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#31 | |
![]() Join Date: Nov 2009
Location: Milwaukee, WI
Posts: 1,167
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Currently in the Borderlands, breaking the backs of mules. Last edited by Drucifer82; 01-22-2013 at 02:15 PM. |
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#32 | |
![]() Join Date: Sep 2011
Posts: 28
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knoxx dlc with level cap increase was released Feb 23, 2010 thats 4 months and 3 days. borderlands 2 released Sep 18, 2012 it has been 4 months and 5 days as of this post. |
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#33 |
![]() Join Date: Apr 2011
Location: Plymouth
Posts: 422
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New toys for me? I promise I won't break them this time.
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#34 | ||
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Can't Get No Satisfaction
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#35 | |
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Location: West
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#36 |
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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Yeah I'm not sure I agree with his post. I don't think Gearbox is planning their downloadable content schedule around achievements or quarterly achievement guidelines. I think there's a big misconception from users of this site versus the reality of a developers priorities, achievements being the least of them.
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#37 | |
![]() Join Date: Nov 2011
Location: West
Posts: 427
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#38 | |
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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#39 | |
![]() Join Date: Mar 2009
Location: Surrey, United Kingdom
Posts: 6,858
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#40 |
![]() Join Date: Oct 2008
Posts: 113
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I think that the reason there are so many people complaining about Borderlands 2 and Gearbox is because they have become too big for their cult following. Borderlands 1 was a great game and the DLC were great except for a few little things(moxxi's underdome, collecting stuff for achievements in claptrap DLC). We were not only impressed by the game, but the DLC content as well.
Borderlands 2 was a great overall base game that improved on the first and was a great sequel to the first game. This is where Gearbox has gotten too big for us. Rather than create a DLC for a game and franchise they created they outsourced all their DLC so far to a company that doesn't understand the fan base. They have created 3 sub-par DLC's that IMO degrade the original game. Each had potential but they all seemed rushed and unfinished. I would have rather waited until for DLC 1 as long as it was worth playing and replaying but as it sits now, I may never replay any of them. Overall the biggest problem Gearbox has is communication. If Gearbox had come out and said, we are on strict deadlines with colonial marines and had to outsource some of the BL2 DLC's rather than just be hush hush about it, many of the complainers would have went away. Most would have just probably asked for them to quality control their own DLC and insure its up to their own standards. If Gearbox had said from the beginning that the LVL cap increase would come from a percentage of players maxing out from the beginning then maybe giving us a weekly number so we could track progress that problem would be solved. The last problem I will address is the fact that Gearbox believes they over powered some weapons and shields(CC+Bee). To give in to people who complain that weapons/shields are OP when the simple solution is not to play with them or people who use them. Btw, I have yet to come across someone in matchmaking who thinks weapons need to be nerfed. There is a simple fix that would oleviate this problem in one easy step without ruining some peoples game play. Institute a LVL Cap increase and either nerf the higher levels or just make it so those OP weapons and shileds are not available after LVL 50. It's a long post but each thing is simple and basic and some is even common sense. Some people may not agree with me and that is OK, but it's hard to argue that Gearbox's main problem is communication with its fan base. |
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#41 | |
![]() Join Date: Jun 2011
Location: Discordia, CA
Posts: 739
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Gearbox have been put "on notice" with me and I'm going to scrutinize the shit out of what they do now. And I won't be buying those goddamn heads and skins for 80G apiece, either. |
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#42 |
![]() Join Date: Jul 2012
Location: In a house. Where do YOU live?
Posts: 1,024
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"We also didn’t want to wait so long that people were no longer interested or felt like it wasn’t coming.”
Wow, it took them THAT long to figure that out? This strikes me like they've closed the barn doors long after the cows have run away. As much as I love Borderlands 2, I'll admit the DLC isn't nearly as spectacular as BL1. A friend of mine had a corrupted save file after she downloaded the Big Game Hunt, which is why I'm holding off playing BL2 until such problems are solved. And, as I've stated in a post in the 3rd DLC forum, if they don't give us a level cap or even a storage increase then I'll give up on Borderlands 2 altogether. A great game such as this doesn't deserve such unreliable support.
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![]() Check me out on: [YouTube] [Facebook] [Twitter] [Raptr] [GameInformer] [OXM] "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth." -Revelation 6:8 |
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#43 |
![]() Join Date: Jun 2011
Location: Midwest!
Posts: 623
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I cant be the only one who actually put this gamebon hold until a level increass. I just can't imagine how they thought it would be benefical.
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#44 |
![]() Join Date: Jan 2011
Posts: 9
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Honestly, I would love a level cap increase today if that was possible, but I feel like even without it there is still a wealthy amount of content available on the game to warrant still playing. Just my opinion.
Have 5 level 50's, farmed for days, working on final challenges to increase BA Rank and still haven't touched the DLC; yet I haven't taken this game out of my console since Dec. I understand the desire and I will be overjoyed when the level cap does get raised, but until then I still find myself not being able to walk away. Bravo GBX! |
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#45 |
![]() Join Date: Jul 2011
Location: Leeds, UK
Posts: 1,164
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Wow, still no level cap increase. Not that it'll do anything for me I haven't played for 3 months, its boring.
Last edited by The Duke of Darkness; 02-02-2013 at 12:25 PM. |
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#46 |
![]() Join Date: Mar 2009
Location: Surrey, United Kingdom
Posts: 6,858
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I'm level 48, awfully close to hitting 50 for the first time so I'll be ready for the raise when I do.
