | Crafty | 15 | |
| Craft 20 items. | |||
You craft items by using any workbench or campfire in the wasteland. To name a few, there is a workbench next to the tavern in Goodsprings, a campfire near the wells in Goodsprings, and a workbench in the Presidential Suite of Lucky 38 (the workbench must be bought). The easiest way to get this achievement is to either recycle or convert ammo. | |||
![]() | Mod Machine | 15 | |
| Install 20 weapon mods. | |||
Mods can be acquired from many traders in the waste, and then can be added to weapons via your Pip-Boy. Each gun can hold up to three mods. You can do this over time, but MUST be done in one playthrough. You can complete this immediately after completing "The Courier Who Broke the Bank," as then you'll be swimming in money. The Gun Runners have a good supply of mods to buy if you're searching. | |||
![]() | Walker of the Mojave | 10 | |
| Discover 50 locations. | |||
'Discovering' a location is defined as walking there for the first time. You'll get a notification, 10/11exp, and a permanent marker will be added to your map. This achievement is best done over time, and will be acquired over the course of the main storyline. | |||
![]() | Master of the Mojave | 25 | |
| Discover 125 locations. | |||
Another achievement that is simply done passively; you can most likely get it while doing quests and leveling to 30, but it's quite possible to need to actively search. Note that if you wish to power through the achievement follow this process:
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![]() | Globe Trotter | 25 | |
| Discover all snow globes. | |||
This achievement is unlocked by finding a total of seven snow globes around the world, and they are relatively easy to get provided you know where to look. Their locations are as follows:
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![]() | You Run Barter Town | 15 | |
| Sell 10,000 caps worth of goods. | |||
While this achievement can be acquired over time, it is obviously easier with a high barter level. If you want to power through this achievement, you can use the following method:
If you are having trouble finding high value goods, most unique weapons sell for a lot of caps. You can also sell Power Armor for a hefty profit (kill NCR Heavies or BoS members for it). Finding all the snow globes, and selling them to Janet in the Lucky 38, will net you 14k caps which would make it very easy to use the above method. Alternatively, you can simply wait until after "The Courier Who Broke the Bank" and get the achievement quite quickly using the above method. | |||
![]() | Blast Mastery | 15 | |
| Cause 10,000 damage with Energy Weapons. | |||
To start, you will need an energy weapon, either Laser or Plasma based. Note that Plasma based explosives don't count. You can get a Laser pistol right at the start of the game from Doc Mitchel, but after that they are hard to find. Fiends have energy weaponry in large supply for some reason, so they're a good target, as do the Brotherhood of Steel. The Silver Rush sells energy weapons from its almost unlimited supply, but are quite pricey overall. Also don't forget that traveling merchants can repair any weapon for a price, even if you don't have a second weapon to cannibalize for parts. | |||
![]() | Love the Bomb | 15 | |
| Cause 10,000 damage with Explosives. | |||
So this achievement is most likely the easiest of the group if you have the caps to pay for it. Grenades and mines will be your bread and butter, as missiles and fat men are in short supply. For an early game explosive stockpile, loot the NCRCF Powder Gangers for dynamite. Raider groups usually have 1-3 grenades on them, so they'll be a constant influx as well. Most traveling merchants will also have a few frag grenades on hand. If you're struggling to find targets, head to the nearest robot infested building. This is because robots move slow (so they're easy grenade targets) and have lots of health. | |||
![]() | Lead Dealer | 15 | |
| Cause 10,000 damage with Guns. | |||
This one is perhaps the most straightforward of the group. Simply take a gun that uses bullets and shoot enemies. For best results, you'll want to fight against lightly armored opponents like Raiders, Fiends, and Great Khans. Also remember that unless you want to wait for the Weapon Handling (Level 16, Strength under 10) perk you'll need a Strength of at least 3, though up to 5-8 if you want versatility in weapon choices. | |||
![]() | No Tumbler Fumbler | 15 | |
| Pick 25 locks. | |||
