Always look at what way the Arrow is pointing on the Checkpoint.
Be on the lookout for Patches of Fire, these will send out Rockets what will Destroy anything they can hit.
Always be Destroying Cars and running into Pedestrians. They may not get you a lot of time but if you hit lots of them you will notice your time multiplier go up.
Level 3 Completion:Incoming Damage from Explosions-5%
Level 6 Completion:Incoming Damage from Explosions-15%
Septic Avenger
Total Completion:Septic Truck Available at Crib.
Tips
When not on the Hunt for Targets stop the Truck and spray anything in sight.
Make sure you Destroy the Targets at all costs.
Try not to run out of Sewage Dump to quickly,otherwise you will have to wait for it to recharge.
Total Completion:Escort Vehicles Available at Crib. Tips:
Most of the time on Escort, you will be asked to drive to a certain location. Make sure you make your way there, your Pleaser Meter will not increase until you arrive at the location!
Always be trying to give the News Vans the slip. But never Shoot the Drivers! This will make your Pleaser Meter decrease rapidly.
Always be changing directions and turning into small alleyways, the Clients would rather take a high speed ride. Instead of being on the News!
Stilwater University Escort.
Level 3 Completion:-5% Sons Of Samedi Notoriety Timer.
Level 6 Completion:-15% Sons Of Samedi Notoriety Timer.
Your not able to use normal weapons inside the Arena but however you can use the Weapons what get thrown in. Make sure you pick them up at all costs!
If your ever low on Health pick up the Food that the beat up opponents drop, always pick them up when they appear.
The more Levels you complete of Fight Club the more opponents will come and fight. Don't try and fight multiple Enemies at one time. Stay out of sight and let them fight each other.
Always visit a Gun Store before starting a Drug Trafficking Level, Although you get Unlimited Ammo for your Pistol it won't do as much damage as the more Heavier Weapons.
Make sure you always have the Drug Dealer in your sight. Enemies will try there best to kill him while he is Dealing. So protect him at all costs.
When a Enemy Car is behind you shoot the Driver and not to Car to save Ammo.
Always be on the Freeway, You will be able to earn the most money here because there are Cars going past every Second!
you should just stick to the Airport for the Factories activity and for the Museum Insurance Fraud, stick to the Suburbs Expansion District (the far left intersection near the western shore, make sure the Adrenalin spot is there). The best Adrenalin spot at the Airport is above the terminal entrance, on the highway.
Once you have been hit by a Vehicle, try to control where you fall. You could hit another Vehicle and get yourself more Cash.
Factories Insurance Fraud.
Crowd Control (single player). On earlier levels the thing you have ot worry about is running out of time wihtout having earned enough, so you need ot always grab people and then toss them at the closest $1000 target (if all you did was beat people up youd fail miserably at these levels). Note that not all targets are as easy to hit, one that involve you throwing somebody into liek the back of the SWAT truck, are much harder to hit than ones that are a group of people who are goign to murder them (ex the cops on the airport map or the lumber jacks at the cemetary). Know which ones are the best and which are unreliable, and also know where the $750 targets are (these are usually destructable, liek the gravestones in the cemetary, or the tables in the chinatown, etc), or other thigns you need ot be mindful of to hit the target right (ex always aim a bit up for the gong in chinatown, or the trampoline in that marina one).
In middle levels you start out tryign ot throw everybody, but if you get too many people near the celebrity (id say three or more, sometimes even two), then pull out your baseball bat (you should have this already selected) and whack everybody silly until there is only one or zero people there (keep it up if your annoyance is almost at fail level). Annoyance builds up quickly if a lot of peeps are by the celeb so be proactive, if there are four people hasslign the celeb then dont wait until your annoyance is at 75% to pull out the bat - it might be too late, grab it right away and whack those guys down before it becomes an issue. Extra benefit to this is that when you are done you annoyance is hopefulyl low enough you can go right back to the money throws and not have ot play defensively.
