Guide By: Andrew x360a There are 49 achievements with a total of 1000 points.
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![]() | BLACKOUT | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
Alone in the Dark is set up like a movie. When you press the button, you’ll have the ability to fast-forward or rewind through whatever episode you’re in. To get these achievements, you simply have to play through the episode without using the fast-forward feature to skip ahead to another segment. You can save in the middle of an episode, quit, and reload later without effecting the achievement as long as you don’t fast-forward. If you get stuck at any point, you can consult the walkthrough found HERE. | ||||||
![]() | QUESTIONS | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | PAINFUL ANSWERS | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | FIGHT BACK AND LOSS | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | NOT ALONE ANYMORE | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | THE TRUTH | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | THE PATH OF LIGHT | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | THE LIGHT BRINGER | 30 | ||||
| Finish the episode without skipping any sequence. | ||||||
| See Blackout | ||||||
![]() | A Day in Central Park | 150 | ||||
| Complete the game. | ||||||
All you have to do is play through all eight episodes that make up the game. The achievement will unlock during the final cutscene. | ||||||
![]() | Flaming Roots | 25 | ||||
| Burn half of the roots of evil. | ||||||
| See Blazing Roots | ||||||
![]() | Blazing Roots | 50 | ||||
| Burn all roots of evil. | ||||||
After you get to Central Park at the beginning of Episode 3, you’ll obtain Theophile’s PDA, which includes a GPS function. When you look at the GPS, the Roots of Evil will cause circular areas of the map to look like static. When you get inside the boundaries of the circle, your on-screen radar will begin to jam. When you get really close to a root, the air around you will shimmer and warp like you’re looking through a heat wave. The roots look like twisted tree trunks with red tips. All you have to do is burn them with the spray bottle and lighter combination or by shooting an explosive bottle near them. The roots only appear in Episodes 3, 4, 7, and 8: Chapter 7 (8 Roots, 7 Locations) | ||||||
![]() | Basic Combination | 5 | ||||
| Tape up a bottle. | ||||||
The majority of the weapons that you will use throughout the game will be assembled from components that you find strewn about. If you have space in your jacket, you can carry these components until you use them. To access your jacket contents, press and then or to highlight specific items. To combine items, simply press when an item is highlighted, scroll to the item with which you wish to combine it, and press again. This combination requires a roll of tape and any bottle that you can find. You’ll be able to find both of these components by Episode 2. | ||||||
![]() | Nuke | 25 | ||||
| Kill 3 Humanz at once. | ||||||
There are a number of spots throughout the game where you confront groups of Humanz. I found that the easiest thing to do was find a group in Central Park and run backwards to get them clustered together coming after me and then hit all three with a single explosive bottle shot in midair. Make sure you have some bandages with you because you might have to let them get close enough that you get caught in the blast as well. I found the easiest place to get a cluster of Humanz together to be the Lakehouse where you find the first Root of Evil in Episode 4 (See Burning Roots). | ||||||
![]() | The Smart Fighter | 5 | ||||
| Kill any Humanz with the 'spray + lighter' combination. | ||||||
Once you’ve found a flammable spray – bug spray, medical spray, rust cleaner, etc. – simply equip it by highlighting it and pressing . Equip your lighter at the same time and go into first-person view by pressing . You’ll now be holding the lighter in front of the spray bottle. When you get close to a Humanz, just pull the to fire a spray of flame at them, lighting them on fire and unlocking the achievement.You will not receive the lighter until the end of Episode 2, when you get out of the first car in the parking garage and have to blow it up to open a new path. | ||||||
![]() | The Molotov Cocktail | 5 | ||||
| Insert a wick into a bottle with flammable content. | ||||||
A Molotov cocktail can be made with any kind of flammable liquid – gasoline and alcohol are the two most common. Once you’ve acquired a bottle, you can use things like bandages or handkerchiefs as wicks. Combine the two and the achievement will unlock. | ||||||
![]() | Cocoon | 20 | ||||
| Burn a cocoon. | ||||||
