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#1 | |
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Getting Lean ;)
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Spartan Ops Finally Fulfills Its Potential. Read Here.
Check out what IGN has to say about Season 1.5 of Spartan Ops, which is right around the corner.
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(Which is an awful game, how does ANYONE like it!? Maybe I'm just 7 years late.) Upcoming: Dishonored Last edited by The BiggD; 01-18-2013 at 07:50 PM. |
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#2 |
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I wonder how hardcore these guys on IGN's Xbox team are. I mean, do they think they're in touch with the lore?
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#3 |
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Getting Lean ;)
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They probably don't bother reading the lore. I'm not convinced...I'm afraid Season 1.5 will not have "fulfilled" itself.
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#4 |
![]() Join Date: Dec 2010
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Fingers crossed for better spawns and no drop pods DIRECTLY on top of your face every objective full of Fuel Rods
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Aspiring Author, trying to create worlds.
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#5 |
![]() Join Date: Aug 2010
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Machinima interview with some guy at 343i. I like the little segment that starts at 2:00. Perhaps we will be seeing some new locations after all.
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#6 |
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I will have to say that the scene at the 2:00 minute mark screams anticipation for me. Great way to start a mission. At 2:30, can anyone picture that place as a DLC map? I can't get that feeling out of my head.
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#7 |
![]() Join Date: Jul 2009
Location: Washington, DC
Posts: 955
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It's good that they might be addressing some of these complaints. I don't know about everyone else, but Spartan Ops just felt like a glorified firefight mode to me. Basically every mission has the same objective - kill all of the enemies (and occasionally press a button somewhere). And it didn't help that they recycled the same locations over and over. I guess before I played it I kind of expected some kind of mini-campaign like Master Chief's campaign. Hopefully there's a little more variety in the later episodes.
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#8 |
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Getting Lean ;)
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Agreed, 2:00 - great way to begin a mission. That video actually gave me hope, despite them stating that we will be revisiting even the new maps multiple times. 343 may be doing something good after all these months of screw ups.
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#9 | |
![]() Join Date: Aug 2010
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http://www.xbox360achievements.org/f...d.php?t=394924 The final designs of Harvest and Wreckage don't really look like what they did in the concept art. So the new battlegrounds in SPOPS are up for grabs, I guess. Majestic map pack is slated for a release on February 28th, and that includes Monolith(a map people on these forums are anticipating greatly just for its setting), Landfall, and Skyline. None of those maps look like they could match with what's seen at 2:30 in the interview. So the area around 2:30 could be exclusive to SPOPS. |
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#10 | |
![]() Join Date: Jan 2010
Location: Earth, Sol System, Milky Way Galaxy
Posts: 2,320
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Nevertheless, I'm extremely excited for the new Spartan Ops Episode to hit tomorrow. I love the Cinematics before each Episode and I've been dying to find out what Jul and Dr. Glassman have been working on since Episode 2. I doubt we'll find out until Episode 8 or 9, but it will be nice to get this story underway again. A little disappointed that they confirmed they'll be re-using maps again, but it sounds like they'll be doing it in a smarter way at least. Designing maps with segregated regions and unlocking new territories will definitely make them more interesting to revisit. My only hope is that the reason for revisiting these places isn't as contrived as the first 5 episodes (Ermagerd help! This poorly-defended outpost is under attack for the 4th time. lol) Definitely liking the sound of the 1st person cutscenes and increased Radio chatter in the missions. Be neat if they implemented the interactive cutscenes like they had TWICE in the campaign, but that would be difficult to pull off with co-op. It wouldn't be fair to 3 teammates if only one guy got to do it.) Anyway, bring on the Spartan Ops! And give me some levels with more Ultra Grunts! The best level to boost them only has 8 on it. No way in hell am I going to boost that without losing my sanity. Same with Crawler Snipers... Also, passing thought. Give Knights vehicles! Even if we can't drive them, it would be nice to see them at least bring a Forerunner vehicle to the table for destruction purposes and to change up encounters a little. It'd be a good opportunity with levels being more open now.
