There are 70 achievements with a total of 1500 points.
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- Estimated achievement difficulty: 7/10 - Offline: 45/50 (900/1000) - Online: 5/50 (100/1000) - Approximate amount of time to 1000: 40+ hours
Single Player: 15-20 Hours
Zombies: 8+ Hours
Multiplayer: 15-20 Hours Depending on Skill Level
- Minimum number of playthroughs needed: 2 - Number of missable achievements: None - Do cheat codes disable achievements?: No Cheats - Does difficulty affect achievements?: Yes ("Old Fashioned," "Futurist," and "Black Ops II Master.") - Glitchy achievements: None - Unobtainable achievements: None - Extra equipment needed?: None
DLC Collection #1 / Revolution
Estimated achievement difficulty: 7/10
Approximate time: 5 Hours
Unobtainable/glitched Achievements: Shafted. May take several attempts.
DLC Collection #2 / Uprising
Estimated achievement difficulty: 4/10
Approximate time: 8 Hours
Unobtainable/glitched Achievements: None
Before you begin, the Achievement Guide on the forum is colored coded to make identifying where to unlock the achievements much easier. Click HERE to view the forum page.
Introduction: Call of Duty: Black Ops II is the 9th game in the Call of Duty franchise, the fourth game developed by Treyarch, and the sequel to 2010's Call of Duty: Black Ops. The game consists of a campaign that goes between the 1980s and 2025 along with a new mission type called Strike Force in which you control a group of soldiers trying to hold or take an objective. You play as Alex Mason, David Mason, and Frank Woods throughout normal campaign missions. The game has a complex multiplayer with some easy achievements thrown in. Zombies is the fourth game type which is a horde survival where you try to survive as long as you can. You will be trying to get weapons and perks to survive as long as possible.
Step One - Campaign:
The campaign is the first big step towards completion. There are 11 levels in the game and you must pick up all intel and complete the game on Veteran. Veteran is the hardest difficulty but with persistence you should be able to complete the game. For Veteran tips, see "Black Ops II Master" Each campaign mission also has 10 challenges you must complete for an achievement. This will most likely be the most time consuming part of the completion. Challenges may cause you to play through certain levels a few extra times however. Especially due to some of them being tricky and/or easily missable. See "Giant Accomplishement" for tips or simply refer to the lists/guides posted by E vee dub or NakedAssassin.
Note before starting. Play through the campaign your first time on Veteran and follow the guidelines outlined in the "Showdown" achievement (see below). Do not do any of the Strike Force missions in this playthrough as they are extremely difficult on Veteran. Once you've completed the campaign, rewind back to Mission 3 (as the first Strike Mission appears after that campaign mission), switch the difficulty to Recruit and replay missions 3 through 9, as well as completing all the Strike Force missions (for "Ship Shape"; follow the guidelines outlined in "Good Karma" below for this playthrough).
The reason for doing Veteran first is that while you can decrease your difficulty with rewinds, you cannot increase it. So, if you did your first playthrough on Recruit then rewound the back to Mission 3, you would not be able to increase your difficulty to Veteran.
Step Two - Strike Force:
While playing the campaign, you have the option to do Strike Force Missions. They are only available for a certain amount of time. Once you complete say the next two missions you are unable to complete that Strike Force Mission. There is an achievement for all Strike Force missions and it is advised that you just play them on Recruit or Regular on your first run through the game. They are extremely difficult on Hardened or Veteran but do not have to be completed on those difficulties. You may not get the desired end of the game outcome (So and so survives while so and so dies) but you will pick up a nice amount of gamerscore. There are 5 in total.
Step Three - Multiplayer:
The most time consuming part of the game is multiplayer. You need to get to max level and prestige which should take around 15-20 hours of game time. You also have to play combat training until level 10 and do some specific game types.
Step Four - Zombies:
Zombies is a round based horde game time. There are a certain number of zombies per wave and guns on the wall. There are several achievements to do specific things on each map, but by playing on the map Tranzit you should be able to access all parts of the map.
For newer Zombies players, I suggest trying to learn the basics before trying for the more difficult achievements. How to maximize points at an early round, conserve ammo, perk-a-cola locations, and how to run zombie trains. These are the more basic fundamentals of Zombies that you will need to unlock each achievement.
Here is a basic guide for important basics of the map.
This is perhaps the most important part of the entire map. The turbine allows you to open doors that need power, including activating the PaP machine. There are three parts that you need to bring to the work bench.
Fan - From where you start, it is on the bench by the white door.
Manikin - From where you start, is will be against the board in the middle of the room.
Plane - From where you start, go all the way to the left then at the floor by the pay phones.
