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#1 | |
![]() Join Date: Dec 2006
Location: Bristol/Cardiff, UK
Posts: 252
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Equipment and Forging guide
Thought I’d write a little reference guide on equipment and forging. It goes into the most basic stuff just encase people don’t know it.
Your Equipment You have three item slots, helmet, armour and weapon, and there are three different weapons, swords, axes and maces. There are also three materials which you can make your equipment out of, you start off with steel, then durium, then arcanium. All pieces of equipment can be imbued with minions to make them better, different colour minions give different benefits. Armour Basic armour gives you defence, so you take less damage from attacks, the better the material, the better the protection. Bonuses Browns: Adding 11 browns increases the defense of the armour by 1 point Reds: Adding 11 reds increases your mana by 1 point Greens: Adding 10 greens increases your health regeneration by 1% Blues: Adding 11 blues increases your max health by 1 point Steel armour Price: 2000 Max imbue: 325 Max defense bonus: 29 Max mana bonus: 29 Max health regen: 32% Max health bonus: 29 Durium armour Price: 4000 Max imbue: 575 Max defense bonus: 52 Max mana bonus: 52 Max health regen: 57% Max health bonus: 52 Arcanum armour Price: 7000 Max imbue: 1000 Max defense bonus: 90 Max mana bonus: 90 Max health regen: 100% Max health bonus: 90 Helmets As far as I know, this serves no purpose unless you imbue it. When you imbue it however, it is very useful as it allows you to control more minions. Bonuses All minions: Adding 135 minions grants you the control over 1 extra minion. Steel helmet Price: 2500 Max imbue: 675 Max horde size: +5 Durium helmet Price: 4500 Max imbue: 1150 Max horde size: +8 Arcanium Helmet Price: 8000 Max imbue: 2000 Max horde size: +15 Weapons Weapons, obviously, deal damage, the better the material, the more damage. Swords are the quickest of the three weapons, but deal the least damage. Maces deal the most damage, but are slow. Different weapon types appear to make no differences to the bonuses you can receive. Bonuses Browns: Adding 1 brown increases weapon damage by 0.3? points Reds: Adding 1 reds adds 0.3? points of fire damage Greens: Adding 1 green adds 0.8% to your critical hit damage Blues: Adding 1 blue adds 0.8% to your knockback damage Steel weapon Price: 1500 Max imbue: 175 Max damage increase: 52? Max fire damage: 52 Max critical: 140% Max knockback: 140% Durium weapon Price: 3000 Max imbue: 300 Max damage increase: 90? Max fire damage: 90? Max critical: 240% Max knockback: 240% Arcanium weapon Price: 5000 Max imbue: 500 Max damage increase: 150? Max fire damage: 150? Max critical: 400% Max knockback: 400% FAQ When can I start forging weapons and armour? To start forging, you'll need to find the forge (duh), this can be found in mellow hills in some fields to the left of the village (you can only access them through the village at first). The only problem is it's on fire, so you'll need red minions to put out the flames, you get these in the Melvin's Kitchen sub area of Mellow Hills. Where can I get the other forges? The Durium forge can be found in the Understreets (2) sub area of Heaven's Peak, the entrance to Understreets (2) is found inside Understreets by the exit to the city square. The Arcanium forge can be found in the Arcanium Mines sub area in the Golden Hills. To get to them you have to go into The Brewery and exit through the back entance. You'll then be in a valley area, with Goldo's fort directly ahead, and the arcanium mines along a path to the left of the entance as you face Goldo's fort. Whoa thats a lot of minions I need to fully max out the equipment for the achievements, how the hell do I get that many? Yep, you'll need to sacrifice a total of 6700 minions to get all three achievements (thanks to Zef for adding that up for me), this is actually very easy, albiet time consuming. Once you have arcanium armour and an arcanium weapon, you can go to the arena area and fight against beetles, do this on your own, otherwise you'll lose lots of minions. Each beetle drops 3 lifeforce, and each fight, which takes about 2 minutes, gets you a total of 75 lifeforce. Battler Beetles give brown lifeforce Magma Beetles give red lifeforce Puff Beetles give green lifeforce Dazzler Beetles give blue lifeforce Thanks to Rayge13 for this glitch that should make this achievement even easier! Quote:
