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Achievement Guide & Roadmap
Rights of use:
This guide is for the use of x360a.org only and may not be used without the permission of the Author or Website Admin. Info: • Please be aware that there may/will be Spoilers • Constructive Criticism is always welcome • Please keep your posts clean • Any help is greatly appreciated • Post your thoughts on where you would like to see more info added Credit: FLIPADELPHIIA and Nozza for guide info x360a Everyone whose contributed to the guide! ![]() Overview +Estimated achievement difficulty: 5/10 +Offline: 50 Achievements - 1000 +Online: 0 Achievements - 0 +Approximate amount of time to 1000: 12-18 hours +Minimum number of playthroughs needed: 2 (One on “Suicide Mission” and one on “FUBAR”) +Number of missable achievements: Many (You can miss certain achievements and intel locations, but always revisit certain levels if necessary) +Do cheat codes disable achievements? No Cheats +Does difficulty affect achievements? Yes (Hardest 2 difficulties) +Glitchy achievements? No +Unobtainable achievements? No +Additional Notes:
Useful Links: Achievement Trading Thread (Find other players for Online play) FLIPADELPHIIA’s video achievement guides FLIPADELPHIIA’s Intel Guide (Txt + Video) FLIPADELPHIIA’s Decision Achievements Guide Nozza's FUBAR Tips Released on June 26th, 2012 Single Player: If you plan to get all the achievements, you want to start your first playthrough on "Suicide Mission" difficulty. During this playthrough, make sure to get all the pieces of intel, following the INTEL GUIDE, and try and get as many kills as possible yourself. You will unlock most of the achievements during this go of the campaign. Try and unlock "Deer Hunter" and "All You Can Be" during the first chapter of the game. I suggest just playing through once, and not revisiting chapters just to get all the decision based achievements. Leave alternate decisions for your second playthrough! Completing the game on "Suicide Mission" will unlock "FUBAR" difficulty, and this is the difficulty you'll be playing on during your second time through the campaign. It'll be similar to the other difficulty, but you will die a little faster. Just make sure to use Attack Command, and be as safe as possible. After completing the game for the second time on "FUBAR" difficulty, you should have all (or at least most) of the achievements. Revisit chapters to boost certain kills and unlock any of the achievements you might have missed. At this point you should have all 1000 Multiplayer: There are no multiplayer achievements in this game. Conclusion: The difficulties can be challenging, but otherwise this is a straight forward completion for most gamers, and is recommend to boost gamerscore for those who enjoy shooters, and are looking for a game to rent over a week or weekend. ----------------------------- Intel Operative - 50Recover all Intel Items. Please view this thread for a text verision by FLIPADELPHIIA: http://www.xbox360achievements.org/forum/showthread.php?t=376237 You can also view the videos HERE. Recon - 25Recover 12 Intel Items. See “Intel Operative” Spotter - 10Recover one Intel Item. See “Intel Operative” Deer Hunter - 20Kill an oryx. (campaign only) An oryx is an animal that looks a lot like a gazelle. Right after the tutorial in Chapter 1, you'll be prompted to rappel down the side of a bridge. As you get to this point, don't rappel but look down off the side to the right and you'll see a group of Onyx's. It is also possible to get this achievement at the end of Chapter 10 - Part 2, when the truck crashes. After walking you will be given a pistol with one bullet in it. Leave your team mate to die, and take the pistol with you. At the end of the path, an oryx will be feeding on a dead body, just line up the shot and kill it. All You Can Be - 20Complete any chapter with 60%+ accuracy without dying or reloading a checkpoint. If you are going for this achievement specifically, just load the first chapter (new campaign) on Walk on the Beach (easy) difficulty. Use the pistol to ensure accuracy, and have your teammates do most of the work by using the commands. You can view the video for more information on the mission, and the intel locations for Chapter 1. The mission is only about 15 minutes, so it isn't too long. Sierra Hotel - 50Complete three chapters in a row without being killed or reloading a checkpoint. My advice is to complete the game to unlock all the difficulty achievements first. If you still haven't unlocked this achievement, just select the easiest diffculty and start a new campaign, being very careful, and unlocking it during the first 3 chapters. The Human Factor - 20Kill an enemy by tagging him with a sticky grenade. (campaign only) The first time you pick up stickies is in Chapter 6, and you can get the achievement as soon as you pick them up if you're careful. You simply have to aim and toss it at an enemy and hit him. You can hold to view where the grenade will be tossed. Once you hit him, he will kind of do a little panic dance and then blow up. During Chapter 7, there is a guaranteed spot to get this one. You will eventually come to part where you have to shoot out a big glass in order to continue. After that you rappel down into a desert area, and you will come across several guys standing around, not noticing you. Before firing at them, look for a sticky grenade crate right as you enter the area. Crouch down and aim the grenade at one of the guys, making sure to