Guide By: Webb, YUNDER, Tyger7 There are 67 achievements with a total of 1500 points. | |||
Show / Hide Guide Road Map | |||
![]() | Follow the Light | 10 | |
| Take a night course of light education. | |||
*Story Related - Cannot Miss* You will receive this in Episode 1.
| |||
![]() | Nordic Walking | 10 | |
| Take a walk through the logging area, meet one of the quirky locals. | |||
*Story Related - Cannot Miss* You will receive this in Episode 1.
| |||
![]() | Bright Falls' Finest | 20 | |
| Call for help. | |||
*Story Related - Cannot Miss* You will receive this towards the end of Episode 1/beginning of Episode 2.
| |||
![]() | Boob Tube | 5 | |
| See what's on TV. | |||
There will be a TV to turn on in the nighttime scene of the Caldron Lake Lodge level (episode 4), just before you escape.
| |||
![]() | Under a Thin Layer of Skin | 10 | |
| Defy the park ranger. | |||
*Story Related - Cannot Miss* You will receive this in Episode 2.
| |||
![]() | Park Ranger | 15 | |
| Enjoy the sounds and sights of Elderwood National Park. | |||
*Story Related - Cannot Miss* You will receive this towards the end of Episode 2/beginning of Episode 3.
| |||
![]() | Heavy Metal | 10 | |
| Survive the bulldozer attack. | |||
During episode 3 Alan will have an untimely fight with a dark presence controlled Bulldozer. Now this makes the miscellaneous AND missable achievements category because you can simply run past it, rather than fighting it. Whatever you do, stand up like the man that Alan is and take that beast down. Whether you destroy it with a few flares/flaregun or general hard-assery with the boosted torch is up to you. Just don't opt for the easy way out... his name is Alan for a reason...
| |||
![]() | Iron Horse | 10 | |
| Encounter a steam engine. | |||
When you get to the Ghost Town towards the end of episode 3 you will be attacked by a steam engine.
| |||
![]() | Wheels Within Wheels | 20 | |
| Meet the kidnapper. | |||
*Story Related - Cannot Miss* You will receive this towards the end of Episode 3/beginning of Episode 4.
| |||
![]() | Medical Opinions | 10 | |
| Listen to Hartman's recordings. | |||
At the beginning of episode 4 you'll be in Hartman's lodge, when night falls and Alan manages to get his hands on a key, you'll be able to access the staff wing. After unlocking the door and opposite the picture of Hartman, there is a small conference room full of paintings, with a manuscript page in. Straight ahead of you as you walk in there is a tape recorder. Listen to the three recordings to get your achievement.
| |||
![]() | Child of the Elder God | 10 | |
| Have a rock'n'roll moment without dropping to a low health state. | |||
At the end of episode 4, there will be a showdown on the Anderson's stage where Taken will come by the boatload. I've made a video of this one, but it's relatively easy if you play it smart - stay in the light when Barry flicks it on, use flares, watch your flanks, use flashbangs, etc.
| |||
![]() | Perchance to Dream | 20 | |
| Take a moment to reflect on past events. | |||
*Story Related - Cannot Miss* You will receive this towards the end of Episode 4/beginning of Episode 5.
| |||
![]() | Drink 'Em Both Up | 10 | |
| Put de lime in de coconut twice. | |||
This is a two part misseable achievement. In order to get this, you must use the juke box twice in the game, at two totally different sections.
| |||
![]() | Gatekeeper | 10 | |
| Cut the power to the transformer yard. | |||
*Story Related - Cannot Miss* You will receive this in Episode 5.
| |||
![]() | The Lady of the Light | 20 | |
| Discover the secret she guards. | |||
*Story Related - Cannot Miss* You will receive this towards the end of Episode 5/beginning of Episode 6.
| |||
![]() | Tornado Wrangler | 20 | |
| Defeat the tornado. | |||
*Story Related - Cannot Miss* You will receive this in Episode 6.
| |||
![]() | Departure | 40 | |
| Complete the game on Normal difficulty. | |||
Complete the game on normal difficulty. There are around 10-12 hours of gameplay. Normal isn't particularly hard as there are a slew of batteries and ammunition situated all around. Save flashbangs and the flaregun for multiple Taken together in a group (3 or 4) otherwise it's a waste.
| |||
![]() | Hardboiled Writer | 40 | |
| Complete the game on Hard difficulty. | |||
See "Alan, Wake Up."
