Tips for maximizing your money making efforts in Ranked Saint's Row 2.
and the details of how much you get paid per match...
So after grinding several hundred ranked matches of Strong Arm, getting to the kingpin rank and collecting the data, Barfo and I (mainly barfo) have cracked the code to how the game distributes money at the end of each match. Interested? See Barfo's post immediately below mine. His post shows in detail how things break out for ranked badges.
In the meantime, I have decided to braindump all I know about strong arm, in the hopes that this will help people who decide they want to go for the 30 ranked badge achievement in the game.
These tips assume that you are simply grinding these games for the achievement (you are on an achievement related site after all). I can tell which high level players care more about their win/loss ratio kill/death ratio and overall rank online - because those people will quit quickly when they are losing. Be warned that there is no easy/fast way to do it. The formula is set up so that the number of games you need between each rank goes up....you are looking at playing roughly 50 games per rank average....less if you are good, more if you really suck. This will take upwards of 60-80+ hours of real time. I would recommend you go for these badges first and any badges you DON'T get as a course of normally playing these ranked games, you can go in and boost for in a non-ranked player match. Otherwise, you will duplicate effort.
General tips 1. Play Strong Arm. Any other game mode is a waste of time – as far as making money fast.
3. Based on the cash making formula (see Barfo's post below), the single most important factor in how much money you make at the end of a round is how much money you personally make in the game. If you cannot consistently make over 10,000 a match, you are probably better off just joining games and standing around while you watch TV or something...you'll just make the default minimum cash. But that would be what you make if you always got less than 10k per match anyway. Ideally, you want to get to the point where you can make between 25-30k per match average. More is better obviously. Again, even if you stand idle all game and do squat, the game awards you cash as if you had made 10,000 in the game. If you really, really hate playing this game against people online, you can get the achievement this way - it will obviously take much longer - but there will be minimal effort on your part.
4. Never drop out of matches where it starts out the outset with you being outnumbered (3vs4 or whatever - which happens WAY too often). Sure the odds are against you to win the match, but based on the money making formula (again, see barfo's post) you are automatically guaranteed an additional 20% to your earnings, which is the same bonus amount for a game win – so in short, from a cash awarded perspective, you have already won the game. If you can somehow also win the match, you will increase your total earnings for that match by over 40%. Even outmatched/outnumbered, if you focus on activities and staying alive (away from enemy), you should be able to make over 10k in the match. If the match starts out even, and then everybody on your team drops, it then becomes your call if you want to drop..you will not get the 20% multiplier in this situation...even though you may be the sole player left on your team. Remember, the rule is that you START outmatched. Even if everybody on your team drops within the first second of the game, if the teams started even, you get no bonus. Check the stat screen to see how many players the game thinks you have. Players with a (disconnect) status still count as far as the game is concerened.
5. Learn one map and stick with it. This is especially important when you are new. As a New Jack, the last thing you should do is pick random map. The better you know the map and how it plays out, the better you will do and the more money you make. You can specify which map you play when you create a party. My personal favorite was North Shore at first - I'll give specific tips for this map later. If you know the map inside out, and you get bored, then you can move onto another if you want.
6. Be very careful with pipe bombs and rocket launchers when you are using them. It is very easy to suicide with them if you use them in close quarters or around cars. Suiciding = less money awarded for you (again, see barfo’s post below). Note that getting killed by bystanders, police and the gigatruck does not count as a suicide....it is only a suicide if you see the razor icon by your name in the running kill log.
7. The only weapons that matter, in my opinion, are the shotgun, Assault rifle and the rocket launcher (The pipe bomb can be devastating if used correctly, but be careful). Your first priority upon respawning is getting a hold of a good weapon, or all three good weapons. If you don't have one of those weapons, you are screwed. The UZI you spawn with is next to worthless...you are better off running for a nearby gun if under fire than fighting with the UZI. If you have a shotgun against an opponent with an assault rifle, close in as you have the advantage up close. If you have the assault rifle against an enemy with a shotgun, keep your distance at all costs. If you have a rocket launcher, you only get 2 shots - Make them count (and don't suicide). You should always also have a shotty or AR when you have the rocket....2 rocket shots doesn't get you far.
