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#31 |
![]() Join Date: Mar 2012
Posts: 56
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#32 | |
![]() Join Date: Mar 2009
Location: Greenville, NC
Posts: 306
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Quote:
. I was getting worried too haha.
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Zslux Currently working on: Nothing now, just playing for fun. Need help? Just ask., |
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#33 |
![]() Join Date: Mar 2011
Posts: 1,620
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Basically in the end we will get a copy of Minecraft that is up to 1.2.3. No one knows what will come after that.
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If I ever wrote a long statement and you think it's too long just read the last paragraph, it's usually my tl;dr paragraph. |
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#34 | |
![]() Join Date: Mar 2009
Location: Greenville, NC
Posts: 306
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Quote:
A bit off topic: anyone else notice OUYA which should support Minecraft? Vid below.
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Zslux Currently working on: Nothing now, just playing for fun. Need help? Just ask., Last edited by zslux; 07-12-2012 at 06:09 AM. Reason: typo |
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#35 | |
![]() Join Date: Mar 2011
Posts: 1,620
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Quote:
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If I ever wrote a long statement and you think it's too long just read the last paragraph, it's usually my tl;dr paragraph. |
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#36 |
![]() Join Date: Mar 2009
Location: Greenville, NC
Posts: 306
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I think its a mini console setup to your tv that connects with its controllers ideal for freeware type games. the video I posted was released yesterday with an expected release of March 2013. Their Kickstarter has over triple what they expected to need to start. They has another video on their Kickstarter linked here that explains more.. and on their site it answers quiet a few questions. I'm hoping for the best
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Zslux Currently working on: Nothing now, just playing for fun. Need help? Just ask., Last edited by zslux; 07-12-2012 at 06:44 AM. Reason: typed release date of 2012 instead of 2013 haha. |
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#37 |
![]() Join Date: Oct 2011
Posts: 1,494
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just to clear the confusion about the charging etc, if things a4re released as updates on the 460 (same thing as patches in this context btw) they d not and cannot charge players for them, so anything minecraft release as an update will be free to us
when they talk about charging fr them they are talking about the excessive sums of money that microsoft charge the developers to patch their games these things are totally unreleated to DLC which is what they can choose to charge the players for |
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#38 |
![]() Join Date: Jan 2012
Location: Germany
Posts: 98
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it´s a handy build as a console (no joke)... the hardware is a little bit better than 360 and it´s open source...
![]() it will run with Android 4.0... it´s a little bit console and some multimedia stuff, but open like PC... äähhhhhmmm and it´s a cube...!!! |
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#39 |
![]() Join Date: Mar 2011
Posts: 267
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TOMORROW THE UPDATE IS GOING TO BE LIVE AT 2AM UTC =)
http://playxbla.com/you-can-haz-it-m...pens-tomorrow/ Features:- - Added Pistons & Sticky Pistons. - Added Stackable fences. - Added Shears – required to get wool from sheep, and to collect leaf blocks. - TNT needs Flint and Steel or Redstone to detonate. - Redstone wire will now connect to a repeater. - New textures for Cobblestone and Brick. - Added Character Skin Selector to allow players to choose their skin from the default skins, or from Downloadable Content skin packs. - Added lighting improvements (brought forward from 1.8.2 update) and snow & rain improvements. - Added a save file cache to improve the speed of displaying the saves list. - Added ban list functionality to allow players to self-ban from levels they feel contain offensive content. - Added a ban list section to the How To Play menus. - Added an option for the host to limit online games to only players in their friends list (no friends of friends). - Added a seed display to the level load screen (requires existing levels to be saved out again to add the display). - Changed the tooltip display setting to in-game tooltip display, so that tooltips always display in menus. - Added the crosshair to the list of things affected by the opacity slider. - On using the quickselect bar, the opacity of the quickselect, tooltips, splitscreen gamertag display, and crosshair will be set to 80, and will fade back down to the user opacity setting after 6 seconds of no quickselect bar use. - Added some more Tips & Trivia to the loading/saving screen display. Tutorial World changes & additions:- - Added optional tutorial for Pistons and Redstone. - Added a self-building bridge to the castle using Pistons. - Added some sugar cane, cactii and clay to the world. - Added a few other things for players to discover. Fixes:- - Fix for only the host being shown the pop-up when any player attempts to place lava near the spawn point. - Fixed tooltip for Flint and Steel. - Fix for Note blocks not showing notes. - Fix for Leaderboard reads taking too long. - Fix to block players re-entering a level they have been kicked from, until the level is restarted. - Fix to stop players being able to join a game when they are not a friend of any player in the game. - Fix for Netherracks re-appearing after being mined. - Fix for a rare crash on entering the Nether. - Fix for attacking enemies at a different level not damaging them. - Fixed a problem causing some save games not to load. - Removed Herobrine. Cancelled my things for the weekend , hiding my self for the sun playin MineCraft. =D <3 |
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#40 |
![]() Join Date: Mar 2011
Posts: 1,620
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Front page is updated! And I'll update it tomorrow again for what's coming in 1.8.2 I actually already have a list made up!
Though my plan to have this thread so people don't make a bunch of other threads about the updates seems to have failed. Oh well.
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If I ever wrote a long statement and you think it's too long just read the last paragraph, it's usually my tl;dr paragraph. |
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#41 |
![]() Join Date: May 2011
Location: Hatfield, Hertfordshire, England
Posts: 109
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yay...now all i need to do is work out how to get slime to spawn ready for making sticky pistons :3
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#42 |
![]() Join Date: Jun 2012
Posts: 443
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Awesome! I can't wait to learn how to use pistons.