| |||
![]() | Alan, Wake Up | 50 | |
| Complete the game on Nightmare difficulty. | |||
In order to unlock "Nightmare" difficulty, you need to have beaten the game once. Nightmare mode means enemies are stronger - they take more hits (4 rather than 2) - and supplies are rather more limited than normal. Not massively difficult, just make sure every shot counts, you use flares to help subvert danger but only when absolutely necessary. Dodge a lot, keep on your toes and you'll be alright. A good tactic is to just run... run, run and run a bit more. Supply drops are always worth going after, but don't bother saving this playthrough to do your collectibles because frankly, there aren't enough supplies. A good tip is to use the stun-torch-move - where you briefly catch them with your boosted flashlight - to make sure the Taken never get too close.
| |||
![]() | If It Flies, It Burns | 20 | |
| Burn 1,000 birds. | |||
There is a good chance that you can get this in an entire playthrough of the game. I managed to pass the 1,000 mark in the closing hours of the game. My advice, don't run off from the birds, stick around and try to take them all out. If that fails and you don't make it by the end, simply load up the end of episode 2 where the birds are attacking Barry in the house, and just rinse and repeat. Or you could easily do the bird attack at the end of episode 2 and then restart checkpoint to kill them all again. If you're doing 2 playthroughs though (Normal and Nightmare), then this should be easy anyway.
| |||
![]() | They're Heeeeeere! | 20 | |
| Inanimate objects shouldn't move of their own accord. Put a stop to this affront, oh, say, 20 times. | |||
You'll definitely pick this up whilst playing the game. The poltergeist controlled objects don't start until the railway bridge area on episode 3 so be patient. When they're in the air, just line them up and boost them with the torch. Nice and easy.
| |||
![]() | The Six-Gun Scribe | 20 | |
| Defeat 100 Taken with the revolver. | |||
Take the torch... weaken the Taken. Shoot with the revolver. Rinse and repeat 100 times. Easy and definitely possible to pick up in one playthrough. Two shots per standard Taken and about 4 per beefy Taken (on normal).
| |||
![]() | Taken Season | 20 | |
| Defeat 50 Taken with the hunting rifle. | |||
The hunting rifle doesn't come round that often and whilst this is possible to get in one playthrough - quite easily - my advice is don't sit on the ammo waiting to use it against the bigger Taken. Use it straight away and start racking up those kills.
| |||
![]() | It's Not Just a Typewriter Brand | 20 | |
| Defeat 50 Taken with a shotgun. | |||
The same as the hunting rifle this one, except ammo and shotguns are more often found than the hunting rifle. It's pretty much one shot kills for most things if you're close enough. Remember to whittle away at that dark presence first. Don't waste ammo either... if you can, try and get a two-for-one shot once in a while.
| |||
![]() | What Light Through Yonder Window | 20 | |
| Defeat 50 Taken with the flaregun, the way Shakespeare intended. | |||
Take the flaregun, get a load of them coming at you and then hit one of them, killing them all. You should be getting at least 3 per shot. Ammo is super rare for this one, but 50 is easy so long as you get 3 or 4 in every shot.
| |||
![]() | Thunder and Lightning | 20 | |
| Defeat 50 Taken with flashbang grenades. | |||
One of the easiest weapon achievements this, thanks to the mid-point of episode 3. This is the first time you pick them up and it's great because you only have flashbangs and they throw loads at you and there are loads to pick up. It's quite possible to get this one before episode 3 ends. Be concise though, don't bother throwing unless you get 3 kills at an absolute minimum. If all else fails there, there are plenty of opportunities throughout the rest of the game to get them: including the helicopter showdown and the rock stage defense.
| |||
![]() | Collateral Carnage | 20 | |
| Defeat 20 Taken with indirect means. | |||
Indirect means to kill a Taken with either electricity, explosive canisters, water, or whatever. So long as you haven't taken the final shot, but YOU kill them, it works. The train yard is good for that. Get them close to the gas canisters and shoot them and not the Taken. Otherwise, there is an electric fence in the Power Station towards the end of the game. Use the torch to push them into it.
| |||
![]() | Come One, Come All | 10 | |
| Kill four Taken with a single shot from the flaregun. | |||
The best opportunity for this comes later on in the game in all honesty. The penultimate chapter where you have to hold off the Taken whilst the lift comes down (at the docks). It's a typical and cliched scene and they come thick and fast. One well placed flare and you can take out a good 4 or 5 without breaking a sweat.