8. After you get a dozen or more games under your belt, you should be starting to get a feel at what you are good at and what you suck at. Do you ‘p0wn’ people more often than not? Then focusing on getting the x2 kill tag (if it spawns in the match) and hunting enemies. Good players can rack up 10-20 kills a match easy. With the x2 kill tag that is $60000 (20kills * $3000) made in a match just from kills. Suck at killing people and always get p0wned? Learn to avoid enemies at all costs by running/using cars and focus on the activities. Demo Derby and Hitman are your friend in these cases. It is hard to get killed while in a car running around full speed. I have numerous games under my belt where I made over 40-50k in game money and not have killed a single enemy player.
9. Be wary of Insurance Fraud if you suck at gun fights. Too often I see New Jacks run into the zone and throw themselves on the ground or off 1 car..which probably made them less than $250 - only to get killed moments later by the opposing team. You should only focus on making money in this activity only if your team controls the zone..or you manage to be in a section of the zone with no enemy near you. A single player running into the IF zone alone with 4 enemies controlling the zone is just asking to get killed within seconds. Your time is better spent staying away from the IF zone and getting tags (like the cash tag). Better yet, go grab a rocket launcher...get near the zone..and shoot the cars the enemies are bouncing off of. Easy way to get multikills. If you are paired up with a friend, and your team owns the zone, get at least two cars (one each) next to each other so you can bounce back and forth off them to rack up money faster. The game will not make the last car you were in dissapear as long as you are nearby. However, if you grab two cars by yourself, the first car you got will dissappear not long after you get the 2nd car.
10. Do not stay in heavily damaged vehicles if it can be helped. If your car is smoking, or near smoking…and enemies are shooting at you - get out (safely, don't suicide). I see too many New Jacks who must think they are invulnerable in their car as they stop and shoot at people on foot from it - only to be blown up seconds later. You are in a time bomb. An assault rifle or shotgun will make short work of your damaged car. Likewise, if you see an enemy in a heavily beat up car - shoot it.
Continued in part 2...
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Last edited by rabies; 02-28-2009 at 12:53 AM. Reason: typo
11. My views on the cash tag:
A. If nobody on the enemy team sprays it - don't spray it. You'll just give your teammates more money and gives you less of a chance to make more money in the game...unless you know you are the worst player on the team, or just really suck at the game..then spray it.
B. If the enemy team sprays it and they suck - don't spray it. Same reason as above. You'll win the game faster with less chance to make more money in game for yourself if you spray the cash tag (especially true if you are on a 4 man team). Just leave it and let the enemy make some money - as long as you know for sure that your team is going to win.
C. If the enemy team sprays it and they are better than or equal to your team in skill. Spray it. The team that holds the cash tag usually wins when teams are even.
D. If you are the only one on your team (or you and your buddies who you don't mind sharing with) - duh..spray it. Free cash.
12. The other tags: The main ones you should concern yourself with when playing as a team, are the cop tag, stealth tag and x2 kill bonus tag. Those can really, really help your team and can turn the tides. The others are a minorly beneficial, an annoyance or not very useful. You are just wasting your time spraying them and making yourself an open target. Only spray tags when you know there are no enemies around..and keep a close eye on the radar while you spray. If the enemy has stealth, I would highly recommend you get a teammate to watch your back when you try to spray it. There are far too many players online who like to do nothing more than get the stealth tag and camp by it waiting for people to try to get it for an easy kill. If you don't have a teammate to rely on, at least take 10 seconds to look very carefully around you before you commit to spraying. Also, don't underestimate the cop tag - cops are more than just a hassle if used against you - especially if you are in a car - as their car will be faster and it takes them no time to shoot your car down to slug speed. Plus they cops show up as enemies on your radar, making it very difficult to determine real enemy players from AI cops. Finally, please do your part for the team...if you spawn near a tag that matters and nobody is nearby, spray it!! The 10-15 seconds you take to spray could mean the difference between your team winning and losing....and the 20% win additional earnings.
