The final Albatross level of Bionic Commando Rearmed is easily one of the most challenging final levels of any game that I have ever encountered.
The Level leading up to the boss is at times so incredibly difficult that it will certainly test your patience more than any two previous levels combined.
After searching the interwebs for methods of beating the level and the boss with zero results. I decided to post this walkthrough. I hope that it helps. RavenBlackthorn
The level starts out with you and Super Joe parachuting onto a platform outside of the Albatross itself. Joe's goal is to secure the reactor, your goal is to systematically shut down the remainder of the flying fortress and defeat the final boss.
Preliminary Preparations:
If you are new to the level (which I assume you are if you are reading this) I recommend coming into the level with as many lives as possible. While my walkthrough will certainly help to minimize the amount of lives lost, this level is extremely unforgiving, and having a few extra lives will not only allow you to experiment, get a feel for the level etc, but also give you a little breathing room if you run into trouble.
Extra Lives are located throughout the game. You start the game with 3 lives, you can pick up an additional 7 lives in Areas 13-19 (there are no Extra Lives in Area 00). You can grab an additional 3 lives in each of the different types of Enemy Encounters (purple trucks). Keep in mind that you can only grab one extra live per Enemy Encounter type. If you are really unlucky and encounter several of the same Enemy type than you can only grab an extra life in the first one you encounter. The Albatross level itself has 3 extra lives located in it. One after disabling the three Bypasses, one in the center of the ridiculously hard Outdoor Climb, and one in the upper left corner of the indoor section of the vessel.
After a brief discussion, Joe proceeds to enter the door to the reactor. Your mission is to enter the opposite door and proceed to deactivate three seperate sections of the vessel: A Mechanical Bypass, a Gaseous Bypass, and an Electrical Bypass. Enter the door and proceed to ride the elevator to the top.
Mechanical Bypass:
The first bypass section is pretty straight forward. It consists of a single Mechanical Level at the lower left of the area. Start out by walking left and dropping down. Proceed to the far left lower corner and enter the door. Pull down the Mechanical Lever and exit the room. From here you have to make your way back up to the top of the room. Proceed past the Mechanical Crushers and use the next set of Crushers to lift you up so you can claw upwards. Ride the two rotating platforms and claw upwards again. Swap to your Vector Cannon here and start shooting as you walk across the breakaway floor. (Get really familiar with the timing of the breakaway floor here. Trust me, you will plenty of these later in the level).
Next proceed across the breakaway floor, taking the two turrets out as you go. When you get the the Mechanical Crushers, wait until they close before hopping on, and hold hard left on the analog stick. If you hug the wall, you will drop onto the ledge below which will allow you to proceed up towards the door. The next section is a series of simply climbs that lead to an additional Mechanical Crusher section. These crushers can be taken two at a time to save some time. Once you pass them, proceed out the door.
Gaseous Bypass:
The Gaseous Bypass is also fairly straightforward. Start by tossing the yellow barrel to the right and dropping through the serious of Gas Traps. You are again heading to the lower left of the room. Once at the bottom, start firing your Vector cannon as you walk across yet another breakaway floor. Don't worry about the one cannon in the upper right corner, you can take care of him on the way back.
Climb up to the top, take out the four turrets and enter the door. This next section contains a series of 6 downward firing gas traps. If you take your time you can take them one at a time and not get hurt. You can also try and swing through them but this is hit or miss whether or not you can come out unscathed. Proceed past the gas traps and pull the lever. Leave the room and immediately start taking out the turrets as before. I like to Vector the first two and drop grenades downward on the second two.
Proceed back across the breakaway floor and start making the climb back up. Keep in mind that there may be a few enemies spawning from behind the narrow doors, so keep your favorite weapon handy on the way back up.
Electrical Bypass:
The Electrical Bypass is a little more challenging than the previous two bypasses. It consists of a series of 3 Mechanical Levers that have to be disabled. Start by taking the elevator down and proceeding through the first electrical trap. Take the traps one at a time to avoid getting hurt. The next section consists of two traps that you need to swing through. Take your time here, if you bounce off of the far trap, you could potentially die on the floor.
Take the next elevator down about a third of the way. This next section requires that you complete a series of well timed swings to make it across. I found that if I swung off of the ceiling and then swung off of the two lower right pipes as I went across I could do ok. If you do fall, don't panic. Grab one of the lower pipes and hoist yourself up. Switch to your Shotgun and fire to get yourself swinging again, and proceed as before.
Proceed down the elevator, grab the first Mechanical Lever and continue down. Proceed left throught the traps, up a few stories and back and forth two the electified floor area that follows. Take your time, make your grabs, wait for the trap to come to you, and swing over it. Grab the Lever here and proceed back up through the rolling floor traps. Swing to your right and grab your third Lever.
Once you grab the third level all the power will be effectively cut off from this section of the ship. Even the music stops playing.

Nice touch Capcom/Grin! Proceed back through the rolling floor traps that you just came through and down through the hole in the floor. As you fall, swap to your Vector Cannon and start firing away as you proceed right. Once you proceed right, climb several stories until you reach another pipe climb. I found that facing left on the far left pipe, grabbing it, sliding right and firing up again worked well here. Once at the top you may need to Shotty Swing again to make the grab that takes you out.
Once outside you should be able to bypass the traps previously in place, grab the Extra Life and proceed outside.
Outdoor Climb Section:
This is quite possibly the hardest section in the game. It consists of a series of breakaway floor sections that are very unforgiving. Missing a grab or falling off of one of these sections results in either desparetly trying to recover or falling to your death. It sounds retarded but take your time here and work the movement of the breakaway sections. Flailing around crazily will only result in death.
Start out by grabbing the first section to your left and swinging to the stationary platform. Continue on in the same manner to the next stationary section to your left.
Once on this platform start aiming and clawing upward. Grab the section above you and wait, walk, wait, walk, over to the left 4 sections. Once at the end (it's nerve racking I know) allow the floor to drop out from underneath you and wait, walk, wait, walk, all the way to the left of this area.
Once you make it to the far left, start fast clawing straight up. Once you reach the top of the stack, slide right, and upwards angle claw, and swing to the right onto a series of 3 sections. Wait, walk, on these and drop onto the next stationary platform.
From here take your time. The next couple of sections are a series of really narrow breakaway sections but the principle remains the same. Swing off of the first section and onto the lower section. Wait, walk, wait, walk all the way to the right, and upwards angle onto the next stationary platform. Grab the Extra Life here and perfom a drop grab onto the section to your lower right. After your first grab, immediately swing and grab again and aim for the stationary platform to your right.
From here it gets a bit "easier". Wait, walk, all the way to the right and quickly upward angle your next grab onto the next stationary platform. Hug the left side of this platform and quick claw upwards 2 levels, slide left 1 section, and quick claw upwards again. From here, wait, walk, your way all the way to the left. Wait for the last section to collapse (it sucks, I know) and wait, walk again to the far left, and quickly upward angle your shot to the left to the final stationary platform and the door leading out of this god forsaken section.