PaulGreg Posted October 1, 2012 Share Posted October 1, 2012 (edited) http://social.bioware.com/forum/1/topic/324/index/14311106 We expect the patch to be available Thursday this week, but will update when we have more information. Issues Fixed: - Fixed tutorial tip that didn't properly display an unbound command - Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons - Sabotage power evolution 6 increased tech damage bonus no longer stacks - Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon. - Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods - Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped - Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies - Krogan Vanguard Rage bonuses now work properly - Fixed Shepard's shadow from not appearing after entering and exiting an Atlas - Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear - Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game - Players can no longer grab Geth Pyros over cover - Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable - Attempting to equip similar weapon mods will now present a 'Slot Occupied' message - Asari Justicar passive power evolution 3 power damage and force bonus now works properly - Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400% - Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons - Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards - Fixed pathing for Banshees so they don't get stuck in a teleport routine - Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies - Fixed dropping Retrieve Objects that could potentially fall under the level - All Batarian and Krogan kits will now stagger less than other kits - Ops Survival Packs now grant a one second damage immunity when consumed - Singularity power re-designed: Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out Performing a biotic combo on someone floating in the singularity no longer ends the singularity Base cooldown changed to 8 seconds Base duration of the singularity changed to 8 seconds Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity) Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus) Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase) Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic) Evolve 6 now detonates biotic combos when the singularity explodes - Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to - Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone - Fixed SMG Ultralight Materials Mod not having impact on power recharge speed - Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon - Fixed player death camera beginning before a sync kill is complete - Fixed an issue with talent points remaining after a character promotion - Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them - Fixed an issue with Private Lobbies not staying private after the match has begun - Krysae no longer ignores enemy shield gates - Fixed various weapon sound-replications for clients - Concussive Shot changes: Evolution 3 damage and force bonus now applies to frozen and chilled targets Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work) Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds - Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients - Fixed Leviathan DLC Weapon Mods not carrying over to New Game + - Marksman will instantly reload weapon ammunition when activated - N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage - Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield - Fixed automatic revive at a specific spot in Firebase White - Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades - Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack) - Fixed the health bar position of Tactical Scan on Swarmers - Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving - Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact - Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward. - Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone - Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack - Fixed Decoy that was blocking the use of ladders to NPCs and squadmates - Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine - Fixed icons of powers disappearing from the Character Screen - Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering - Fixed an issue in which purchasing multiplayer card pack purchases would not complete Exploits Fixed: - Fixed an exploit that allowed players to be invincible and invisible to enemies - Fixed an exploit where players were able to use rockets from other weapons PS3 Only: - Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase - Fixed a crash when pressing PS button during the game's boot sequence PC Only: - Fixed the hint popup to update mouse left click and right click bindings - Fixed an issue that made Origin users display their game as joinable when their game is full - Fixed a crash on Firebase Rio caused by heavy melee Xbox Only - Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games Edit A few more addec Can now headshot banshees brutes and primes and shoot atlases in the exhaust port for an additional 40% damage. Edited October 1, 2012 by PaulGreg ... Link to comment Share on other sites More sharing options...
Shinobi273 Posted October 1, 2012 Share Posted October 1, 2012 (edited) Holy crap lots of good and bad changes. - Players can no longer grab Geth Pyros over cover - Fixed pathing for Banshees so they don't get stuck in a teleport routine - Ops Survival Packs now grant a one second damage immunity when consumed - Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to - Fixed automatic revive at a specific spot in Firebase White - Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward. Edited October 1, 2012 by Shinobi273 Link to comment Share on other sites More sharing options...
Veedrock Posted October 1, 2012 Share Posted October 1, 2012 - Fixed Shepard's shadow from not appearing after entering and exiting an Atlas Thank god that was bugging the shit out of me. Sarcasm aside, good to see this is finally going live. Can't really think of anything they missed. Link to comment Share on other sites More sharing options...
Rivercurse Posted October 1, 2012 Share Posted October 1, 2012 Good. It was ridiculous that they took headshot damage away from bosses in the first place. Link to comment Share on other sites More sharing options...
Inebriated Jedi Posted October 1, 2012 Share Posted October 1, 2012 They should have fixed the Kroguard a long time ago. Better late than never, I guess. Maybe I'll start playing this again. Link to comment Share on other sites More sharing options...
The Elite Elite Posted October 2, 2012 Share Posted October 2, 2012 Some very good fixes here. I'm so glad they are finally getting rid of the banshee's ability to grab you for an insta-kill from 20+ feet away. Also it's nice to see that headshots on boss-type enemies are coming back. (Why, why, why did they get rid of that in the first place?) Hopefully now non-host players can play the vanguard without worry. And extra credits for extracting is very nice. Overall, looks pretty solid. Link to comment Share on other sites More sharing options...
Bahroo3 Posted October 2, 2012 Share Posted October 2, 2012 Better late than never. Link to comment Share on other sites More sharing options...
esio gk Posted October 3, 2012 Share Posted October 3, 2012 - Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards That is third time they are saying this. I'll belive it when I see it Link to comment Share on other sites More sharing options...