13. The rocket launcher. The irony of this weapon is that many who has it used against them calls the other player a rocket whore. These people are also usually the first to try to get the rocket for themselves. There is a reason for that - it is the most powerful weapon in the game. I have played with and played against many high level players - and all of them make a point to get/control rockets sooner than later. Don't ignore it. Always shoot at the floor near your opponent rather than directly at your opponent. The splash damage will put them on the ground and on fire making them easy pickings to finish with a shotgun/AK if they survive the blast. There is nothing more embarrassing than shooting directly at your opponent and missing...and getting shotgunned to death. ...not that it has happened to me....
North Shore Activity Tips:
There are only 4 activities you need to learn for this map: Insurance Fraud, Mayhem, Demo Derby and Hitman.
You always start near your enemy on the opposite sides of a pool. In the center of the pool is a rocket launcher. The first 10 seconds of a north shore map usually revolves around teams fighting to get that rocket launcher. Be wary. If you are prone to getting killed, your best bet may be to just hop in a nearby car and drive to a location with weapons and wait for the first activity to start (it starts within 15 seconds of the match starting). If you go back to the center of the pool later in the match, the weapon rotates between a minigun, sniper gun and the rocket launcher....more often than not it seems to be the minigun for me....which is nearly useless (IMO).
If you don't get one of the good weapons at the start of the game (shotty and AK on both sides as well as RL in middle of pool), turn around and go behind where you spawned. In the alcove under the road on the east side of the pool is a shotgun and AK. In the parking lot on the other side of the building on the west side of the map is also a shotgun and AK..both not too far from the start locations.
You can find a shotgun on every 'street corner' of the map as well as near most Assault rifle locations. There is almost no excuse for you to not have one.
You can find Assault rifles near the starting pool (as mentioned above), both ends of the strip mall (under dev offices and parking lot on other side), as well as the parking attendant booths for the large underground parking area.
The rocket launcher always spawns in the developer offices upstairs in the east end of the strip mall. Use the stairs to get there. This is a popular spot for campers...and a popular location for high level, coordinated 4-party teams to control. You can also get up there by making the huge jump through the window from the underground parking area ramp/hill in a fast car if going by foot is too risky. If you miss, you might be screwed though...
Sniper rifles can be found on the pirate ship and upper deck of the strip mall near the pirate ship - however, you really shouldn't bother.
Insurance Fraud: Insurance fraud zones will alternate between the two areas at the far ends (east and west) of the strip mall on the main road. When it goes to the east side (near the developer offices), drive your car up against the concrete barrier wall (the half height wall, not the full height wall nearby). You can bounce back and forth between this wall/level boundary and the car to rack up money per hit fast if you keep pressing against the invisible wall. Once you get to around $1750 cash from bouncing around, slide off to hit the ground. If your team owns the zone, you can make stupid amounts of money fast on this activity in this area alone. Watch for enemy teams that run for the rocket launcher almost directly above you in the dev offices....you are a prime target.
Hitman: Circle the main map - in the fastest car you can find (phoenix on this map is preferred). Keep your eye on the radar...and beeline for the targets immediately. Once you are experienced on this map, you can almost tell exactly where the VIP spawned from the radar. Run them over with the car....stop only if running over did not award you the kill (happens a lot in lagged matches). VIPs can and will spawn on the non-road side of the strip mall (along water)....you can, and should, run your car through there..you will pretty much plow over everything..except the poles – avoid those.
Mayhem: The zones are nearly identical to Insurance fraud..on each side of the strip mall. Don't forget that there are many things to shoot/blow up on the pirate ship (often neglected) and the dev offices. The windows on each side of the dev offices are worth considerable amounts of money if you have a large combo going. If you are outmatched, and your enemy are in force in the mayhem zone, I find it more lucrative to circle the map and look for bonus vehicles (have large arrows on them). Simply car jack them, and 2 pipe bombs should blow them up for 1500 or more cash. They key to racking up big money in mayhem is watching the combo counter..once you hit a certain threshold of items destroyed (around 60 or so), everything you shoot/blow up is worth at least $100!. Keep that combo multiplier going as best you can...that is what gives you the big money.
