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Achievement Guide for Backgammon


Khaos
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http://www.xbox360achievements.org/forum/../images/achievements/11/0oCLiGJh.jpgBackgammon Veteran 10G

Play a total of 100 games. Earn this in Single Player or Xbox Live play.

Backgammon is a board game played with checkers and a pair of dice. Players have 15 checkers each. The game is played on a board with 24 spaces on it, with 12 on each side. The board is further broken down into quadrants, 1-6, 7-12, 14-18, and 19-24. Each space is called a pip. A pip is 1 space away from the goal (spaces 25 and 0, which will be explained later). Looking at the board, the red side has 5 checkers in the #19 space. These checkers are all 6 pips away from the goal, the same for the black’s checkers in space #6.

 

This is the way the board looks, and this picture will be the reference for all explanations of the rules of the game. For the game, the Red player is sitting on the 13-24 side, and the Black player is sitting on the 1-12 side:

 

http://upload.wikimedia.org/wikipedia/commons/f/fa/Bg-movement.svghttp://i35.photobucket.com/albums/d157/khaos2639/backgammon.jpg

 

Players start by each rolling a die, whoever rolls a higher number goes first. Each player in turn rolls their dice. Each die must then be used independently. For example, if a 3 and a 5 are rolled. One checker may move 3 space another move 5 spaces. Now the same checker may move both times, but there can’t be any variation of the numbers, for instance 2 checkers moving 4 squares each. The die roll must be used in its entirety. If a player rolls a double, he gets to move that number 4 times instead of twice.

 

The object is for the red player to move all of his checkers into the 19-24 quadrant and the black player to move all of his checkers to the 1-6 quadrant.

 

Along the way, the opportunity may arise to land your checker on a space where your opponent’s checker already resides. In this case, as long as there is only a single checker, you may land your checker there, and send your opponent’s checker to the bar. The bar is the wide space between the 2 halves of the board, between 7 & 18 and 6 &19. When your checker is sent to the bar, you must move it on your very next roll, and movement is started into the home quadrant of your opponent, for example a black checker on the bar must move into the 19-24 quadrant.

 

Sending checkers to the bar is where a significant portion of the strategy of the game comes from. A checker may only be sent to the bar if it is sitting in a space alone. As long as you have 2 or more checkers there, there is no danger of losing them, as your opponent is unable to land in that space. As well as protecting your own pieces, you may use this same rule to block your opponent’s checkers. For example, in the above illustration, if a black piece were to land on the bar, the black player would have to roll a 1-5 in order to move, as rolling a 6 would put him in a space already occupied, and therefore he must remain on the bar. Now only having 1 occupied space is not an especially good deterrent, as there are 2 die, and therefore 2 chances to roll a 1-5. However, if the red side happened to have spaces 19, 20, 21, 23, and 24 each occupied with 2 or more checkers, the black person would have to remain on the bar until they are able to roll a “3.” This is advantageous because if you are able to fill all 6 spaces, you can literally keep your opponent unable to move while you move all of your checkers to your home quadrant.

 

Once a player has all of their checkers in their home quadrant, they may begin moving pieces off the board. Imagine that there is also a “0” and a “25” space on the board. These are the goals, and are where you want all your checkers to be. Once all 15 checkers are in the quadrant, the player may then use then use their dice rolls to move checkers off the board into the goal, still using the same rules as before about not splitting up numbers. Once some checkers are removed, the situation will arise where for example a 6 will be rolled, but the farthest checker is only 5 pips away from the goal. Under this circumstance alone, the player may move the highest pip checkers to the goal, even though they are fewer spaces than are rolled.

 

The winner is the player who is able to move all of their checkers into their goal first. The winner then receives 1 point. The game can be set to any number of points needed to win. The easiest way is to set it to 1 point needed to win.

 

For boosting purposes, there is also a much easier and simpler way to win. In backgammon, there is a cube called the “doubling cube.” Each player, when it’s their turn, has the option to offer a double to their opponent. This is done by pressing http://www.xbox360achievements.org/forum/../images/misc/x.png when it’s your turn. If the cube is accepted, this means the game is now worth 2 points instead of 1. The other player then has the option to offer it back, now worth 4 points. The cube only goes to 64, but theoretically a game could go to an unlimited amount of points. However, if a player offers a double and the opponent declines, the player who offered the cube automatically wins. So for boosting purposes, start up a game, set it to 1 point to win, when it’s your turn, offer the cube to your friend, have them decline. Rinse and repeat.

 

For this achievement, you don’t need to win the games, simply to play them. If boosting with a friend, there is an achievement for winning 25 in a row. Through boosting that, you will have 50 games already, and are halfway to this achievement.

 

*Note* This achievement, as well as all others, can be done in Xbox Live, in either Ranked or Player Matches. Usually, Ranked Matches will be harder, with more skilled opponents, and Player will be filled with casual gamers. Use this to determine which is best for you. Player is the best to use for boosting, because then you also have the ability to invite friends into your room, which is not available in Ranked matches.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/0YCLiGJh.jpgMega Streaker 30G

Win 25 consecutive games. Earn this in Single Player or Xbox Live play.

