Guide By: Tyger7, Trammel There are 58 achievements with a total of 1250 points. | |||
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![]() | Free! | 10 | |
| Complete Chapter 1. | |||
Story related, can't be missed. This level teaches you most of the basics and ends when you get to the escape pod.
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![]() | Sightseeing | 10 | |
| Complete Chapter 2. | |||
Story related, can't be missed. In this level you'll learn some more of the basics as well as eventually learning about the upgrade system near the end. The last part pits you against a Demolition Mech. Keep attacking away until he gets enraged (appropriate red effects around him). The statue in the middle is where you want him to charge, so get it between you and the mech and press
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![]() | Up on the Roof | 10 | |
| Complete Chapter 3. | |||
Story related, can't be missed. At the end of this level you'll face another Demolition Mech, but it's going to be a different situation. There is no statue. You can feel free to use your staff to shoot it with Stun Blasts (the blue ammo). This will stun it and give you opportunity to attack. Once it goes berserk, just taunt it with
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![]() | Caught a Show on Broadway | 10 | |
| Complete Chapter 4. | |||
Story related, can't be missed. In the last area of this level, you must raise light platforms in order to jump to a platform that falls on the Dog (the big mech that chases you). The order of the lights: green-blue-red-blue.
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![]() | Escaped New York | 10 | |
| Complete Chapter 5. | |||
Story related, can't be missed. At the end of the chapter you will have to face the mech Dog. In order to destroy it, make sure you have the stun ammo for your staff (there's lots scattered around). Hold
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![]() | A Bridge Too Far | 15 | |
| Complete Chapter 6. | |||
Story related, can't be missed. This mission is fairly short and is mostly getting from point A to B. There are a few mech fights but no bosses. You will get the achievement as soon as you use the zip line.
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![]() | There You Are! | 15 | |
| Complete Chapter 7. | |||
Story related, can't be missed. This mission has a good amount of mechs in it, especially towards the end. You'll be shooting with your staff a lot here, and at the end of the level will be introduced to more powerful mech enemy.
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![]() | Windy Passage | 15 | |
| Complete Chapter 8. | |||
Story related, can't be missed. The level focuses mainly on working the windmill (wind turbine). First climb to the very top to initiate the puzzle. After you're able to use Trip to control the windmill (
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![]() | To Meet a Pig | 20 | |
| Complete Chapter 9. | |||
Story related, can't be missed. A lot of this level is based on using the boat with Trip. As you make your way through, you'll eventually encounter a Dog and it will be chasing Trip on the boat while you follow behind on the Cloud. There is an achievement called "Bad Doggy" which requires you to do this in under 36 seconds. Check that achievement description for more info.
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![]() | What a Pig | 20 | |
| Complete Chapter 10. | |||
Story related, can't be missed. This is a pretty short level. You'll have to face an enemy you've never seen called Rhino. It's the only one you'll see in the game. There's an achievement for not getting hit by it's charge attack, so reload checkpoint if you don't have the achievement yet. After that fight, you'll have to chase after it much like the Dog chase. There's also an achievement for doing it very fast, so check the associated achievement for it called "Got the Horn".
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![]() | Swine Flew | 20 | |
| Complete Chapter 11. | |||
Story related, can't be missed. This is a pretty short level that ends with the Matador. Don't get hit by it and also catch up to it quickly in the chase sequence. This will give you the two achievements related to those feats.
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![]() | Sub-way | 25 | |
| Complete Chapter 12. | |||
Story related, can't be missed. When you get to the part where there are carts, the end scenario must be the red lights on the carts are both facing away from the sub on the red track in the middle. Once they are both like that, tell Trip to move things forward and the sub will move on a now cleared path. The level will end when you pull Pigsy back up to the sub. Solution to cart puzzle: Pull the first switch you get to. Jump on the cart and move them forward holding
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![]() | Anchors Away! | 25 | |
| Complete Chapter 13. | |||
Story related, can't be missed. This mission as a ton of acrobatic jumping and at the end, you'll fight the most mechs you've every had to fight in a level. Just keep stunning and attacking the mechs and eventually the level will end.
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![]() | Smoky Bacon | 25 | |
| Complete Chapter 14. | |||
Story related, can't be missed. Make your way through the level destroying the leeches that land on the mech. The giant mech that looks like a scorpion is indeed the end of the level. Keep following what the game directs you to do, and shooting the targets it indicates. Don't get too stressed out if you miss targets some of the times, as once you are at 0 ammo, the game will give you more at the ammo spawn points. The fight seems to drag on a little bit with a lot of interruptions going on, but you'll finish the game.
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![]() | Freed The Slaves | 25 | |
| Free the Slaves. | |||
Story related, can't be missed. After you beat the last chapter, the game will go to the epilogue. After the scene/event is over, you will unlock this achievement.