For the later levels its similar to the middle levels, just expect to be using the bat a lot more, and you have to be more careful not to get knocked down by the fans - they are more aggressive/deadly. Start out tossing any single people you can, and then pretty soon you will be batting a lot of them, as they tend to spawn in groups of 3-4. Sometimes its good to say bat three people in one swing and miss another, and then toss that fourth. there are so many people that you can bat a significant portion and make pretty good money but my experience was that you need at least some money throws (watch for those times when celeb is right by an easy to hit $750 or $1000 target). If celeb annoyance is low and not too many people throw anybody you can, rest of time batter up. Also be aware using the radar of what is coming in behind you, sometimes fans will run in and attack you from behind first thing. Level 6 seems pretty nuts but after you 'get it' its average or easier difficulty (except sometimes on the worst of the maps).
In coop its a lot easier, a good trick for the high levels is to designate one person the thrower and one person the batsman, anytime celeb annoyance is over 25% or if there are more than 2 peopel spawned, batsman will use bat, but the thrower will try and peel off people from the crowd singly and get the money throws the whole way through. Their is friendly fire in this, so batsman has to watch out to not flatten their partner. Also batsman should try and save some people for the thrower - there is a higher money target in coop (extra 5k or 10k or so?) and so if you just bat everybody down you might have problem getting the target.
Insurance Fraud
IF is by far my favourite activty, and probably the one im best at. My best combo is about 225k form a single dive, and on level 6 in coop we got the 1M in about two minutes or so of dives.
The highway spot at the north of the downtown (described in my previous post) for the museum district is definitely the best. The chopper trick i described wors but is a hasle to setup and not at all necessary once you know how to earn on the highways. Best part about the downtown highway is that it shares a long border with the museum district, and so if you get museum as the lcoation to go to, you can still go here and because the borders are sort of fuzzy, you ca also earn on the highway as long as you dont get knocked too far sideways.
As far as how to rack up great combos heres some in depth tips. Keep sprint held down and run directly at oncoming cars, and then dive just before impact. Keep holding the left stick facing towards the cars, this will tend to keep you up in the air a bit better (so you dont end up goign under the tires and ending combo) and then what you are goign to try and do i almost surf on the front of this car as it goes along, using the sitck left an right to keep you lined up and bouncing of the front of it. When another car pulls up alongside then you can try a transfer, basically after getting bumped up go sideways hard and try and get yourself on the front of the new truck. Hitting different cars increases your money quite quickly compared to just riding one car. If you get bumped very high into the air aim to come down on top of a fast moving car (different one than youve been using if possible), and usually you will get another high bounce, so you can sort of do big bounces off the roofs of cars until you hit one in a way that lest you ride it again (rare). If you cant hit a car on a big bounce, sure ot be pushign the stick because when you hit hte ground you can direct your bounce and you can often times ground bounce into a car a bit away to keep your combo active (plus you get money both for the ground hit and the car hit this way). Once you get pushed too far in one direction on the highway by riding cars in one direction, when your combo ends cross the divider and ride some car back the other way.
Also get used to how you will bounce off of each type of car on the initial dive, the different classes of cars have different responses. For commercial trucks (by far the best), you they will tend to push you forward when they hit you direct on and these are the easiest to balance on cause of the big target. When you hit them from the top especially at the front they will send you flying up and out, which gets good money but makes it sometimes hard to continue the combo, but you have a lot of hangtime to try and line up a new shot. smaller trucks, like pickups, SUVs etc will tend to bounce you up at a 45 degree angle more while giving you good oomph, easier to transfer off of these but harder to stay on one, so your combos will tend ot end when you get a transfer bump but no car available to easily transfer too. Supercars are the worst because you will tend to just do a flat spin over them, giving very little altitude and hang time - its nearly impossible to 'ride' one of these, and rarely do you get a very useable bounce unless you come down on them form above and hit the roof squarely). The one thing that is good about them is that once you understand how they will toss you, you can use supercars like a 'vault' in gymnastics, ie hit into a supercar while another car is nearby, and you have vault off the supercar into some type of big bounce or possibly riding situation with that other car with a big boost in money since you already are starting off having hit two different cars. Passenger cars (of which are seldom seen on the freeway) tend to give you some mix of the supercar and light truck bounces, and overall are hard targets to start anythign out on, but by all means if you have lots of momentum and there are no other targets steer towards them and you will get bounced again
Adrenaline only awards when your dive finishes, and adrenaline will award when you have it up. By my rough observations even outside of an adrenaline zone, 50k dive is enough to fill the bar comletely in one shot, so if you adrenaline is goign to run out but you have much less than this might be a good idea to intentionally cut the combo short and trya nd start again, but if you already are near or over that even if your adrenaline runs out mid dive, when it ends you will likely trigger it again. Coop players share adrenaline so the ideal coop strat is to try and have your dives ending at different times, so that each person is giving a big boost to adrenaline bar alternate times that it is runnign low, and you stay in adrenaline almost 100%.
