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#1 |
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Banned User
![]() Join Date: Sep 2008
Location: In this distorted world where everything is twisted ...
Posts: 1,601
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Activate Termination Protocol & It's over 10,000! Methods
![]() Theres alot of methods posted for these two achievements, someone people fight certain ones easier , so im going to make a thread comprised of all known methods to them both , if you find a good one, post it here :] For both achievements they cant be achieved through false combos, how you know its a false combo is when the bright red letters dim out ![]() IMPORTANT SETUP REMINDER
Activate Termination Protocol[Classfied] Go into training mode with Nu against Tager since hes the biggest. Set your heat gauge to max and push Tager to the corner and follow these inputs 236236D >236236D > Cx8 > 2C. If done correctly you hit exactly 60 hits, practice hard. [Roch] 236D(2x) 6C 2C 6C [hmashin] 1. Again, we use wall to control opponent. 2. Use 236236D(*2) 3. (dash) 1C, 6C, 6C [62hits] If all combo connected, Achievement will pop up. [Kumubou] Managed to get 60+ hits with Nu. Here's how I did it: with 100% meter, do 236236D, and then when she recovers (she recovers WAY before the swords stop coming), do 236236D again. You can't do it again now (Blaz Blue's training mode is smart enough to not reset your meter until AFTER your combo ends), but you can dash up and land a 6C, and then chain into a 2C (make sure all of the hits hit!). After 2C, you can jump cancel into j.C j.2C, and then jump cancel that into j.C j.2C 214D. The achievement pops at the first j.C if most of the hits in 6C and 2C hit. Shorthand: 236236D 236236D dash 6C2C jc j.Cj.2C jc j.Cj.2C 214D. [Aobikari Dragon] Alright I didnt see this anywhere sorry if its a repeat (and if it is a repeat I did use search and didnt find it), I just got Activate Termination Protocol for v-13 in training. I had the heat bar at 100% and I was fighting Tager, I stared by doing Legacy Edge as soon as the combo got near 20 hits I again did Legacy Edge, as soon as I got control I jumped towards Tager and did 2 + C which made v-13 do a backflip hitting for 8 hits and as soon as I hit the ground I did 6 + C which does the foward hit for another 8. My hit counter stoped at 60 and the achivement unlocked, and yes the hit counter must be bright in order to count (a shaded counter wont work). Hope this helps. [Video Demonstration - Osirisky] "Start with: 236236D x2 When it ends, run up there and 6C - 2C - jump cancel into j.C - j.2C - jump cancel into j.C - j.2C again, and 214D. You might not even have to jump cancel a second time if you connect 6C and 2C well enough. Corner helps. " [Video Demonstration 2 -JJOR64 ] It's over 10,000![Classfied] SP3(charge with C) > SP1 > SP2 > 2C > SP1 [Xandet] SP3(charge with C) > SP1 > SP2 > 6B > SP1 [Roch] 632146C(full charge) 43216C 214B(4x) [hmashin] 1. Push your opponent to the wall. 2. Charge up with 214214B 3. use 632146C and hold C max 4. After it hits, cancel to 6236A (you will dash) 5. 6B, cancel to 41236C, cancel 214B, cancel 632146C Easier version without explanation. 214214B, 632146C (max), (cancel) 6236A, 6B, 41236C (2hits), (cancel) 214B(2hits), (cancel) 632146C [10130dmg] ^(corner) [Kumubou] Protip 1: Setting Infinity to infinite (I know this sounds really dumb, but that's the name of his power-up super) allows you to do the rest without resetting back. Protip 2: Bind buttons to SP1 and SP3. 623A isn't bindable though, so you can't be 100% lazy. With Infinity (214214B) active, do SP3/632146C (you can hit SP3 and then hold C for the charge) and cancel into 623A. After that move recovers, do a 5C into SP3/632146C canceled into 41236C for the win at 10,100 damage. Shorthand: [Infinity] 632146[C] xx 623A 5C xx 632146C xx 41236C [LoD WheeZzy] 214214B (you have to use it so the specials cost less) than use SP3 (left on right stick) and hold c (b button to fully charge it) than fallow it with SP1 (up on the right stick) and SP2 (right on the right stick) then fallow with 6B (right on left stick + Y) and fallow it with SP1 (Up on the right stick) it shoul give you 10000dmg in one combo, remember you have to be quick. 