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#1 |
![]() Join Date: Mar 2011
Posts: 205
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Call of The Dead, Easter Egg Guide. Explained in full. Easily understandable
Okay, so What you want to do is hold off for a couple of rounds. My group stayed at the spawn for the first 4 or 5 rounds.
If you stay, First round, Shoot the zombie six times then knife him for Maximum point earning. Here is the actual guide part. Head to the power room, Turn on the power. 1st: Head to the Room with the Original Four(I will refer to them as the O4 or the FF). 2. Knife the door. LISTEN TO THE ENTIRE CONVERSATION! If you skip you could mess it up. 3.Find the fuse. It's on the upper floor of the O4 Room(Three Possible Locations) 4. Bring it back(Duh!) 5.Destroy the generators. The locations are: Right in front of the O4, Outside the Stamin-Up window, In between the two catwalks that cross between the ships, One off the ship near the double tap. Now Go Back! 6.VODKA TIME! There are three locations. 1. Right on the rail outside the lighthouse(Near where the box is) 2. On the ship, Near the MPL, Look up and to the right, and finally 3. Between the rails where the generator was(Look on floor) Remember someone must catch these. Take it Back. 7.Now the Hardest Part: First you want to go to the first floor of the lighthouse(Very Bottom). Move the Dial to 6. Next go to the 3rd Floor and move the dial there until the second floor dial is at 4. Following that, Go on the 4th floor and move it until the 3rd is at 7. Next, Move the 4th floor one until it is at 2. Count the number of times you do this. After, Move the dial on the first floor the same amount of times that you moved the one on the 4th. Finally, move the 2nd floor dial until it is at 4. 8. Four Radios. You must activate them in this order(Does not matter if you don't activate in a certain amount of time): First one is underneath the power room. Second one is the one on the barrel next to stamin-up. Third is in the crate next to the zipline on the right. And the last you activate is the one next to the O4 and PhD Flopper. 9.Boat Time aka Easiest thing ever: First you want to move the first lever once and the last lever 3 times. Then you want to move the wheel until the only brown hand is at a 5:00 position. 10:Foghorn Leghorn. You need to activate the foghorns in a certain pattern. First you want to activate the one at the bottom of the lighthouse that is nearest to the water. Then activate the one closest to speed cola(Down the ice slide), Next you want to activate the one that is closest to the lighthouse door at the bottom. Then the last one you activate is the one that is Behind the rock near stamin-up/speed cola. 11:Now you have the Green Light. Now you need the VR11 and the Dolls(or a scavenger or a PaP'd Raygun). Go to the green light in the lighthouse, go to the bottom floor, Then shoot a zombie(It is recommended that you use crawlers for this. Always keep around two). Then when it starts flying up, Mess it up with your explosives or whatever. 12: Almost there. -Now you grab the elusive golden rod. -Head back to the Fantastic Four Room and put the golden rod in. -Then you have to listen to the O4 whine. -Now the fuse is gonna spark. -Now there are two ways to deal with this: First is being an idiot and getting another fuse. The second way is by being smart and knifing the sparking fuse. 13: YOU DID IT! -Now knife the door. WooT! Two Achievements, Two Gamerpics, and A Beautiful DG2 for your troubles. - Now go kill George if you want the achievement for that two, With the DG2 it's a bit easier. ![]() -Edit: George is a tough bastard. With every extra person his health multiplies by 2. So he is best taken on in solo. I also would like to thank those of you who saw my error. Thank you. -Also if you mess up, there is no known way to fix it(I heard turning the music on fixes it but I didn't mess up once) -The DG2 has infinite damage yet it does not seem to affect George - Sad Face ;_;
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Last edited by Kizen; 05-06-2011 at 06:44 PM. Reason: Needed to add more information |
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#2 |
![]() Join Date: Jul 2010
Posts: 441
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Nice, I got the achievement and this is the correct way. O4= Original Four?
btw, you're missing the generator that is by double tap near the front of the ship.
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COD4 10th Prestige 55. My favorite COD. |
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#3 |
![]() Join Date: Apr 2008
Posts: 492
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Isn't one generator off the back of the lighthouse?
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![]() Retail: Halo 3(1575), Lego Star Wars: TCS, Bully: SE, CSI: HE, Lego: Indiana Jones, The Simpsons Game, Oblivion (1250), Lego Batman, Fable II (1100), Mirrors Edge(1010), WWE Legends of Wrestlemania, Fallout 3 (1290) Arcade: Buku Sudoku, Cloning Clyde, Word Puzzle, Dash of Destruction, Feeding Frenzy 2 |
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#4 |
![]() Join Date: Dec 2009
Location: Oldham
Posts: 20
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What happens if you mess up?
IE you turn one dial too many, or hit the wrong foghorn. Do you have to restart the level? Or does the Easter Egg just reset and you have to just re-input the code? |
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#5 |
![]() Join Date: Jul 2008
Location: Arkansas - Kansas for pirates.
Posts: 3,654
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so far, these instructions are easiest to red. you just need to tell where the other generator is
did you do all of this during round 4 or 5?
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#6 |
![]() Join Date: Aug 2007
Posts: 65
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Definitely easily understood
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#7 |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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Very nice walkthrough. A video is always helpful but this is nice too. Couple of things...
1) Aren't there 4 generators? Or is that only in solo? 2) I know this is stupid and simple, but you should probably put in there that the vodka needs to be taken back to the O4 Also, do you really need so much firepower to kill the human once you've got him in the green beam in the lighthouse? Can't you just shoot a few bullets into him? PaP ray gun or scavenger seems like a ridiculous amount of overkill. |
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#8 |
![]() Join Date: Oct 2008
Posts: 350
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there are four generators yep. he forgot to mention the one out in the water. you can see it by unlocking the front of the ship, where you can get claymores, and looking down off the side of the ship furthest from the lighthouse.