The bus is the easiest method of transportation. You can still run from location to location but it is much easier to ride the bus. It takes 7 minutes to run a full cycle. You can upgrade the bus and all parts are found under the "Party Bus" achievement (see below). Upgrades make the bus more zombie resistant and access to the roof. You do have to repair the boards on the windows when zombies attack so it is advised to keep one zombie alive. DO NOT MAKE IT A CRAWLER. The crawler will die when you leave the area.
Go to the third stop (Power Area). Open the door to the shed for 750 points and jump down. You will need to find three pieces to turn it on. They vary in locations.
Zombie Arm - The lever will be somewhere on the floor. Usually around the generator. Look around to find it.
Power Box - This box can be in several locations are the room. Most commonly next to the boxes on the walkway around the generator.
Lever - The lever will be in the room with the work bench.
For this you need the Turbine. Travel to the power room area and jump down. Place the turbine against the power door directly behind you. Next go to town and open the vault. Throw grenades at the doors and they will open. Do this to both then place a turbine on the power door at the end of the hallway. The room should open and then you have to build the Pack-a-Punch. The parts are scattered around the hallway but are easy to find.
DLC #1 / Revolution
Die Rise is the new zombie map. It contains [new items]... Don't expect to unlock all of the achievements at once because like all zombie maps, this one will take a bit of time to get used to. Locations for all of the craftable items for the achievements are listed in the achievement descriptions. All of these can be done solo except for High Maintenance.
All zombie achievements except for High Maintenance can be done on easy! However, Shafted can be a tad glitchy.
How to Turn on the Power
Gather up points in the starting area then go down the elevator. Walk forward and jump to the second building. Walk forward and turn right. Open the double doors for 750 points to the left and the power will be straight ahead.
Galva Knuckles Locations
You can reach the Galva Knuckles by round 1 but you need 750 points to open the doors and 6000 to buy them. They are a one hit kill until round 14 for zombies and nova crawlers. Watch the video for the path. Galva Knuckles Location
Throughout the map there are elevators that contain perk machines. They are randomly spawning except for for Quick Revive which will be in the spawn when playing solo. The Pack-a-Punch machine will also be found in a random elevator.
How to Turn on the Power Turned
Turned is a new game mode where you get to play as a zombie and attack human players. You need four players to start (You and 3 others). If you kill the human player you become the human player. The person who is the human the longest is the winner. Not everyone likes this game mode so unless you do, you should check out the Achievement Trading Thread and find some people to play with.
If you follow these steps and follow the guide, you should have the full 1000.
Story Related = Orange
Strike Force = Purple
Multiplayer = Blue
Zombies = Red
Credit = Green
*All green usernames are links*
DLC #2 / Uprising
Call of Duty Black Ops II's second DLC titled Uprising has 10 total achievements for 250. Majority of the achievements will be obtained easily however there is as with the past several Treyarch DLCs an easter egg that will take 2 people to obtain.
There are 12 total items that can be found (13 if you include gas cans). 5 for the airplane, 3 for the Acid Gat Kit, 3 for the Shield, and the Warden's Key. A complex guide can be found here.
See "Acid Drip" for how to build the Acid Gat Machine. Shield locations are as follows.
Dolley - Outside on the docks by the crates.
Clamp - Inside the generator room (room at the bottom of the spiral staircase with the computers).
Jail Cell Door - Along the spiral staircase or in the room at the bottom of the staircase.
A guide for building the plane can be found under "No One Escapes Alive." Three achievements are associated with crafting the plane. "No One Escapes Alive," "Making the Rounds," and "GG Bridge." None of the three are that difficult if you know where the plane parts are and you get some good weapons from the Mystery Box.
The rest of the achievements fall under the miscellaneous category. You will need to build the Acid Gat Trap in order to unlock "Acid Drip." You will also need to get the Blundergat but you are given one partially through completing the easter egg. You'll also need to buy the new perk and run around with Brutus. That'll come down to mostly trial and error. You'll get the hang of it fairly easily and this is one of the easiest zombie maps.
Overall this is a very easy 100%. If you learn the map (which you will looking for all of the plane parts) you will be able to unlock everything after a couple tries. You want to turn on as much of the power as early on as possible and use a collectibles guide and everything should be good.
There are 10 challenges per level with 16 levels. This means you must complete 160 challenges in total. During Mission Briefing, press to go into Career Record. On the level, press . Now press to see a list of the challenges. You do not have to do all 10 at once, you can do them on any difficulty and in any order.