214214B > SP3(charge with C) > SP1 > SP2 > 6B > SP1 [Video Demonstration - Osirisky] Combo:214214B > 632146C > 6B > 41236C > 214B > 632146C > 6B > 41236C > 214B > 632146C [dark666 - Video Response] Ok I found a way that is very easy to get it's Over 10,000 take the first video in this thread and you see the second move is the Stomp Kick I think is 6B ok so what you do is this take that same strategy but instead of doing 6B second you do is before the last special. So take the video like this Move 1,2,3,4,5 and you will do 1,3,4,2 and 5 it works every time. [after4ffect] Another way to do "It's Over 10,000!" is similiar to that way but if you are having trouble with the 6236A motion like I was you can do the following: 1: charge 632146C to max (1 hit) 2: immediately cancel into 41236C (3 hits total) 3: on the second hit of the previous move immediately do 214B (5 hits total) 4: on the second hit of the previous move immediately do 214B (7 hits total) 5: as soon as the 7th hit connects cancel immediately with 632146C, do not charge it, let him just slice and dice. (8 hits total for 10,433 damage and a spiffy achievement) It may be a little more work than the previous method but to me it was a little less of a strain with all the timing (I just got done playing street fighter 4 beforehand though so maybe that's why i found it easier to do a string that allowed me time to time everything out) than the above methods. Note: If you are feeling extra happy you can even throw in another 214B in there before you do the final finishing move but you'd have to time it perfectly. This is also done like the above with infinite active and with the dummy in the corner with all the things that need to be enabled for the dummy, enabled. all it is is a secondary combo string Last edited by SetsunaFSeiei; 08-02-2009 at 04:18 PM. |
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#2 |
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Banned User
![]() Join Date: Sep 2008
Location: In this distorted world where everything is twisted ...
Posts: 1,601
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Reserve 2, not sure if needed , but to be safe
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#3 |
![]() Join Date: Jun 2009
Location: Prineville
Posts: 1,147
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Make sure you remember to say for Hakumen that it's a lot easier to put his Infinity gauge to infinite in training, and that they are both doable in training
Good luck on the semi-guide Setsuna!
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#4 |
![]() Join Date: Feb 2008
Location: Illinois
Posts: 388
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How do you do the cancels in Hakumen's 10,000 dmg combo?
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#5 |
![]() Join Date: May 2009
Location: USA
Posts: 116
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Could somebody help me out I'm having a hard time doing Legacy Edge I practiced today I did exactly that input that on this thread and I still can't do it any tips?? suggestions? I'm no good with v-13 xD
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#6 | |
![]() Join Date: May 2007
Posts: 38
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Thanks for the achievement guide man. Good job! For "It's Over 10,000" make a note that like v-13's achievement, Haku-men's combo numbers have to be lit up and not shaded for the combo to work. The combo number goes dark if your opponent hits the ground when you continue the combo.
Quote:
It's easier for my thumb to do the move when I'm on 1p's side.
__________________
I had my sig removed because of size limitations!? I don't even remember what I wrote or posted on here! Oh man
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#7 |
![]() Join Date: Oct 2007
Location: Avalon
Posts: 929
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Just be very delibarate with the movement even if youre going fairly slow the game will still pick it up so for now just concentrate on getting the movement down.
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#8 |
![]() Join Date: Jun 2009
Location: Prineville
Posts: 1,147
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#9 |
![]() Join Date: May 2009
Posts: 2,015
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Can someone make a vid of the Hakumen one please? I've been trying it all day and getting no where. I'm doing exactly what it says in the guide to no avail. I think it would really help if I could see it being set up and executed properly. I would really appreciate it.