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#47 |
![]() Join Date: Feb 2008
Location: North Port, Fl
Posts: 2,015
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Level cap may be much further away than we thought (if it happens at all now) according to the wording Randy uses in this interview:
http://venturebeat.com/2013/02/07/bo...-cap-increase/ Some of the shit he says is so ridiculously stupid, based on the experience they should already have under their belt with BL1, that I can't even comment right now. I'll leave it to you all to discuss. Tl/dr: They basically don't have a clue as to what to do about the cap. |
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#48 | |
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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Oh, and for the latest Borderlands related patch news, those idiots put out an update for their iOS game today, for the six people who are playing that heap.
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#49 |
![]() Join Date: Mar 2008
Posts: 1,685
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I've gotten 5 50 characters a BAR of over 75k and it's still fun to play solo or with friends.
I'm just wondering how many of us will lose our characters by time this cap is raised. Seems like every DLC/patch they put out deletes some players info. I'd honestly recommend backing up all your saves before getting this next DLC/Cap. |
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#50 | |
![]() Join Date: Dec 2008
Posts: 178
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i wonder what peoples reactions would be if they increased the level by about 10, but only gave you 6 more skill points. side note: just finished the rest of the dlc missions i had, got about 1.5 million xp just waiting, plus a few missions that are only available after those are turned in. plan on doing the same with my gunzerker character to, but more so. would like to see how much xp there is in all available side missions at lvl 50.
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#51 | |
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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Quote:
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![]() Last edited by WalterWhite; 02-08-2013 at 04:26 AM. |
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#52 | |
![]() Join Date: Jul 2012
Location: In a house. Where do YOU live?
Posts: 1,024
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Well, what little respect I had for Gearbox just ran out. I got something to say to Mr. Pitchford: NOT raising the level cap will break everyone's interest in the game. I'm absolutely certain that this article pissed of a LOT of BL2 fans, myself included. So, increasing Borderlands 1's level cap, not a big deal. But raising BL2's level cap: RED ALERT! I'm almost at the point of avoiding all future Gearbox games.
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![]() Check me out on: [YouTube] [Facebook] [Twitter] [Raptr] [GameInformer] [OXM] "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth." -Revelation 6:8 Last edited by FatalDeathSG45; 02-08-2013 at 04:16 AM. |
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#53 | |
![]() Join Date: Dec 2012
Location: AMERIKA!
Posts: 692
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![]() Enemies are over the level cap, they don't break the game. People who have used the infinite skill point glitch to max out all their skill trees and their games didn't flipping break. I actually met somebody with a modded character, his character was at level 130; he was penalized later but his game didn't break and neither did mine!
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-Dramatic Pause-
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#54 | ||
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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![]() Last edited by WalterWhite; 02-08-2013 at 04:39 AM. |
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#55 | |
![]() Join Date: May 2010
Location: USA
Posts: 29
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But for them to have designed the skill tree system to stop at 50, and can't seem to figure out how to work past that, knowing full well that they would want to raise the level cap in the future is just crazy! And it's such BS for Randy to say "Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. 'Oh, that’s gonna blow memory. Your Xbox will crash.'" I know of quite a few people playing with modded maxed out skill trees and it's not crashing the Xbox. Ugh.
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Meh. [witty sig remark here] |
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#56 |
![]() Join Date: Aug 2011
Posts: 72
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I actually don't want to jump on the hate bandwagon regarding the Pitchford interview. I mean, he is right that the process has to be a lot more complicated this time around for increasing the level cap. They also seem to want a game balanced in such a certain way regarding loot drops and boss difficulty that implementing new skills or levels would just undue all of their current work. I have no doubt it's a maddening process.
That said, I really am at a loss as to why they feel the need to tune the game to the less than 1% of players out there that speed run raid bosses and farm for the best available loot. The main problem I have with it is that nobody at Gearbox is a player that they are balancing the game for. They are completely out of their element, and it is damaging the overall product for 100% of the players as a result. It's disheartening because they have recently made changes that are for the better (removing raid boss lockouts, level 50s in the Torque machines, fixing of DLC bugs, and the list goes on). But here Pitchford is again basically saying "guys, it's really hard to make a game that the most dedicated players in the world can't trivialize, so you all have to suffer that fact with us." I thought we were over that, Gearbox. Edit: I should add that I read Randy saying "break the game" in the same sense he used it in reference to the Bee/shotgun configurations. I know he referenced the memory issues, but he tends to use reductive hyperbole when talking about overpowered builds, duping, and the like. I think in his mind an overpowered character or OP equipment via raised levels/new skills = breaking the game, and they don't want to wander down this path where they need to rebalance everything (which they already know by now they do not know how to do). Last edited by dieredsparowes; 02-08-2013 at 04:56 AM. |
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#57 | |
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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Quote:
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![]() Last edited by WalterWhite; 02-08-2013 at 04:54 AM. |
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#58 |
![]() Join Date: Jul 2012
Posts: 10
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I dont understand why Randy thinks they have to add all this extra stuff if they increase the level cap. He keeps saying on his twitter and on these interviews that they would need to create a new playthough if they were to increase the cap.... why? playthough 2.5 adjusts to your level... so if they raise the cap to 60, then all the enemies would then be 60+... how hard is it to do that? pretty easy i would think
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#59 | |
![]() Join Date: May 2010
Location: USA
Posts: 29
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I'm really hoping this doesn't cause Gearbox to just say eff-it and give up on an increase. That would be sad indeed. Likewise I was rather hopeful of good intentions with these recent hotfixes. And not to be a bearer of bad news, but the raid boss lockout is only temporary, until they figure out an issue with the lockout timers. http://support.gearboxsoftware.com/e...-may-not-reset
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Meh. [witty sig remark here] |
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#60 | |
![]() Join Date: Oct 2011
Location: Albuquerque
Posts: 2,897
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Quote:
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