Go through the game on Veteran instead of hardened to unlock both "Old Fashioned" and "Futurist." Veteran is the hardest difficulty you can select. You need to learn to utilize cover and special grenades. Specials/Secondary grenades can often times get you through a tight situation with a lot of enemies. Most parts only have a certain number of enemies to fight so if you take them out one at a time, regenerating your health in between kills, you should be good.
I recommended the Storm PSR sniper as your secondary. You can see and kill enemies through walls without putting yourself in the fire fight. Primaries are of course your choice but a target finding can often prove to be helpful. However, you need to get fairly fair into the campaign to unlock it. You can unlock it then mission select to start with it from the beginning. Veteran for this game is not especially hard so this will most likely only help novice players.
This is an achievement that takes a few steps between a few missions. Make sure you get this achievement on your veteran walkthrough! There is another achievement with sort of opposite steps. Please read "Good Karma" for more information on that. It is important that for you to get the achievement, you rewind the story. Go to replay mission and hit and it will rewind so you can change the outcome of the story in the end while keeping all challenge and weapon progress.
Defalco escapes in "Karma."
Skip Strike Force mission "Second Chance."
Kill Harper instead of Menendez in "Achilles Veil."
Spare Admiral Briggs in at the end of "Odysseus" by shooting him in the leg.
For this achievement, you have to complete all Strike Force missions before the level Odysseus. I suggest you complete them as soon as they unlock for you as you only have a set amount of missions you can complete before they go away. Once you are on the level Odysseus, you need to shoot Briggs in the leg. Finish the level and the achievement is yours.
You will have a choice to kill someone or capture them. Either one unlocks the achievement, but if you take too long to make a decision, you won't unlock it.
Note: If you take too long to decide whether to shoot him or capture him (you only have a couple of seconds), the game takes over and makes the choice for you. If this happens, you will not unlock the achievement. You yourself have to press or .
This achievement requires several steps between various missions in order for Karma to survive (which is your goal). There is another achievement called "Showdown" that is sort of the opposite of this achievement so please read that description as well to plan out your course of action on these two achievements. It is important that for you to get the achievement, you rewind the story. Go to replay mission and hit and it will rewind so you can change the outcome of the story in the end while keeping all challenge and weapon progress.
Kill Defalco in the mission "Karma"
Complete Strike Force mission "Second Chance" (If available).
Complete "Suffer with Me" and additional Strikeforce Mission
Kill Harper with Farid in mission "Achilles Veil" (Farid survives).
Spare Admiral Briggs in "Odysseus" mission by shooting him in the leg.
You must first complete the campaign. Then pick a past mission and select a weapon you used in the future. (Storm PSR, MSMC, etc). Past missions consist of Pyrrhic Victory, Old Wounds, Time And Fate, and Suffer With Me. You need to get a kill with it and it should unlock at the end of the mission.
On the level where you are hunting Menendez, there are civilians being attacked. Kill all of their attackers and this should pop. As soon as you see them on the ground you should have more than enough time to kill the attacker. Just explore all buildings and it should pop right before you finish the part where you play as Menendez.
You can do this on the first level. Before you start the level you are given the option to change your loadout by hitting . Just add select fire to the FAL as it is already unlocked and only changes your gameplay if you activate it.
In the campaign, you can get scores for each mission. You cannot see while in the mission what score you currently have. You may only see it in the stats screen afterwards. To check which missions you have obtained the 10k, you can look in career stats. Below is a breakdown of the points.
Melee Kill: 100
Kill by Explosion: 150
Vehicle or Robot Kill: 150
Difficulty Levels: 5,000 Increase per Difficulty.
While playing through on Veteran difficulty, you will very likely triple or more most of scores for each level. This seems daunting at first, but it's extremely easy.
To reach level 10 in multiplayer, it should only take you an hour or two. Kill enemies, call in killstreaks, and play the objective. To those who would play the multiplayer anyways, this achievement will come naturally.
You need to reach the level of 55. Once you have done that, you will be given the option to prestige in your playercard. Once you do that, you will get the achievement. It's takes approximately 20-28?? hours to prestige.
Upon hitting public match, you will have the option to play League Games. These are meant to me more competitive. You need to play the qualifying game then win 5 more. Something you could do is intentionally do bad for the first game so your other 5 are very easy to win.
Combat Training is a game mode where you fight bots. You can do this solo or with friends. The easiest way to get this is to make the enemy score limit as low as it will go and give the enemy team the most amount of members.
When in the multiplayer menu, you can select the combat training game mode. Play that game mode with friends or solo and after 10 victories you should get the achievement.
Note: Bootcamp playlist becomes unavailable at Sergeant (level 11). You will have to play Objective from then on if you wish to get the achievement.
