Guide By: Evil Demon55, Itsbrown4606, T.B.R.M.
There are 12 achievements with a total of 200 points.
[x360a would like to thank Corrupt x360a for this road map]
|It doesn't matter which two, just successfully collect any two Jiggies.||(4)|
Your first Jiggy of the game will be located on top of some rocks to the left of where you enter Gruntilda's lair. That will open up Mumbo's Mountain which contains another ten Jiggies. Collect any of them to get your second Jiggy and the achievement.
|Get yourself transformed by Mumbo Jumbo for the first time. Now that's magic!||(2)|
Inside the first world you will need to collect five silver skulls to pay for your transformation. Once you have all five, head into the skull hut to the right of the level's entrance and press X on the skull platform to transform for the first time. Here are the five skull locations:
|Knock out Nipper||15|
|Come out on top in a dust-up with Nipper the crab. Watch out, he's called Nipper for a reason.||(2)|
Nipper is located in the level Treasure Trove Cove. Take a left from the level's entrance to find him. To defeat him, simply use the jump attack (A, then X in the air) to hit him in the eyes three times. You will need to hit, then retreat while he attacks and repeat.
|Liberate Clanker, Gruntilda's rusty and recalcitrant garbage grinder.||(1)|
Clanker is located in the level Clanker's Cavern. After the first room you will come out into a large open room with Clanker underwater. To free him, dive all the way down where the chain is and swim through the key three times. You won't have enough air to do it and get back up, but the fish down there will spit out air bubbles to replenish your air supply.
|They're red and no less than 30 of them need chomping. Nuff said.||(7)|
In the level Bubblegloop Swamp there will be a large alligator head on an island. Have Mumbo transform you into a small alligator and go inside through the nose. Inside you will play a game against Mr. Vile to eat worms quickly. You will need to eat 30 red ones in the first round of his game. If you can not do it at first, head to the level Gobi's Valley to learn how to use the fast shoes and you will be able to use those to help you move faster.
|Discover and master all Banjo's moves… and Kazooie's… but nobody else's. Unless you insist.||(3)|
You will need to learn all the moves to beat the game, but here are the locations of Bottles' molehills thoughout the first seven levels of the game.
Note: You can skip the tutorials inside Spiral Mountain, the achievement is only for the moves learned in the game's levels inside Gruntilda's Lair.
|Show me the honey!||15|
|Collect all 24 of the extra honeycomb pieces. Yes! Every single one! It's character-building.||(1)|
|There are six pieces inside the tutorial and another two in each of the game's nine levels. Here are all their locations.|
|The Quiz Master||20|
|Complete Grunty's Furnace Fun quiz show and win the Star Prize. Been paying attention?||(1)|
First thing you want to do for this achievement is talk to Brentilda (the pink fairy hidden around Gruntilda's Lair) three times every time you see her. Write down or remember well the things she says about Gruntilda. Here are her locations.
Outside of Click Clock Wood will be a note door that will take you to the second-to-last section of the game, a giant quiz game. If you get an answer wrong during the puzzle, you lose one health. If you answer something wrong on a skull tile, you get thrown into the lava and die. Here is a very thorough walkthrough of the puzzle game, including all the answers (except the game-specific Gruntilda answers which you should have remembered or written down as explained previously).
Here is a picture of the game board.
Use this path to get through the quickest/easiest.
I would suggest though to get the first Joker card on the left and use it to skip one of the Death squares at the end to make things a bit easier.
|Fear the Jinjonator. If you're a witch, that is. The Jinjonator lays the smack down on witches.||(9)|
After the above achievement the game will seem to end. Reload your save and return to the quiz area, but now you can freely run across the board and up the stairs where Gruntilda ran to.
There are five phases to this fight:
|Bet you thought jigsaws were boring! Bottles disagrees, and has seven of them to be solved.||(19)|
Warning: DO NOT do this achievement until you have collected all 900 notes for the "Music Maestro" achievement. Doing this will remove all the notes from all the stages, making it impossible to get your remaining notes.
After beating the game, return to Banjo's house in Spiral Mountain and stand at the edge of the carpet. Press Y and look at the picture of Bottles. If done right the game will start. If nothing happens you're not in the right spot, so move and try again.
There are seven puzzles to complete for the achievement. The puzzles will always break apart in the same pattern so if you are having trouble, try to do the same thing over and over until you get fast enough.
|Bump into Grunty's disowned spellbook three times as it hops around the place dishing out cheats.||(1)|
You must find all 3 of Gruntilda's spellbooks for this achievement. Here are there locations and how to get to them:
Book 2. You will need to be a pumpkin in order to get to this spellbook. You will become a spellbook on the Mad Monster Mansion level, which is level 7. Once Mumbo turns you into a pumpkin, leave the level and bounce out of the area. When you are in the volcano area there will be two paths, take the skinny one. Once you get across it there will be a small hole, go through that and there it is, spellbook number 2.
Book 3. After you have entered the second code come back to the graveyard. Go to the left of the enterence of Mad Monster Mansion and break the fence. Now go into the level and turn into a pumpkin then leave. Once you leave take a sharp right and go through the fence that you knocked down and go into the hole in the door. Go to Mumbo and turn back into Banjo. (Mumbo is in that shack) Beak Bust the sarcophagus in the center of the room. Now jump on the first water switch.
|There are 900 musical notes out there in the world of Banjo-Kazooie. Real gamers collect them all...||(13)|
There are 100 notes in each of the game's levels, none in Spiral Mountain and none in Gruntilda's Lair. Once you have collected a note the game saves, so you can die or leave the level at any time without fear of having to collect anything over again.
Here are the locations for all of them.
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