An achievement that simply must be done over time. Remember to take it slow, as each bobby pin has a 'health' bar such that if you guess wrong you can stop before it breaks. Should you fail often, you might want to invest in the Infiltrator (Perception 7, Lockpick 70) perk which lets you repick a broken lock one more time. This achievement can easily be done with "Hack the Mojave," as many locked doors have a terminal next to them that can unlock the door. If you do them simultaneously, access the terminal first, hack it, but then unlock the door manually instead of through the computer. | |||
![]() | Stim-ply Amazing | 15 | |
| Heal 10,000 points of damage with Stimpaks. | |||
A much more reasonable achievement than the above Desert Survivalist, this is achieved either over time or in a fashion to the above given method. Visit a doctor to buy your stimpaks and wait when needed. A decent Medicine level and cash pile is suggested, and having Arcade as a companion can help speed this up. You can earn an infinite amount of Stimpaks if you follow the glitch mentioned in the "That Lucky Old Sun" level-glitch. See that achievement for more information. | |||
![]() | New Vegas Samurai | 15 | |
| Cause 10,000 damage with Melee Weapons. | |||
Though this damage type is not particularly complicated, the Strength it requires allows it to have a nice synergy with most of the other damage types. Just remember that melee damage is not the same thing as unarmed damage; melee weapons are considered any weapon that you "swing." So to make it clear, you must inflict the damage with a weapon that you swing (like a sledgehammer or sword), not your bare fists or a Fist/glove weapon. | |||
![]() | Jury Rigger | 15 | |
| Repair 30 items. | |||
You should get this achievement over the course of the game simply by looting bodies and repairing like items. Any area with a faction (minor or major) will have lots of potential enemies with like armor and weapons. Kill and loot them and you'll have a good amount of items to repair. Also don't forget the Jury Rigging (Repair 90) perk which makes this achievement trivially easy to get. | |||
![]() | Hack the Mojave | 15 | |
| Hack 25 terminals. | |||
When a terminal is locked, you must play a puzzle to unlock it (if you have the prerequisite science level). The puzzle works by you getting four guesses to choose the password from the given words. If you guess wrong, the terminal will tell you how many letters you got correct (but not where). Unless you are absolutely sure, always back out of the terminal instead of making a fourth guess to avoid getting locked out. You can try again on the terminal and will just have to wait through about 5 seconds of typing before starting over. As mentioned before, this can be done in conjunction with "No Tumbler Fumbler" by hacking the terminal next to a locked door but then picking the lock. Should you fail a little too often, the Computer Whiz (Int 7, Science 70) perk will let you try again a few more times. | |||
![]() | Artful Pocketer | 15 | |
| Pick 50 pockets. | |||
For this achievement you must pick pocket 50 items. You can pick pocket by crouching down and then tapping | |||
![]() | Outstanding Orator | 15 | |
| Make 50 Speech challenges. | |||
A speech challenge is when you are talking to a NPC and an option of dialog comes up with [Speech X] (where X is a number between 5 and 100) before it. This means you must have that speech level or higher to successfully use that dialogue. Get a high speech early and you can easily get this over the course of a game. | |||
![]() | Desert Survivalist | 15 | |
| Heal 10,000 points of damage with food. | |||
This will almost certainly require boosting. A decent Survival skill score is a must, as it will greatly reduce the time to achieve this (Survival impacts how much health food replenishes). Also note that you must heal 10,000 points of damage, not eat 10,000 points of food health. A way to simply power through this is as follows:
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![]() | Old-Tyme Brawler | 15 | |
| Cause 10,000 damage with Unarmed weapons. | |||
The counterpart to New Vegas Samurai, the 10,000 damage for this achievement must come from using your bare fists or Fist/Glove weapons. A respectable strength (5 or higher) is required for this achievement, and a high agility and stealth are also recommended. To expedite this achievement, try to make a character that focuses on getting critical hits through stealth and VATS. That will greatly increase your damage output and effectiveness. | |||
![]() | Know When to Fold Them | 10 | |
| Win 3 games of Caravan. | |||
Caravan is a game that you can play with almost anyone who is willing to trade. I highly suggest talking to Ringo in his Goodsprings hideout, as if you talk to him about Caravan he'll give you a Caravan deck for free. Otherwise you'll have to find the cards and construct the deck yourself. The rules to Caravan are printed in the game's manual, but a quick summary follows.