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#10 |
![]() Join Date: May 2009
Location: USA
Posts: 116
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here you go xD xD
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#11 | |
![]() Join Date: Oct 2007
Location: Avalon
Posts: 929
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#12 |
![]() Join Date: Jul 2009
Location: Ontario
Posts: 7
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I noticed my video for Nu's achievement hasn't been posted here yet. Well, here it is, for the people who need the visual aid. |
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#13 | |
![]() Join Date: Jun 2009
Location: Prineville
Posts: 1,147
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Quote:
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#14 | |
![]() Join Date: Jul 2008
Location: On Vacation 2 Weeks
Posts: 812
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Quote:
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#15 |
![]() Join Date: Dec 2008
Posts: 9
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Another way to do "It's Over 10,000!" is similiar to that way but if you are having trouble with the 6236A motion like I was you can do the following:
1: charge 632146C to max (1 hit) 2: immediately cancel into 41236C (3 hits total) 3: on the second hit of the previous move immediately do 214B (5 hits total) 4: on the second hit of the previous move immediately do 214B (7 hits total) 5: as soon as the 7th hit connects cancel immediately with 632146C, do not charge it, let him just slice and dice. (8 hits total for 10,433 damage and a spiffy achievement) It may be a little more work than the previous method but to me it was a little less of a strain with all the timing (I just got done playing street fighter 4 beforehand though so maybe that's why i found it easier to do a string that allowed me time to time everything out) than the above methods. Note: If you are feeling extra happy you can even throw in another 214B in there before you do the final finishing move but you'd have to time it perfectly. This is also done like the above with infinite active and with the dummy in the corner with all the things that need to be enabled for the dummy, enabled. all it is is a secondary combo string |
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#16 | |
![]() Join Date: Jun 2009
Location: Prineville
Posts: 1,147
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#17 |
![]() Join Date: May 2009
Posts: 2,015
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What are those things that need to be enabled for this to work? Besides Infinity set to Infinite and Regenerating Health, do they really make a difference? Could you guys give me some advice? I've been using this method:
1.Enter training. 2. Turn the infinity option to well... Infinite. 3. Corner your foe (I suggest Tager). 4. Use his Super as shown. 5. Do the Kokuujin: Shippu. Chain into Zantetzu then chain into 3 to 4 Renka (lotus). 6. DO NOT let Tager hit the ground or you won't get the achievement. All of the moves connect, but for some reason, I'm only getting 9,766 damage. I'm using the shortcuts except for the first move. Does that make a difference? Thanks to anyone that can help. |
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#18 | |
![]() Join Date: Jun 2009
Location: Prineville
Posts: 1,147
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Quote:
[hmashin] 1. Push your opponent to the wall. 2. Charge up with 214214B 3. use 632146C and hold C max 4. After it hits, cancel to 6236A (you will dash) 5. 6B, cancel to 41236C, cancel 214B, cancel 632146C I can confirm that Rachel works for it. |
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#19 |
![]() Join Date: May 2009
Posts: 2,015
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What about those options in the menu that need to be set up? What are those exactly?
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#20 |
![]() Join Date: Jul 2008
Location: On Vacation 2 Weeks
Posts: 812
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When you say cancel into a move, do you mean that I should rapid cancel then do the next move?
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#21 |
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Banned User
![]() Join Date: Nov 2007
Posts: 182
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Ok I found a way that is very easy to get it's Over 10,000 take the first video in this thread and you see the second move is the Stomp Kick I think is 6B ok so what you do is this take that same strategy but instead of doing 6B second you do is before the last special. So take the video like this Move 1,2,3,4,5 and you will do 1,3,4,2 and 5 it works every time.
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#22 |
![]() Join Date: Jun 2009
Posts: 151
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I was able to do Hakumen's easily, but there HAS to be an easier way to do Nu's.
I mean, I have been trying and trying... I'm able to get up to around 49-52 on the combo meter, but no further. The opponent always air-recovers. I've tried doing the strategies and none of them seem to work for me. Is there any other way to prevent the air recovery? |
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#23 |
![]() Join Date: Jul 2009
Location: Ontario
Posts: 7
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With those options on, the dummy will tech out of the combo should it fail. It's just there to show you when you mess up, making it less frustrating for you. If they aren't on, the dummy would sit there taking the additional hits, and you'd have 10k damage, yet the combo isn't legit, therefore meaning you won't get the achievement when you think you got it.
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#24 | |||
![]() Join Date: Jun 2009
Location: Prineville
Posts: 1,147
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Quote:
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#25 |
![]() Join Date: May 2009
Location: USA
Posts: 116
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I have a really hard time with legacy edge.. the problem I have is when I get to 6 my character moves forward =/ any tips besides practicing I must be doing something wrong because I can do most of the dd and stuff like that in bb.
Last edited by Darth; 07-06-2009 at 03:04 PM. |
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#26 | |
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Banned User
![]() Join Date: Sep 2008
Location: In this distorted world where everything is twisted ...
Posts: 1,601
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Quote:
Are you using the D-pad or the thumbstick ? |
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#27 |
![]() Join Date: May 2009
Location: USA
Posts: 116
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I'm using the thumbstick but I tried with the d-pad, what's better to use? im guessing the thumbstick?,I don't know why this is giving me such a trouble
I bet if I can finally pull of legacy edge then I could do the combo just fine
Last edited by Darth; 07-06-2009 at 03:44 PM. |
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#28 |
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Banned User
![]() Join Date: Sep 2008
Location: In this distorted world where everything is twisted ...
Posts: 1,601
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I say just practice that one move , and see if you can slowly master it, cause that move is key to the combo. Trying doing the combo at a certain speed , dont just rotate the thumbstick at light speed
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#29 |
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Banned User
![]() Join Date: Apr 2006
Posts: 557
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Thanks guys.. Got both today thanks to the vids and advice.
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#30 |
![]() Join Date: Oct 2007
Location: Avalon
Posts: 929
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Yeah pretty much all you can do is practice once you get to 6 move move back to 2 immediately and push it forward.
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