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#43 |
![]() Join Date: Jan 2009
Location: VT
Posts: 234
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Things will be a bit easier (or at least more efficient) since they're adding a seed display. You should then be able to take your seed and enter it into one of the online slime chunk finders to locate where to dig your slime farm. I'm definitely looking forward to that. I've had no luck at all digging out random spawn rooms.
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#44 |
![]() Join Date: Mar 2011
Posts: 1,620
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Can someone help me. I don't recognize these characters
http://yfrog.com/kh596kbj http://img841.imageshack.us/img841/1...sminecraft.jpg I already know a few of these like who ms. and mr. splosion are but no clue about the scientists or the trails characters.
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If I ever wrote a long statement and you think it's too long just read the last paragraph, it's usually my tl;dr paragraph. |
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#45 | |
![]() Join Date: May 2011
Location: Hatfield, Hertfordshire, England
Posts: 109
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Quote:
now it seems they are rarer then i thought if its possible to locate them before the update
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#46 |
![]() Join Date: Mar 2011
Posts: 1,620
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It takes a lot of work to make a proper Slime factory. basically make a 60x3x60 cave system at y = 7 and light it up and you should beginning to get slime
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If I ever wrote a long statement and you think it's too long just read the last paragraph, it's usually my tl;dr paragraph. |
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#47 | ||
![]() Join Date: Oct 2011
Posts: 1,494
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Quote:
Quote:
except thats not in anyway guaranteed to find you slimes and you could mine that massive area fr no reason 60*60 is only 4 chunks and slimes spawn in 10% of all chunks.. or close enough anyway so with that area your not giving yourself that much chance for them to spawn Last edited by RDrules; 07-13-2012 at 02:41 AM. |
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#48 | |
![]() Join Date: Jan 2009
Location: VT
Posts: 234
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Quote:
http://extension.ws/minecraft/slimes.html http://mcslimes.appspot.com/ |
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#49 |
![]() Join Date: Aug 2008
Posts: 68
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has neone here actually got the update coz im still waiting
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#50 | |
![]() Join Date: Mar 2011
Posts: 1,620
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Quote:
All I know is it worked for me twice so apparently I'm extremely lucky. Just because it's coming on the 13th doesn't mean it's coming at midnight wherever you are. It probably won't be here until much later (especially considering its only 10PM on the 12th here. Someone really should post when it does go live though (and if the skin pack came with it) since I will probably be asleep. I'll update when I wake up.
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If I ever wrote a long statement and you think it's too long just read the last paragraph, it's usually my tl;dr paragraph. Last edited by d0ct0rscarecr0w; 07-13-2012 at 05:15 AM. |
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#51 |
![]() Join Date: Nov 2008
Location: Sweden
Posts: 73
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well they said 2am UTC and that means 4am GMT+1. So it should be out already.
But its the same everytime something is released, they say a time and never makes it in time. Im just going to wait and go and put a new floor in a bedroom
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[url=http://www.xboxlc.com/profile/handkontroll] |
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#52 |
![]() Join Date: Mar 2011
Posts: 267
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i created a 40x4x40 at bedrock level and didnt light up at all and there spawn all types of monster including slimes you just have to wait at tthe spawn and slimes will be spawning i prefer torching up the corners. They always spawn near the torches, so i think they spawn where enough light is. Torchers dont have affect on the spawn of slimes..
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#53 |
![]() Join Date: Mar 2009
Location: Greenville, NC
Posts: 306
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4AM GMT = 5AM EST (dunno if ur +1 means plus an hour but if it does that would mean 6AM EST) 6 AM EST is about 4 hours away, 5 AM EST is about 3 hours away. it should not be out yet. right now it is 2:12 EST
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Zslux Currently working on: Nothing now, just playing for fun. Need help? Just ask., |
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#55 |
![]() Join Date: Feb 2009
Location: In A Room With A Moose
Posts: 2,470
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I wish I could be farming slimes....
Stupid game not loading.... ![]() The update cannot come quick enough.
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please, no friend requests without a message or it will be deleted.
![]() *Props to G A C K T for the awesome sig* |
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#56 | |
![]() Join Date: Nov 2008
Location: Sweden
Posts: 73
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Quote:
Don't know how you did your calculation
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[url=http://www.xboxlc.com/profile/handkontroll] |
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#57 | |
![]() Join Date: May 2009
Posts: 54
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Quote:
If the update is supposed to roll out 2 AM UCT my time zone CST is 6 hours behind it. So that means, the update was supposed be out at 8PM I think. I dunno it is very confusing sometimes. Either way, usually in the past updates didn't happen till around 4 to 5 AM EST. If not around 6 to 7 AM EST. I guess it'll be out when it comes out. Can't wait for the pistons though...finally.....been going back and forth between pc and xbox.
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It's an Achievement! Not a cheevo...that sounds like something you eat! |
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#58 |
![]() Join Date: Jun 2011
Posts: 14
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the update is now released cause i just downloaded it and the skin pack hasn't come yet and it is also confirmed because i have other friends that have downloaded the update too
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#59 | |
![]() Join Date: May 2009
Posts: 54
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Quote:
Or at least hope that my old save would spawn them on easy...sigh.
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It's an Achievement! Not a cheevo...that sounds like something you eat! |
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#60 | |
![]() Join Date: Nov 2008
Location: Llanelli, Wales
Posts: 215
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Quote:
The scientists are from Splosion Man and Ms Splosion man, and from the looks of it, the trials character is 1 from Trials HD and the rest from Evolution. Not 100 % on the trials ones though
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