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Team Fortress 2 Class Guide
Tussell's
Guide To Pwning TeamFortress 2 Introduction This guide is not going to give tips on how to obtain achievements, but instead explains different strategic ways to kick some major ass! I will be including information such as 'general information', 'general tips', 'offense tips', 'defense tips', and 'class vs class information'. SCOUT General Information-
General Information-
Last edited by Tussell; 03-01-2008 at 09:10 AM. |
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#2 |
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General Information -
General Information-
Last edited by Tussell; 05-07-2008 at 11:28 PM. |
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#3 |
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General Information-
General Information-
Last edited by Tussell; 03-01-2008 at 02:48 AM. |
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#4 |
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HEAVY General Information-
SOLDIER General Information-
PYRO General Information-
Last edited by Tussell; 05-07-2008 at 11:35 PM. |
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#5 |
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General Tips-
Last edited by Tussell; 03-01-2008 at 03:54 AM. |
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#6 |
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I'd like to thank you for viewing my Team Fortress 2 Class Guide. Any praise, comments, and/or suggestions are welcome.
Hope it helped! Tussell Last edited by Tussell; 03-01-2008 at 09:38 AM. |
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#7 |
![]() Join Date: Apr 2007
Location: Mexico
Posts: 1,714
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Great guide man, thanks for taking the time
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![]() Last edited by UNDERWALLY; 03-01-2008 at 04:52 PM. |
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#8 |
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I need reserved spots so that I can fit everything. This way the information doesn't get separated.
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#9 |
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Nice guide, sorry I couldn't help you with it
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#10 |
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It's fine.
More credit for me.
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#11 |
![]() Join Date: Nov 2007
Posts: 491
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This is really great guide, I can see this had alot of time and efoort put into it great job.
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#12 |
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Appreciate the feedback!
I'm glad to see I made something of length that is helpful to people. I've had positive feedback on the various site that I've posted this guide on. |
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#13 | |
![]() Join Date: Oct 2007
Location: San Jose, CA
Posts: 1,271
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Quote:
It talks about the Demoman instead of Engineer. Just a heads up.
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#14 |
![]() Join Date: Dec 2007
Posts: 385
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#15 | |
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Quote:
Thanks for the heads up. EDIT - I had Pyro spelled wrong in the main title as well... Fixed that up. Last edited by Tussell; 05-07-2008 at 11:36 PM. |
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#16 |
![]() Join Date: Dec 2007
Location: Canada
Posts: 1,369
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wow great work!
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178 Completions 141 Retail 37 Arcade Everyone Please Check out my Blog and Follow It ![]() http://hammerx360a.blogspot.com/ |
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#17 |
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Wow Tussell, this must have taken you ages! It's a great guide and I will be using it when I go for my Hardcore achievement, when I get gold!
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ADD - Royle x360a Looking to boost (Far Cry 3 Co-Op, Tomb Raider, Forza 4, Red Dead Redeption) Looking to play (Battlefield 3, Forza 4, Tomb Raider)
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#18 |
![]() Join Date: May 2008
Location: Georgia USA
Posts: 17
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Fantastic guide, thanks for giving me something to study up on.
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"Don't smile much, don't smile ever. But if I did, this would be it." - The Punisher
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#19 |
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Banned User
![]() Join Date: May 2008
Posts: 464
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I would place two sentries opposite of each other as to form cross fire. In case the enemy charges you with a doctor and his ubercharge, the second turret might still make it.
Also, I've learned that long corridors where the demo can't spam granades is the best spot. Avoid placing sentries in open spaces where snipers and soldiers can hammer away from a safe distance. On dustbowl, on the second mission there is a bunker-like structure near the enemy spawn points. Placing turrets there turns this mission into D-Day. Place a dispenser in the doorway to prevent the spy from disabling your turret. If you have a good teamwork you will definitely stal the enemy for a long time. I've gotten many kills this way. Only problem is you might get sniped or a spy might zap your sentry from below. Hope this helps. EDIT: the reason the strategy on dustbowl works so well is because the "windows" on the concrete bunker structure are narrow which makes it harder for the demo guy to spam granades and stuff. |
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#20 |
![]() Join Date: Nov 2007
Location: Northwest Suburbs, Illinois
Posts: 104
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when im a scout against a sentry, i usually use my shotgun and go back and forth behind cover and its gone (as long as other people dont come)
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#21 |
![]() Join Date: Jul 2007
Location: Wales,UK
Posts: 530
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Its funny how you just copied my guide and edited it to make it longer well done big noob.
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![]() Thanks to supergaz for the sig ![]() ![]() |
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#22 | |
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Quote:
The original one you had on here? It was trash compared to this. Everything in this thread is mine. I was working on this thing for about a week and a half to two weeks. I dont get how you think yours (Found here: http://www.xbox360achievements.org/f...ad.php?t=52937) is anything like mine. Copy+Paste doesn't add a lot more information. It copies it word for word, and mine is epic. Cry more. Last edited by Tussell; 06-26-2008 at 05:16 PM. |
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#23 |
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One thing you might want to add: As demoman, grenades do blow up on impact, as long as it's a direct hit.
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#24 |
![]() Join Date: Aug 2008
Posts: 41
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nice guide.
@tussel YOU SPILLED MY COFFEE! I just joined the group today so ya ![]() ![]() ![]()
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#25 |
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I spilled your coffee?
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#26 |
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Thanks for the guide. I just bought Orange Box for $7, so it'll be arriving shortly.
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#27 |
![]() Join Date: Dec 2008
Location: West Sussex
Posts: 439
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good guide keep it up
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#28 |
![]() Join Date: Jul 2008
Posts: 136
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for engie you can use other engies dispensers for metal and always yell for a medic when you build something. I hate when im trying to be sneaky and the engie just yells out hes erectin something to the whole world.
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#29 |
![]() Join Date: Dec 2007
Posts: 73
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Nice guide. One question, what would be a good class to start with? I have lots of CoD4 experience, but I can't find a normal decent class for Team Fortress...
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#30 |
![]() Join Date: Feb 2009
Location: Denmark
Posts: 60
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Awesome guide nice to see a guide with so much dedication and time ..
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