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![]() | Headcase | 10 | |
| Headshot a Demolition mech 20 times. | |||
The Demolition mech only makes a few appearances. You'll notice it early in the game, in chapters 2 and 3 (the end enemy in both levels). You'll later find it in Chapter 10, where it will be easier to grind the achievement out. Both types of ammo count for this. Shoot the mech with the Stun Blast (the blue ammo) to disable it. Now just keep shooting it in the head. When you run out of ammo, let yourself die and you'll be at the start of the fight again (reloading checkpoint makes you start the mission over at this point). Upgrades can really help, such as giving you more ammo capacity and the stun lasting much longer.
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![]() | Trainee Monkey | 25 | |
| Complete all Chapters on Easy. | |||
See "Great Sage Equal of Heaven" achievement description.
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![]() | Monkey Magic | 50 | |
| Complete all Chapters on Normal. | |||
See "Great Sage Equal of Heaven" achievement description.
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![]() | Great Sage Equal of Heaven | 100 | |
| Complete all Chapters on Hard. | |||
This game is pretty easy, even on hard. Some points will get a bit stressful, but as you learn to block at the right moments you'll be able to take on most enemy encounters just fine. Also upgrading helps a lot, especially if you beat the game on easy first. The reason I suggest easy is because if you beat it on hard, you'll still likely be missing orbs on almost every chapter. Also, you must upgrade completely for an achievement, and you won't have enough orbs until getting close to Chapter 9 or 10. So since you're going to be replaying most/all levels again you might as well make hard mode your second playthrough to make it seem like you're back on easy mode again. You can play hard mode through chapter select and still gain the achievement as well. Hard mode is only unlocked for each level if you've beaten the level before it on hard. Note: Difficulty related achievements stack. If you beat the game on hard, you will unlock normal and easy as well.
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![]() | You Swine | 15 | |
| Beat Pigsy to the top of the Decaying Titan. | |||
A race happens between you and Pigsy near the start of Chapter 10. This is a climbing race. It will most likely be a very close call and might take you a few attempts. You can restart your checkpoint if you see yourself losing at the very end, or just use chapter select.
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![]() | Bad Doggy | 15 | |
| Rescue Trip from the Dog in less than 36 seconds. | |||
This achievement can be earned at the end of Chapter 9. The Dog is chasing Trip and you must catch up to it with your cloud (hovering device) and use the takedown method like your previous encounters. You will have to utilize the speed boosts extremely well to make it in time. The video below has it beaten in around 35 or so seconds, so if you don't make it by that point you should restart your checkpoint. Doing the takedown ends the mission.
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![]() | Got the Horn | 15 | |
| Rescue Trip from the Rhino in less than 35 seconds. | |||
This achievement is much like "Bad Doggy". You have to chase after the Rhino that Trip is on and save her by pressing
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![]() | Lover, Not a Fighter | 15 | |
| Sneak past a group of enemies without alerting them. | |||
Groups of enemies you can sneak past (usually) are the ones that have a circular blue sensor coming from then (and of course they're in a type of sleep mode). The first area you can get this is in Chapter 2. Just follow the path that doesn't involve stepping into the circular patter being radiated from the mechs.
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![]() | Matador | 15 | |
| Kill the Rhino without getting hit by his Charge Attack. | |||
The Rhino is located at the end of Chapter 11. Just make sure not to get hit by the charge attack. If it hits you with it then reload your checkpoint. If you get his by the stomp attack, you'll still be able to get the achievement.
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![]() | Mined the Gap | 15 | |
| Knock an enemy back into a mine. | |||
The first area you can do this in is Chapter 2 while progressing through the level. There will be a set of mines, and then a bigger set of mines in following area. An enemy will attack in the area, so just press
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![]() | Over Here! | 15 | |
| Distract 20 different enemies. | |||
To perform a distraction, press
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![]() | Stunning | 15 | |
| Stun 75 different enemies. | |||
An enemy is stunned in two different ways. You can either hold
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![]() | Close Call | 15 | |
| Kill a Broadcaster with 1 second on the clock. | |||
A Broadcaster is a mech who calls in for reinforcements. A countdown appears above it's head indicated when they will be called. To kill it at 1 second, it's easiest to kill everything around it first. The countdown pauses when stunned, so you can stun it first to make sure you won't get caught on the defense while waiting. Get some distance and just shoot it with a Plasma Blast to kill it in one hit right at 1 second.