At the end of the second segment of Episode 3, you’ll enter a small cavern in the chasm wall that you’re climbing filled with a shallow pool of water. The cocoon is the fleshy sack hanging from the ceiling directly in front of you. You have to destroy it before you can proceed with the level because it is blocking the exit. You can use the combination of a spray bottle and lighter to set it on fire or throw a bottle of flammable liquid at it and then shoot the bottle in mid-air. If you need supplies, there are a large number of bottles and containers floating in the water below the cocoon. | ||||||
![]() | The Air Bomb | 5 | ||||
| Throw a bottle filled with flammable liquid and shoot it mid-air. | ||||||
Simply equip any bottle of flammable liquid along with your gun. Aim your throw by holding down the and then throw the bottle by pulling . As soon you as you throw the bottle, time slows down and your gun automatically tracks it. Just pull again to fire your gun, blowing up the bottle and unlocking the achievement. You’ll be required to do this in the second stage of Episode 3 to get out of the public restroom in the park. | ||||||
![]() | The Sticky Bomb | 5 | ||||
| Take a bottle filled with flammable content or a spray and combine it with an adhesive. | ||||||
Take any flammable bottle and wrap it with double-sided tape. These components are very common throughout the game. | ||||||
![]() | Fire Bullets | 5 | ||||
| Make a fire bullet by pouring flammable liquid on it. | ||||||
When you obtain your gun and a bottle of flammable liquid, simply combine the two to create fire bullets – very helpful in fighting the monsters throughout the game. | ||||||
![]() | The Glowstick Bomb | 5 | ||||
| Combine a taped bottle filled with flammable content or a spray with a glowstick. | ||||||
Just follow the directions in the description to unlock the achievement. The first place that I found glowsticks was in the third segment of Episode 3. Just before the first hallway filled with black goo, you’ll find a low shelf on the right side with several glowsticks. | ||||||
![]() | Useless! | 10 | ||||
| Combine an empty taped bottle with a wick and an emergency flare. | ||||||
Combine all of the components to unlock the achievement. I found a flare on the floor of the room with the cocoon, but they seem to appear randomly throughout the game. After you make the useless item, you can separate all of the components, so they don’t go to waste. | ||||||
![]() | Handyman Carnby | 30 | ||||
| Make all possible combinations in the inventory. | ||||||
I recommend waiting to do this achievement until Episode 7. By that point, you'll basically have free run of the entire park and be able to move around to find the components that you need. Here are all the combinations. Explosive Plastic Bottle + Double Sided Tape + Handkerchief + Flare Explosive Plastic Bottle + Double Sided Tape + Handkerchief + Glowstick Explosive Plastic Bottle + Double Sided Tape + Handkerchief + Bullets Explosive Plastic Bottle + Double Sided Tape + Bandages + Flare Explosive Plastic Bottle + Double Sided Tape + Bandages + Glowstick Explosive Plastic Bottle + Double Sided Tape + Bandages + Bullets Explosive Glass Bottle + Double Sided Tape + Handkerchief + Flare Explosive Glass Bottle + Double Sided Tape + Handkerchief + Glowstick Explosive Glass Bottle + Double Sided Tape + Handkerchief + Bullets Spray Bottle + Double Sided Tape + Flare Spray Bottle + Double Sided Tape + Glowstick Spray Bottle + Double Sided Tape + Bullets Explosive Glass Bottle + Double Sided Tape + Bandages + Flare Explosive Glass Bottle + Double Sided Tape + Bandages + Glowstick Explosive Glass Bottle + Double Sided Tape + Bandages + Bullets Bloodpack + Double Sided Tape Glowstick + Double Sided Tape Flare + Double Sided Tape Combine two bottles of liquid together. By Episode 7, you'll have a pretty good idea of where to find different things, but three reliable locations are the pump room near the lake in the middle of the map where you encounter the goo in the basement, the large two-story house where you find your first Root of Evil in Episode 4, and the courtyard near the obelisk in the northeast corner of the park. The last location is especially useful for finding blood packets. | ||||||
![]() | The Sharpshooter | 20 | ||||
| Finish off a Humanz by shooting fire bullets at it's fissure. | ||||||
First, make sure that your gun is loaded with fire bullets (See Fire Bullets for more information). When a Humanz attacks you, you’ll see glowing orange lines in its skin. You need to shoot it directly in one of these lines. Usually there’s one that’s significantly larger and wider than any of the others. You might get lucky and just hit one, but there are a few things you can do to increase your odds. You can try knocking them down with a melee object, so they’re not a moving target, before running up with the gun for a closer shot. You can also wait until you’ve burned several Roots of Evil. Burning the roots will give you Spectral Vision. Once you have this, you can close your eyes and see the fissures glowing white, which makes them much easier to hit. | ||||||