| |||
![]() | Sound and Fury | 10 | |
| Kill four Taken with a single flashbang. | |||
Episode 3, after breaking out the radio station and making your way to the first safe haven, slightly on from there there will be a shack with three light sources. Go inside the shack and an ambush will commence, throw it outside when they show up and you should get 4 at a very minimum. There are plenty of places to get this throughout though, so fear not if you miss out here.
| |||
![]() | Two For the Price of One | 10 | |
| Kill two Taken with a single shotgun blast. | |||
I found this quite easy to pull off with the final encounter with Stuckey in episode 1, partly because of the flat ground and the chance to filter them down a thin path. Remember to break their dark presence shields first and then when you have them lined up, pull the trigger. I've played the first episode 3 times now and every time I've got the achievement at this exact point. Use your torch to stun them if needs be, but make sure they're in line before pulling the trigger.
| |||
![]() | Back! Back, I Say! | 10 | |
| Save yourself with a flare. | |||
For a while I wondered what this achievement was, having used many flares but not having it pop. It actually means, save yourself with a flare when you are in a "low health state" - so when the screen is black and white essentially and you are under a third of health. When that happens, bust out a flare with the
| |||
![]() | Float Like a Butterfly | 15 | |
| Perform a cinematic dodge. | |||
See "Missed by a Mile."
| |||
![]() | Missed by a Mile | 25 | |
| Perform a cinematic dodge 20 times. | |||
A cinematic dodge is when you press
| |||
![]() | Energized! | 10 | |
| Use 100 batteries. | |||
Playing on normal the first time through you're likely to never run out of batteries - there are a ton of them dotted around. Don't be afraid to use them when they run out by clicking
| |||
![]() | Let There Be Light | 10 | |
| Get a generator running. | |||
*Story Related - Cannot Miss* You will receive this in Episode 1.
| |||
![]() | Carny | 10 | |
| Knock over five can pyramids. | |||
There are 12 can pyramids to knock over in all, but you only have to knock over 5 for the achievement. Choose from this list below as to which 5 you want to knock over. To knock over, you of course simply have to shoot them... that's it. | |||
![]() | Meet the Deadline | 30 | |
| In ''Mirror Peak,'' make it from the Coal Mine Museum to Cauldron Lake in 30 minutes. | |||
Load up episode 3, part 2 (Mirror Peak) & dash from the beginning to the end in 30 mins. Quite easy, so long as you just concentrate on moving forward quickly. The starting point is actually after a phone call cutscene at the mine museum, not the beginning. You can reload checkpoints to reset the times if you screwed up and went the wrong direction or couldn't figure out where to go.
| |||
![]() | An Idyllic Small Town | 30 | |
| Make it through ''Night Life in Bright Falls'' in one go without dying or restarting even once. | |||
Rather than make a video for this one, I'm going to give a brief rundown of potential sticky parts and what to do. Honestly, you shouldn't need one, it's easy.
| |||
![]() | Gunless Wonder | 30 | |
| Make it to Cauldron Lake without firing a single shot in ''On the Road to Cauldron Lake.'' | |||
Load up the first chapter in episode 6 to tackle this badboy. You essentially have to flare and flashbang it all the way... NO flaregun, but do use the car and its headlights where possible. Death is pretty much a given as well, so don't worry about that.
| |||
![]() | Right of Way | 10 | |
| Drive over 15 Taken. | |||
This is super easy. It's even possible to do the first time you get in the car - the end of episode 2. Just drive round in circles, use the A boost on the headlights and when the dark presence is defeated, then just run them over. I managed to get it on the first bit by just veering off the main road when the jack-knifed truck blocks the road. It's so easy because you can be going like 5 mph and still kill them.
| |||
![]() | Finders Keepers | 20 | |
| Discover 5 hidden chests. | |||
See "Every Nook and Cranny."
| |||
![]() | Every Nook and Cranny | 30 | |
| Discover all of the hidden chests. | |||
There are 30 chests in all to collect in the action scenes of Alan Wake, which are hinted at with blobs and arrows of yellow UV paint. Check out the full list here.
| |||
![]() | Paging Mr. Wake | 20 | |
| Find 25 manuscript pages. | |||
See "Picking Up After Yourself."
