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#1 |
![]() Join Date: Oct 2010
Location: Lurking
Posts: 2,290
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Shit that fucks games up
All of us have a list of things we absolutely hate in video games, and possibly, think ruin the game entirely. Whether it was an intentional feature, or an unfortunate occurrence in a game that can't be controlled, vent about them here. Other than QuickTime Events, since the video above pretty much sums up why I hate them (and names the thread I guess) I suppose turn based combat and random encounters in JPRGs and terrible voice actors. I've seen so much turn based combat in JRPGs I'm absolutely sick of it and don't want to pick up a single other JRPG if it has the same old tired turn based combat. Also, random encounters. I don't think I need to explain why I hate them with a burning passion; in fact, I'd like to meet someone who LIKES this fucking annoying mechanic. Terrible voice actors sometimes just make me want to slit my throat or at least mute the TV whenever the characters that are voiced by them talk. I don't care that you have problems Anise JUST STOP TALKING GOSH
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Last edited by Ice Car; 02-02-2013 at 01:49 AM. |
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#2 |
![]() Join Date: Apr 2008
Location: 日本
Posts: 10,374
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Collectibles that exist for no reason other than to collect them, they add nothing to the game. Not all are like this, a great example of how they should be done imo would be the logs from Dead Space 1. You don't need them all for the achievement and they serve a purpose instead of just being a useless object to collect.
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#3 | |
![]() Join Date: Feb 2013
Location: A cabin in the woods...
Posts: 128
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![]() When I die please bury me deep! Place an MA5 down by my feet! Don't cry for me, don't shed no tear! Just pack my box with PT gear! Cuz one early morning 'bout zero-five! The ground will rumble, there'll be lightning in the sky! Don't you worry, don't come undone It's just my ghost on a PT run! |
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#4 | |
![]() Join Date: Oct 2010
Location: Lurking
Posts: 2,290
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I suppose whether furniture and stuff in Animal Crossing is useless or not is subjective, but when I think about it most of the stuff in that game is useless.
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#5 |
![]() Join Date: Jan 2013
Location: Johns Creek, GA
Posts: 10
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Why developers; why?
Stupid side quests that are required and are there for no purpose. I can understand some of them have some correlation to the storyline such as collecting all of the Codex pages in Assassin's Creed II, but others like anything in Sonic 06 just piss me off.
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#6 |
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Can't Get No Satisfaction
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Having rights to a really good song then only using it for the credits (Shellshock 2)
Retarded Collectibles that server no purpose (Far Cry 3) Quicktime Events that give you .00005 seconds to respond to (Many Games) Long ass cutscenes that you can't skip. |
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#7 | |
![]() Join Date: Oct 2010
Location: Lurking
Posts: 2,290
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Maybe you're thinking of the pointless padding out of a game? Adding stuff to the story that doesn't need to be there but you're required to go through? Because as far as I know, "required side quests" is an oxymoron.
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Last edited by Ice Car; 02-02-2013 at 01:10 AM. |
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#8 |
![]() Join Date: Apr 2008
Location: 日本
Posts: 10,374
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Achievements for playing games certain ways. Dishonored did this and while I still enjoyed the game quite a bit...my 2 playthrough's were specific to get achievements and not my choice on how I would have liked to play through.
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#9 |
![]() Join Date: May 2011
Location: Bolton, England, United Kingdom
Posts: 2,977
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So I'm gathering you disliked asura's wrath?
![]() Anyway, mine, is lag. When your playing zombies, and the game lags, and stops your from picking up someone or a gun |
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#10 |
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♠ ♠ ♠ ♠ ♠ ♠ ♠ ♠
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Giving in to pressure to changing something unnecessarily. That's right Call of Duty, I'm looking at you.
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#11 |
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Hmmm...It's kind of hard to think of something I truly dislike...
Oh, I know. Hard difficulties that aren't "harder", just unfair. Throwing a couple extra enemies or upgrading them in some way is one thing. But, morphing them into damage-sponges while turning you into a walking glass figurine is just stupid. Some games this isn't too noticeable or maybe doesn't come out as too unfair, but some it's a glaring flaw (looking at you Star Wars: The Force Unleashed). |
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#12 |
![]() Join Date: Jul 2012
Location: In a house. Where do YOU live?
Posts: 1,024
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The quick-time events in Resident Evil 6, oh my god, those pissed me off. Why do I have to rapidly tap buttons to climb up a rope? What were you thinking, Capcom?