![]() | Demolition Expert | 20 | ||||
| Build the most destructive weapon. | ||||||
| Combine a flammable spray, double-sided tape, and a full box of ammunition. | ||||||
![]() | Fissure | 20 | ||||
| Burn a fissure. | ||||||
The fissures are the “living” cracks that will chase you in different parts of the story. The first one that you actually encounter in the game will be in Episode 2. When you get the lighter, you have to blow up the car you just crashed, then go down to the end and light some wood on fire that is blocking your way. When you do that, the fissure comes after you. Run into the corner to the left of the wood you set on fire, and the fissure will chase you, run into the fire in that corner, and die. The next one that you can burn is in Episode 3. Near the end of the episode, you have to drive a car over a jump to get the ambulance. If you check your GPS, you’ll see the static circle down a path to the right of the road. When you get to it, you’ll find a large house with a burning car outside. Go down the steps by the car to get into the basement. In the basement, you’ll find a Ratz nest and the first Root of Evil. Once you burn the root, look behind it to find a power box that you can activate to restore power to the elevator. Use the elevator to go up to the top floor. In the first room that you enter, a Fissure will attack you, so have your gun equipped and loaded with fire bullets. Just shoot the Fissure and it will ignite, killing it and unlocking the achievement. | ||||||
![]() | The Biggest of All | 25 | ||||
| Beat the Museum Monster. | ||||||
This is the half-spider, half-man creature that you have to fight in Episode 5. When the fight starts, get behind a pillar and make some fire bullets while he throws daggers at the pillar. When he’s done with the daggers, step out and shoot the flaming red spots on either shoulder and in the middle of his chest with fire bullets. Once you’ve hit all three, quickly look for the glowing white lines behind the pillar and make sure that you’re standing between them because he’s about to fling out a massive energy burst. He’ll then rip the pillar out of the ground, so you need to run to another one. To finish the fight, you simply need get four direct hits with exploding bottles. Hide behind a pillar while he throws daggers and then throw the bottle during a pause in the barrage. Shoot the bottle when its right on top of him and you’ll need to duck between the white lines again. Repeat this four total times and you’ll finish him. If you need more ammunition or exploding bottles, there are stashes scattered around the room, primarily in the corners. The achievement will unlock during the cutscene after the fight. | ||||||
![]() | Goal! | 20 | ||||
| Kick 10 Ratz. | ||||||
Right after you get out of the elevator and enter the building lobby in Episode 2, you’ll face off against three Ratz. These are the small, gray monsters that look a little bit like spiders. Make sure that your hands are empty and then switch to first-person view by pressing . Then, just run up to the Ratz and pull to kick them. Kicking doesn’t hurt them, so you can keep kicking the three in the lobby until the achievement unlocks. If you miss your chance here, don't worry -- there are dozens of opportunities to get this achievement throughout the rest of the game. | ||||||
![]() | Toasted Eggs | 20 | ||||
| Burn a Ratz nest. | ||||||
In Episode 3, not long after you burn the cocoon, you’ll trigger a cutscene. Shortly thereafter, you’ll come across a room in the sewers with a Ratz nest on a platform. Ignore the Ratz, they spawn continuously until the nest is destroyed, and use an exploding bottle or lighter/spray combination to ignite the nest before finishing off the remaining Ratz in the room. | ||||||
![]() | Vampirz | 20 | ||||
| Burn one of the Vampirz. | ||||||
In Episode 4, you’ll have to drive a car while being attacked by small flying monsters called Vampirz. You can get this achievement by burning one in whatever manner you want. I personally drove the car through a fire on the road while several Vampirz were attached to it. Once of them caught fire and the achievement unlocked. | ||||||
![]() | Fisherman's Foe | 10 | ||||
| Shoot a goldfish. | ||||||
In Episode 3, you’ll have to climb up the trench wall from the public restroom to the sewers. At the entrance of the sewer, you’ll see a cocoon suspended above a shallow pool of water. Look in the pool and you’ll see the goldfish swimming back and forth. Simply shoot it to unlock the achievement. | ||||||
![]() | Unlimited Offer | 10 | ||||
| Call all contacts in your address book. | ||||||
At the start of Episode 3, you get a PDA. Go to the contacts list and call all four people on it. You may get a message for each one saying that the call could not be completed. When you’ve called all of them, the achievement should unlock. | ||||||
![]() | Wired | 10 | ||||