Demo Derby: Similar to Hitman, simply circle the map in the wrong lane and run into cars head on. Once you hit one, keep going - don't try to blow up the car you just hit, as it will run away from you at a quick pace and you will be behind it. You do no damage to cars when you hit them from behind..and thus make no money. Eventually, you will quickly circle the map and see that same car again anyway for the kill. Keep your eye out at all times for parked cars that are fast with no damage..and upgrade asap if you see them. Prioritize damaged vehicles to hit if you see more than one vehicle coming toward you..and motorcycles. If you are circling the map fast, you should be able to blow up at least 3-5 cars. There is also a 'trick' on this map involving the gigatruck. Get the gigatruck to follow you to the tunnel alcove on the east side of the map under the road (near starting pool - this tunnel leads to poseidons palace area in the single player game). Drive right into the alcove and get out of the car..if the gigatruck follows you...he will be 'stuck' in this spot..and immediately loses about 95% of his health. Find another car fast and ram into it repeatedly for the 10k. This is much easier to do with at least 2 people....both players should get in the same car to ram it - you will both get 10k. Yes- if you have 4 people in your car, your team instantly makes 40k if you manage to blow it up. Most high level teams know this trick..so if you are against them..it can be lucrative to keep your eye there, and when you see them trap it, drive over and see if you can steal it. In general, DO try to avoid the gigatruck..it is fast and aggressively follows..and will easily overtake slow/damaged cars and blow you up. Also, stay away from the developer offices area if you know there is a rocket launching camper up there….or at least whiz by that area real fast and hope his aim sucks.
After extensive testing (we considered results of 200+ matches), we can confirm with 99% confidence that the following is the formula that the ranked matches uses in order to determine how much rank money you get at the end of the match. Note that the King of Kingpins multiplier we have no direct data for, as neither of us is that rank, but some forum posts that I have seen seem to suggest that as the number. Huge props to rabies for taking the lions share of this data, including a lot of detail on aspects that it turns out were not part of the equation, so that they could be ruled out
Earn_Stash = how much money goes to your stash at end of game Earn_Match = How much money you earned during the match (stats screen at end). 10k minimum. Rank_Multi = a base multiplier that varies depending on current badge rank (see below table) WL_Multi = 1.2 if your team won, 1 if your team lost. ie a 20% bonus for winning Outnumber_Multi = 1.2 if your team started match down one or more players, 1 if the teams were even or yours was up some players (effective 20% bonus for sticking out an outnumbered match) Suicide_Multi = 0.95^(num_suicides). Thus full money if you didn’t suicide at all (0.95^0 = 1), and roughly a 5% penalty (off the top line number) for each suicide. Tested the formula up to 4 suicides, got perfect agreement with this form.
Code:
Rank R_Multi
---- -------
New Jack 0.010
Thug 0.015
Killa 0.020
Gangsta 0.030
Soldier 0.040
Assassin 0.055
Enforcer 0.070
Dominator 0.090
Terminator 0.110
Executioner 0.135
Kingpin 0.160
K of Kingpin 0.200 (??)
The final formula result is truncated down to integer form before awarding it to your stash. We have not perfectly tested the limits of the outnumber multi but it seems to pretty much only check if your team is outnumbered right at the very start of the match (within the first few seconds). At the end of the match it will display as ‘disconnected’ any player who disconnected at any time in the match, even if they did it halfway through, so you cannot merely look at the end of game result screen to see this clearly, the bulk of ‘disconnected’ people probably did count in the match in terms of determining if one team was outnumbered. So you can have plenty of cases where you start the match 4v4 and say half your team quits after 30 seconds, and you play basically a 2v4 match but do not get the outnumbered bonus.
Analysis: Individual Match Implications
If you break down this formula you see there are actually relatively few factors that go into determining the amount of stash earnings you make per match. The only factors are the amount of money you made in the match, your current badge rank, whether you won or lost the game, whether you were outnumbered to start the game, and how many times you suicided during the match. Basically, the base case is if you finish an even match with a loss and no suicides, in which case you get a fixed percentage of the money you earned (or the minimum money of 10k if you earned less than 10k) depending on your rank. This multiplier seems to range from 1% for new jacks up to a projected 20% for King of Kingpins (though in terms of achievement grinding effectively the cap is 13.5% at executioner, since once you reach kingpin you should have enough rank badges to then get to 30 with boosting private player matches, and it will be easier to do so). If you manage to win a match you get an extra 20% bonus to this (as well as likely you personally earned more money on the average win thant he average loss). If you are outnumbered to start you get the same 20% boost as if you had won even if you lost. A good way to think of being outnumbered is that if you start a game with your team down one player say 3v4, its like you already won the match, since even if you lose you pay out the same as for a win of an even match.
