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#1 |
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Road map
Overview:
- Estimated achievement difficulty: 4/10 - Offline: 10 (160 )- Online: 2 (40 )- Approximate amount of time to 200 : 10-12 hours- Minimum number of playthroughs needed: 3 - Number of missable achievements: None - Glitched achievements: None - Do cheat codes disable achievements?: No cheats Introduction Welcome to Cellfactor: Pychokinetic Wars. This arena-type first person shooter lets you slip into the role of 3 different characters with unique powers. Cellfactor's gameplay feels a lot like Unreal Tournament or Shadowrun. Beat 30 different challenges and enjoy multiple customizable multiplayer modes! Step #1: Challenge modes At first, you might want to start the tutorial for the character you've chosen. Since it's an interactive tutorial, you can get a feeling for the controls and the character's PSI-powers pretty quick. If you choose to play the tutorials for both remaining characters, too, Tutorials Completed will be your first achievement. Right after the first challenge has begun, try to kill an enemy with your ability as soon as possible. If you're lucky and you did the very first kill, First Blood will unlock. If done with one of your abilities, Ability First Kill will unlock as well. Now keep playing through the challenge. Eventually, you will have to beat a challenge in Deathmatch mode - try to win it without dying in order to unlock Challenges Master. While we're at it, try to make at least 10 kills in a row with your abilities only and Ability Master will pop up. Now go ahead and complete all remaining challenges, as well as all for the both remaining characters. All episodes consist of 10 challenges. After each complete character, you will net an achievement. (BlackOp Campaign Completed, Bishop Campaign Completed, Guardian Campaign Completed) After you've completed all challenges for all characters, you will barely have 500,000 points. Now begin to grind points with the strategy explained in Marathon (see below). If you hit 600,000, the last remaining reward will unlock and you will get All Rewards unlocked. The only thing left doable in singleplayer is to get to 1,000,000 points. Use the same strategy as used for All Rewards unlocked and you will eventually unlock Marathon. Step #2: Multiplayer Achievements The last 2 achievements are gained in ranked multiplayer. The first one unlocks after you've killed 5 enemies in a row without dying (ArenaMaster) and the second one after 100 kills (Slayer). If you look for someone to boost these, use the Achievement Trading Thread which can be found HERE. If you ever get stuck at any point or just have a simple question, feel free to visit the x360a Cellfactor: Psychokinetic Wars forums HERE. Conclusion Except for Marathon, all achievements are gained pretty easy and quick. Most challenges don't even take longer than a few minutes. Always remember your ability to upgrade your character if you get stuck at any point. This might help you a lot.
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#2 |
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Okay guys I'm still not too sure about the difficulty as well as the amount of time needed.
Straight grinding alone will take about 5-6 hours. And do you consider long grinding as "hard"?
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#3 |
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Long grinding is definitely not hard, just boring. So there is no need to boost difficulty because of that. Excellent road map.
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To die is nothing, but to live defeated and inglorious is to die daily. |
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#4 | |
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Quote:
Gotta submit it now. : )
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#5 |
![]() Join Date: Feb 2008
Location: NC
Posts: 289
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Nice roadmap.
Though I would give difficulty a 3 instead of a 4. but thats just me But like a said nice roadmap |
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#6 |
![]() Join Date: Dec 2008
Posts: 55
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u can boost ur points by making a private CTF match on training grounds and can be done by yourself and will keep givin u points fast!
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#7 |
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Uh.. yes. Everyone knows that already.
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#8 |
![]() Join Date: Nov 2007
Posts: 491
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You should add this into the guide you made.
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#9 |
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I never saw first kill and Ability First Kill pop up and unlock. I got them I just dont ever remember seeing them come up. anyone else get this?
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#10 |
![]() Join Date: Feb 2008
Posts: 253
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No, i wouldnt consider long as necessarily being hard, but long does justify bumping up the difficulty to get the full 200.
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![]() Thanks Gunshiine State for the badass sig
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