stick him. Preventive Diplomacy - 20Kill an enemy just as they are throwing a grenade. (campaign only) When an enemy is about to throw a grenade, he will will draw his arm back and hold it in the air a few seconds. As long as you kill him before he throws it, you will get the achievement. If you reload a checkpoint, the same enemies will always throw grenades. If you find an enemy that is throwing a grenade, feel free to reload the checkpoint, and then stare at him until he raises his arm, and then kill him for the achievement. You can also unlock it through natural progression. Army of One - 20There are plenty of opportunities to get this achievement. The grenades are powerful, so this achievement isn't too bad at all. Near the beginning of Chapter 2, when you pick up your first pair of grenades, you will have a chance by throwing one into the room when you get ambushed. You can also wait a little bit later in the mission to find a group of enemies. See the video for 2 examples. You shouldn't worry about this as you'll have plenty of opportunities for this.
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Last edited by Maka; 07-25-2012 at 12:36 AM. |
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Damn Close - 20Kill an Edged Weapon Expert while he is up to 5 meters away. (campaign only) The very first time you encounter an edged weapon expert will be in Chapter 5. After your first sniper fight, you will fall down to an area. Some enemies will then come running through the doorway, and your team mates will tell you that one of the enemies is an edge weapon expert. He will be sprinting at you with his hand up in the air. Once he's close enough, take him out with whatever weapon you have, although I recommend a shotgun. If he gets to you, it's instant death. If you miss the opportunity, you can reload the checkpoint or attain it later in the game. Airspace Control - 20Kill 10 enemies while they use zip lines or are rappelling. (campaign only) This may have to be boosted, but luckily it is quite easy to do so. During Chapter 11, you will flank a group of enemies, and take control of a turret. Once you do, look up and an enemy will begin to zipline towards you. Make sure to kill him while he is coming down the line, and then reload the checkpoint and repeat until you have the achievement. Close Combat Carnage - 20Kill 4 enemies with a shotgun in 10 seconds or less. (campaign only) I found this one easiest to be done at the beginning of Chapter 6, when you become stranded. Go over to the right hand side from your start point to find grenades and a shotgun. Proceed down this hallway, and you should have just flanked 4 enemies, with a shotgun in your hands at a very close range. Kill them all to unlock the achievement. If you are having trouble using the above method, just keep at it, and use the shotgun in close quarter combat situations when enemies are running towards you, and you can always try to try the difficulty down. Battle Management - 20Kill 50 enemies using only the Attack Command. (campaign only) Battle command is when you instruct your teammates to kill an enemy. Simply press and hold and select an enemy, and one of your teammates with attempt to take him out. Once the enemy is killed, it will count as an attack command kill. Remember, you are only able to mark 1 enemy at a time as well.Note: It is suggested that you leave this after getting most of the gun specific kill achievements. You are most likely to get a lot of kills using Attack Command during your "FUBAR" difficulty playthrough. Adapt and Overcome - 20Blow up 10 explosive objects, killing at least one enemy each time. (campaign only) You will find many explosive objects scattered around the game. They are dark red and have a fire hazard symbol on them. They are scattered all over starting as early as the first chapter. Simply shoot ten of them and make sure that each time the explosion kills at least one person. If you kill more than one person with a single explosion, it still only count as 1 on the counter. If you find a spot where there are enemies near explosives close to a checkpoint, you can just keep reloading the checkpoint until you unlock the achievement. I good spot to get this achievement is during Chapter 10, Part 2, where you use the grenade launcher from the side of the truck. Situational Awareness - 20Stun an enemy by dumping sand on their head. (campaign only) You will get this achievement while playing through the game, and it's hard to miss. There are multiple ways to get it, but all you'll need to do is trigger some piled up sand, causing it to spill onto an enemy. Chances are that you will unlock this achievement randomly when shooting at enemies and using explosives, although in case you don't have it, there is a spot where it is almost guaranteed. While playing Chapter 10, there will be a point where your team mates are trying to unlock a door, and you will have to hold out the position for them. The room will be now stormed with enemies. Wait a few seconds for enemies to fill the room, and now shoot the glass pane on the ceiling, letting sand fall onto them. This will unlock the achievement for sure, if you were unable to get it while playing. Good Training - 20Sprint into cover 10 times while under fire. (campaign only) You will attain this achievement easily within the first few chapters. Just make sure to use and sprint towrads cover whenever you are near enemies. You're character will slide into the cover, and if enemies are shooting