If you win an outnumbered match the multipliers combine multiplicatively (not additively), so you get 20% times 20% = 44% boost (also works that way for suicides). Similarly each suicide in a game gives you a hefty 5% penalty to your topline money, so they should be avoided as much as possible. The amount of money can never go to zero due to suicides as since they add in multiplicatively, you are always taking a 5% penalty of current total, ie 20 suicides equals a multiplier of 0.95^20 = ~0.35 (~65% penalty), not 5%*20 = 100% penalty - in my tests I only tested up to 4 suicides in a single match but data for 0 to 4 suicides is numerically exact and thus I am 100% certain the formula works as shown here.
For simplicity and because a lot of people will not want to do the math on the fly, a good way to thing about it is in terms of simply what percentage of the strong arm money you earn you get to keep in your stash, depending upon your rank and if you win or lose. That data is given by the following table (and being outnumbered and losing pays off according to the win column as previously mentioned):
Code:
Rank loss% win%
---- ----- -----
New Jack 1.0% 1.2%
Thug 1.5% 1.8%
Killa 2.0% 2.4%
Gangsta 3.0% 3.6%
Soldier 4.0% 4.8%
Assassin 5.5% 6.6%
Enforcer 7.0% 8.4%
Dominator 9.0% 10.8%
Terminator 11.0% 13.2%
Executioner 13.5% 16.2%
Kingpin 16.0% 19.2%
K o Kingpin 20.0% 24.0%
Keeping in mind of course that earnings of less than 10k are rounded up to 10k for purposes of the formula.
Analysis: Rank Progression Over Multiple Matches
Understanding this is how the formula works allows for a quantitative analysis of the rank badges progression in a way that is much more illustrative than the typical heuristic of ‘as your rank goes up your money you make per match goes up, but so does the amount you need to get to the next rank go up, by even more’.
In order to understand this the first thing to look at is the slowest possible progression through the game, particularly because this metric produces nice round numbers that clearly are very similar to whatever table the developers were looking at when they designed the game. Specifically, assuming you lose every game with <10k money made (and zero suicides so its not technically the slowest progression but you get the point), then you are going to simply make multi times 10k, which should be the basic minimum you could make for a match excluding suicides. When you compare that to the money needed per level you can count how many such matches you would need at a given level to level all the way up and you see an obvious pattern:
Notice here that the actual number of matches you need to play to next rank is an algebraic progression (ie the nth term is 25n) for most of the ranks and then in the silver ranks it starts to go up by slightly more. Also note that this pattern shows why there are slightly odd amounts of total money needed for some of the higher ranks, it makes these numbers come out to nice even ones.
In the practical case, you are likely to be making money at least somewhat faster than just losing every match with <10k, therefore I assumed various circumstances and drew up this table:
Each column represents an average result for your games, 10kL = 10k loss, 25kW = 25k win on average. The rows show how many matches you will need to play on that rank to reach the next rank up (rounded to the tenth of the decimal). The ones that show a loss and a win number assume losing and winning a different amount on average, and a fixed ratio of wins to losses, on average. For example 25kW/15kL, 1:3 means when you win you tend to get 25k, and you tend to get an average of 15k when you lose, but you tend to lose 75% of your games (ie somebody who is fairly bad). On the other hand 30kW/20kL tends to be my guess of somebody good enough that they can win 30k with their wins and they will eke out 20k on average during their losses and 3:1 represents being good enough to tend to win 75% of the time. 25kW corresponds to being a contributing member of a 4 man team, or the worst member of a 3 man team – you are going to win probably close to every game but only make 25k, and 35kW would be the same thing but being the best player such that you can consistently make a lot of money per round. Note that this analysis counts number of matches, it does not take into account average match length, so for example if you are soloing and making say 30k+ with every win and winning a decent amount of time, but long matches cause you are doing all the heavy lifting for your team, you might not make as much money in real terms as being the worst member on a team and making only 20-25k per match but the matches end much faster because you are on a team.
