Beat the Challenge Achievement in Anomaly: Warzone Earth

  • Beat the Challenge

     

    20

    Complete all Tactical Trials

  • How to unlock Beat the Challenge

    Complete each of the Tactical Trials, the first of which is unlocked after finishing the first level in Tokyo. Below you'll find my general strategies for quickly getting through the levels for the achievement. In most cases you won't be getting a ton of points, but points don't = achievements, do they!? The strategies work up to at least Advanced difficulty, but again, that doesn't matter for achievements either (nor does it impact the gameplay all that much in my opinion).

    Trial 1 - You need to destroy 4 generators, each of which is guarded by a different type of tower. The trial is pretty straightforward, and isn't too hard to accomplish using a tank-shield-tank formation with each upgraded accordingly. Be sure to use hit and run tactics on the enemies on the right side of the map so you take mostly shield damage, and do note that the bottom left enemies are scorchers, so don't take them head on.

    Trial 2 - Very simple, just make it to the end of the map without blowing up the mines. To do this, make a straight path to the end of the map and put two shields in your squad and upgrade each. You can probably do it with just one but two works no problem. Don't expect a high score using this method, but it's easy :P

    Trial 3 - For this one, you have a limited amount of starting cash and you cannot purchase units once you start the trial. Instead, you must pick units up along the way. I started out with a shield and a crawler and went pretty much straight through the map, picking up a Dragon, another shield, and two tanks along the way. You start off with only one of each ability, so you will need a lot of firepower to get through the last portion of map as there are a ton of towers and the forced-direction areas can be tricky. Once you reach the wall of towers, you have to go down, then all the way back up and then all the way back down to the center of the map to avoid getting toasted by either of the scorchers. Overall not too bad once you get a feel for the last minute or two of the trial.

    Trial 4 - What may at first seem like a difficult concept, is actually pretty simple. Instead of the orbital laser working like it did in one of the later levels of the campaign, only one laser can be active at a time. That means, as soon as you cross into a red circle, that laser will be activated and you are free to move through the now grayed out circles. The best part about the orbital laser is the fact that it also destroys the towers! That means, the best way to handle this map is to move from generator to generator by first crossing into Tower-occupied red circles and moving out for a period of time while the laser hones in on, and destroys everything in the circle, clearing the way for you. Properly moving in and out of the lasers to have them do all of the dirty work for you will leave little room for error and death brought on by the towers, making this a pretty simple trial as long as you have at least one vehicle that can attack (I went with my usual tank-shield-tank setup).

    Trial 5 - In this scenario, you need to make it across the map without the luxury of gaining abilities for defeating towers. So what does that mean? Start off with shield-shield-APC and go straight through the map, and above the scorcher at the far end. While the map is just starting off, move your commander all the way right on the map to the scorcher that is facing way you're coming from and use both air strikes on it to get it out of the way. Once your convoy reaches the Carusaurum, add either a couple of tanks or a couple of shields to the front of you convoy and at least one of you group should make it to the exit just fine.

    Trial 6

    • Upgrade your first Crawler once, and the Supply truck twice so that it starts working toward a decoy. Keep the formation you start with for now.
    • Make your path down the second turn (i.e. the first turn that goes downward), then follow the bend and straight up past the top tower and then to the right of the right-most tower.
    • Try to distract the towers to keep your unit damage down. How well this works is pretty random since you can't control when and where enemies, or your own units, will fire, so you may have to start over a few times to make sure your squad is in decent shape.
    • Go straight through the path ahead, keeping the loop at the end that the game has already mapped for you. 
    • Move your Crawlers to the front of the line and make sure both have 2 stars.
    • As you pass through the row of behemoths, use all three repair abilities that you've gained so far and do your utmost to keep everything alive until the last two behemoths and the two regular towers. This part is also pretty random; you never know when and where units will be hurt so you may end up having units that are too healthy at the end, but you couldn't have ignored healing them either since then you wouldn't have had enough firepower. It's random and not entirely up to you, which is part of why this challenge is so annoying. 
    • Allow these last four towers to kill your Crawlers. 
    • Keep your squad in the loop mentioned above as you go left and use your aistrikes to blow up the mine, which in turn will blow up the other towers surrounding it.
    • If you have Crawlers still alive after the behemoth corridor, go downward past the two lone towers there and try to get the Crawlers destroyed there.
    • Keep going along the upper path and then steer sharply upwards through the regular tower corridor there. This is where you need to have your Crawlers and tanks die off. If your tank is at full health when you turn the corner into the tower corridor, you can pop a repair right as it passes the first tower and that will create a pretty perfect situation where all enemy towers are killed but your tank goes down as well. 
    • At this point, you should have a boatload of abilities, but only the APC and the Supply tank left. 
    • Run down to the two electical towers and use two of your airstrikes to take them out. 
    • Map the straight path to the end of the level and hold RT. 
    • The Scorcher didn't activate at all for me when I did this, but if it does for you, you should have 4 smoke screens which is way more than you'd ever need to get past it. The other two towers at the end don't do crap in this level, they just stand there looking at you.

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