Snatch
The optimum (i find) strats for this activity is almost completely different in coop as single player. In single you can fit 3 hos in your car so at max you are only taking two runs if you do it right. In coop you can only fit one ho each which has big effects on the best strat.
Anyways in single player ont he highest level look for two groups of 3 hos (or a group of 2 and a singel on not too far away and perferably on the route back), and pickt he furthest one to get first. killign allt he pimps is the order of the day and then you pile them in and drive back. Second run obviously tougher than the first cause gang notoriety is obv up at this point. I like Five-O and FBI car about equally, key thign to do is to get some in your garage with all the upgrades (esp defensive and kneecappers) so that at the start of any level you can call for one (vehicle delivery award from that escort mission should be the first activity you go for) even if your previous one jsut got blown up.
in coop, the way i find works the best is to split up (each drive an upgraded Five-O or whatever from your garage) and basically make quick non lethal strikes. Stealing a ho does not actualyl incur much notoriety, wher the notoriety goes way up is killign allt he gang members before hand etc etc. Easiest thing to do is to sort of pick opposite directions from your partner and both drive to one of the medium range hos, and then both set up your first snatch and then go at same time (otherwise the person to try and snatch first causes notoriety and the other guy cant set up theirs as cleanly). Ho will always try and get in the passenger seat, so you always want ot pull up in the direction witht he pasenger door facing them and hopefulyl only a few feet away (watch out to not hit them). Then you recruit and hit the gas as soon as they start to enter the car, facing out to the road and hopefulyl not into or through any gang members (whole process can be done in as fast as 5 seconds or less). Usually you get maybe 2 stars for stealign the first ho and if you are clean about it you can acutally do the whole level even on level 6 with mostly 2 or 3 gang stars (sometimes as low as 1 for stretches). You will always being goign back to same spot so learn a good route back to it (there are basicaly fairly finite ho spawn spots), with a bias towards thin alleys where possible to potentially lose pursuers (chinatown easier map for this). After you get one ho back then you just try and go back ot another ho and appraoch it so you are facing the proper direction as you pull up, stop quickly, recruit, grab and go. You will take some fire fromt he stationary guards, but if you dont fire back you will keep gang notoriety low and keep to many gang cars from spawning and giving chase. Try and stay fast enough so you dont get pulled out of car, so much is in the proper approach and quick execution.
When gang cars are spawning and pursuing they will tend for whatever reason to clump on one player, so if they are on you try and keep them busy and know taht probably your partner is likely having a completely clean run except for the stationary ho guards. if you learn the good routes in and out of the ho drop off on the low levels, the higher levels are actually really easy and quick this way, though every once in a while you get screwed by an unlucky pull out of car and death when your partner is too far away to revive you.
Trail Blazing
Trail blazing is by far the hardest single player activity, imo, and luckily it is much easier in coop, but not so easy that it is trivial. The key to coop trailbalzing is that you have ot make great use of the malotov guy to hit pedestrians while the driver can relax a bit compared to the solo version and focus more on driving and takign out the cars on the roads. The real key to making this a coop breeze is to understand how to use the malotov guys correctly. First off make sure the malotov guy is mainly firing forwards, the malotovs dont go very far and it is hard to target while looking back even aside form not knowing what is coming up to be able to plan what to hit. Tryign ot target things behind you is like a very tough game of whack a mole. Second tip is malotov guy should basically be firing out at steady max rate even if no targets. Mainly fire forward and then when obvious side targets present themselves (crowds) angle off a little bit to collect those. The thing with doign that is then the driver will quickly get in to the rhythm of how the malotovs are goign out and basically its like having a fixed grenade launcher attached to your atv fromt he drivers perpective. Driving down a long sidewalk full of peopl is way easier since you dont have to hit them direly you can know that you have an AE fire effect shootign out in front of you, if peple run off to the sid eyou can change the angle ot ATV a bit and the thrower will easily hit them. also if driver can get int eh groove of the malotov pattern they will know when to slow down a bit or not yet make a turn, in order to get that last crowd of people. On some of the toughest of the trail blazing routes ones that took me 10-15 tries to beat in single player, we were finishing with 3-4 mintues spare time.