There are a total of 4 game types in this playlist. These are non-team based. You need to place in the top 3 to get credit for winning.
One in the Chamber
Sticks and Stones
One in the Chamber may be easiest for some. Gun Game would probably be second easiest but each player is different. If you have great accuracy, One in the Chamber. If you are good with all guns, play Sharpshooter.Good with map control, Gun Game. Good with tomahawks, Sticks and Stones.
This is the Easter Egg of TranZit. It's actually much easier and simpler than those of past zombie games.
Here is some preliminary information.
Must be done with two+ people.
No perks can be used. (Confirmation if done with fan?)
Must be done on original difficulty.
Dr. Maxis Path (There are two paths)
Everyone must have turbine.
You will need an EMP grenade.
Step 1 - Turn on the power and wait until the door opens. Then turn the power off.
Step 2 - Get the EMP grenade. Which essentially means you need to spam the box.
Step 3 - Reach the Pylon in the corn field. Between Farm and Power there is a split in the corn field. You have to jump off the bus and travel through it until you reach a giant electrical tower/pylon.
Step 4 - Power the Pylon. You need to put turbines on the left and right side of the tower on the side closest to the fence. You need two turbines. Dr. Maxis will start talking and once he finishes, pick up the turbines again.
Step 5 - Kill the Electric Zombie under the Pylon. He spawns at random so if you see him in the middle of a round, it is best to leave one zombie alive (crawler) and try to lead him under the Pylon. Place the turbines in the same spot you did previously and then lead him over to them. You need to hit it with an EMP grenade.
Step 6 - Grab more turbines and get all four players into position.
Two players stay under the Pylon.
One person goes to the light at Bus Depot.
One person goes to the light at Diner that is next to the shed.
Step 7 - Place the fans at the same time or close to it and the achievement should pop.
There are 19 doors in total to open making this a somewhat tricky achievement. A video guide will be the easiest to follow but below is a text guide. You will need the fan in order to get this achievement.
Three in the Bus Depot. Two power doors.
Three in the Diner. One power door.
Four at the Farm. One power door.
Three at the Power Room.
Six in the Town. Includes safe doors.
Prices and Locations
Bus Depot - Two power doors are to your right. They may open at the same time. One door to the left of the work bench for 750 points.
Diner - Get off the BACK of the bus and open the first door for 750 points. Travel through the Diner and open the door to the right of the gas pumps for another 750 points. Lastly, run to the white shed paste the gas pumps and use the fan. Make sure when you run back to the bus you go back the way you came. Don't risk jumping over the lava pit.
Farm - When you arrive at the Farm, open the gate for 750 points. Travel straight forward and open the door that is on the opposite side of the area behind the truck. Use the fan and make sure the BOTH doors opened. Here is the tricky part. You need to jump over a lava crack to open the house doors. Open this for 750 points then jump BACK over the crack and hop on the bus.
Power Room - Upon arriving, open the outhouse door for 750 points and jump down. Use the Turbine on the door with the lightning bolt directly behind you. This will open the Pack a Punch room. You don't have to actually go into the PaP room, just place the turbine for 10 seconds or so. You will then have to collect the parts and turn on the power and the second door will open. The second door does take some time and because it is the only way back up, you might miss the bus. You can buy the 74u off the wall and just wait.
Town - Upon arriving, walk out the back door and make sure you don't step on the crack. Open the door for 1000 points. Through a grenade at the vault door to make it open. Walk through the door and through a grenade at the second vault door. Once you do that, walk outside and head to the bar. Make sure you jump over the crack and open the door for 750 points. Cross the street and head up the stairs and open the door to the Juggernaut room for 750 points. Jump down and hop over the crack. Now use your fan on the white door to the right and open it. The achievement should pop.
An almost foolproof method to this achievement would to have a second controller open all of the doors and just leave the first player (main account) alone. If it dies, it doesn't matter. As long as you don't walk into fire you will be fine and the achievement will unlock.
There are four total locations that the parts can be. The video below shows only three. All four locations are below. Bus Depot
From the starting room build the fan and open the white door that says you need power. The part will be to your right. Diner
From where you get off the bus, go left to the shack. Use the fan and there should be a piece in that room. Farm
First open the gate for 750 points. Then continue forward and there will be a door you need to use the fan on straight in front of you. Piece will be on the floor. Town
When you get off the bus you head to the left and down the street. Weave through the cars and there will be a door on the right. Once again use the fan on the door and the piece will be inside.
When you turn on the power on TranZit, a door will open after 30 so seconds in the room with the lever. When you walk up this pathway there will be a perk machine called Tombstone. Buy this and get downed. You will have the option to hit X to drop a package with all of your items and perks, minus Tombstone. Once you respawn, pick up your Tombstone drop the achievement will unlock.