See "Caravan Master" for some Strategies. | |||
![]() | One Armed Bandit | 10 | |
| Play 10 spins of Slots. | |||
A simple achievement as it does not even require you to win. Simply pull the handle on any slot machine 10 times and you'll get the achievement. The Atomic Wrangler Casino in Freeside is the first chance you get to play slots, but as mentioned before I suggest waiting until you're on the Strip. | |||
![]() | Little Wheel | 10 | |
| Play 10 spins of Roulette. | |||
The exact same premise as before, simply play ten spins of Roulette. A spin is defined as placing as many bets as you choose and then spinning the ball around the wheel. Once again the Atomic Wrangler Casino in Freeside is the first chance you get to play, but I suggest waiting until you're on the Strip. | |||
![]() | Double Down | 10 | |
| Play 10 hands of Blackjack. | |||
The third iteration, just be dealt into a hand of Blackjack ten times and the last of the three is yours. Once again, you can go to the Atomic Wrangler, but I suggest the Strip. | |||
![]() | Caravan Master | 30 | |
| Win 30 games of Caravan. | |||
You'll have to win 30 games of Caravan for this one. You can continuously play (and win) against the same opponent. See the following YouTube video for some advanced tricks.
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![]() | The Courier Who Broke the Bank | 30 | |
| Get banned from all the Strip's casinos. | |||
This achievement will require your LCK stat higher than average. If your LCK stat isn't at least at 7, it would be best to not even attempt this achievement. You can increase your LCK stat at the New Vegas Medical Station, by buying implants from the Doctor there. These implants cost 4000 caps, so be prepared to spend some money.
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![]() | Hardcore | 100 | |
| Play the game from start to finish in Hardcore Mode. | |||
Hardcore Mode is new to Fallout, and adds more realism to the game. While playing on Hardcore, all ammo has weight, your stats include H2O, FOD, and SLP. If any of these stats reaches 1000, you will die. You must keep yourself properly nourished by eating, sleeping and drinking. Also, Stimpaks heal your health over time rather than instantly. and they will not be able to heal your limbs if they happen to break. Companions CAN die while in your party, and CAN be hit by friendly fire. Although Hardcore adds more realism, you CAN set the difficulty to Very Easy to make the game easier on you.
A special thanks to DarthRandalNC, who wrote an extremely detailed Hardcore mode guide here. | |||
![]() | Ain't That a Kick in the Head | 10 | |
| Complete Ain't That a Kick in the Head. | |||
This achievement is story-related, and cannot be missed. Check here for a detailed walkthrough. | |||
![]() | They Went That-a-Way | 25 | |
| Complete They Went That-a-Way. | |||
This achievement is story-related and cannot be missed. Check here for a detailed walkthrough. | |||
![]() | Ring-a-Ding-Ding | 25 | |
| Complete Ring-a-Ding-Ding. | |||
This achievement is story-related and cannot be missed. Check here for a detailed walkthrough. | |||
![]() | The House Always Wins | 30 | |
| Complete The House Always Wins. | |||
This achievement is unlocked after you complete "The House Always Wins, VII." When you first meet Mr. House, agree to help him. Then complete the six parts (two are mutually exclusive) of this massive quest and you'll gain the achievement. See here for a detailed walk through. | |||
![]() | For the Republic | 30 | |
| Complete For the Republic. | |||
This achievement is unlocked after you complete "For the Republic Part 2." To start this quest line, you will receive a message from the NCR ambassador on the Strip via courier. Accept his invitation and then simply start doing the quests he gives. His mission is split into two parts, so check out this walkthrough for the second part of For the Republic. | |||
![]() | Render Unto Caesar | 30 | |
| Complete Render Unto Caesar. | |||