| |||
![]() | Picking Up After Yourself | 30 | |
| Find all of the manuscript pages in Normal mode. | |||
There are 91 manuscript pages to collect in normal mode. Some are on the main path, others are off the beaten path. For a full list of where you can locate what, check out the collectibles thread here.
| |||
![]() | Collector's Edition | 50 | |
| Find all of the manuscript pages in the game, including the ones in Nightmare mode. | |||
There are certain manuscript pages that are only available in Nightmare mode. There are only a handful per chapter, but you need to complete the game on Normal or Hard first to unlock this mode. For the guide on where to find these, check this thread out here.
| |||
![]() | Damn Good Cup of Coffee | 20 | |
| Discover 25 coffee thermoses. | |||
See "Hypercaffeinated."
| |||
![]() | Hypercaffeinated | 30 | |
| Discover all coffee thermoses. | |||
There are 100 coffee thermoses hidden around Bright Falls - both day and night scenes - for a full list of where to find them, head here.
| |||
![]() | KBF-FM | 30 | |
| Listen to all of the radio shows. | |||
There are 11 radio shows dotted around Bright Falls. Turn them all on and net yourself an achievement. For a guide on where they are, check out this thread here.
| |||
![]() | Couch Potato | 30 | |
| Watch every single TV show. | |||
There are 14 TV shows dotted around Bright Falls - some of which are essential to the story and can't be missed. For a complete list of where to find them, check out the collectibles thread here.
| |||
![]() | Bright Falls Aficionado | 30 | |
| Absorb every bit of local history and culture. | |||
There are 25 pieces of local history and culture located around Bright Falls and they involve reading a sign of some sort which reveals some information about the town. For a complete list, check out this thread here.
| |||
| DLC: The Signal | |||
| Cost: 560 MSP Achievements: 8 Points: 250 | |||
![]() | A Friend in Need | 25 | |
| Special 1: Find someone to help you. | |||
This achievement is a part of the main storyline, and cannot be missed.
| |||
![]() | A Friend Indeed | 50 | |
| Special 1: Follow the signal to its conclusion. | |||
This achievement is a part of the main storyline, and cannot be missed.
| |||
![]() | Fast and Furious | 25 | |
| Special 1: Make it through the final battle in less than 1 minute and 30 seconds. | |||
Fighting the TVs, the best thing to kill them faster is the flaregun and the flares. While still in the apartment, use the flare to make the TV fly through the wall. Jump down and immediately fire your flaregun to the TVs. Reload, and fire once more to defeat the TVs. Continue on outside, until you see the boat crash onto the dock. Immediately pull out a flare and drop it. Use the flaregun to take its shadow down until its no more. When the boat disappears, the achievement will unlock.
| |||
![]() | Words Will Never Harm You | 25 | |
| Special 1: Trigger all of the furnaces in the basement. | |||
When you enter the basement, you’ll notice the entire basement is filled with furnaces with the word “blast” around it. Shine your flashlight to make each of the furnaces blast. The basement is very dark and maze-like, and can get confusing if you manage to lose track of which ones you’ve done. Once you shine your light on them, they'll create a flashbang-like blast that's very bright. Some of them may blow up another furnace across from them. If this happens, make sure you go check to see if you missed any. When you manage to kill all of the Taken in the basement, go back and check to make sure that you got them all. The achievement will unlock when you blast the last one.
| |||
![]() | Run-On Sentence | 50 | |
| Special 1: Complete the episode without reloading the game or restarting a checkpoint. | |||
For this achievement, you must not reload your checkpoint or restart checkpoint. So, you must not die. Some tips:
This achievement will unlock after listening to the ending song. Right when the credits start to roll.
| |||
![]() | License Revoked | 20 | |
| Special 1: Complete the episode without using a single vehicle. | |||
This achievement is quite simple. There will be a point where you enter a large area of the Sawmill, and you’ll see the word “Wheels” multiple times. Shining your light on these words will unlock Jeeps. Simply do not shine your light on these words, and continue on toward your objective. Dodge the Taken, and the Monster Trucks, and open the warehouse door. Continue onwards into the warehouse, and kill all of the Taken. Go up the stairs and out the door. Drop down over the car and the achievement will unlock.