I have now tested it and can now confirm it works, kind of. I've found if you put more than 101 of any minion type in at once, you will lose some minions, but if you put in 101 minions of the same type or less in then you shouldn't lose any. It also works with the achievements, use this glitch to get your equipment almost fully imbued (i.e. 1 slot left on each piece), put on all of that set then finish off the imbuing process off properly and it should work. Whats the best weapon to use? In my opinion, the mace is the best weapon, I've done a lot of beetle killing in the arena, and I've found the mace is by far the quickest at getting through the fight. Whats the best bonus to use on armour? I like to have health regen. I find that the health normally is plenty, and if I'm getting to below 50% health, usually all my minions have been killed anyway and I'm pretty screwed even if I have a few more bars of health. I very rarely use magic, so the base mana is more than enough for me. I suppose extra defense might be good, but I reccomend at least 25% regeneration to make you less dependant on health shrines, I have 100% regen on my arcanium armour and I've never needed to use a shrine since. Whats the best bonus to use on a weapon? Not sure about this one, since it's a bit obscure what some of the bonuses do. But out of extra damage and extra fire damage, I'd go for extra damage since some things are immune to fire. If critical % works the way I think it does, then thats probably a very good one to go for. Your minions do most of the damage anyway, so this isn't that important really. Can I mix the types of minions I use to imbue my helmet? Or do I need to stick with one colour once I've put it in there? You can have any ratio of minion colour you like, the types don't effect the boost you get, so you could put in 50% browns, 30% reds and 20% blues and it wouldn't make any difference to the outcome. What do I need to get the full set of X achievements? You'll need the armour, helmet and one weapon, you don't need to buy all three, but you can if you like ![]() What do I need to get the 'Forge an Ultimately Imbued X Set' achievements? Bit of a misdescription here, in the forge menu, you don't have to select forge to get this one, upgrading already forged equipment works too. All you need to do is fill the armour, helmet and one weapon with minions, it doesn't matter which type, you use, so long as the items are filled. Help! 'Forge an Ultimately Imbued X Set' achievement didn't unlock! This seems to be a common bug, try putting on all of the fully forged items, if that doesn't work, try adding 1 minion to another weapon of the set type (while wearing the fully imbued set), if you've imbued fully all the weapons, try buying another and doing the above trick. To prevent this bug happening in future, make sure when you come to imbuing the last piece of a set, you wear all of that set when you upgrade it. Last edited by Veles; 07-23-2007 at 05:04 PM. |
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#2 |
![]() Join Date: Dec 2006
Location: Bristol/Cardiff, UK
Posts: 252
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As you can see, it's unfinished, when I first decided I'd write this, I'd only really known that the adding 10 greens to armour gives you 1% regeneration, so I thought all the rest would be the same. Unfortuneatly that seems to be the only nice round number.
So if you see an 'X' or a questionmark by a number, feel free to post the number/confirmation, I'd greatly appreciate it. So far in my investigations; for weapons, the increase in damage is an obscure percentage. I completely filled my steel mace with red minions (175) and I got a fire damage bonus of 52, which means each red minion adds around 0.297 damage. It seems damage increase and fire damage increase follow the same rules, so if anyone can tell me what the maxiumum fire damage/normal damage is for arcanium and durium weapons that would be great since I could confirm the number. For armour I think when adding browns/reds/blues, adding 11 will increase the related bonus by 1, since in my investigations, I added 10, no change, added 1 more, bonus increased to 1, added 22 more, bonus increased to 3. Oh, and also, can anyone explain the critical percentage and knockback percentage? I'm guessing that in the attack sequence, you get a couple of normal swings, then a big attack (critical) and then a jabby attack (knockback). So I'm guessing critical % is the amount of damage the big attack does, and the knockback is how long your opponent is stunned for, or something like that. It's deffinitely not crit chance, because putting 100 minions in a durium weapon game me an 80% crit chance, so the bonus will go well over 100%. |
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#3 |
![]() Join Date: May 2007
Location: Where the Zombies Can't Reach Me
Posts: 101
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Wow man A+ work, great stuff. Im afraid i cant answer yur questions, im pretty new to the game. Just wanted to let you know that yur guide here helped me out BIG time. Thanks man, peace 2 u.