Simosaurus Posted October 4, 2012 Share Posted October 4, 2012 On one hand, many of these updates are long overdue. On the other hand...they pretty much made my Solarian Engineer completely useless. I wasn't using that decoy to distract Troopers. Link to comment Share on other sites More sharing options...
CIF Posted October 4, 2012 Share Posted October 4, 2012 - Ops Survival Packs now grant a one second damage immunity when consumed Edit A few more addec Can now headshot banshees brutes and primes and shoot atlases in the exhaust port for an additional 40% damage. YAYY!!!!!! Now how bout the GPS glitch that makes Hunters crazy OP? Link to comment Share on other sites More sharing options...
Opiate42 Posted October 4, 2012 Share Posted October 4, 2012 and shoot atlases in the exhaust port for an additional 40% damage. That... just made me laugh. Link to comment Share on other sites More sharing options...
Grifter Reborn Posted October 4, 2012 Share Posted October 4, 2012 - Fixed Shepard's shadow from not appearing after entering and exiting an Atlas Thank god that was bugging the shit out of me. Sarcasm aside, good to see this is finally going live. Can't really think of anything they missed. They missed the ending that's a black screen... But it's cool. Glad to see their priorities are still in order. Link to comment Share on other sites More sharing options...
JuSt BLaZe Posted October 4, 2012 Share Posted October 4, 2012 - Players can no longer grab Geth Pyros over cover Haha they watched us camping. I knew it. Link to comment Share on other sites More sharing options...
Merch Posted October 4, 2012 Share Posted October 4, 2012 (edited) Patch is live. Raider shotgun is available now as well. Edit: Saw someone fall through the ground on white. lol Edited October 4, 2012 by Merch Link to comment Share on other sites More sharing options...
The Elite Elite Posted October 4, 2012 Share Posted October 4, 2012 Edit: Saw someone fall through the ground on white. lol Noticed that too. So much for that being fixed. But so far, I like the update. However, on the issue of getting extra credits for extracting, I've only been getting 1000 credits for extracting, not the 10% they said. Link to comment Share on other sites More sharing options...
SageRuffin Posted October 5, 2012 Share Posted October 5, 2012 - Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear Awesome. The rest of us really got dicked sideways when that happened. - Players can no longer grab Geth Pyros over cover Not awesome. Really guys, the fuck. Link to comment Share on other sites More sharing options...
Elarris Posted October 5, 2012 Share Posted October 5, 2012 (edited) - Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons Yay that was annoying when playing as the grenade-mancer - Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards *crosses fingers* - Fixed pathing for Banshees so they don't get stuck in a teleport routine And there goes easy banshees on white - Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine Wasn't even aware that a a glitch Edit: The glitch where after reloading your weapon shows full ammo but once you fire it the ammo count shows as almost empty is still there, so they didn't catch all the bugs. And the game just crashed 30 seconds from extraction on my third match since the patch. And something they didn't mention but that really sucks is that once all but 1 player readies up the countdown starts at 20. Edited October 5, 2012 by Elarris Link to comment Share on other sites More sharing options...
spencercl Posted October 5, 2012 Share Posted October 5, 2012 Anyone else experience a hail storm of grenades from the cannibals after the patch? Played one gold vs reapers last night and there was a constant rain of grenades to deal with. Link to comment Share on other sites More sharing options...
Merch Posted October 6, 2012 Share Posted October 6, 2012 (edited) T-pose glitch is still there. Magnet hands haven't been fixed either, in addition to the Banshees and Phantoms moving faster and being more aggressive Also it's now impossible to Shadow Strike Atlas mechs Edited October 7, 2012 by Merch Link to comment Share on other sites More sharing options...
Kevin 737 Posted October 7, 2012 Share Posted October 7, 2012 It seems that this patch didnt fix nearly as much as it was suppose to fix. Just to name a few. - Fixed automatic revive at a specific spot in Firebase White - Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack - Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine - Fixed icons of powers disappearing from the Character Screen Also it appears the rocket glitch is back on the PS3 version so I wonder how long it will take before it is back on the Xbox version. The new promote system with the new lobby countdown also seems to be glichy. (promoting a character, starting a game with a lvl 20 again and be lvl 8 after the match) Link to comment Share on other sites More sharing options...
ox bigboss xo Posted October 7, 2012 Share Posted October 7, 2012 woow a hell of an update here, waiting for the omega dlc now.. Link to comment Share on other sites More sharing options...
Michealo Posted October 7, 2012 Share Posted October 7, 2012 It seems that this patch didnt fix nearly as much as it was suppose to fix. Just to name a few. - Fixed automatic revive at a specific spot in Firebase White - Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack - Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine - Fixed icons of powers disappearing from the Character Screen Also it appears the rocket glitch is back on the PS3 version so I wonder how long it will take before it is back on the Xbox version. The new promote system with the new lobby countdown also seems to be glichy. (promoting a character, starting a game with a lvl 20 again and be lvl 8 after the match) Saw two different rocket glitchers on 360 version Saturday night Link to comment Share on other sites More sharing options...
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