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Last edited by DarkReign2021; 01-20-2013 at 09:09 AM. |
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#11 | |
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Posts: 442
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#12 | |||||
![]() Join Date: Aug 2010
Location: My Imaginary Friend's cardboard box
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Halo 3 lacked rain though. Poor show. I like heavy rain the best. No light rain, that's for pansies. So the rain in Halo doesn't count. We need a downpour someday. Quote:
#Outcast The concept art for Outcast looks so familiar, fingers crossed it's gonna be similar to Infinity from Halo CE PC. Quote:
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BUTT if the Spartan was kind enough to help his friends out of suspension, I bet all 4 of them (assuming there are 4 player) could rush at the Elite in a stylish manner. Player 4 clicks the left stick and slips between the Elite's legs, distracting him. Player 3 presses RB and taps the Elite's shoulders from behind, making the Elite even more confused as he spins around. Player 2 presses RB and kicks the Elite in the Yoink! Player 1 clicks the right stick and snaps the Elite's neck. 1 dead Elite. Quote:
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#13 | ||
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Getting Lean ;)
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Location: New Jersey
Posts: 3,716
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That's a little extreme. But Landfall and Skyline were my most anticipated maps from the beginning. They look like they'll be great. Quote:
Agree with you on your Librarian/Spark thought. We'll have to wait and see. Much like the guns are all copy and pastes from UNSC and Covie weapons. I know for a fact if they made Forerunner/Promethean vehicles, there'd be nothing unique about 'em.
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#14 |
![]() Join Date: Jan 2010
Location: Earth, Sol System, Milky Way Galaxy
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Edit: Oops. Double Post. Sorry
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Last edited by DarkReign2021; 01-21-2013 at 11:05 AM. |
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#15 | |
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Cult Of Postinality
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Location: NJ
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#16 |
![]() Join Date: Jan 2010
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I liked 343 GS and I enjoyed Warlock. Backwash was foggy and although I liked the map, it was more of a nuisance than an atmosphere enhancer. I've always wanted to see it remade though just for the hell of it. It was one of the most unique maps of the collection. But yes, light rain is wimpy. I want a downpour. I want blowing minds, lightning and thunder. With Landfall, there could be huge waves hitting the docks and spraying water through the air. If done right it could be the coolest map ever. Skyline I don't see having rain, but I can see them returning to a New-Mombasa type of setting. Would love a chance to go through something like that for a Big Team Battle map.
As for Monolith, I like it because I'm a sucker for backdrops (I loved Condemned in Reach for this purpose.) I also picture Monolith being akin to Boarding Action, a map that definitely needs to be revived in the series. Based on the animation and movement of the Spartan that killed the Elite, it's pretty obvious there wasn't a player in control. In fact, if I'm not mistaken I believe that's Gabriel Thorne from Fireteam Majestic. So we don't even get to watch it in first person. Boo ![]() Well when you think about it, most covenant tech is derived from Forerunner technology, so I wouldn't be surprised to see some similarities between their vehicles. And given the nature of the Knights, I see them as Revenant Drivers. Would be a good excuse to bring it back into the fray. |
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#17 | |
![]() Join Date: Aug 2010
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You made this too:
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SPOPS EPISODE 6 GALLERY (From Halo Waypoint) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by LickableLemons7; 01-21-2013 at 09:27 AM. |
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#18 |
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Getting Lean ;)
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Location: New Jersey
Posts: 3,716
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Oh my. Those Elite Rangers, Dr. Halsey and first 2 screens are amazing.
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#19 |
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Cult Of Postinality
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Location: NJ
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Oh wow I forgot that. I need to stop going to shiba confessions tumblr.
![]() It's almost as good as that cat gif one that Merch posted in the other thread. |
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#20 |
![]() Join Date: Jul 2010
Location: Canada
Posts: 1,376
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Is it just me or did they update the difficulty or damgage the enemies do cause im getting killed more quickly than before in spartan ops
nvm it looks like its on legendary matchmaking
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#21 |
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Location: Norway
Posts: 624
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Awesome episode I played all 5 chapters in MM. Some parts was tough almost spawn killed all the time. 5 grenades, fuel rods, banshees etc. Shot from multiple angles. Am I safe behind this mountain pillar thing hell no, lol. Very nice level design and the opening movie was raw.
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#22 |
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Seemed like pretty standard S-Ops to me. Which is to say, I enjoyed it. The opening cutscene was epic (though Gek showing remorse for his fallen brother after bombing a dozen of them seemed kind of tacky.) As for the missions, it still feels like they push the Elites with power weapons a little too hard at times, but it doesn't seem as over-the-top as the last couple Episodes started to do. As for the rest of it, I loved it. Levels 1, 3 & 5 were gorgeous and level 2 they did a great job adapting from the Campaign (plus I like the Evening backdrop.) 4 is the only one I wasn't crazy about just because they used a multiplayer map, but I won't knock it because it's not one they've used before.