Finally, here is a table for given a certain target rank (and an average result of your games), how many matches total is it going to take you to reach that rank from New Jack (rounded to nearest integer):
If you figure the average player is going to be able to work up the skill (or find a good enough team to partner with) to pretty consistently win 25k per win, then the 30 badges achievement becomes effectively a 500 ranked multiplayer games played achievement (plus at the end you have to probably boost some of the badges like tags, or race time in the lead, nutshots, etc etc). If you are doing it just by turning on the game and then walking away to watch a DVD or such, it is going to take roughly three times as long
Excellent work determining the formula. If I had known suicides counted against me, I would not have suicided purposely so that the other team didn't get money for my death.
Because I'm tired, and not going to read all of these numbers and so forth, just tell me this. I'm a Kingpin now. Let's say I won a game where I was outnumbered 3 to 4 right off the bat (from the lobby), made 40k (like I usually do ), and had 2 suicides. How much would I make? I expect a number a over 7k
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Your = possessive. As in "your grammar sucks"
You're = you are. As in "you're an idiot for not knowing the difference"
If I had a dollar for every brain you didn't have, I'd have one dollar.
So if you follow the formula above...you get the following:
$40,000 (money earned in match) * .160(Kingpin base multiplier or 16%)* 1.2(for win)* 1.2(outnumbered from start) * .9025 (.95 squared) = $8317
Here are some other scenarios:
Had you have not suicided, you would have made: $9216 (this is the best case scenario for making money; winning, outnumbered and no suicides)
If your team won but teams were even and you suicided twice = $6931
If your team lost, but outumbered and you suicided twice = $6931
If your team lost, teams were even and you suicided twice = $5776
If you stood there and did nothing (team lost, outnumbered and no suicides) =$1920
If you stood there and did nothing (team wins, even teams and no suicides)=$1920
If you stood there and did nothing (team lost, even teams and no suicides)=$1600
If your rank was a New Jack under the original conditions = $520
So you can easily see that you don't want to suicide....hence why I stressed not suiciding if you can help it in my tips....and why you definately want to stay in a match where you start out outnumbered from the get go...it is just as good as winning!
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Last edited by rabies; 02-28-2009 at 06:10 PM. Reason: typo
Nice formula, been applying to my recent matches, seems to be totally accurate.
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You guys are unbelievable. I cannot fathom the amount of knowledge you all just dropped on us. Thank you for this. I can't say I have ever seen something this intellectual on the x360a forums. Makes me wonder if Volition even knew the formula you guys just broke down lol. Very very cool stuff.
hang on, is the 20% outnumbered bonus per player, or is the same whether 1 player quits or 3 players quit?
The outnumbered bonus isnt about people quitting per se, its about *starting the match* with less people on your team than the opponents team. So this can happen either because the game starts with an odd number of players, or because people quit (or dc or whatever) while on the last step of the pregame lobby screen, after the match is commited to starting. When people quit after the match has already started, it does not factor that in. (Although there *could* be some sort of very short grace period of a couple of seconds or something, the dataset i had did not have enough clear evidence ot make a judgment either way on that hypothesis, however one can definitely observe that if more than a couple seconds goes by and one or more players drop, it has no effect).
And the outnumber bonus i am pretty sure is a flat +20% regardless of how many players you are outnumbered by at the start of the match (though the matchmaking itself i suspect would never on its own match up a 2v4 situation, without player drops in the pregame lobby factoring into it).
I think you should get more than 10k ingame money...
if youre not able to then its better to just afk boost...
EDIT:
Could you add the exact amount of money you need to rank up?
I know theres a badge list and guide topic, but unlike it says that you get to gangsta with 25k I had a different experience- it was more like 30k for me...
Hope you can clear this up^^
EDIT2:
I bought some of the clothes, but wrote down how much I had to pay for it...
Could you add the exact amount of money you need to rank up?
I know theres a badge list and guide topic, but unlike it says that you get to gangsta with 25k I had a different experience- it was more like 30k for me...
It is up there..in barfo's post..like 3rd or 4th chart...i copied it below...and yea..its 30k exactly.