at you, you will get one tally towards this achievement. Blind Luck - 20Kill 5 enemies using blind fire. (campaign only) Get in cover, and then press without aiming. If you can kill 5 total enemies, you will gain this achievement. Easily done using an assault rifle during the first chapter. In Your Face - 20Kick an enemy by vaulting over a cover. (campaign only) This happens when you vault over cover (using ), and an enemy is on the other side of it. This will make your character kick the enemy. This may be hard to get on the harder difficulties as most of your battles will take place at range, but there are a few places you will be able to get it. You can always revisit chapters on lower difficulties once you beat the game.A notable place to get this is during Chapter 10. There will be a cutscene where one of the bad guys has one of your partners at gun point. After the cutscene, go forward and you will see a soldier on the other side of a barricade with his back to you. Mount the barricade, press to vault over, and you will kick him right over the edge. The level is set-up specifically for you to do this. Applied Force - 20Hit 10 enemies with your melee attack. (campaign only) For this achievement, you have to run up to any bad guy and press . It does not have to kill him; you simply have to just land the melee attack. It can be quite hard to do on the harder difficulties. If you don't get this achievement during your normal playthroughs, try to lower the difficulty and play Chapter 2, running up to enemies and using the melee attack.There are multiple places to boost these kills. It can be boosted right at the start of Chapter 2, even on higher difficulties. Near the beginning, run down the ramp and 2 guys will be standing near the edge of the walkway. They won't turn around, so run up to them, press to kill both of them. Now look right, there will be a 3rd enemy, so quickly run down to him and press again. Now simply restart the checkpoint and repeat. It is also easy to boost right at the beginning of Chapter 6. Also, remember that an execution does not count towards this achievement. They must be standing and alive. Aim High - 20Kill 250 enemies with headshots. (campaign only) A headshot can be attained with almost any weapon, including Rifles, Pistols, SMGs, Snipers and Shotguns. Just play through the game and chances are that you will unlock this achievement during your first or second playthrough. There is not really a good place to boost this, just try your best to aim for the head. When you get a headshot, you'll get a short slow-mo moment during the gun battle. This is like an in-game trigger to show that you got one.
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Last edited by Maka; 07-23-2012 at 10:28 PM. |
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Marksman - Grenade - 25Kill 50 enemies with grenades. (campaign only) Weapons that count: Frags Sticky grenades Just make sure to use your grenades wisely, on larger groups of enemies and this achievement will unlock with natural progression, most likely during your first playthrough. It can also be boosted in Chapter 2 when you come across your first grenade ammo box. Just pick up the grenades, kill the enemies in the room, and reload the checkpoint. Marksman - Heavy Arms - 25Kill 150 enemies with any heavy weapon. (campaign only) Weapons that count: Grenade Launcher RPG M249 SAW AA-12 The best place to "boost" this is during Chapter 10 - Part 2, where you protect the truck using a grenade launcher. Just keep killing enemies to progress. If you want, you can purposely die when you see the helicopter, and it will start you back at the beginning of this section. Otherwise, just use the weapons posted above, the most common being the M249 SAW, which you can pick up from tougher enemies. Marksman - Sniper - 25Kill 50 enemies with any sniper rifle. (campaign only) Weapons that count: Scout Tactical M-99 Sniper rifle You will have a fair amount of opportunities to pick up the Scout Tactical sniper rifle throughout the game, although it will never really have much ammo. Just pick it up when you can, and try to get as many kills as possible with it. If you want to get these out of the way as soon as possible, just keep replaying the checkpoint where you first come across a sniper rifle. Marksman - Shotgun - 25Kill 75 enemies with any shotgun. (campaign only) Weapons that count: M1014 W1300 The first shotgun you will get will probably be the W1300 during the 3rd chapter, although there are plenty littered throughout the game. They are not very powerful unless you are very close range, so keep this in mind. Just rotate through whatever weapons are available to you, and you will get this achievement with natural progression. If you are desperate for kills, start Chapter 6, go to the right hand side to pick up the shotgun and kill as many enemies as possible. Then reload the checkpoint. Marksman - Small Arms - 25Kill 100 enemies with any pistol or SMG. (campaign only) Weapons that count: M9 Magnum Desert Eagle UMP P90 Just try to play a chapter or two using a pistol and you will easily get this achievement. Otherwise, this is easily attained through natural story progression. Marksman - Rifle - 25Kill 350 enemies with any rifle. (campaign only) Weapons that count: M4A1 417 FAMAS Scar AK47 The rifle is the most common weapon in the game, however it also requires the most kills. Just use them when you come across them, and eventually you should kill enough enemies to unlock this.