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#9 |
![]() Join Date: Nov 2008
Location: Iowa
Posts: 1,607
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Also to note: Semtex Grenades do work. For some reason the Generator in the middle of the ship took about 9 Semtex Grenades Stuck to directly on Top of the thing.
The one out behind the Cabin took 2 Semtex Grenades. Point is: Semtex Works. |
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#10 |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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What works best for destroying them? Scavenger? Do regular bullets work, or do you just need a shitload of them and it isn't work it?
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#11 |
![]() Join Date: Mar 2011
Posts: 205
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Edited the OP. Thank you to those who saw my error and corrected it.
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#12 |
![]() Join Date: Mar 2011
Posts: 205
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Anything that is explosive works.
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#13 |
![]() Join Date: Nov 2009
Posts: 15
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Definitely the best guide I've seen so far!
Buttt, right now my friends and I are in the process of doing this. We have the green light and a PaP'd Vr11 (we have the Scavenger too, not PaP'd though) , but the green light isn't coming up through the lighthouse. It's just hitting the lighthouse outside. Any ideas on what to do? Did we miss something? EDIT: Sorry for the huge signature...just got rid of it, hopefully it'll dissapear.
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GT: Pb Zepplin Last edited by AcidxxReign; 05-06-2011 at 06:52 PM. |
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#14 | |
![]() Join Date: Mar 2011
Posts: 205
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Quote:
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#15 | |
![]() Join Date: Nov 2009
Posts: 15
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Quote:
Radios aren't working, so we're assuming we did that right. We've redone the foghorns a few times now, still the sub out in the water with the green light but nothing coming through the lighthouse
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GT: Pb Zepplin |
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#16 |
![]() Join Date: Mar 2011
Posts: 205
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Try re-adjusting the wheel and the levers in the ship. Make sure its Lever one once down and Lever three three down
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#17 |
![]() Join Date: Aug 2010
Location: QC.
Posts: 236
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The best thing to use for the generators are the frag grandes, but semtex works to, you just need to throw them directly on the part of the generator that is flashing red. Otherwise, it will not destroy it.
Edit: Forgot to mention, thanks for the guide, will try this soon. |
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#18 |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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Hey so now at the end of your guide you say to go kill George and that's it's easier with the DG-2, but then at the very end you say the DG-2 doesn't affect him. If it doesn't affect him, take the previous sentence out. I assume the last sentence is an update then?
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#19 | |
![]() Join Date: Mar 2011
Posts: 205
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Quote:
In fact, The DG2 does affect, but it just doesn't seem to harm him. Everything harms him.
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#20 |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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#21 |
![]() Join Date: Jul 2010
Posts: 441
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Bullets DO NOT work. You need explosives.
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COD4 10th Prestige 55. My favorite COD. |
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#22 |
![]() Join Date: Mar 2011
Posts: 205
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Sorry about that, I wasn't really paying attention. Yes it hurts him. I said it "seems" to have no effect on him. Sorry about the misunderstanding.
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#23 | ||
![]() Join Date: Nov 2008
Location: Iowa
Posts: 1,607
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Quote:
Quote:
So when there was no Light coming up through the Lighthouse, We also Tried to Re-Adjust the Levers in the Ship. Except they were locked. Couldn't move them. I guess we'll give it another shot tonight and see if that really was the Issue. I hope it was. . . |
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#24 | |
![]() Join Date: Sep 2009
Location: Allentown, Pennsylvania
Posts: 1,915
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Quote:
I still don't understand why all these guides say to use a Scavenger or PaP ray gun or whatever. Why can't you just shoot the human with an SMG or something? Does he really take that much firepower to kill once he's in human form? It seems, on the surface, like a completely unnecessary step to require a raygun or scavenger from the box to kill this human. Won't bullets do the job? |
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#25 | |
![]() Join Date: Mar 2011
Posts: 205
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Quote:
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#26 |
![]() Join Date: Jun 2008
Location: Pandora
Posts: 4,987
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Is it different for Co-op then? Because I shot the guy in Solo with a AK74U as he was going up the light and it killed him fine.
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#27 | |
![]() Join Date: Nov 2009
Posts: 15
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Quote:
After we messed up on the foghorns the first time and only ended up with the green light, we started a new game. On that one a new kid we were playing with hit the third radio first, and even after 5 minutes when we hit them all in order it wouldn't work. Just tell everyone you're with to press absolutely NOTHING before you start!
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GT: Pb Zepplin |
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#28 |
![]() Join Date: Oct 2009
Posts: 90
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yeah I got this earlier too. as far as I know bullets won't kill the human, but I only used the dolls and that did the trick. I'm assuming any kind of explosive works so the semtex or a cooked frag is probably a good bet too, but definitely don't waste your time getting a scavenger and PaP'ing it.
Also, OP, there are actually four vodka bottle locations. next to location 1 in your guide if you go down the first lot of metal stairs and look at the rails, it's encased in ice about halfway down. someone has to go through the building with the O4 and wait at the very bottom to catch it. took me and my friend ages to spot it. |
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#29 |
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360 Crop rotation
![]() Join Date: Aug 2009
Location: Northamptonshire, UK
Posts: 2,522
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Are there any notifications that you have done it right? So like when you press the fog horns does it show something? Or when you pull the levers on the boat?
Great guide but fuck me Treyarch expect a lot no way you could stumble on doing this by accident. |
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#30 |
![]() Join Date: Oct 2009
Posts: 90
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When you do the dials there's no notification as far as I know, same with the radios. When you pull the levers in the ship a foghorn sounds to indicate you've done it right, and once you've pressed the foghorns the green light comes out the lighthouse (which is a pretty big notification :P)
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