Let me start by saying this is not my guide. Credit belongs to maxxg713 from Gamespot, I just fixed it up and posted it. I just saw a lot of posts asking about mugs and thought this might help:
Royal Tutorial:
Destroy the sculpture in the middle
The Docks:
1. As Puss, above the catwalk. Jump to reach it.
2. When you enter the castle as Shrek, use the Strong Attack on the statue.
3. Inside the piano.
4. Once back outside, drop down and smash the nearby crates.
5. On your path toward the end, as you're jumping gaps.
The Pirate Ship:
1. On top of the first pile of crates.
2. Once you go through the first door and drop off the walkway, find this Mug below the walkway.
3. At the far end of the first water tunnel, inside a crate.
4. In the next room, inside a crate.
5. In a crate in the room with the large fish.
Ye Olde Ruins:
1. Break the Worcestershire sign at the beginning of the level.
2. In a crate, next to the parked van at the end of the first dirt path.
3. In a crate, just after you meet up with Donkey.
4. When the dirt path forks, head up the upper path then jump to the Mug.
5. Two statues down from the one where you find Jock Statue #3.
Ye Olde Road:
1. In a crate at the beginning, at the end of the stone path.
2. In a crate near the first group of Jocks. Behind the stone pillar with the "W" plaques.
3. As you are following the hay wagon, look for a path to the left. Take it to the crates above. Inside one is a Mug.
4. On the dirt path just after you encounter the second set of Jocks.
5. When you enter the school and make your way toward Shrek, check the lockers on the right side of the hall.
Academy Grounds:
1. Punch each of the knight-shaped bushes. Inside one is the Souvenir Mug.
2. As Boots break the crates near the first lever.
3. When you first enter the school building, head left, towards the camera, and start punching. While you can't see the crates, one will break, revealing this Mug.
3. In one of the lockers you'll encounter in the hall before the gym.
Prison Cell Block:
1. In the Prison Cell to the right of the one where you begin. Break everything inside to release it.
2. After falling down the hole, approach the bars to the left to find this mug.
3. In the same area as #2, break the barrel.
4. Found as you float down into the room with the switch at the bottom.
5. Before exiting the room with the broken floor, smash to stocks to the left of the door.
6. Behind the locked door.
Academy Grounds:
None this time
High High Peak:
1. Once you cross the second bridge, jump to the red coin, which leads you to the first Mug.
2. After collecting from the gold chest, move through the doorway and find the Mug to the left (at the base of the platforms).
Ice Lake:
1. Hidden in a snowman near the first group of Knights.
2. Near #1, but up in the air. Punch the nearby ice pillar, then use the resulting block to jump and collect it.
3. Near Shoe #5. Use the ice pillar/block to reach it.
4. Once you return to the lake area, follow Shrek to the right and you'll move past this last Mug.
Ice Cave:
None this level
Prison Detention Center:
1. In the first tree stump you come to when you appear outside.
2. On the above ledge in the room where you fight the Cyclops. Smash the crates on the left side to reveal.
3. Break the stocks in the room where the Prisoners continue to generate (where I suggest you complete the Finisher Quest).
4. In a barrel in the room with the broken floor.
Forest Ambush:
1. In one of the tree stumps.
2. When the second round of cannons appear, smash the one on the far right to reveal the Mug.
3. When the second round of cannons appear, smash the one in the middle to reveal the Mug.
Merlin's Hills:
1. On top of a stone pillar on the other side of the rock platforms. Use the crates to reach it.
2. In a crate in the corner near the plank.
3. Between the rolling rocks.
4. In a tree stump between the beavers' idol and the stone path.
5. Once you jump onto the ledge to reach the final Horseshoe, move left until you reach the final Mug.
Evil Queen's Castle:
1. On top of the queens headboard.
2. Outside, after the bedroom, go halfway down the platforms and down the branched path to the left.
3. At the top of the room with the rising floor switches
4. In the room to the left of the chain bridge activate the set of stairs and get to the first platform and double jump onto the wooden circle in the middle of the room.
5. The last one is at the end of the left mirror transport room. Jump on the bridge and then double jump back.
Stromboli's Workshop:
1. In the hallway to the left of the first MINI Pinocchio clone.
2. In the room with the Jack in the Box on the upper lever, under the chute that spits out the giant paint balls.
3. In the room with the teeth you have to climb. Climb the teeth, go to the left, and knock down the gift box. Push it over to the left of the room, jump up, grab a ball, and throw at the target on that wall.
4. The room with the elevator in the middle. Smash the box in the upper left corner for the mug.
5. The last one is in the hammer hall. You will see it after going through the first set of hammers.
__________________
Completion Blog
And the future is certain, give us time to work it out.