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Last edited by Maka; 07-23-2012 at 10:29 PM. |
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**This section of the guide contains spoilers**
The Road To Glory - 30Live and let die. This achievement can be unlocked during the Epilogue. To play the Epilogue, you must choose to shoot the enemy at the end of the game. For this achievement, you must use your gun to open fire on the troops in the camp. You can reload the checkpoint, and now complete the other decision. The Road Back - 30Live and let live. This achievement can be unlocked during the Epilogue. To play the Epilogue, you must choose to shoot the enemy at the end of the game. For this achievement, you must choose to lay your weapon down when prompted. You can reload the checkpoint, and now complete the other decision. Too Late The Hero - 30Carry on, soldier. During Chapter 15, at the end of the game, you will come to a point where you have to decide whether or not you should shoot someone. For this achievement, you must to shoot him, using . A Farewell To Arms - 30You are relieved. During Chapter 15, at the end of the game, you will come to a point where you have to decide whether or not you should shoot someone. For this achievement, you must let him live, by not shooting him, and letting him count down to zero. After this decision, you will be returned to the title screen. A Line, Held - 10Choose restraint. Chapter 13, you will come to a part where you must find one of your partners in the town. After a cutscene, you will be surrounded by a large group of civilians. You can choose to shoot the civilians causing them to flee or shoot in the air. For this achievement, shoot your gun up into the air let the civilians run away. Proceed, making sure not to kill anyone, and the achievement will pop. You can reload checkpoint and get the other decision or wait for your 2nd playthrough of campaign. A Line, Crossed - 10Choose vengeance. Chapter 13, you will come to a part where you must find one of your partners in the town. After a cutscene, you will be surrounded by a large group of civilians. You can choose to shoot the civilians causing them to flee or shoot in the air. For this achievement, open fire on the civilians. Once you kill a few and the rest run away, you will unlock the achievement. You can reload checkpoint and get the other decision or wait for your 2nd playthrough of campaign. Unfriendly Fire - 10Save a bullet. At the beginning of Chapter 11, you will come to a point where you see Riggs trapped under a burning vehicle. You have a gun with one bullet. You can either choose to shoot him and put him out of his misery, or you can walk away and let him burn. For this achievement, just walk away and leave him burning under the car. You can reload checkpoint and get the other decision or wait for your 2nd playthrough of campaign. NOTE: If you have not yet gotten the Deer Hunter achievement, now is an almost unmissable time to get it. Since you chose not to shoot him, your hand gun still has one bullet in it. As your walking away, you will see an oryx right in your path out in the open. Shoot him and the Deer hunter achievement is yours. Friendly Fire - 10Show mercy. At the beginning of Chapter 11, you will come to a point where you see Riggs trapped under a burning vehicle. You have a gun with one bullet. You can either choose to shoot him and put him out of his misery, or you can walk away and let him burn. For this achievement, just use your gun and fire the one bullet into his head, instantly killing him. You can reload checkpoint and get the other decision or wait for your 2nd playthrough of campaign. Damned if You Don't - 10Buck the chain of command. Right in the beginning of Chapter 9, rappel down and continue on. After the cutscene, will be surrounded by snipers. You can either follow their orders and shoot the civilian or you disobey and shoot the soldier. For this achievement, you will need to open fire on the enemies. Do this by making your way behind the car on the right hand side, and shooting the snipers one by one. The game automatically saves after your decision, so you will have to get the achievement for the other decision using chapter select, or another playthrough Damned if You Do - 10Follow your orders. Right in the beginning of Chapter 9, rappel down and continue on. After the cutscene, will be surrounded by snipers. You can either follow their orders and shoot the civilian or you can disobey and shoot the soldier. For this achievement, you'll have to follow their orders. Do not open fire on them, and instead shoot the civilian (hanging on the right). The game automatically saves after your decision, so you will have to get the achievement for the other decision using chapter select, or another playthrough. A Man of Patience - 10Playing it smart. During Chapter 7, you will come to a point where three soldiers are beating up