As for the storyline, it still felt a bit like aimless wandering and killing, but the extra radio dialog enhanced the storyline a bit and made me feel like there was a bit more purpose. And that harvester... wow that thing was freaky looking. Was that thing organic? I would imagine it's Forerunner in design. Covenant don't do organic whereas the Forerunner we know can create organic machine life like the Huragok. Would make sense. Either way, still jaw dropping when I first saw that thing. My biggest complaint is having retarded teammates on Matchmaking. The kind of people that run you over with vehicles, run blindly at the enemy while ignoring the power weapons they're carrying, and blowing up Wraith tanks that I'M FUCKING DRIVING (Note to future teammates: If I'm sitting in the turret of a Wraith tank and shooting an elite next to it, don't grenade the fucking tank. I'm in the process of using it.)
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Last edited by DarkReign2021; 01-22-2013 at 05:26 AM. |
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#23 | |
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Location: Norway
Posts: 624
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![]() I didn't get to drive the banshee though I couldn't find it, so envious that all my teammates had banshee's. Guess I'll replay that mission to see where the banshee spawns.
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Last edited by StarsRPD; 01-22-2013 at 07:38 AM. |
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#24 | |
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As for the banshees, I believe they spawn toward the end of Chapter 3. There was a ramp with a little side tunnel at the top that had 2 parked in it. I almost had one myself, but my teammate splattered me with the 1st one, allowing another teammate to take the second one before I could respawn. I don't know if there are any other ones on the map though. |
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#25 |
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Getting Lean ;)
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Location: New Jersey
Posts: 3,716
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I dug all the new chapters this week. Like Dark said, the evening background on Chapter 2 was a nice touch on the level Requiem from the Campaign, and I really liked Chapters 3 and 5.
I feel as though the levels are more open now. Instead of it being one medium sized level with multiple waves of enemies in an enclosed space, there's more exploration and flow throughout the chapters - kinda like a Campaign level. Story-wise, I still wasn't feeling it, though. Although the introduction (with Glassman and Thorne) was very, very cool. Kinda a shame these people on the Home Page Articles commented that even new SpOp episodes couldn't have them come back to Halo 4. Achievements or not, I enjoy playing them solo or with a few friends for the experience and to see how the story unfolds.
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#26 |
![]() Join Date: Oct 2009
Location: Norway
Posts: 624
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I don't care much for the "story" except it's nice to have a awesome intro movie! the gameplay doesnt really fit with the story IMO it's just objectives like side missions. but as long as it's fun I'll play. I'll probably not play it as much as I did Firefight seeing as there is no waves etc like in the good ol days of Halo Reach. Edit: LOL at those text pictures ^
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Last edited by StarsRPD; 01-22-2013 at 02:24 PM. |
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#27 | |
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Getting Lean ;)
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Location: New Jersey
Posts: 3,716
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Quote:
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#28 |
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I doubt they will just because this is supposed to be the new Firefight. Techically we are just fighting off waves of enemies. They just add dialog and objectives to it, which gave me a sense of actually doing something I suppose.
That said, having played S-Ops, I still sometimes wish they could bring back ODST's Firefight. Reach's was terrible personally, but ODST did an amazing job. The way enemies were brought into the arena by means of drop-ship and randomized entry points made it unpredictable. You never knew what type of enemies you were about to fight, but at the same time it maintained a structure of cohesion. In ODST it was about working together as a team trying to stay alive as long as possible. Reach was just about killing enemies by waiting in their spawn points until the game ends. I think with the weakened S-IV units and randomized units (None of that Grunt, Jackal, Elite, Brute waves bullshit) Halo 4 could've had a very enjoyable Firefight mode. |
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#29 | |
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Getting Lean ;)
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Quote:
I've made the argument before on the Home Page News article about SpOps that SpOps is essentially Firefight, only with dialogue and what not...and everyone hated me for saying that, lol.
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#30 |
![]() Join Date: Oct 2009
Location: Norway
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Only thing bad with ODST was lack of matchmaking. If only lol. Spartan Ops has no waves so it is essentialy campaign ish. I'd say 70% campaign 30% Firefight.
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Last edited by StarsRPD; 01-22-2013 at 08:18 PM. |
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