Great guide but it doesnt have anything for the last 3 levels...i have 1 mug on the streets level and theres only 2....last one of the game...any help?
Let me start by saying this is not my guide. Credit belongs to maxxg713 from Gamespot, I just fixed it up and posted it. I just saw a lot of posts asking about mugs and thought this might help:
Royal Tutorial:
Destroy the sculpture in the middle
The Docks:
1. As Puss, above the catwalk. Jump to reach it.
2. When you enter the castle as Shrek, use the Strong Attack on the statue.
3. Inside the piano.
4. Once back outside, drop down and smash the nearby crates.
5. On your path toward the end, as you're jumping gaps.
The Pirate Ship:
1. On top of the first pile of crates.
2. Once you go through the first door and drop off the walkway, find this Mug below the walkway.
3. At the far end of the first water tunnel, inside a crate.
4. In the next room, inside a crate.
5. In a crate in the room with the large fish.
Ye Olde Ruins:
1. Break the Worcestershire sign at the beginning of the level.
2. In a crate, next to the parked van at the end of the first dirt path.
3. In a crate, just after you meet up with Donkey.
4. When the dirt path forks, head up the upper path then jump to the Mug.
5. Two statues down from the one where you find Jock Statue #3.
Ye Olde Road:
1. In a crate at the beginning, at the end of the stone path.
2. In a crate near the first group of Jocks. Behind the stone pillar with the "W" plaques.
3. As you are following the hay wagon, look for a path to the left. Take it to the crates above. Inside one is a Mug.
4. On the dirt path just after you encounter the second set of Jocks.
5. When you enter the school and make your way toward Shrek, check the lockers on the right side of the hall.
Academy Grounds:
1. Punch each of the knight-shaped bushes. Inside one is the Souvenir Mug.
2. As Boots break the crates near the first lever.
3. When you first enter the school building, head left, towards the camera, and start punching. While you can't see the crates, one will break, revealing this Mug.
3. In one of the lockers you'll encounter in the hall before the gym.
Prison Cell Block:
1. In the Prison Cell to the right of the one where you begin. Break everything inside to release it.
2. After falling down the hole, approach the bars to the left to find this mug.
3. In the same area as #2, break the barrel.
4. Found as you float down into the room with the switch at the bottom.
5. Before exiting the room with the broken floor, smash to stocks to the left of the door.
6. Behind the locked door.
Academy Grounds:
None this time
High High Peak:
1. Once you cross the second bridge, jump to the red coin, which leads you to the first Mug.
2. After collecting from the gold chest, move through the doorway and find the Mug to the left (at the base of the platforms).
Ice Lake:
1. Hidden in a snowman near the first group of Knights.
2. Near #1, but up in the air. Punch the nearby ice pillar, then use the resulting block to jump and collect it.
3. Near Shoe #5. Use the ice pillar/block to reach it.
4. Once you return to the lake area, follow Shrek to the right and you'll move past this last Mug.
Ice Cave:
None this level
Prison Detention Center:
1. In the first tree stump you come to when you appear outside.
2. On the above ledge in the room where you fight the Cyclops. Smash the crates on the left side to reveal.
3. Break the stocks in the room where the Prisoners continue to generate (where I suggest you complete the Finisher Quest).
4. In a barrel in the room with the broken floor.
Forest Ambush:
1. In one of the tree stumps.
2. When the second round of cannons appear, smash the one on the far right to reveal the Mug.
3. When the second round of cannons appear, smash the one in the middle to reveal the Mug.
Merlin's Hills:
1. On top of a stone pillar on the other side of the rock platforms. Use the crates to reach it.
2. In a crate in the corner near the plank.
3. Between the rolling rocks.
4. In a tree stump between the beavers' idol and the stone path.
5. Once you jump onto the ledge to reach the final Horseshoe, move left until you reach the final Mug.
Evil Queen's Castle:
1. On top of the queens headboard.
2. Outside, after the bedroom, go halfway down the platforms and down the branched path to the left.
3. At the top of the room with the rising floor switches
4. In the room to the left of the chain bridge activate the set of stairs and get to the first platform and double jump onto the wooden circle in the middle of the room.
5. The last one is at the end of the left mirror transport room. Jump on the bridge and then double jump back.
Stromboli's Workshop:
1. In the hallway to the left of the first MINI Pinocchio clone.
2. In the room with the Jack in the Box on the upper lever, under the chute that spits out the giant paint balls.
3. In the room with the teeth you have to climb. Climb the teeth, go to the left, and knock down the gift box. Push it over to the left of the room, jump up, grab a ball, and throw at the target on that wall.
4. The room with the elevator in the middle. Smash the box in the upper left corner for the mug.
5. The last one is in the hammer hall. You will see it after going through the first set of hammers.
in the prision detention center the first mug is supposed to be around the first three stomps.. where? ive got the rest of them.. but unless my game is glitch.. ive restarted the lever a hundred times and the mug is not there, any help?