*I advise just watching the video for locations as it is the easiest way to find their locations*
There are parts on almost every part of the map. You bring them to a work table to build them. Most parts change locations but will always be in similar areas.
Starting Room - Turbine
Fan - From where you start, it is on the bench by the white door.
Manikin - From where you start, is will be against the board in the middle of the room.
Plane - From where you start, go all the way to the left then at the floor by the pay phones.
Diner - Zombie Shield
Dolley - It is in the diner behind the counter or somewhere close to it.
Car Door - It will always be in the garage, which is to the left of the work bench.
Farm - Turret
Lawnmower - It is either outside the side of the house or in the barn.
LMG - Either Upstairs on the couch of the house or upstairs in the barn.
Ammo Belt - Either to the right of the work bench or in the kitchen.
Power Room (After Power is Turned On) - Electric Trap
Battery - Next to the workbench or on the barrels.
Tube TV - Either on the barrels overlooking the outside or on a windowsill by the catwalk.
Tesla Coil(?) - You need to jump down off the catwalk to another one below. It should be on the boxes to the left.
For this achievement you need to turn on the power, and then get really lucky. Avagadro or the Electric Guy spawns at random. You can either hit him with an EMP grenade or knife him like you see done in the video. Of course knifing him on later rounds isn't a smart move because he and the zombies trying to kill you have more health. But it is advised to turn on the power as soon as possible. Round 1 or 2.
As soon as you get outside where the bus pulls up, head to the end of the road and into the fog. Doing so will spawn a Denizens. Wait for it to attack you and let it jump in you body/head. Once it has, press the melee button until it dies. It must be on you for it to unlock.
First you need to turn on the power. Once you have done so, you will see green lights around the map. You need to get a denizen to jump on your head and you walk under the light. It will create a teleporter. Jump through and the achievement will unlock.
You need to build the fan that opens the doors in the starting room of transit. You need the manican body, plane rudder, and fan. The locations are shown in this video. Then you need to buy Quick Revive (500 Points) and open the two doors to get to the bus with the fan. Do it with the fan because it won't cost. Then ride the bus to the farm (Second Stop) and open the gate. Once you have opened the gate you can run into the barn and use the fan to turn on Double Tap and buy it (2000 Points). You should be able to do with by round 2 if you maximize your points.
This easter egg will probably take a couple of attempt to achieve so be prepared. Below is Richtofen's Guide. Maxis' path is much harder.
The basic items currently needed:
Sniper Rifle (Any)
Step 1: The Power
Turn on the power. You can not begin until this has been done.
Step 2: Tiles
There are several tiles in elevators all over die rise. locate the 4 (one per elevator) and stand on it at the same time. This should light them up.
Now you must look for 3 other tiles on the floor. There are several locations for these so look around. They must be activated in a specific order.
Step 3: The Sniper and the Balls
-So we have all heard of these magic balls and we are like "How do we shoot em down?" Well, you probably had the wrong step. First, one must get a sniper rifle (the SDV is best but it doesnt matter). Then, since step 2 should be complete, you can now shoot the orbs (best place to shoot from is spawn IMO). This will cause them to disappear and reappear at the starting room under the feet of the Lions. Then audio can be heard.
Step 4: The Sliquifier
-What is an easter egg without some Wonder Weapons to liven things up! You grab the sliquifier and take it back to spawn. Use it on the balls under the lions paw until they spin. Richtofen will then be pleased and will speak.
Step 5: Lion Tiles on the Floor
-There are 4 lion tiles scattered in a few places. Find all of them and have them facing the spire. Launch zombies continually into the tower using the Steam Flingers. After a while, the "Blood sacrifice" will suffice and some more sparks will appear on richtofens dragon.
Step 6 FINALE!: The Galvaknuckles
-So Basically one must buy the galvaknuckles and use them on the tower. There are your blue edges that need to be knifed so as to power the spire. Knife them each a few times and the spire will illuminate power! CONGRATS! Richtofen is pleased! High maintenance is now unlocked ....Except it isnt as easy as randomly hitting it. They must be hit in a certain order. Hidden on the map are several mahjong tiles. Each one represents one pole of the tower.
Hint: The dragons tails will light up signaling the progression of Richtofen or Maxis side of the easter egg; The navcard table can be built but the actual reason for it is still unknown.