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#4 | |
![]() Join Date: Jun 2007
Posts: 65
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Quote:
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#5 |
![]() Join Date: Oct 2006
Location: The Zef-cave
Posts: 5,420
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Just to point out, you need a minimum of 6700 minions to fully upgrade all three sets of equipment (with only one weapon in each) which helps greatly towards the lifeforce harvesting achievements.
You also use 'essence' instead of 'lifeforce' which you should probably change to avoid any confusion =) |
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#6 |
![]() Join Date: May 2007
Location: Quebec, Canada
Posts: 41
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Or, if you're at the beginning of the game with only the first smelter, someone found a glitch that can help a lot if you don't mind using that kind of advantage. Set your number of minions to be sacrified to the smelter and choose Forge! Now the camera is supposed to move up to show your cute little minions jumping to their deaths. As soon as the camera starts to move, press Start and choose to save and quit before they jump in. The upgrades will be saved and you'll still have your minions.
I noticed that using more than 100 minions of the same type at a time will cause you to lose a certain percentage anyway. Still better than nothing. |
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#7 |
![]() Join Date: Apr 2007
Location: Redmond, Washington
Posts: 294
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I'd rather not even hassle with that and just sacrifice them all to fulfill my wishes. it is entirely too much work to save and quit and then reload dammit! lol. awesome little glitch if it does work.
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![]() Completed Retail Games (100%) Madden NFL (06, 08, 09), Call of Duty 2 & 4, Fight Night Round 3, Dynasty Warriors 5, NBA 2K6, NFS: Most Wanted, Assassin's Creed I & II, Resident Evil 5, Green Lantern, X-Men: Destiny, Darkness II Completed Arcade Games (100%) Bomberman Live, Golden Axe, Castlevania: SotN, Carcassone, Fable II: Pub Games, UNO, Dash of Destruction, Worms, MtG: (DotP, 2012, 2013), Shadow Complex, Bastion, Undertow, Deadlight, Blood Dragon |
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#8 |
![]() Join Date: Dec 2006
Location: Bristol/Cardiff, UK
Posts: 252
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Edited in the changes and additions, cheers guys
If you can think of anything else keep it coming.
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#9 |
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i have a question i upgtraded a steal weapon and then when i went to upgrade it again it went away and i can no longer upgrade it does that mean its maxed out?
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#10 |
![]() Join Date: May 2007
Location: Lake St. Louis, MO
Posts: 1,432
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Yup, If you use the max numbers of minions on a given peice of equipment it no longer lets you to upgrade it.
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#11 |
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does that mean it will count towards a maxed out weapon and i can do the same for my helment and armor to get the achi?
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#12 |
![]() Join Date: May 2007
Location: Lake St. Louis, MO
Posts: 1,432
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Yup, that is what the achievement is. There is one for each type of equipment.
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#13 |
![]() Join Date: Jan 2007
Location: Amsterdam, Holland
Posts: 382
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arrrggghh.. I have max outed my steel armor, axe and helmet. Achievent did not unlock.. Purchased a steelsword, sacrificied a few minions,still nada....
anyone know whats going on? UPDATE:.... weird.....it unlocked, but never gave me the pop up....
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People are strange when you are a stranger
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#14 |
![]() Join Date: Nov 2006
Location: Manchester England
Posts: 81
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I got all the armors with only 2000ish minions
upgrade / forge items till the achievement pops then shutdown the 360 reload game and repeat for each set as it doesnt save. |
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#15 |
![]() Join Date: Oct 2006
Location: The Zef-cave
Posts: 5,420
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Since you need to collect 10,000 lifeforce anyway what is the point in doing this other than melting your 360? It might save you a few minions early on, but you can wear a steel set until you fight Kahn, then switch to Arcanium if you feel it is necessary. You'll be getting a crap load of minions anyway so you might as well fry the bastards.
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#16 |
![]() Join Date: Dec 2006
Location: Bristol/Cardiff, UK
Posts: 252
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Tested the glitch and have added to that section what I've found, also found the amount of minions you can put in a Durium helmet was wrong, so I put it to what it actually is.
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#17 |
![]() Join Date: Jun 2007
Posts: 69
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oh poop ): I misunderstood the upgrading thing ): so..I can only upgrade to the max imbue number? So I couldn't like..max out every stat on each item ._. ..?