Using the rules lined out in “Backgammon Veteran,” win 25 games in a row. This is most easily done by boosting with a friend using the doubling cube, but can also be done legitimately as well.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/04CLiGJh.jpgPip Master 10G

Win a total of 25 games. Earn this in Single Player or Xbox Live play.

Same as “Mega Streaker,” though much easier. For this achievement, win 25 overall, they don’t have to be in a row. Though if you are boosting for “Mega Streaker,” you will get this one automatically along the way.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/04CLiGJi.jpgOnline Gammoner 10G

Complete 10 games in Xbox Live play.

Same as “Backgammon Veteran,” but instead of 100 games in any mode, you only have to complete 10, but they must be online games.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/0ICLiGJh.jpgBackgammon Beginner 10G

Win a total of 10 games. Earn this in Single Player or Xbox Live play.

By following the rules from “Backgammon Veteran” win 10 games, either legit or through boosting.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/14CLiGJh.jpgMini Streaker 20G

Win 10 consecutive games. Earn this in Single Player or Xbox Live play.

Same as “Backgammon Beginner,” except must be in a row instead of overall. If boosting for “Mega Streaker,” this achievement as well will come automatically along the way

 

http://www.xbox360achievements.org/forum/../images/achievements/11/1ICLiGJh.jpgGammon Grabber 10G

Win a game with a gammon. Earn this in Single Player or Xbox Live play.

For this achievement, follow the rules of “Backgammon Veteran,” but win the game without your opponent having moved any of his checkers off the board into his goal.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/04CLiGJj.jpgPrime Pied Pipper 20G

Win a game by 75 pips. Earn this in Single Player or Xbox Live play.

As stated in “Backgammon Veteran,” a pip is one space from the goal. To put this in layman’s terms, you must win the game while having your opponent’s combined checkers distance from the goal, at least 75 spaces.

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http://www.xbox360achievements.org/forum/../images/achievements/11/1oCLiGJh.jpgBackgammon Baby 20G

Win a game with a backgammon. Earn this in Single Player or Xbox Live play.

A backgammon is a very difficult maneuver, and is almost impossible to boost. A backgammon occurs when you move all of your checkers into the goal, clearing your board, while your opponent still has at least 1 checker up on the bar. I say almost impossible, because your partner can’t purposefully keep his checkers up there. If you have checkers on the bar, and roll a number that can be moved, it must be moved.

 

It is possible however to boost. There is a later achievement called “Bar Baron.” This achievement occurs when you get 4 or more of your opponent’s checkers up on the board at the same time. This can be boosted, because your opponent can purposefully leave checkers singled, leaving them open to be put on the bar. As stated in “Backgammon Veteran,” a good strategy is to keep your home quadrant filled with at least 2 checkers in each spot, which will take a minimum of 12 checkers, leaving 3 left over. Keep these as close to the opponent’s home quadrant as possible, giving you more of a chance to send more checkers to the bar. Hopefully, this will get you at least 4 or more checkers on the bar. Then move your checkers to your home quadrant, and start clearing, making sure to never leave a checker alone. Then pray for doubles. As mentioned before, a double gets you 4 moves. If you start out clearing out spaces, your opponent may get the chance to move one or 2 pieces out, but hopefully, if you put enough up there, and cleared out your quadrant in a systematic way, within a few tries, you will end the game with there still being a checker on the bar, giving you the achievement.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/0oCLiGJi.jpgPied Pipper 10G

Win a game by 50 pips. Earn this in Single Player or Xbox Live play.

Same as “Prime Pied Pipper,” except only 50 pips instead of 75.

 

http://www.xbox360achievements.org/forum/../images/achievements/11/0oCLiGJj.jpgBar Baron 40G

Get four of your opponent's checkers on the bar at once. Earn it in Single Player or Xbox Live play.

---See “Backgammon Baby”--

 

http://www.xbox360achievements.org/forum/../images/achievements/11/0YCLiGJi.jpgDouble Take 10G

Win a game with a doubling cube bonus. Earn this achievement in Single Player or Xbox Live play.

As mentioned in “Backgammon Veteran,” there is a doubling cube that will automatically end the game when denied. Instead of having your opponent deny it, have them accept it, then win the game and the achievement is yours.

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  • 1 year later...
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  • 4 months later...
http://www.xbox360achievements.org/forum/../images/achievements/11/1oCLiGJh.jpgBackgammon Baby 20G

Win a game with a backgammon. Earn this in Single Player or Xbox Live play.

A backgammon is a very difficult maneuver, and is almost impossible to boost. A backgammon occurs when you move all of your checkers into the goal, clearing your board, while your opponent still has at least 1 checker up on the bar.

 

This is not entirely correct. A backgammon is achieved by bearing off all your checkers while your opponent still has at least one checker on the bar or in your home board (and has not yet borne off any of his own checkers, of course). So it's easier to boost than you claim. Yes, you should still try to hit as many of your opponent's checkers as possible just to make sure that you get far enough ahead in the race to bear off all of your checkers before he is forced to move his last checker out of your home board. But that last checker does not need to be on the bar.

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  • 2 months later...

I read the guide yet I am still unsure how to get a Gammon. A Backgammon is simple, but I do not understand how to go about winning by gammon.

 

Is it basically a shutout?

 

EDIT: Nevermind, answered my own question

Edited by Onyx_a87
Question has been answered
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