At the end of Ring-A-Ding-Ding, a spy will approach you and give you the Mark of Caesar as well as telling you to go to Cottonwood Cove. Go to Cottonwood Cove and start working for Caesar; this achievement should pop after 'Et Tumor, Brute?' but it is possible to get the achievement without completing the secondary quest. Check here for a detailed walkthrough. | |||
![]() | Wild Card | 30 | |
| Complete Wild Card. | |||
The Wild Card story-line is given to you by Benny's personal robot, Yes Man. After dealing with Benny within The Tops Casino, you can find Yes Man in Benny's suite. Talk to him, to start the missions. He'll require you to complete a variety of different tasks. Check here for a detailed walkthrough. | |||
![]() | All or Nothing | 15 | |
| Complete All or Nothing. | |||
This achievement is unlocked after you complete the game by allying with Mr. House at the Battle of Hoover Dam. Check here for a detailed walkthrough. | |||
![]() | Veni, Vidi, Vici | 15 | |
| Complete Veni, Vidi, Vici. | |||
This achievement is unlocked after you complete the game by allying with Caesar's Legion at the Battle of Hoover Dam. Check here for a detailed walkthrough. | |||
![]() | Eureka! | 15 | |
| Complete Eureka! | |||
This achievement is unlocked after you complete the game by allying with the NCR at the Battle of Hoover Dam. Check here for a detailed walkthrough. | |||
![]() | No Gods, No Masters | 15 | |
| Complete No Gods, No Masters. | |||
This achievement is unlocked after you complete the game by allying with Yes Man at the Battle of Hoover Dam. Check here for a detailed walkthrough. | |||
![]() | Come Fly With Me | 20 | |
| Complete Come Fly With Me. | |||
You will receive the Come Fly With Me quest after talking with Manny Vargas in Novac. Here, he'll ask you to rid the ghouls from the nearby REPCONN testing facility. Here, you'll meet Jason Bright who will ask for your help. Complete the following journal entries and the achievement will unlock after you've finished the mission. Check out a detailed walkthrough, here. Journal Entries:
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![]() | Talent Pool | 20 | |
| Complete Talent Pool. | |||
You will receive this mission after talking to Tommy Torini within The Tops Casino. He will ask you to find some acts for his theater. There are 4 total acts you must find for Tommy, and they are scattered over the Wasteland. Check here for a detailed walkthrough. Journal Entries:
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![]() | Return to Sender | 20 | |
| Complete Return to Sender. | |||
This mission is given to you by Sargeant Reyes at Camp Forlorn Hope. She'll first ask you to check up on some Ranger Stations, then confront Chief Hanlon on his activities. The achievement will pop up after you've dealt with Hanlon at Camp Golf. Check here for a detailed walkthrough.
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![]() | Arizona Killer | 20 | |
| Complete Arizona Killer. | |||
This quest is the inverse to You'll Know It When It Happens; here you have to kill the president. I would suggest simply sniping the President when he lands, but here you can find some more stealthy approaches. | |||
![]() | You'll Know It When It Happens | 20 | |
| Complete You'll Know It When It Happens. | |||
This quest is special in that it is given in the NCR, Mr. House, and Wildcard quest lines. For Mr. House and the Wildcard, the quest may not appear if you are not on good terms with the NCR. In either case, the main goal is to prevent the three assassination attempts against the President. There is a bomb on the vertibird, a sniper in the tower behind the president, and a fake mechanic with a knife. See a detailed walk through here. | |||
![]() | G.I. Blues | 20 | |
| Complete G.I. Blues. | |||
This mission is given you to by The King, inside King's School of Impersonation. You can find this location within Freeside. Upon completing this quest, you'll have the opportunity to gain Rex, The King's mechanical dog, as a companion. Doing so will bring you closer to the The Whole Gang's Here achievement. Check here for a detailed walkthrough.
