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The Senate Collectible Guide


Scrapdaddy
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The Senate

 

Lightbulbs = 50

Gallery Pics = 9

Style Bonus (purple swirls) = 10

“S” Class score = 1,125,000

 

Lightbulb 1 – At the beginning of the level you need to head left and get some red paint and then head back to the right to press the red button. As you continue to the right, you will grab some blue paint and enter a room with a lightbulb above you and out of reach. Forget it for now and press the blue button to lower the water level. Drop straight down and you will land in some water. If you look to the left you will see this bulb underwater.

 

Lightbulb 2 – Head to the right to get some yellow paint. You will notice that the right wall is breakable. Smash through for the prize.

 

Lightbulb 3 – Head back to the left and press the yellow button to raise the water level all the way up. You will now be able to reach the first bulb we saw.

 

Style 1 - Once outside, Head toward the first objective marker and just past it you will see this item sitting on a single story rooftop.

 

Style 2 - Go ahead and activate the first objective and paint whatever buildings you need to. Now that we have some color to work with, return to the fountain that we started at. We will work our way around the fountain smashing crates. Face the fountain so that you see a statue in the distance. Pan the camera to the left and you will see a small pier on the water’s edge that has 3 crates on it. Smash them for the item.

 

Lightbulb 4 - Continue clockwise around the fountain and the next pier you come to will have a single crate with this bulb inside.

 

Lightbulb 5 – Continue clockwise around the fountain and the next pier will have 2 crates on it. Smash them and move to the end of the pier. Pan the camera to look at the fountain and the continue panning to the left. You will see a slanted roadway leading into the next section. Below the roadway and in the water you should be able to see this bulb. Swim over to grab it.

 

Style 3 - Return to the front of the fountain and activate the next objective if you haven’t already. Continue to paint all the remaining buildings. The third objective marker will appear up on top of a second story building. Go to it and you will see the collectible on the building right behind the objective marker. Activate the marker and then jump over to collect the item

 

Lightbulb 6 – While still on the rooftop you should see another higher rooftop on your right. Jump to it and the bulb will be up on the next roof of the same building. Grab it and then drop down to go free the people.

 

Lightbulbs 7 and 8 - After defeating all the enemies you should be in an open area with a fountain that is not running. Activate the next objective marker and you will be told to save some factory workers. BEFORE doing that, you should see a yellow Paintbot close to you on these same rooftops. Climb to the highest rooftop of this group of buildings and you will come to a catwalk of sorts. At the intersection of the catwalk is a blue Paintbot. Walk out to the “T” and you should be able to see these 2 bulbs one after the other.

 

Gallery 1 - At the intersection where we picked up lightbulb 8, turn right and follow the catwalk to the end for this gallery object.

 

Lightbulb 9 – Turn around and follow the catwalk all the way to the other end for this bulb.

 

Lightbulb 10 - Drop down and free the people on the boats and make your way over to the large group of captives on the land. Defeat the enemies and go inside the building. There is nothing to find in here so just transform the building and go back outside. With the ink gone, you can now go around behind this building for this bulb.

 

Lightbulb 11 - Head to the next objective and use the rainbow power-up to paint the required buildings. Do the next objective to unlock the Z-pad. Use it to reach the top of the building. You will see a yellow Paintbot to the left of where you land. Jump to it and pan the camera to see behind the building and you will notice this blub floating there in mid air. Drop down to it.

 

Lightbulb 12 – You will land between a group of crates. Smash them all for your reward.

 

Gallery 2 - While back here behind the building, you will notice 6 large black towers. Jump to the small island the second tower is built on (should be almost right in front of you). Once there you will notice two crates. Smash them and continue on hopping from island to island until you reach the fifth tower which also has two crates on it. Break them open for the prize.

 

Gallery 3 - Get some more yellow paint, return to the Z-pad and head inside the main building. There is nothing inside so just defeat all the enemies and transform the building. As soon as you come outside, pan the camera to look behind you and this will be inside the small balcony with columns.

 

Style 4 – Directly on the roof above this balcony you will notice that this item has appeared. Hop on up to claim it.

 

Lightbulb 13 - Drop all the way back down to the front of the building and look inside the front porch to notice this collectible behind the columns.

 

Lightbulb 14 - Head to the transformation engine and you will open a gate and release some tanks. Follow the directions to destroy them and move on through the gates. Turn right and look behind the gate column to find this bulb.