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![]() | Boom! | 15 | |
| Use the Bomb Takedown to kill 2 enemies. | |||
A bomb takedown will be introduced to you in Chapter 5. Trip will mention it when you come to a set of mechs who are in sleep mode. There is a mech with an explosion symbol above it's head in the middle of 2 other mechs. Attack the bomb type mech first, and press
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![]() | Role Reversal | 15 | |
| Use the Gun Scout Hijack to kill 10 enemies. | |||
Some mechs that shoot at you have an icon above their head that looks like a target. Attack them until the Note: The turret you can hijack with the same icon does not count for the achievement.
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![]() | Out Cold | 15 | |
| Stun 3 enemies at once with a Radial Stun Blast. | |||
The achievement describes an upgrade you need but the real name of the upgrade is Stun Effect in the staff menu. You must have at least 3 enemies near each other and shoot with the stun ammo. Hold
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![]() | Double Punch | 15 | |
| Use Stun Blast then Plasma Blast to kill 25 shielded enemies. | |||
The mechs that have the blue shield are your targets for this achievement. They start to appear more heavily in the later missions. You must shoot them twice, once with stun first and then with the other ammo. The combination of buttons should appear as follows: Hold
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![]() | Mech Murderer | 15 | |
| Kill 200 enemies. | |||
This will come naturally through the progression of your game, as all types of mechs count for this achievement. You'll probably kill around 250-300 in the entire game.
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![]() | Counterintuitive | 15 | |
| Perform 20 Counter Attacks. | |||
You must first purchase Counter Attack (45,000 TP) in your upgrade menu before you can use it. It also helps to have Combat Awareness (5000 TP). First you will want to block with
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![]() | Kebabed | 15 | |
| Kill 3 enemies with a penetrating Plasma Blast. | |||
To use a Plasma Blast, you must have ammo for your staff (the red ammo). There must be three enemies lined up, and your shot must destroy them all. This is best done against the melee mechs who run at you. A nice place to try this is in Chapter 6. There are a few bridges that mechs will run at you on (feel free to backtrack and make them follow you). If they have shields, stun them first with the blue ammo. You can switch ammo by pressing
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![]() | Attacks Evasion | 15 | |
| Perform 20 Evade Attacks that hit an enemy. | |||
You must first purchase Evade Attack (50,000 TP) in your upgrade menu before you can use it. Press
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![]() | Invincible | 15 | |
| Complete a Chapter without dying (Except Chapter 1). | |||
The only level you can't do this achievement on, is of course Chapter 1. You may get this while normally progressing through the game. You should be used to the game by Chapter 6, and will likely get it there if you haven't gotten it by that point. There are no areas where you can fall off, no shooting mechs, no bosses, and it's a pretty short level. By this time you should also have been able to upgrade your health considerably. You can play this on any difficulty. Also, feel free to restart your checkpoint if you're about to die or low on health.
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![]() | Got Your Back | 15 | |
| Rescue Trip 3 times after she has performed an EMP. | |||
When a Mech gets close enough to Trip to pick her up by her head, she will use an EMP to disable the mechs attacking her. You then must destroy the mechs. Most of these scenes are automatic, and don't happen often at all. Listed are the few times this happens:
If you still don't have this by the end of the game, I suggest replaying Chapter 2 again.
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![]() | Untouchable | 50 | |
| Complete a Chapter without losing any health. | |||
The easiest chapter to do this on is Chapter 1, though you can do this on any level. Your upgrades will still carry over to this chapter, you just don't have a HUD. If your screen flashes red, it means you lost health. Tips
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![]() | Fully Loaded | 30 | |
| Purchase all Upgrades. | |||
There are a total of 33 upgrades in the game. You will need a total of 1,212,500 Tech Points to buy them all. You will gain the ability to do these upgrades in Chapter 2. As long as Trip is close by and not doing something story related (some points you leave her somewhere) then you are able to upgrade. To do so, hold There are 3 types you can find within the levels:
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![]() | Tough as They Come | 15 | |
| Purchase all Health Upgrades. | |||
There are a total of 7 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold
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![]() | Fighting Fit | 15 | |
| Purchase all Combat Upgrades. | |||
There are a total of 6 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold
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![]() | Check My Weapon! | 15 | |
| Purchase all Staff Upgrades. | |||
There are a total of 12 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold
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![]() | Shielded from Harm | 15 | |
| Purchase all Shield Upgrades. | |||
There are a total of 8 upgrades in this category. After learning how to upgrade, you can use it whenever Trip is available. Hold
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![]() | Mask Collector | 20 | |
| Collect half of the Masks. | |||
See "Mask Curator" achievement description. This achievement is first possible in Chapter 7 (since you must collect 13 of the 26 total masks).