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![]() :: Death's number one son :: |
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#18 |
![]() Join Date: Oct 2006
Location: The Zef-cave
Posts: 5,420
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Not every stat, only one. And even then you can't upgrade any of the other stats with even a single minion. So you need to choose whether you want full regeneration or full defense on that armour, or split it in some way between the four attributes.
So you are limited to the maximum number of minions a piece of equipment can hold, which is cunningly the maximum number of minions needed to fully upgrade a single attribute. |
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#19 |
![]() Join Date: Jun 2007
Posts: 671
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Just a heads up. When you're going for the 'Ultimately Imbued' Achievements, to get them to work properly with the glitch, the last minion you imbue must be done properly NOT with the glitch.
Imbue 2 of the 3 with the glitch completely, then the last one imbue with the glitch, but leave 1 space, then do that one alone, properly and your all done. Sorry if this has been mentioned before, I haven't read through the thread, I just noticed that the op mentioned it being a bug in the FAQ part of his post, and htought I'd clarify how to avoid said bug. |
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#20 |
![]() Join Date: Jul 2007
Location: Marlborough, MA
Posts: 599
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Wow, man this is an awesome guide! Thanks!
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My List of Completions got too big for Mr. Sig |
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#21 |
![]() Join Date: Sep 2007
Posts: 7
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Awesome guide, but you forgot one thing: achievements are separate from save games. This means that all you have to do is forge the lesser items items and quit without saving. Therefore, all you need to harvest is 3500, which is the amount to fill up the Arcanium. Too bad I still have to keep farming beetles anyways for that damn Minion Multitude achievement...
On a side note, I recommend making a new save slot before doing this. It's just in case you are like me and accidentally save. It's always good to have a backup. |
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#22 |
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Think glitch was fixed. I've tried multiple times, but no option to save if paused as the camera starts to move.
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#23 |
![]() Join Date: Sep 2007
Location: Billingham, Northest, uk.
Posts: 3
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glitch fixed. can anyone help me.
hi,
game updated when i was connected to xbox live is there anyway to take update off so i can get glitch to work again. without having to start from scrath. thx. Paul |
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#24 |
![]() Join Date: Oct 2007
Posts: 7
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DLC Molds
Axe of confusion: Mold in Mellow Hills Abyss behind giant pumpkin #2 100 browns. 50 blues. $3000 Mace of doom: Mold behind stage right in Evernight Forest Abyss 100 Greens. 250 Blues. $3000 Harvesting Helmet: Behind sheep in Heavens Peak Abyss 300 browns. 50 reds. 300 greens 50 blues. $4500 Missing the Armor
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#25 |
![]() Join Date: Sep 2007
Location: Worcester, MA
Posts: 300
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Sword of Life-Stealing: Behind exploding sheep in Golden Hills Abyss.
Requires: I forged mine already by accident... Armor of Fire: Behind explodable wall in Golden Hills Abyss. Requires: Forged this one too, sorry!
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#26 |
![]() Join Date: Mar 2007
Location: Canberra - Australia
Posts: 330
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Please confirm
Could I divert everyones attention to this thread for a sec to get some confirmation on whether there has been a glitch fix update or not:
http://www.xbox360achievements.org/f...447#post760447
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#27 |
![]() Join Date: Mar 2007
Location: Canberra - Australia
Posts: 330
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sorted
ok I recieved a reply on the issue of the glitch being patched and it appears it has been fixed.
This guide should probably be updated to reflect this and maybe suggest playing offline if you want to avoid the patch and still use the armour upgrade glitch.
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#28 |
![]() Join Date: May 2008
Location: New England
Posts: 626
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What are the base stats (before forging) for the different items, if there are any differences at all?
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#29 |
![]() Join Date: Mar 2008
Posts: 36
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I realize that this is a bit late but i figured out a way to fix the glitch if the "Ultimate" achievements don't unlock. All you have to do is:
1. Go to the forge and choose to create an item out of the material that you're missing the achievement for. 2. You'll have to go through all of the items until you find the one with a negative number of minions attached to it. 3. The item will allow you to imbue 1 minion to it and then hit FORGE. Note: It will cost the gold because you can't use the glitch to create items. Achievement should pop up. If you don't want to spend the gold, you could always start a new game... |
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#30 |
![]() Join Date: Jun 2008
Posts: 261
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Well I wish I would have read this before I dropped 127 minions in my helm....
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