| Hotwire a car. | ||||||
Near the end of Episode 2, you’ll enter the parking garage and have to steal a car. Break the window of the only working car in the area and look to the right of the car to initiate the hotwiring mini-game. If the key happens to be in the sun visor, you can just reload the segment and break into the car again. Eventually, it won’t be there and you’ll have to hotwire. During the mini-game, use the thumbsticks to move the wires close together. Once the current starts, pull the when the cursor is in the green zone and the car will start. | ||||||
![]() | Car Thievery | 10 | ||||
| Unlock a car door after breaking the window. | ||||||
Near the end of Episode 2, you’ll enter the parking garage and have to steal a car. Break the window of the only working car in the area and start the car by taking the key out of the sun visor or hotwiring the car. | ||||||
![]() | Free Gasoline | 10 | ||||
| Pierce a car gas tank and fill a bottle with the fuel. | ||||||
There are cars scattered throughout Central Park and you’ll find empty bottles in a number of trashcans. All you need is a bottle that isn’t full, a knife or screwdriver, and a car. I found my knife in the kitchen area in the Museum. With the knife or screwdriver equipped, walk to the back, left side of the car and you’ll have the option to stab the fuel tank by pressing . Do so, and gasoline will begin flowing out. Equip the bottle and you’ll have another action available by pressing that will allow you to fill the bottle with gas. | ||||||
![]() | Never Leave a Key Here | 10 | ||||
| Find a car key in the sun visor. | ||||||
Near the end of Episode 2, you’ll enter the parking garage and have to steal a car. Break the window of the only working car in the area and look up to see if the key is in the visor. If it isn’t, reload the segment and look again. | ||||||
![]() | The 10 Mile Race | 20 | ||||
| Drive at least 10 miles with a vehicle. | ||||||
There is actually quite a bit of driving in this game, so you don’t need to go out of your way to work on this achievement. I had to do the first driving section (59th Street) several times before I beat it and I unlocked the achievement there. If you somehow manage to get to the end of the game without unlocking this achievement, just take a car and drive laps around Central Park until you get it. Just make sure you do it before the end of the first segment of Episode 8. After that point, you won’t have another opportunity to drive. | ||||||
![]() | Eradication | 50 | ||||
| Kill 100 Humanz. | ||||||
You will likely unlock this achievement in the course of playing the game, especially if you burn all the Roots of Evil. If you finish the game without unlocking it, you can simply load up any Episode that you want – I used Episode 8 – and drive around burning Humanz until you get it. | ||||||
![]() | Bloody Mary | 10 | ||||
| Bandage 5 deep bleeding wounds. | ||||||
When you take catastrophic amounts of damage, a countdown will pop up at the bottom of your screen along with an animation that looks like a heartbeat monitor. If you don’t bandage the wound before the countdown reaches zero, you will die. To bandage a wound, you need to have bandages in your inventory. Just push or and your view will immediately go to the wound and bandages, if available, will automatically be equipped. Just pull the to bandage the wound. Repeat five times for this achievement. | ||||||
Secret Achievements | ||||||
![]() | Cockpit Addict | 20 | ||||
| Drive all the way down 59th street in Cockpit view. | ||||||
The 59th Street sequence begins after you exit the parking garage in Episode 2. Switch to Cockpit view by pressing YouTube - Alone in the Dark - Episode 2 Chapter 5... and then complete the level. You will likely die several times as you memorize the route, so after the section reloads just make sure to switch your view back to first-person before you start driving again. The part where most people seem to have trouble is the final jump over the chasm into Central Park. The trick is to turn right at the top of the stairs you drive up before taking the jump. You don't want to drive straight out the window at the top of the stairs. If you get confused about how to pass a particular area, check out the video below. | ||||||
![]() | The Blind Man | 10 | ||||
| Finish the wake up sequence without blinking. | ||||||
In the very first segment of the game, you’ll wake up in a strange room and your vision will be blurry. The game will instruct you to clear your vision by clicking the . Ignore these instructions and proceed through the segment. It is very short and you’re given exact instructions when you do have to walk. The sequence will end with a cutscene, your vision will clear on its own, and the achievement will unlock. | ||||||
![]() | Meet Again | 10 | ||||
| Meet Theophile in room 943. | ||||||