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![]() | Mask Curator | 50 | |
| Collect all Masks. | |||
There are a total of 26 masks in the game. To see your progress in each level, go to chapter select from the main menu and highlight any chapter you've unlocked and it will show you your total out of how many possible. If you've gotten them and are replaying a level, be aware that some do appear story related so you will see those again, but most you won't be there if you've already collected them. Most of these are very easy to find, but if you need help please check out the mask collectible guide below:
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![]() | Tech Collector | 15 | |
| Collect half of the Tech Orbs. | |||
See "Tech Curator" achievement description.
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![]() | Tech Curator | 50 | |
| Collect all Tech Orbs. | |||
This will be the hardest achievement in the game. It may cause you to replay levels, maybe even many times over again. The way to see how many orbs you have, is to look in chapter select. Level 1 does not have any orbs. The rest of the levels will how what percentage you have. Because levels have various numbers of orbs, just because gaining 1 orb in one level gives you 1%, it doesn't mean each orb is 1%. Sometimes you may grab one and it will give you even more percentage. There are 3 types of orbs you will see. Single orb, orbs grouped in 3, and orbs grouped in 8 (a full circle). Orbs do not count from enemies, only from finding within the environment. A complete guide for every orb would be quite redundant, as over 75% of the orbs are found in your path and on the ground. You'll see most orbs in the game. There are a few however, that may not be so noticeable. If you're having problems with any orbs, check out the link below: | |||
| DLC: Pigsy’s Perfect 10 | |||
| Cost: 800 MSP Achievements: 10 Points: 250 | |||
![]() | What can possibly go wrong? | 40 | |
| Pigsy's Perfect 10: Complete all chapters. | |||
Story related and cannot be missed.
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![]() | Four Birds, One Stone | 20 | |
| Pigsy's Perfect 10: Kill 4 Mechs with 1 Bomb device. | |||
See "Quadruplets!".
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![]() | Dinner Date | 40 | |
| Pigsy's Perfect 10: Collect all hidden food and pin-up girls. | |||
Use thegingerfat1 has created the guide and it can be found here.
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![]() | Stunning! | 20 | |
| Pigsy's Perfect 10: Stun 5 enemies using one single EMP device. | |||
I got this one by accident and the only thing I remember is that a turret was involved. Your best bets are in the final chapter and in "Under Fire" I went back and replayed most levels and couldn't find a good spot to get this one. The majority of the groups of enemies in the game come in packs of four, so when you find four and a turret go for it. You can also try and find a creative way to do it in "Under Fire." XperimntNterror recommends this method:
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![]() | Quadruplets! | 20 | |
| Pigsy's Perfect 10: Ally 4 enemies using one single Ally device. | |||
When you reach the chapter "Under Fire", there is a midpoint in the chapter right before you turn on the turret to fight off another wave of mechs. Do not turn on the turret (do not pull the lever) there will be a group of four mechs that will come to assault you. Simply toss a distracting ball to group them up and then an EMP bomb to keep them still while you place your ally mine or bomb them. It is best if they are grouped on the platform just below the one with the cover and the turret (the one you start on). Do not be afraid to die because the checkpoint is at that very point. You will probably need multiple attempts since the ally ability will scatter them.
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![]() | Build a New Friend! | 20 | |
| Pigsy's Perfect 10: Find all the parts to build Perfect 10. | |||
Story related and cannot be missed.
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![]() | Ultimate Pork Roast Recipe | 40 | |
| Pigsy's Perfect 10: Use all 4 devices on one enemy. | |||
When you reach the chapter "Old School Mayhem" there will be a wall that you blow up to the right of the turret. Behind that wall there is a single mech patrolling. Just use the distract bomb to lure him to a location, the stunning one to stop him, then the ally ability and finally use the bomb ability. You might have to stun it again to use the bomb ability on it. Use the bomb last!
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![]() | Best Best Friend | 20 | |
| Pigsy's Perfect 10: Ally a single Mech 2 times. | |||
When you reach the chapter "Organized Chaos", you will be granted the ability to turn enemies into allies for the first time. Select the ability by hitting
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![]() | A Moment to Savor | 20 | |
| Pigsy's Perfect 10: Reach the top of Dead Man's Peak. | |||
Story related and cannot be missed.
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![]() | Perfect 10 | 10 | |
| Pigsy's Perfect 10: Finish the Shooting Gallery under 40 seconds without shooting any pin-ups. | |||
This is practically the first thing you do in this game besides walking. Concentrate on the white robot looking targets. Note that there are blue and white female targets that you should not shoot. This is not really hard and shouldn't take more than a few tries to get. Do not fret if you did not get the achievement your first time doing it. You can always come back after you beat that game to grab this achievement. You will have more practice with the gun. | |||
| Developer: Ninja Theory Publisher: Namco Bandai Genre / Subgenre: Action / Adventure Release: US: October 05, 2010 Europe: October 08, 2010 | ![]() | ||
| Collection: | 1311 | ||
| Wishlist: | 183 | ||
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