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![]() | That Lucky Old Sun | 20 | |
| Complete That Lucky Old Sun. | |||
HELIOS One can be found just North of Novac. This Solar Plant is under the NCR's control, but they have not found a way to power it. When you approach this plant, you will be greeted by Lt. Haggerty. After a talk with her, you will be given the quest. Complete it, and the achievement will unlock. Check out a full walkthrough here.
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![]() | Volare! | 20 | |
| Complete Volare! | |||
The Boomers are located in the far North-East corner of the map in a place called Nellis. To travel to Nellis, you'll have to evade the barrage of missiles from the Boomers. When you've reached the gates of Nellis, you'll engage in conversation with a Boomer, she will then take you to Pearl, the Boomers' leader. When you've become idolized with the Boomers, you can continue on with the Volare! mission. Complete it, and the achievement will unlock. Check here for a detailed walkthrough.
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![]() | The Legend of the Star | 20 | |
| Complete The Legend of the Star. | |||
This achievement is a little misleading. You can gain The Legend of the Star quest when you head into the Sunset Sarsparilla Headquarters. Inside, you'll find Fetus. Fetus is a robot-greeter, who gives the player information on Sunset Sarsparilla, and the rare, Star Bottle Caps. When you find 50 of these bottle caps, you can return and claim your prize. After you've done so, the mission will fail. However, afterward, another mission will pop up, where you claim your prize. Head to its location inside the Headquarters, and the achievement will unlock. | |||
| DLC: Dead Money | |||
| Cost: 800 MSP Achievements: 5 Points: 140 | |||
![]() | Assemble Your Crew | 20 | |
| Recruit Dean Domino, Christine and Dog. | |||
To start the DLC, go to the Abandoned Brotherhood of Steel Bunker marked on your map. Note that you will be stripped of all your items so don't bring anything; you'll thank me later. Fall for the obvious trapped radio to begin the DLC.
Once all three are back at the fountain, talk to Father Elijah and the achievement should pop. | |||
![]() | Cash Out | 30 | |
| Confront Father Elijah in the Sierra Madre's Vault. | |||
Once inside the Casino you will have to track down your three team members once more. You are forced to first turn the power back on in the Casino; do this immediately as with the power on the gambling tables open up for easy chip income. After turning the power back on you must then track down dog in the restaurant. Once inside, you can either convince dog to kill himself (Speech 45) or cure his schizophrenia by... talking to him (Speech 85). You have roughly 15 seconds before dog blows the room up, so talk to him before scavenging for supplies! Also, you cannot fire a shot in the room due to the gas leak; doing so will cause instant death. For a full, detailed walkthrough, check here. | |||
![]() | Having a Ball | 20 | |
| Complete the Sierra Madre Gala Event. | |||
After you have gone through the work of gathering your three partners in this mess and gotten them all safely to the fountain, Elijah will tell you you have to redistribute them across the Town once more. Regardless of how annoying he is you must do as he says, so I suggest beginning with Dog. If you have a high intelligence, take God along; if not, take dog along. If you chose the former you must bring him two ghost meat in order to get him to follow you. Make your way through the Villa and Salida del Sol until you get to the row of switches. If you chose God, simply talk to him and he will agree to work them. If you brought Dog, you must lock him in to get him to stay. For a full, detailed walkthrough, check here. | |||
![]() | Safety Deposit Box | 40 | |
| Trap Father Elijah in the Sierra Madre's Vault. | |||