Goul. You have to decide whether to let him die and sneak out of the place, or step in and shoot the guards, causing a big fire fight. It is recommended that you save this decision for your FUBAR playthrough. For this achievement, you are going to let the guards kill him and then you will sneak out. To do this, while the guards are still interrogating him and beating him up, go all the way to your left and follow your teammate. You will jump down and from here on out, you cannot be spotted, for it will result in a fire fight. Listen to your partner and be sneaky. The achievement will pop once you have completed this section and moved on to the next area. The game automatically saves after your decision, so you will have to get the achievement for the other decision using chapter select, or another playthrough. A Man of Action - 10Play it loose. During Chapter 7, you will come to a point where three soldiers are beating up Goul. You have to decide whether to let him die and sneak out of the place, or step in and shoot the guards, causing a big fire fight. For this achievement, you are going to want to save him and shoot the guards before they kill him. You can have to continue through the area and kill all the enemies before the achievement unlocks. The game automatically saves after your decision, so you will have to get the achievement for the other decision using chapter select, or another playthrough.
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Last edited by Maka; 07-23-2012 at 10:32 PM. |
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A Bridge Too Far - 10The end of the line. This is story related and cannot be missed. The Great Escape - 10Get out of here! This is story related and cannot be missed. Three Kings - 10Stand united. This is story related and cannot be missed. The Horror - 10Face the horrors of war. This is story related and cannot be missed. Desert Storm - 10Engineer an exit strategy. This is story related and cannot be missed. The Lost Battalion - 10We have contact. This is story related and cannot be missed. Treacherous Ground - 10Look out below. This is story related and cannot be missed. They Live - 10What's lost is found. This is story related and cannot be missed. Boot - 15Complete game on "Walk on the Beach" difficulty. See “MFWIC” We Were Soldiers - 20Complete game on "Combat Op" difficulty. See “MFWIC” The Devil's Disciple - 30Complete game on "Suicide Mission" difficulty. See “MFWIC” MFWIC - 50Complete game on "FUBAR" difficulty. You can unlock FUBAR difficulty by first completing one playthrough on “Suicide Mission” difficulty. You can find a lot of extra tips for easily beating FUBAR difficulty in this thread, by Nozza: http://www.xbox360achievements.org/f...d.php?t=377701 Remember, enemies will always do the same thing when you reload the checkpoint, and you are free to enable auto-aim from the options menu.
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Last edited by Maka; 07-11-2012 at 02:51 AM. |
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#6 |
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DLC Reserve #1
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#7 |
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DLC Reserve #2
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#8 |
![]() Join Date: Oct 2009
Location: Germany
Posts: 485
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Great guide already. Thanks for that. Might go renting it because this surely doesn't look too long.
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#9 |
![]() Join Date: Sep 2011
Posts: 364
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Only 3/10?really?
Wow hmm... I cant wait for this game but it germany its coming on 29th june.... Grrrr I want this now!haha Thanks For The GUide. |
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#10 |
![]() Join Date: Sep 2011
Location: Down Under (Sydney, Australia)
Posts: 4,905
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Despite it being a simple and straightforward one, thanks for the guide. It is a little sad that a game that I was kinda looking forward to for a few weeks has little to no replay value whatsoever.
Will wait until it is available as a pre-owned copy from EB Games, buy it and have it returned within a week.
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![]() If you're posting something for a game you downloaded 4 weeks prior to release, you're gonna have a bad time. |
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Reacher
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Good to see a guide so soon. Well looks like I won't be getting this for a few months until the price drops.
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#12 |
![]() Join Date: May 2011
Posts: 83
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Nice guide but 50/50 online and 0 offline is very misleading, it needs to be the other way around.