 

Lightbulb 15 - Roll into the fountain to get the armor pick-up and you should notice this bulb sitting on the third floor roof of a building on your right. Carefully hop up while avoiding the trapped wall to collect it.

 

Style 5 - Move and activate the next objective which will be something about taking out air support. This will also unlock some Z-pads. Ignore them for a minute and you should be able to pan the camera around to see a side road leading up to a red Paintbot with this Style bonus behind it. Head on over and climb the 2 rooftops to get it.

 

Gallery 4 - Turn around and face the red Paintbot we just passed. To the right of that, in the center of the road is a clear water tank. The tall buildings form a circle around this glass tank. Directly behind this glass tank is another single story rooftop and there is a yellow Paintbot roaming around on it. Climb over to it and continue to make your way to the top of this circle of buildings one roof at a time. At the top is a blue Paintbot and just a jump away is this next item.

 

Style 6 - You should now be looking at another series of catwalks. Make your way to the first yellow Paintbot and turn right. You will see this collectible on the next platform.

 

Lightbulb 16 - Continue this direction along the catwalks and you will come to a red Paintbot. Turn to the right and head to the dead end of the catwalk for this collectible.

 

Style 7 - Return back the direction you came and continue along the catwalk. You will come to a platform with a helicopter, a couple of enemies and 2 crates. Smash everything and continue on to the next platform. Once again destroy everything and go to the third platform. There will be a helicopter right in front and behind it lies this collectible. Smash all the objects in your way to complete the current objective and claim your prize.

 

Gallery 5 - Continue along the catwalk in the same direction we have been going and you will come to a blue Paintbot. Turn to go down to the end of this dead end for yet another collectible.

 

Lightbulb 17 - Return back the way we came and you will end up back at the yellow Paintbot we first started this catwalk loop with. Look down right below you and you will see this item floating in mid air right on top of a statue. Drop down to pick it up.

 

Lightbulb 18 - While standing at this statue, pan the camera around until you are looking up a dual set of stairs. Head toward the bottom of the stairs and there will be another side street going uphill on your right. There will also be a single story rooftop at the intersection of the stairs and this side street. Climb on top of this rooftop and onto the next. You will be overlooking another glass tank in the center of a circle. Directly to the left of you is a tall angular building and across from that is a slightly higher rooftop than the one you are currently standing on. Use your wall run on the angular building to reach the other rooftop. From there, continue to the top of the circle of buildings until you reach this collectible on the highest tower.

 

Lightbulb 19 - From this high perch, orient yourself so that you can see the dual set of stairs below. Now pan to the right and you will see a waterfall. Drop all the way down to the surface of the water and head toward it to find the bulb underneath it.

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Lightbulb 20 – From under the waterfall you should see a lone tree on a small island surrounded by ink. There is also a crate on that island. Carefully jump over to break it open for your reward.

 

Style 8 – Head back into town toward the object marker and you will come to a circular fountain pool. You should be able to see this collectible sitting on the second floor of the buildings behind the fountain.

 

Lightbulb 21 - Continuing on to the objective marker, activate it, grab some red paint and enter the building. There is nothing to collect inside so just finish the transformation and go back outside. Head to the next objective and complete it by painting all the towers the correct color. You will find this bulb at the top of the yellow tower.

 

Gallery 6 - While painting the orange tower you probably saw this collectible on the ledge below. If you climb to the top of the orange tower and leap off toward the item you can reach it. If you miss the jump you can always go around the other side of the island and make your way up one ledge at a time.

 

Lightbulb 22 – While painting the orange tower you probably also saw this collectible on the water’s surface. Just drop down from the ledge we are on to the beach below to pick it up.

 

Lightbulb 23 - Continue painting the red, purple and brown towers to open the bridges to the enemy compound and make your way inside. As you work your way through the compound you will eventually come to some Z-pads. At the top DO NOT go right to the piston jump just yet. Instead drop down to the left and defeat the enemy there. Now break through the left wall to collect this bulb.

 

Lightbulb 24 - Continue on through the building and transform it to get back outside. Head to the next objective marker and activate it to enter the bank. There is nothing inside so just transform it and return outside. Use the next transformation engine outside too. You will be introduced to the Mortars and will need to avoid there fire. As you move along you will come to a Haz-mat power-up surrounded by ink. Jump to it and target it in mid air to reach it with ease. Now you can safety cross the ink to pick up this bulb out of the water on the right.

 

Style 9 – As you enter the gate, turn right and this item will be sitting there behind the gate column.

 

Lightbulb 25 – You should also see 2 crates sitting on a pier right there. Break them for this bulb.