You firstly have to build the Trample Steam which you need:
The flag pole
The brown air thing
These can either be found in the starting area or in the room next to the starting area (You pay 750 points to open the door). Before you can build it though you need to turn on the power which can be accessed a variety of ways but the best way is to go down the lift at the start, jump to the next building and open the door in front of you to get to the power switch. Once you've done that use the elevators to get to the roof, then jump back to the building you started on. Now, all you need to do is pick each part up then go down to floors on either of the two elevators here to reach the workbench (This is much easier with 4 people).
Once you've built it just set it up with the up button on the analog stick and wait for it to pull back, zombies will be attested to it so make sure they don't break it. Once it has been pulled all the way back simply watch the zombies in front of it get flung into the air. Repeat 10 times in one game.
Fairly self explanatory. Just don't turn on the power. You can either just hold out with 3 friends or find a good place to run a train of zombies. You can use the mystery box as that does not require power.
A good method is to buy the R870 Shotgun from the wall as it is a OHK up to around round 8 if you hit them directly in the chest or head AND build the Sliquifier (See Slippery When Undead). You can find a decent spot to run around in circles then just shoot a zombie. If you learn how to use the gun correctly you can kill 10+ zombies with one shot. Picking up the Perma-Perk Juggernaut works well too making you go down in 4 hits instead of 2. 6 if you buy Juggernog.
Another good strategy is to make your way towards the Galva Knuckles. They cost 6,000 posts but are a one hit kill until round 14 for both Zombies and Nova Crawlers. This means you should be able to get a free perk if you melee them all.
The perks cost a Total of 18,000 Points Solo or 19,000 Points in Multiplayer. However, you can only buy 4 perk-a-colas at once. Killing the jumping nova zombies by melee and getting a perk that way won't count.
You can down yourself if you have quick revive (Solo) and then buy the two perks you are missing. You can do the same with Who's Who. You won't need Quick Revive to pick yourself up in Multiplayer because you will need to rely on the other players to pick you up.
Most Perk Machines tend to be in the elevators but the spawns are random for all except Quick Revive when playing solo as it is in the starting room.
To build the Sliquifer you have to find the 5 parts in the upper and lower floors of the power room area, the spawns are very random. The pieces can be found on the floor and on desks, most of the pieces blend in well so be sure to cover everything to find the pieces. Once you have found 1 you want to go to the lower floor, here you will find a desk in which you can build the Sliquifier. Find all the pieces then you'll be able to claim the gun.
Gas Canister - It is either directly next to where the Sliquifier is built in a cage, or directly next to the power switch on a table.
Boot Heel - Near the top of the staircase, next to the television. This part never moves.
Dish - It is either on the barrel next to where the debris was bought, or it is in the room upstairs with the showers and washing machines on a wooden stand.
Corkscrew - It is either in the power room on the tables by the elevators, or by the fridge near where you build the Sliquifier.
Once you have built it simply take it and it will be added to your inventory or replace the gun you are holding at the time. Be careful though, if you run out of ammo you will only be able to get the gun again from the mystery box. As soon as you get it you want to make a train of zombies (have a group following you). When there is 5+ simply shoot the gun once into the group. The gun will kill everybody it touched and also cause a chain reaction, so if a zombie explodes near an unaffected zombie it will kill them too.
Another easy and quick achievement, this can be done within 2 minutes upon starting any game of zombies on Die Rise. All you have to do is kill all the zombies but leave one of them. From the starting point get in the lift to your left, wait in it around 5 seconds until it falls to the floor below. Follow this corridor and jump to the next building (The power switch one). Once here go through the foors to the power room and turn on the power. There will be two lifts to your right, one will have a perk machine and one you'll be able to climb on top. Climb on top of that one. Once in the lift will go down (I advise you get out here as the lone zombie you left will be here and you don't want him killing you). Lure the zombie away from the lift and as soon as you hear the lift beep quickly jump back on it, this will take you to the top floor with the Dragon. All you have to do now is follow the path around and get the to highest point on the ramp by the dragon.
Note: The perk can only be accessed while the power is on, the machine also spawns in a random lift.
You cannot get this achievement from using the quick revive perk in a solo game, even though that revives you. To get the achievement you have to use a new perk called 'Whos Who'. This perk works like so; Say you get knocked down, you will respawn as a sort of ghost and only have an M9 pistol (Be aware zombies will still go for you), you will see the 'Revive' marker on the screen too, this is your body. All you have to do is go up to yourself and revive like you would normally. The achievement will unlock as soon as you revive yourself.
In Turned you get a new weapon for every kill. There are a total of 6 weapons you need to get kills with making these achievement fairly easy to unlock. Sometimes it will take several kills to receive a new weapon but be persistent and you'll get this achievement. Unless you are playing against a group of inexperienced players, this achievement will be quite difficult.