| |||
![]() | Tick Tock | 30 | |
| Special 1: Discover 10 hidden alarm clocks. | |||
There are a total of ten hidden alarm clocks to be found in The Signal. You’ll know when a clock is nearby by the distanct ticking of an alarm clock. All you have to do for the clock to register as "found" is to walk up to it, and pick it up with
| |||
![]() | Cardboard Companions | 25 | |
| Special 1: Discover all of the cardboard standees. | |||
There are a total of 6 cardboard standees to find in "The Signal." Each cardboard standee is different, as each one is a different character. They are all characters from around Bright Falls, and each one has its own little back-story for the player to enjoy. After reading your last standee, the achievement will unlock.
| |||
| DLC: The Writer | |||
| Cost: 560 MSP Achievements: 9 Points: 250 | |||
![]() | Ding! | 5 | |
| Special 2: Complete the elevator ride. | |||
This achievement is story related and cannot be missed.
| |||
![]() | Kill Your Darlings | 50 | |
| Special 2: Defeat the final obstacle between you and your goal. | |||
This achievement is story related and cannot be missed.
| |||
![]() | Go Gentle Into That Good Light | 25 | |
| Special 2: Make it through the approach to the lighthouse without firing a weapon. | |||
Once you find the word "Ignite" after Zane talks to you, you'll head up a hill with words that say "Clear" on large rocks. You will want to use these as fast as you can, as it clears away the rocks blocking the lighthouse's light. This light will rotate in circles and kill the enemies. Dodge or run around and let the light kill the enemies, making sure you only use flares if anything. It is a pretty good distance, but eventually you will find a Safe Haven which is the end point. If you accidently fire a shot, reload your checkpoint.
| |||
![]() | No Punctuation | 50 | |
| Special 2: Complete the episode without reloading the game or restarting a checkpoint. | |||
You must not die, reload a checkpoint, or continue later on for this achievement. Choose episodes from the start menu and pick "The Writer". Set the difficulty to normal. Below are tips in specific areas that may help.
| |||
![]() | Iron Will | 25 | |
| Special 2: Survive the final encounter without being seriously hurt. | |||
You must finish the last scene without going into low health (being in the last quarter of life or lower). You must fight darkness infused characters from the story. Dr. Hartman, the Anderson brothers (both at once), and Barry. They are the in the form of the "fast" taken, that go blurry while moving quickly to different areas around you. Crows will also attack you. Use flares if crows are attacking and do your best to dispose of the enemies quickly. Barry is the last of the encounter, and you will have to essentially defeat him 3 times. If you do fall into low health, I advise to reload your checkpoint and try again.
| |||
![]() | Whirlwind | 20 | |
| Special 2: Make your way past the tornado in under 60 seconds. | |||
You will find the tornado right after going through the spinning cabin. A manuscript will fall from the sky and after you read it, you will be able to shine your light on the words to create a path. It's advised you use the walkway part in the first word nearest you. As you rotate, try to look up and light as many words as you can, while paying attention enough to create the next path. When you jump to the new area, you will hit a checkpoint and if you fail this achievement from this point, you must restart the whole episode. A bigger Taken will appear and attempt to just push you off the ledge. You should kill him quickly and run up to the next series of words to get to the next object you feel you can leap to. Once you create the last path, jump to it and the achievement will unlock if done quickly enough.
| |||
![]() | Licensed Properties | 30 | |
| Special 2: Discover 10 Night Springs video games. | |||
These video games are the only form of collectibles in this episode. You do not have to worry about gathering anything else. To find them all, check out the Collectibles Guide.
| |||
![]() | Creative Space | 25 | |
| Special 2: Discover the secret area. | |||
You'll get to a plane with the word "Tremor" on it. Use it to cross the plane and keep to your left once on the other side. You'll see a fallen tree over a rocky area. Go through the narrow opening. You'll end up curving around a cliff and into a secret cave with a giant typewriter.
| |||
![]() | Heartbreaker | 20 | |
| Special 2: Have some poison poured in your ear. | |||
You will get to a scene where Dr. Hartman is talking to you as a memory. After a long conversation, you must press
| |||
| Developer: Remedy Publisher: Microsoft Game Studios Genre / Subgenre: Adventure / Action Release: US: May 18, 2010 Europe: May 14, 2010 Japan: May 27, 2010 | ![]() | ||
| Collection: | 4970 | ||
| Wishlist: | 561 | ||
| You need to log in or register to use My360Achievements. |