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#13 | |
![]() Join Date: Sep 2011
Location: Down Under (Sydney, Australia)
Posts: 4,905
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Quote:
All achievements can be unlocked offline. Better to show that and not online, otherwise someone is going to get the game thinking they can play via co-op and unlock achievements or even online multiplayer.
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#14 | |
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Posts: 227
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I agree it should be the other way around. |
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#15 | ||
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Quote:
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I've fixed it, thanks for the feedback.
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#16 | |
![]() Join Date: Sep 2011
Location: Down Under (Sydney, Australia)
Posts: 4,905
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Quote:
![]() Is the Fubar difficulty anything like COD Veteran or Halo Legendary?
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#17 |
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IDGAFOS
![]() Join Date: Sep 2011
Location: d(-_-)b
Posts: 660
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lol No way man FUBAR has difficult parts, but its nothing like those other games
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#18 | |
![]() Join Date: Sep 2011
Location: Down Under (Sydney, Australia)
Posts: 4,905
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Quote:
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![]() If you're posting something for a game you downloaded 4 weeks prior to release, you're gonna have a bad time. |
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#19 |
![]() Join Date: Sep 2009
Posts: 6,340
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Keeping this for future reference! Thanks for making it.
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#20 |
![]() Join Date: Mar 2009
Posts: 7
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So do I have to beat the game on Suicide difficulty to unlock Fubar difficulty or can I play on combat ops diff. and still unlock Fubar diff.
Also do the dfficulty achievements stack, ie will beating game on suicide unlock normal and easy achievements. |
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#21 |
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Banned User
![]() Join Date: Mar 2011
Posts: 289
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You link for Flip's YouTube guides just goes to YouTube.com not to his channel or a SpecOps Playlist if he has one.
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#22 | |||
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IDGAFOS
![]() Join Date: Sep 2011
Location: d(-_-)b
Posts: 660
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Quote:
Quote:
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Ok heres the link http://www.youtube.com/playlist?list=PL68F0E75D316E705A
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![]() Last edited by FLIPADELPHIIA; 06-26-2012 at 03:52 PM. |
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#23 |
![]() Join Date: Apr 2011
Location: FLORIDA
Posts: 820
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Does this game have co op story ? or is it just a single player ?
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SOME GAMES I AM LOOKING FOR HELP ON. EITHER CO-OP OR BOOSTING "The mind of the subject will desperately struggle to create memories where none exist..." |
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#24 |
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IDGAFOS
![]() Join Date: Sep 2011
Location: d(-_-)b
Posts: 660
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single player for right now. Might have coop dlc
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#25 |
![]() Join Date: Nov 2010
Posts: 1,714
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There is no might. Free co-op DLC has slready been confirmed for the future
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![]() 100% Retail: 21 100% Arcade: 2 Most Recent 100% Spec Ops: The Line My Guide Links:
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#26 |
![]() Join Date: Apr 2011
Location: FLORIDA
Posts: 820
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Okay thanks. Great guide, will come useful when I start playing the game.
Thanks, just wanted to confirm. Dlc probably wont come out for another month or so.
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SOME GAMES I AM LOOKING FOR HELP ON. EITHER CO-OP OR BOOSTING "The mind of the subject will desperately struggle to create memories where none exist..." |
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#27 |
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I have done a few updates, added 3 videos, and will continue to work on this guide until it's almost done for tonight.
I am currently rendering Part 1 for the intel locations.
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#28 |
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It's a lot easier for viewers if you have them all in one part. The game doesn't have that many Intel so the video's length should only be around 8 minutes.
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#29 | |
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I've put information for almost every achievement now. I still have a lot of editing of text to do, especially on the last post.
After that is some formatting. Quote:
2 videos would probably be optimum, but I've already made all my video presets and templates for a 3 video structure, and I want to be able to give you guys the videos as soon as possible. If they were to be in one video, you might be waiting for the video a few days. I hope this is ok.
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Last edited by Maka; 06-27-2012 at 02:40 AM. |
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#30 |
![]() Join Date: Jul 2008
Location: Virginia
Posts: 1,181
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You should make it clear you have to play on Suicide to unlock FUBAR because I didn't know and now I might have to do three playthroughs.
And I'm guessing the roadmap is still a work in progress. |
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