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#1 |
![]() Join Date: Jun 2011
Location: Canary Islands, Spain
Posts: 766
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Level Cap for DLC
Simple question: Which is the recommended level cap for each DLC?
It will be most appreciate if someone could tell me the the levels enemies are going to be inside of every DLC, for both playtrough 1 and 2. Thanks in advance to anyone who can response.
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#2 |
![]() Join Date: Jul 2011
Location: United States
Posts: 56
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All DLC installments generally follow the same rule as the main story, which means that a player on Playthrough 1 will see enemies level up to match whatever level you are currently on. Tougher opponents and bosses are usually 1-2 levels above you, however, so remember this while playing.
Playthrough 2 differs slightly in that enemies start off around level 30 or so and will progress higher and higher as you continue. So to answer your questions, any level would likely work for a Playthrough 1 DLC run, as the enemies should match you level for level. As for Playthrough 2, I'd guess that a level 30 or 35 would be a good target to shoot for. I know these are only suggestions, so find a plan of attack that works the best for you. Hope this helps.
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-P.G.H.- |
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#3 |
![]() Join Date: Jun 2011
Location: Canary Islands, Spain
Posts: 766
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Well, I went to Dr.Ned Zombie Island and enemies were 32-36, even when I was at a higher level, will try with a lower level character to see if that was max level cap for playtrough 1 or just establish one. Mad Moxxi´s waves are matched with the player level cap, starting at a minimum of 15 (the level for the Prove Yourself quest).
Haven´t start Armory or Revolution, first I want to finish the cheevos for Moxxi and never come back...well, maybe for those "free" skill points, BUT THAT´S IT!!
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#4 |
![]() Join Date: Jun 2008
Location: MN
Posts: 267
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I'm glad this was the first post in the thread, since this is what I came here to ask. So I know we have verification for people on high levels, but what about us hovering closer to level 23 or so?
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As a retarded faggot, I find many of the comments I hear on XBL quite off-putting. Peace, Love, Krisko Disko ![]()
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#5 | |
![]() Join Date: Jun 2011
Location: Canary Islands, Spain
Posts: 766
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Quote:
You can always fast travel to the DLC locations and check the first mission level requirement, that should hint you about the level cap enemies should have (except for Mad Moxxie). Like I said previously, Dr.Ned Zombie Island was at level 34 for me with a higher level character. Could mean that´s the level cap for that DLC. Tomorrow I´m actually going to travel to every DLC location with a level 37 character to finally found out about this issue.
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#6 |
![]() Join Date: Jun 2011
Location: Canary Islands, Spain
Posts: 766
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Oki Doki, took me more than just "tomorrow" to actually do it, but I did for some DLC.
1º DLC, Dr.Zed Zombie Island, has a level cap of 34 on playthrough 1. It goes up to 37. 2º DLC, Mad Moxxie has the same level cap of the player in both playthroughs, starting at a minimum of 15. 3º DLC, General Knoxx´s Armory starts at 34-35, but enemies are Cimsor Lance, so even with that level they have bigger shields and weapons than their levels indicate. Aaaand that´s all, I haven´t get into CLaptrap Robolution yet. I must say, I´m kind of disappointed with the DLC´s. Everyone talk so good about them and then, I don´t know, is just regular DLC. Really doesn´t bring nothing new to the table as far as I see and all DLC´s have the same BIG problem, no transport stations except for the one at the beginning, so, you play the DLC for about two quests, finish playing, going back to play the next day and then you have to do aaaaalll the way again and again over the entire DLC. On Zombie Island that was annoying but on General Knoxx, meeeen, it just SUKC hard time. And obviously Mad Moxxie is just one of the worst DLC I´ve seeing in my life.
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#7 |
![]() Join Date: May 2012
Posts: 13
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Well it would be a good idea to play all the dlc for several reasons. Mad moxxis gives you a free skill point for completely each play through on the three short challenges. The other ones give you back pack upgrades. With all the dlc stuff you can get a total of 57 back pack slots.
As for the levels? Zombie island, Robo-lution, and secret armory all start out around mid 30's on play through 1 and 50's in play through 2. After beating the second play through the play through 2 levels everything to within one level of you. Beating each dlc play through 2 that is. Currently everything I fight in any play through 2 is levels 68-70. |
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#8 |
![]() Join Date: Sep 2009
Posts: 6,340
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57 back pack slots? I finished the game and only have 42. A good friend has 44. But I've never heard of 50, much less 57...not unless they've added something or I've missed a lot that I don't know about.
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#9 |
![]() Join Date: Jul 2011
Posts: 352
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I thought the same thing, I only had 48 slots but then just a few minutes ago while in New haven I got a backpack slot and it brought it up to 51. So there might be enough to go to 57 slots.
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#10 |
![]() Join Date: Sep 2009
Posts: 6,340
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Then I did miss something. But it's funny really, I have my 4 "main" guns and 3-4 in my back pack and nothing else. And no, they're not modded. I've just never found any better than what I have.
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#11 |
![]() Join Date: May 2012
Posts: 13
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most definitely 57 back pack slots when you get all the pack upgrades from play through 1 and 2, during the main story and the dlc stuff. I had to help a buddy of mine get his last couple because he never got far enough in the dlc to get is last few. My main character is a 69 soldier with some pretty descent stuff. No mods or cheats or anything. I'm always looking for other people to play with and would be up for a game or two some time.
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