 

Lightbulb 26 – Follow this wooden dock all the way to the other end and drop in the water to pick up this item.

 

Lightbulb 27 – Hop out of the water and you should see this bulb sitting right in the open on a single story building.

 

Lightbulb 28 - Follow the objective arrow to the next location and complete the objective after that to turn on the yellow fountain. Paint the statue and return to the yellow fountain and then move onto the next objective marker. Save the citizens and defeat the enemies. You will be standing in the middle of a street. There is a triangle of water on one side and a stone wall across some more water. Head toward the stone wall and fall in the water to collect this bulb.

 

Lightbulb 29 - Now follow the compass to the next transformation engine and use it to raise the skyscrapers. Now go to the next objective marker to activate the Z-pads. Destroy the mortars to move on. BEFORE doing so though, face the camera toward the red objective marker and then pan the camera to the right. You should see this bulb on top of the nearby skyscraper. You will need a perfectly timed jump to reach the lower portion of the skyscraper. From there you can hop up to the collectible.

 

Lightbulb 30 - While sitting on top of this skyscraper you should be looking at another skyscraper with a sign on it. If you pan the camera down and to the left you should be able to catch a glimpse of this bulb (note the white light that glows from the top of the icon) on a lower rooftop. The only way to get to it is by making careful jumps from skyscraper to skyscraper and then dropping down on it from above. Plan your approach and go get it.

 

Lightbulb 31 - Drop down to the lower level and use the Z-pad to get back to the top. From the landing location, face the red objective marker again but this time pan the camera 180 degrees and you will be looking at a portion of the bridge that has flame traps on it. Pan to the right and look to the top of the highest skyscraper for your next bulb. Carefully jump over to pick it up.

 

Gallery 7 - Now either jump back to the overpass or drop down and use the Z-pads to get back up. Activate the next objective marker which will activate a Haz-mat power-up on top of another skyscraper. Climb to it but instead of continuing onward, look down below to see this collectible on a lower rooftop. Drop down to collect it.

 

Lightbulb 32 - Now drop all the way down and use the Z-pads to get back up. Return to the Haz-mat power-up, grab it and head inside the building. There is nothing to find here so just kill everything and transform the building. Back outside you will see that the flame traps are gone. We will now be able to reach the items (you should be able to see them easily) on the last set of skyscrapers. Jump to the lowest rooftop first and slowly start making your way around to the first bulb.

 

Style 10 – This is on the very next rooftop and is the last style bonus on this level.

 

Lightbulb 33 – This is over on the next skyscraper at the highest point.

 

Gallery 8 - Jump back to the overpass (or drop down and use the Z-pads to get back up) and head to the next objective. Before entering the Senate, make a clockwise loop around the exterior to pick up some collectibles. When you get to the yellow Paintbot, head down that waterway to find this item at the end.

 

Lightbulb 34 - Continue clockwise to the opposite side of the Senate and you will come to a red Paintbot and this bulb which is easily seen just sitting in the waterway.

 

Gallery 9 – Continue all the all down to the end of this waterway to find this lonely collectible.

 

Lightbulbs 35 through 50 - Now go ahead and enter the Senate. There is nothing to find inside so just transform it and head back outside. At this point, go ahead and complete all the green challenges. Use your compass to run around and find them all now.

 

Awards – Now take some time to follow your compass to find the remaining awards. If you have missed some they will be displayed on your compass. The 3 awards are Liberation (little brown guy symbol), Environment (palm tree symbol) and Clean Up (explosion symbol). If you already have a gold medal for one or more of these awards, that symbol will not be shown.

 

You should be clear to talk to Pinky and exit the level.

 

Level score before bonuses: 781,513

Level score after bonuses: 1,141,513 for “S” Class

Edited by Scrapdaddy
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  • 4 weeks later...

That one is in the open if I remember but there might be a second fountain in that area (i can't recall for sure).

 

The good news is that you do not need to have all the stlye icons collected for any particular achievement. It is strictly for bonus points so you can skip it. Just be sure to check the scores I posted and make sure you have enough for your "S" class before exiting the level. You can always keep repainting houses until you have enough points.

Edited by Scrapdaddy
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  • 1 month later...

Had to replay this level even with an S rank because I missed Lightbulb 23 since I was running low on time and rushed the rest of level.. Was really annoying since this level was the first level I've noticed that had missable bulbs didn't expect to not be able to re-enter the 'hole'. Oh well learned from my mistake for the rest of the game.

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