Lag is also a real annoyance. This is of course common in FPS games like Halo 4 and Black Ops II. If I had a dollar for every match I joined that wasn't laggy I'd have 1 dollar.
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![]() Check me out on: [YouTube] [Facebook] [Twitter] [Raptr] [GameInformer] [OXM] "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth." -Revelation 6:8 |
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#13 | ||
![]() Join Date: Sep 2012
Location: The Heartland
Posts: 1,212
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#14 |
![]() Join Date: Aug 2010
Location: Wales
Posts: 1,654
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Useless collectibles that serve no purpose other than an achievement e.g. Flags in Assassins Creed 1.
A good collectible for example is the comic pages in The Amazing Spiderman since they unlock a digital comic book to read - once I done the amount required to unlock all the comic books I stopped, didn't want the achievement. Last edited by cjdavies; 02-02-2013 at 07:59 AM. |
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#15 |
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On the loose
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Making you get 10,000 kills in multiplayer..not cool.
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#17 |
![]() Join Date: Nov 2007
Location: XBOX Live
Posts: 111
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Multiplayer on single player franchises. I'm look at you Assassin's Creed and Bioshock.
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#18 |
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This...doesn't make sense.
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#19 | |
![]() Join Date: Jun 2009
Posts: 1,990
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#20 |
![]() Join Date: Aug 2009
Location: Rotterdam, the Netherlands
Posts: 675
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Collectibles and online achievements
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#21 |
![]() Join Date: Apr 2009
Location: Ireland
Posts: 338
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Achievements that involve obtaining something by no other means than by randomness. You can't do anything about it but just hope the game is kind to you.
Examples: trying to get emps out of the box in black ops, it can take 1 try or 1000 tries, nothing you can do about it, another example is getting all the great people to appear in Sid Meirs: Civ Rev, some people never show up no matter what you do...
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![]() Thanks to Gackt for the sig. |
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#22 |
![]() Join Date: Apr 2008
Location: 日本
Posts: 10,374
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Nobody is forcing you single player elitists to play multiplayer...some of us like it. Although I'm not huge on competitive mp these days, co op mp is always welcome no matter what the game is.
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#23 | |
![]() Join Date: Oct 2010
Location: Lurking
Posts: 2,290
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Remember the collection achievements from Robot Revolution in Borderlands 1? It literally took me about 15 hours straight of farming to complete 3 of them.
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#24 |
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I know, right? And they make these arguments that including multiplayer somehow detracts from the single-player experience, which holds no merit. Also, it's such a selfish stance. So you think a franchise is a single-player one? Who are you to say?
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#25 | |
![]() Join Date: Sep 2009
Location: Grand Rapids, MI
Posts: 9,501
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#26 | |
![]() Join Date: Jan 2013
Location: Johns Creek, GA
Posts: 10
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Quote:
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"Screw the rules; I have green hair" |
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#27 | |
![]() Join Date: Apr 2008
Location: 日本
Posts: 10,374
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#28 | |
![]() Join Date: Sep 2008
Location: Denmark
Posts: 1,418
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On topic - i think the RTS part of Brutal Legend was tacked on, but the rest of it was pretty good. Too bad that it could've been a better game.
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#29 |
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I don't despise any particular game mechanic. My pet peeve is games that release with glitches abound. It's like the few people that are paid to play video games all of their lives to test their products can't even play the games? Let me have at it, I'm sure I could get results much quicker and efficiently.
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#30 | |
![]() Join Date: Aug 2010
Location: St. Louis
Posts: 2,340
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Quote:
Yeah but most of the stages were designed such that you could use force lift and throw them to their deaths pathetically easily. Because of that I found TFU's hardest difficulty to be one of the easier ones in gaming (as long as you weren't trying to fight everything with your lightsaber). OT: Shit that fucks games up...I'd say crappy play controls. It still amazes me to this day that the Resident Evil series lasted more then two games. Those first two games were a joke. Hit left on the controller and your guy walks right...Really? The series' play control has improved over the years but not by much. Also I had some complaints about Deus Ex: Human Revolution. If you spent the entire early part of the game building a purely stealth character the first boss battle was completely jarring. Basically, they let you be a ninja with virtually no combat skills then all of a sudden force you into a situation where you have to have some combat skills. It wasn't game breaking. It wasn't really even all that hard to overcome. It was very annoying. Last edited by bigbear2face; 02-02-2013 at 07:11 PM. |
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