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Blueprints Guide


MeltingBalloons
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Introduction

 

Below is a full list of all blueprints, their locations and what they upgrade or allow you to purchase. This may interest those looking to widen their arsenal and better their equipment. There are seven blueprints altogether, which can be given to Piero at the Hound Pits Pub to purchase extra weapons, equipment and upgrades. Several blueprints appear more than once in the game, but once you pick up a blueprint, it won’t be available later.

 

Mission 1: Dishonored

 

Blueprints: 0

 

Mission 2: High Overseer Campbell

 

Blueprints: 3

 

Blueprint 1 - Bonded Galvani Weave

 

This improves your armor, and can be found in the Overseer’s workshop, which is located in the backyard.

 

Blueprint 2 - Lens Magnification

 

This adds the zoom function to your mask, and can be bought from Griff’s Curio Shop after you rescue Griff. This is located at the other end of the alleyway from the Bottle Street Gang. This blueprint is also available at any time during Mission 3: House of Pleasure in Griff’s Curio Shop.

 

Blueprint 3 - Sokolov’s Formula

 

This allows you to purchase Sokolov’s Elixir, and can be bought from Griff’s Curio Shop. This blueprint can also be found during Mission 4: The Royal Physician inside Anton Sokolov’s greenhouse.

 

Mission 3: House of Pleasure

 

Blueprints: 1

 

Blueprint 4 - Incandescent Paste

 

This allows you to purchase Incendiary Bolts, and can be found in the Dunwall Whiskey Distillery near the entrance. The door to the area where the blueprint is can only be opened by a nearby valve. This blueprint can also be found during Mission 7: The Flooded District in the lower left cellar near the Gateward Tunnel exit.

 

Mission 4: The Royal Physician

 

Blueprints: 1

 

Blueprint 5 - Folded Galvani Resin

 

This increases your stealth, and can be found at the beginning of the mission in the first warehouse to the left side of the river. This blueprint can also be found during Mission 7: The Flooded District in Daud’s office chest.

 

Mission 5: Lady Boyle’s Last Party

 

Blueprints: 1

 

Blueprint 6 - Spiked Grenade Housing

 

This allows you to purchase Sticky Grenades, and can be found in the guard house at the entrance to Boyle Mansion. This blueprint can also be found during Mission 7: The Flooded District in the thugs’ warehouse.

 

Mission 6: Return to the Tower

 

Blueprints: 1

 

Blueprint 7 - Small-scale Combustion Refinement

 

This allows you to purchase Exploding Bullets, and can be found in Dunwall Tower inside General Tobias’ room. This blueprint can also be found during Mission 7: The Flooded District in Central Rudshore inside the train car.

Edited by MeltingBalloons
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There's some confusion on Mission 2 Blueprint #1. It's in the workshop, but that safe isn't. You have to smash the Unusual Jar located on top of a shelf to the left of the workshop chest to get the key for it. The safe is located in the bunkhouse and has a health elixir and some other stuff.

Edited by Drucifer82
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There's some confusion on Mission 2 Blueprint #1. It's in the workshop, but that safe isn't. You have to smash the Unusual Jar located on top of a shelf to the left of the workshop chest to get the key for it. The safe is located in the bunkhouse and has a health elixir and some other stuff.

 

Thanks, I'll change it now :)

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