Overview
- Estimated achievement difficulty: 6/10
- Offline: 44/50 (830/1000)
- Online: 6/50 (170/1000)
- Approximate amount of time to 1000: 80+ hours
- Minimum number of playthroughs needed: 2
- Number of missable achievements: 9
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: Yes
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: None
Introduction:
Welcome to Binary Domain, this Squad Base Third Person Shooter is a great game with a very intricate story which uses squad based commands either through the use of buttons or through the use of the microphone to shout commands at your team mates. This game also uses a trust system and your aim is to gain max trust with each team member for the achievements. This game is fairly straight forward with a solid online component. The achievements are mainly from the single player campaign. There are about 9 missable achievements but some are quite straight forward that you shouldn’t miss them if you follow the guide. The online might take some time to reach rank 50.
1. Campaign (Survivor):
NOTE: It is important that you stick to Faye and Bo as they have high trust achievements relating to them. Just look at the certain achievements within the guide to see how to do so. Also, when you receive Cain in the campaign during chapter 3, always have him on your team as he does not have a method to max trust.
I highly recommend playing your first playthrough on Survivor difficulty; it is not hard at all, though some spots will be a pain. There is no achievement related to playing on the lower difficulties and survivor is needed to unlock the ‘No Mercy’ difficulty. This is where you will gain the bulk of your achievements, from the story-related to the kill bonuses such as headshots and smashes, most of these will occur naturally through gameplay. There are a few collectible achievements, only one requires you to collect the lot through the campaign these being the Nanomachines. The Security-coms once collected you will keep and maintain through any subsequent playthrough. I recommend that you after spending credits on nanomachines try and upgrade your weapons accuracy and damage most importantly as well as rate of fire. Anything else is a bonus but these are the most useful.
2. Campaign (No Mercy)/Mop up:
This is where you will play the campaign the campaign on the hardest difficulty ‘No Mercy’. Again, it isn’t too hard but some spots will be a pain. The beauty is that what you missed from your last playthrough, except ‘Skill Master’ and Trust will carry over, so this playthrough acts as a mop up.
3. Missable Achievements:
There are 9 missable achievements you should get a few of these but they are technically missable these being:
• "Skill Master"
• "MAX Trust: Big Bo"
• "MAX Trust: Faye"
• "MAX Trust: Charlie"
• "MAX Trust: Rachel"
• "MAX Trust: Cain"
• "MAX Trust: Shindo"
• "A Private Moment"
• "Comrades in Arms"
Follow the guide so these are not missed, these are fairly straight forward but some require certain trust levels.
There are 6 achievements related to the new trust system and this involves getting MAX trust with each team mate, in which there are six. There are some tips and tricks that will help raise as soon as possible, such as keeping the same team members to raise there trust. I personally chose Bo and Faye to start with as they have achievements tied to them and this will work better for you.
4. Online:
There are 6 achievements related to online which include grinding to level 50. The achievements require you to play one game and win with any setting, this can be done in private matches. There is another related to winning with all match rules. You will have to complete what is called 'Invasion mode' and this mode is about clearing waves of enemies. This could prove difficult as you must clear 50 waves with a team and must not fail, if you do you must restart. Ammo is scarce so it must be shared equally and used wisely. For a greater chance to succeed it is better to go in with people with microphones and people you might know. Reaching to rank 50 requires approximately 110,000 exp, you do not gain exp in private matches only in public. This can be boosted, just create a public game, and name it 'Boosting' or whatever you like which ever game mode and rules. Invite your friends as quickly as possible as you can not hold private spots, so anyone can join. An effective method is to heal each other. Finally and what seems to be the most time consuming achievement in the game is to clear all the Xbox Live challenges, there are challenges for everyone and gametype. From getting X amount of kills, winning X amount of games and also getting X amount of multi-kills. This will require a dedicated amount of people to help boost. It will be very hard to do through regular gameplay.
Conclusion:
All in all this is a fun game with a great story, those familiar with Gears of War will have a blast. Remember to build trust up with the same team members and that collectibles and kills do transfer over to the new playthrough.
[x360a would like to thank Teh Phantomz for this Roadmap]