__________________ Panama Gamer - Que Viva el RAACK!!
Great guide but it doesnt have anything for the last 3 levels...i have 1 mug on the streets level and theres only 2....last one of the game...any help?
RUNDOWN STREETS (Level 17)
1. In a barrel right next to the key you have to acquire in order for you to unlock the locked door.
2. Break the cannon that you encounter right after crossing the bridge.
CATACOMBS in order: Mug 1 - After you pass the prisoner below you in a pipe, it's far below the next pipe. Crown 1 - Navigate through the spike traps and it's clearly in the corner. Mug 2 - After grabbing that crown, continue left pass the door, bust the crates and it's there. Mug 3 - After the 2nd door sequence, go in that room and it's down the 3rd hole. Crown 2 - You'll see it the instant you walk in a room with a platform moving up and down. Save the crates until you get it. Coloring Page - Next to crown 2 on the next platform in a crate. Mug 4 - After you defeat several flying bats and some knights, go through the door and it's in the crate upon walking through the door. Crown 3 - In the area with witches on crates, it's in the middle of the circle of coins.
RUNDOWN STREETS
in order: Ticket 1 - Pull 3rd lever to raise the green and white platform. Ticket 2 - In the area where the knights call for back-up, but none comes due to gargoyles, jump the ledges and destroy the 2 barrels. Ticket 3 - (Easy to miss) Break the barrel in the room with the 2 trees and a knight in the bottom left corner. Mug 1 - Destroy the barrels next to the key. Ticket 4 - Up a staircase next to 2 trees. Plain sight. Mug 2 - Cross the bridge and head straight for the cannon. Destroy it for the mug and hopefully it didn't knock down your pillar. Coloring page - Double back from the cannon and jump up the pillar for the page, granted the cannon didn't knock down the pillar. Ticket 5 - Descend the stairs after the cannon and keep right for the coins and ticket.
THE GRANDE FINALE
Mug 1 - Drop off the front of the stage and break the barrel next to the stairs on the right. (Achievement) Coloring page - In the barrel at the back of the stage. (Achievement)
Top guide better than the orignial, why they coudnt lay it out like you did i dont know would save me having to bring up tabs,thats how a guide should be written,thanks SWAG.
CATACOMBS in order: Mug 1 - After you pass the prisoner below you in a pipe, it's far below the next pipe. Crown 1 - Navigate through the spike traps and it's clearly in the corner. Mug 2 - After grabbing that crown, continue left pass the door, bust the crates and it's there. Mug 3 - After the 2nd door sequence, go in that room and it's down the 3rd hole. Crown 2 - You'll see it the instant you walk in a room with a platform moving up and down. Save the crates until you get it. Coloring Page - Next to crown 2 on the next platform in a crate. Mug 4 - After you defeat several flying bats and some knights, go through the door and it's in the crate upon walking through the door. Crown 3 - In the area with witches on crates, it's in the middle of the circle of coins.
RUNDOWN STREETS
in order: Ticket 1 - Pull 3rd lever to raise the green and white platform. Ticket 2 - In the area where the knights call for back-up, but none comes due to gargoyles, jump the ledges and destroy the 2 barrels. Ticket 3 - (Easy to miss) Break the barrel in the room with the 2 trees and a knight in the bottom left corner. Mug 1 - Destroy the barrels next to the key. Ticket 4 - Up a staircase next to 2 trees. Plain sight. Mug 2 - Cross the bridge and head straight for the cannon. Destroy it for the mug and hopefully it didn't knock down your pillar. Coloring page - Double back from the cannon and jump up the pillar for the page, granted the cannon didn't knock down the pillar. Ticket 5 - Descend the stairs after the cannon and keep right for the coins and ticket.
THE GRANDE FINALE
Mug 1 - Drop off the front of the stage and break the barrel next to the stairs on the right. (Achievement) Coloring page - In the barrel at the back of the stage. (Achievement)
is there anything else on this forum that lays out the sub collecting liek the crowns and such this is the only thing i found
The Pirate Ship:
1. On top of the first pile of crates.
2. Once you go through the first door and drop off the walkway, find this Mug below the walkway.
3. At the far end of the first water tunnel, inside a crate.
4. In the next room, inside a crate.
5. In a crate in the room with the large fish.
Aren't there only four mugs on this level? Items 4 and 5 refer to the same mug.
Gave it a run, but my copy of Shrek the Third doesn't like to really save I guess. Spent 6 hours playing through it. Bought all the unlockables I need. Shut off 360. Turn it back on.
Weeee....everything is gone.
Oh well. I got some points out of it. Sorry I went back to try and 1000 this game.