02-10-2010, 09:38 PM
Join Date: Jun 2008
Location: coventry, UK
Originally Posted by mmartynn
In the Bethesda forum
, lead designer J.E. Sawyer
clarified the issue of skill checks in Fallout: New Vegas
dialogues that wasn't entirely clear from the PC Gamer preview.
“Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter. There are a few reasons for including this:
- In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here.
- Some of the NPC responses to low skill checks can be pretty entertaining.
I also do want to clarify what is meant by "no penalty for failure". All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.”
On voiceover recordings:
“When taken in the context of all of the VO that needs to be recorded for the game, alternate responses for low-skill dialogue checks account for a very small percentage of lines.
F3 also (often) had alternate lines for failed skill checks; they just originated from the same player line. Player lines aren't voiced, so there's no real increase there.”
He also talks about the Hardcore Mode:
“It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.
No Mutants Allowed has managed to get their hands on
another Fallout: New Vegas
preview, this time in the PlayStation 3 Magazine UK. Here's the new info:
- <LI sizcache="3" sizset="21">It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
- Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.<LI sizcache="3" sizset="22">Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1). <LI sizcache="3" sizset="23">The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky. <LI sizcache="3" sizset="24">There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting. <LI sizcache="3" sizset="27">NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation. <LI sizcache="3" sizset="30">"In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
- When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.<LI sizcache="3" sizset="31">The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
- Electrical power is key in the faction struggle.<LI sizcache="3" sizset="33">Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
- The soundtrack will blend "Rat Pack style tunes with more Western numbers".
- New Vegas is not just free-roaming gameplay attached to a linear main story, but it weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.<LI sizcache="3" sizset="34">On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.
- Sawyer says that Fallout: New Vegas is to Fallout 3 what Vice City is to Grand Theft Auto III
more new from fallout wiki
-owning noobs since 1990-
Last edited by mmartynn; 02-10-2010 at 09:42 PM.