At the start of Episode 6, you and Sarah will enter room 943. After looking around for a minute, the room will go crazy and all the lights will go out. You need to close your eyes to see the ghost pointing at a piece of paper on the wall. Look at the paper with your flashlight and then close your eyes again to see the ghost pointing at something else. Continue this pattern to spell out a message from Theophile. This triggers another cutscene where you speak to Theophile’s ghost, unlocking the achievement. | ||||||
![]() | Revive | 10 | ||||
| Revive Sarah. | ||||||
At the very beginning of Episode 5, you’ll find Sarah encased in a strange cocoon-like fleshy mass. Grab the axe in front of you and swing it at the bottom of the fleshy mass to free her. You’ll need to revive her by performing CPR. First you’ll see a heart monitor on the bottom of the screen and you’ll have to press both and when the pulse is in the middle of the line. Do this eight consecutive times and then you’ll have to perform mouth-to-mouth resuscitation by pulling . Repeat this sequence of CPR and mouth-to-mouth one more time and she’ll regain consciousness. | ||||||
![]() | Stuntman | 10 | ||||
| Jump across the gap using the tow truck. | ||||||
At the end of Episode 4, you’ll need to jump a chasm to get to the Museum. Do this by driving the nearby tow truck to the edge of the gap and then get out. Press the switch on the driver’s side of the truck bed to raise the ramp and then shoot the two locks off the back of the truck to lower the last section. This triggers a cutscene showing a swarm of Vampirz coming to attack. Run back to your car, ignoring Sarah’s cries for help. This will trigger another cutscene showing her being taken away and Edward promising to come find her. Get in your car, get up some decent speed, and then use the tow truck bed as a jumping ramp to fly across the chasm. The achievement will unlock when you land on the other side. If you don’t make the jump, don’t worry. Your game reloads after the last cutscene, so you can climb back in the car and try again. | ||||||
![]() | Purification by Fire | 10 | ||||
| Destroy the Vampirz' nest. | ||||||
In Episode 4, your car will be picked up by a swarm of Vampirz and dropped in courtyard in front of a giant fleshy nest. All you have to do to destroy it is hit it with four explosive bottles. There are lots of bottles of flammable liquid scattered around the courtyard, so just grab them, throw them at the body of the nest, and shoot them with the gun when they get close. Move quickly to avoid the swarming Vampirz. After four direct hits, the nest will be destroyed and the achievement will unlock. | ||||||
![]() | Countdown to Death | 10 | ||||
| Stop your wound from bleeding. | ||||||
| See Bloody Mary | ||||||
![]() | Burning Root | 10 | ||||
| Burn a root of evil. | ||||||
| See Blazing Roots | ||||||
![]() | The Path of Darkness | 15 | ||||
| Kill Sarah. | ||||||
Once you and Hermes combine the two pieces of the stone, the portal will begin glowing and Hermes will yell at you to take up the stone. Grab it and then Sarah will snatch the stone away from you. Hermes will yell at you for a moment and then you have a second or two to shoot Sarah with your gun. When you shoot her, you’ll trigger the final cutscene and unlock the achievement. | ||||||
![]() | The Path of Light | 15 | ||||
| Don't Kill Sarah. | ||||||
After you’ve unlocked the Path of Darkness achievement, reload the final sequence of the game and replay it. This time when Sarah grabs the stone, stand aside, don’t kill her, and let the final cutscene happen. | ||||||
![]() | Hidden Cave | 10 | ||||
| Discover the secret of Central Park. | ||||||
This achievement is story-related and happens in the first sequence of Episode 8. You’ll have to destroy enough Roots of Evil to get fifty Spectral Vision. Once you’ve done that, head towards the waypoint at the eastern end of the map. There’s a force field around the building that you can only see when your eyes are closed. To bring down the force field, you have to throw a Molotov cocktail over it to burn down the huge tree that powers the barrier. There are handkerchiefs and several bottles of flammable liquid down the path, so you have some items to use. Once the tree is burned, go through the door that it was blocking and look for the symbol on the right. Light it up to open up a hole in the floor. Shoot the ring at the top of the pole in the middle of the room to get a rope that you can use to climb down the hole. At the end of the rope, jump to the ledge on the left and shimmy around it to drop down on another ledge. Grab this rope, climb to the bottom, walk to the end of the hallway and you’ll trigger a cutscene and unlock the achievement. | ||||||
| Developer: Eden Studios Publisher: Atari Genre / Subgenre: Action / Adventure Release: US: June 24, 2008 Europe: June 20, 2008 | ![]() | ||
| Collection: | 1885 | ||
| Wishlist: | 121 | ||
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