Reload the save from Cash Out, but this time exit the vault bunker and run to the left. You must make it through the entirety of the vault area without him noticing that you're gone. (There have been some reports that alerting the holograms alerts him, failing the achievement). Once you make it back to the elevator area, Elijah should scream "No, I'm trapped!". This is your cue that the door is unlocked. Simply use the elevator and the achievement should pop For a full, detailed walkthrough, check here. | |||
![]() | Sierra Souvenir Aficionado | 30 | |
| Collect 500 Sierra Madre Chips. | |||
Note that the achievement means 500 chips cumulative, not 500 chips at one time. While this achievement is technically missable, there are numerous opportunities to easily get it. Not to mention unless you are exceedingly lucky you will need many more chips than 500 just to survive. The most natural way to attain this is to scavenge everywhere in the Town for chips. Each container usually has 8-15 chips in it (the Scrounger perk will significantly increase this amount), so over time you'll accumulate enough. | |||
| DLC: Honest Hearts | |||
| Cost: 800 MSP Achievements: 5 Points: 140 | |||
![]() | May my Hand Forget its Skill | 40 | |
| Evacuate Zion. | |||
This achievement and O Daughter of Babylon are mutually exclusive. They are the two different endings for the game, and one must be chosen for completion of the DLC. Read on to know when to save in order to refrain from a second playthrough of Honest Hearts. | |||
![]() | In a Foreign Land | 20 | |
| Scout the Zion Valley for signs of the White Legs. | |||
This achievement is story-related and can't be missed. Refer to the walkthrough in May my Hand Forget its Skill if you're having problems. | |||
![]() | O Daughter of Babylon | 30 | |
| Crush the White Legs. | |||
This achievement and May my Hand Forget its Skill are mutually exclusive. They are the two different endings for the game, and one must be chosen for completion of the DLC. Read on to know when to save in order to refrain from a second playthrough of Honest Hearts.
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![]() | When We Remembered Zion | 20 | |
| Arrive at Zion. | |||
This achievement is story-related and can't be missed. Refer to the walkthrough in May my Hand Forget its Skill if you're having problems. | |||
![]() | Restore Our Fortunes | 30 | |
| Resupply Daniel and the Sorrows. | |||
This achievement is story-related and can't be missed. Refer to the walkthrough in May my Hand Forget its Skill if you're having problems. | |||
| DLC: Old World Blues | |||
| Cost: 800 MSP Achievements: 5 Points: 125 | |||
![]() | Cardiac Arrest! | 20 | |
| Recover X-13 cardiac regulator sneaky suit! | |||
![]() | Making Friends | 30 | |
| Reactivate all of the Sink's robotic assistants. | |||
![]() | Make Up Your Mind | 20 | |
| Make up your mind... about your brain. | |||
![]() | Outsmarted | 35 | |
| Complete Old World Blues. | |||
![]() | Spinal-Tapped! | 20 | |
| Recover X-8 vertebrae-pulse-de-sensitizer frequency! | |||
| DLC: Lonesome Road | |||
| Cost: 800 MSP Achievements: 5 Points: 125 | |||
![]() | ED-Ecated | 20 | |
| Find all of ED-E's upgrades in the Divide. | |||
![]() | Condemned to repeat it | 20 | |
| Decide the fate of all the Divide dwellers. | |||
![]() | Hometown Hero | 30 | |
| Complete Lonesome Road. | |||
![]() | Rocket's Red Glare | 25 | |
| Acquire all upgrades for the Divide's signature weapon. | |||
![]() | Warhead Hunter | 30 | |
| Detonate all of the warheads in the Divide. | |||
| DLC: Gun Runners Arsenal | |||
| Cost: 320 MSP Achievements: 5 Points: 125 | |||
![]() | Curios and Relics | 15 | |
| Cause 10,000 damage with unique Mojave Wasteland weapons. | |||
![]() | Master of the Arsenal | 25 | |
| Cause 10,000 damage with Gun Runners' Arsenal (GRA) Weapons. | |||
![]() | Up to the Challenge | 20 | |
| Complete any three Gun Runners' Arsenal (GRA) one star (*) Challenges. | |||
![]() | Combat Veteran | 25 | |
| Complete any three Gun Runners' Arsenal (GRA) two star (**) Challenges. | |||
![]() | Pros Only | 40 | |
| Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges. | |||
| Developer: Obsidian Entertainment Publisher: Bethesda Softworks Genre: RPG Release: US: October 19, 2010 Europe: October 22, 2010 | ![]() | ||
| Collection: | 3565 | ||
| Wishlist: | 764 | ||
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