If you get a group of friends to join you (by searching over and over again until you meet in the same lobby), you can knock this out very easily.
After killing a bunch of zombies consecutavly, a monkey will randomly drop. You need to grab it and throw it at a group of zombies. It will chain them together and kill them. Once they die, another white monkey (white glowing) will spawn, pick it up and the achievement will pop.
When a player throws a Cymbal Monkey, this will create a decoy of the player where the monkey landed. All you have to do is kill the static image of the the player that threw it without them killing you. This will happen a lot in the turned games you play, so you will get this evetually. This achievement can also be boosted, see the Achievement Trading Thread if you would like to boost the achievement.
Each step will require you to use the afterlife. While you can do this solo you can get it completed much earlier with more players.
Step 1 - The Warden's Key
The first step is to get the Warden's Key. You will see it hanging and electrified in one of the cell blocks. Go into the afterlife and there will be a portal up top next to a computer console. Shock the console and the electricity should drop. Press to pick up the key.
Step 2 - Open The Roof
You want to go ahead and open the roof as soon as possible simply because you can only hold one plane part at a time. You will need to go to the bathroom(?) and then there will be a locked door with a Roof sign lit up. You need to go into the afterlife and through the portal which leads to the roof. There is a power box you will need to shock then the door to the roof will open.
Step 3 - Uniform
Location - Laundry
You want to travel through the cell block ground level and go down the passage to Laundry. There will be a bunch of bodies hanging in the room and off to the side you will have to open a gate with the Warden's Key. Then go over to the shock box on the opposite corner of the room and travel back to the gate and shock the power box. Return to your body and wait for the washing machine to finish. Grab the uniform then attach it to the plane.
Step 4 - Rigging
Location - Spiral Staircase
You will want to travel through the catacombs until you see a spiral staircase. You need to use the Warden's Key to open the box at the bottom and then spend 1000 points to open the door to the left that seems to lead to nowhere. Travel back up to the top and use the shock box. As you travel back down the spiral staircase you will see numbers on the wall. Remember all 3 numbers and then shock each box at the bottom the appropriate number of times. The glowing platform will then drop. Return to your body then go through the door you opened previously at the bottom. You will be able to open a gate and grab the next part.
Step 5 - Propane Tank
Location - Docks
You will need to hit the power box with electricity in the afterlife for the gate to open. It is timed however so you will need to make it quick.
Step 6 - Engine
Location - Warden's Office
For this one you want to go down the spiral staircase and unlock the gate that has all of those computers. Go into the afterlife and shock the two computers until the lights go out then go through the portal and shock the third one. Return to your body and head to the Warden's Office. The door that was previously electrified will be open and you can grab the part.
Step 7 - Control Valve
Location - Next to Deadshot Daiquiri
Next to Deadshot in a glowing green case.
Step 8 - Final
Now just build the plane with all the parts and press X to fly. When on the bridge you can return via electric chairs. In order to fly again you will need fuel cans but those are found in the same spots as the plane parts. You won't have to do any afterlife stuff anymore.
See "No One Escapes Alive" for the steps to build the airplane.
Once you have have built the plane, travel to the Golden Gate Bridge. Once you have done this you will need to wait and then use the electric chairs when they spawn to teleport back to Alcatraz. From here you need to visit all of the parts locations again for gas cans. Find all 5, refuel the plane, then travel to the bridge again. Do this one more time and the achievement will unlock when you return to Alcatraz.
This achievement is mostly luck based. You will need to build the Acid Gat Kit and get the Blundergat. When you get all three parts for the Acid Gat Kit you can press to upgrade the Blundergat. Take the gun and the achievement will unlock.
Machine - In the Warden's Room either by the plane part or the box location.
Case - Around the Michigan cell blocks. It's tricky to find but if you look around every corner you'll find it. A common spot is the one to the right of the laundry room.
Acid Bottle - Very easy to spot. It's in the Infirmary. Either on the table or the ground in the chair room.
For this achievement you will need to have everything powered on, both items built, and at least one part on the plane. Brutus or the Warden spawns randomly throughout the round. If you take the plane before you try for the achievement everything will be powered on when you return. Just put one gas can on the plane for it to be "Warden Ready."
So you will need a Warden to spawn and then you need to lead him around the entire map. Try to make sure there's only a few zombies left and don't kill the Warden. He will go over anything he passes and destroy it. It will cost 2000 points to repair but don't do that until you get the achievement.
These are the items you must bring him to.
All Perks Machines - Juggernog, Speed-Cola, Double Tap, Electric Cherry, and Deadshot Daiquiri
Mystery Box - You may need to hit the box with him around for him to destroy it.
