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#1 |
![]() Join Date: Nov 2006
Posts: 54
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Any Suggestions for Final Room battle on ironman *Possible Spoilers?*
I'm in the final room on my ironman playthrough. Having played 4 other times I know how crazy the last room can be even if all you try to do is take out the main etheral (stupid reflection!) Since I can't reload saves, does anyone have a good strategy they use for this situation. I have 2 snipers w double tap, 1 heavy, 1 assault w ghost armor and alloy cannon, 2 support. Usually I'll put my assault in ghost mode and reveal the last guy then have everyone shoot at him, but if I can't get him in the first turn things can fall apart quickly. I just don't to work this hard and have it all fall apart at the end Thanks guys!
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#2 |
![]() Join Date: Oct 2009
Location: Germany
Posts: 489
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Get every character in the room while hugging the left and the right wall; three spaces to the right and three spaces to the left of the entrance.
That way you won't yet trigger the sequence. When your next full turn starts use your heavy's rocket launcher on the ethereal. You need to aim up once using the d-pad to hit him. Afterwards turn your assault invisible and walk towards the ethereal using run & gun. That should trigger the sequence. Then have your two snipers shoot him. They should be able to take quick care of him.
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#3 |
![]() Join Date: Sep 2009
Posts: 8
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I was having trouble with a couple of my characters being stuck (snipers that I had in archangle armour, for some reason it would not let me move them from the middle of the previous room) So I just set up my remaining 4 just outside the room 3 with overwatch and sent the final support in enough to trigger the sequence and then retreated back out of the room. 5 turns later the main ethereal came to the doorway and got taken out in 1 turn.
This was on easy on my first playthough so I do not know if this will work every time. Last edited by biglington; 01-02-2013 at 01:14 PM. |
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#4 |
![]() Join Date: Mar 2010
Location: Philadelphia, Pa
Posts: 335
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I actually just did this today. I had my six dudes lined up just through the door with my two sniper in the second row. There are room for three people per row. Finish your turn then at the beggining of the next turn run with your heavy to the inner corner of one of the little balconies across from the boss ethereal. Hopefully you have holosight to make the rest of your squad have better aim. Then snipe him twice shoot him with dudes and use the psi crazy attack. On my first playthrough i actually killed him with just one sniper that used double tap. The ironman i used 2 snipes 1 heavy 3 support and had to attack with all but one dude.
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#5 |
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I had two plasma snipers with double tap and squad sight lined up, went in with a third soldier to trigger the sequence. Boom, boom, boom, boom - Ethereal dead. This was on normal, though.
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#6 |
![]() Join Date: Jan 2010
Posts: 146
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3 Snipers, 2 Assaults, 1 Heavy.
Ghost Mode activate, 3 on each balcony (directly opposite Uber Shitstick himself). Next turn, Shredder Rocket and 3 Double Tap Plasma Snipers with Headshots. If you still miss, the 2 Assaults can Run & Gun with Alloy Cannons and probably finish him off. Note : You only have to kill the Uber Ethereal, don't even waste your time with his friends. And hope the Heavy is your Volunteer, because he shouldn't even need to get within range of the Uber before firing his Shredder Rocket. Total cake, create a backup on the Dash just before you enter the room if you're nervous though. |
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#7 |
![]() Join Date: Oct 2008
Location: Earth (Michigan)
Posts: 144
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Ghost armor for everybody!
Keep your volunteer out of the room. All 5 invisible folks just position wherever you want. I had two assault, one heavy, two snipers, and a support (not super useful in this case, but he was the volunteer). Being one tile away from the super-ethereal, my Assault guys could decimate him with rapid fire. The heavy could get two shots in (bullet storm) or fire a rocket. Snipers mop up if needed (one was Double Tap) other was In the Zone). Volunteer could rush into the room if necessary. If that fails, be ready to dashboard out.
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#8 | |
![]() Join Date: Jun 2010
Posts: 11
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Quote:
And a hover SHIV is also pretty helpful. |
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#9 | |
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Quote:
Oh yeah, I should mention that my snipers were equipped with scopes, and that I had completed the foundry project that gives extra crit to scopes.
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Last edited by Armakuni; 02-27-2013 at 06:33 PM. |
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#10 |
![]() Join Date: Jan 2009
Location: Finland
Posts: 1,490
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It worked on Impossible as well. Except for the part where the Uber Ethereal reflected 3 shots, but basically that's what I used. Had advanced scopes for all team members.
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