All Crafting Tables - There are a total of three around the map. Two of which need to have an item built on it (Shield and Acid Gat Kit).
Plane - It must have one part on it for the Warden to destroy it (Plane part or gas can)
At this point it should unlock if everything was done correctly. Window barriers do not count.
The new perk is called Electric Cherry. In order to get it you will need to take the gondola up to the upper area of the prison. You have to power on the machine then buy it for 2000 points. When you reload it sends a shock out. If you use up all the ammo in the mag without reloading (force reload) the shock wave will be much bigger and has a higher chance to kill zombies. You will want to get a large group together and walk close to them and reload or fire off the last shot. If you have juggernog you have a higher chance of surviving the encounter since you have to be extremely close to them.
From where you start go through the door to the right of the windows. It will cost 1000 points. Once you enter the cell block area go into the afterlife and travel through the blue portal on the wall. You will need to travel above where you enter and shock one of the power boxes. Levitate by pressing . As soon as you shock the power box the achievement will unlock.
This requires you to first build the plane (see "No One Escapes Alive") and then use it to go to the Golden Gate Bridge. Make sure you only have a couple zombies left when you go to the bridge on whatever round you are on.
You will want to have at least one Pack-a-Punched weapon and the Hell's Retriever to make this easy. It is very close quarters and there are several Warden's that will spawn in. Remember to aim for the head and you should survive. Stay away from the electric chairs until the round is over!
This is the zombie map easter egg. Plain and simple here are all of the steps that need to be performed despite what other guides may say. YOU WILL NEED TWO OR MORE PLAYERS.
Step 1 - Obtain Hell's Retriever
See "Feed the Beast" to learn how obtain the Hell's Retriever.
Step 2 - Build the Plane and Fly to the Golden Gate Bridge
See "No One Escapes Alive" to learn how to build the plane.
Step 3 - Repeat Two More Times
Get the gas cans and do this two more times. See "Making the Rounds" for tips.
Step 4 - Getting the Blue Skulls
There are a total of 5 locations. This is where they are found but a video is by far the easiest way to find the locations. You will need to hit them with the Hell's Retriever. If you are having trouble finding them they can be spotted in afterlife.
1. Through the second door of the Olympia room.
2. Warden's Office
3. Docks near the tower trap
4. Near Juggernog on a lamp post above it on the hill.
5. Corner of the building across from the roof
Step 5 - The Poster
Outside of the Warden's Office there is a poster in one of the cells. It's colorful and pretty easy to spot. Hit it with the Hell's Retriever.
*Bonus* This will award you a free Blundergat. It is found on the Warden's desk in the Office area. It is not needed for the easter egg but you can get the "Acid Drip" achievement with it.
Step 6 - The First Spoon
You are looking for a hole in the metal around Electric Cherry. You have to go into the afterlife and travel through the hole. Shock the spoon and you should hear some maniacal laughter.
Step 7 - The Second Spoon
Go into the cafeteria area. In the far back there will be a window between the work bench and claymore. Looking through the window you will see a table with three shelves and a spoon on top. Throw your Hell's Retriever at the spoon to collect the spoon. Congratulations, your melee weapon is now a spoon.
Step 8 - Number Panels
Travel to the spiral staircase. At the bottom the three number panels should be spinning and changing. If not, you most likely did not fly on the plane three separate times. You want to go into the afterlife and input these numbers. You will know you did it right when the numbers roll over. This can be done with two separate people if you don't have enough time to do it in one afterlife session.
After inputing the numbers you will hear an audio clip starting with "So you want to know the truth..." and your screen will turn black and white.
Step 9 - Headphones
There are a total of five pairs of headphones scattered throughout the map. Once one is picked up the next one will spawn. They will lead you to the roof. They are impossible not to see as they look like a zombie drop (Nuke, Insta-Kill, etc).
Locations are as followed.
Area above Spiral Staircase
First Level of Cell Blocks
Stairs to Roof
Step 10 - Refuel The Plane
Now you want to collect all of the fuel cans for one last time and refuel the plane. Do not ride it just yet.
Step 11 - Finale
Go into the afterlife either by the shock box below the roof or by cooking a grenade. Make sure everyone is in the afterlife next to the plane then hit to board. All players must be on the plane in the afterlife.
When you arrive, go to the electric chairs and revive yourself. You will see some lightening and your group will have to fight off several Wardens. Once you do this, you will be pitted against each other. Fight to the death! If you listened carefully you'll know who the traitor is!
When the deathmatch finishes, the achievement should unlock for everybody.
Here is a video guide that will make specific locations easier. Refer to the skull guide above if you need more clarification on that step.