Demo Derby is odd because its probably one of the only activities that is actually tougher on the highest level for coop compared to single player. On the lower levels not the case its easier, but on level 6, its very tough to actually hit the money target before runnign out of competitors to hit. They raised the target compared to single player, but there arent any extra cars to hit (in fact maybe there is one less if your coop partner takes up a NPC car spot?), so you have to make very efficient use of the finite resource of opponets car health. First off it seems to me that htiting multiple small hits gets you less money overall than one big hit for the same amount of damage total. Secondly its very important to minimize how much the cars are doign ot each other. Not immediately apparent how to turn those observations into any different strategy than what you would normally use for single player, but bascially you wnat ot be mindful of them. Give priority to trying to break up groups of AI cars damaging each other where possible early on, and especially when you are down to the last AI car or two, if you cant line up a strong hit (nitrous, long run up, T-bone the car solidly, etc) it might be a good idea to pull out of it rather than make a weak hit and damage the car without much cash earned. Also you obviously want to make sure to get explosion bonuses from every car if possible. We tried at least 5-6 time and kept runing out of cars before the money target, and finall when we did get it it was as the last ar blew up and only by about $150 (phew).
Yes, good job thus far. I don't there is a list of all Activities on here but there are at least two threads listing all the Rewards you get for beating activities and other thing so it would be redundant to list them all again.
Yes, good job thus far. I don't there is a list of all Activities on here but there are at least two threads listing all the Rewards you get for beating activities and other thing so it would be redundant to list them all again.
I'm not just listing the Rewards, I'm giving Tips and Strategy's for the Activity's.
Could some one tell me, What activitys unlock me free ammo, and guns at my crib?
I've alreday got the handgun frm FUZZ, And the handgun ammo, Im going to go for that Uzi and the uzi ammo, And ive got the Hang grenade at my crib, Any activitys ppl can tell me to do for other guns and infiniate ammo?
I've already Completed all Activity's but thanks for the Info mate. I hope this Thread gets a Sticky.
Well, at least I saved you a little typing then. Feel free to copy/paste what I wrote already. I hope it gets a sticky too. One thing though, please change the colors to ones that aren't so bright. For example, don't use bright yellow, use dark yellow. The bright colors are much harder to read.
Quote:
Originally Posted by ezekiel 08
Yes, good job thus far. I don't there is a list of all Activities on here but there are at least two threads listing all the Rewards you get for beating activities and other thing so it would be redundant to list them all again.
As I said earlier, that list is full of incorrect information. Therefore, no redundancy exists as long as the information in this thread stays 100% accurate.
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You're = you are. As in "you're an idiot for not knowing the difference."
Quote:
Originally Posted by Callum x360a
You might as well ignore smac d or whatever the fuck he's called, he's just too busy ramming Harmonix cock down his throat to play GH. If he'd swallow both, like myself, he'd be a winner.
As I said earlier, that list is full of incorrect information. Therefore, no redundancy exists as long as the information in this thread stays 100% accurate.
Hey that's cool, I completely agree with you. I just don't want to see another thread tanking. I didn't mean any offence, sorry if I sounded so heavy.
The more accurate guides on here the better I say.
Could some one tell me, What activitys unlock me free ammo, and guns at my crib?
I've alreday got the handgun frm FUZZ, And the handgun ammo, Im going to go for that Uzi and the uzi ammo, And ive got the Hang grenade at my crib, Any activitys ppl can tell me to do for other guns and infiniate ammo?
For unlimited rifle ammo complete the Hitman lists. For the unlimited SMG ammo complete the downtown Snatch activity. For unlimited pistol ammo complete the FUZZ activity in the projects district.
For unlimited rifle ammo complete the Hitman lists. For the unlimited SMG ammo complete the downtown Snatch activity. For unlimited pistol ammo complete the FUZZ activity in the projects district.
Coool iv been wondering what activities unlock what. I have unlimited pistol ammo from completing something i think it was fuzz so im happy to see there infinite ammo for machine guns and stuff. Keep up the good work!
Level 3 Completion:Flame-thrower at Crib.
Level 6 Completion:Annihilator at Crib.
Try something like this:
Quote:
Mayhem Tips
ALWAYS go to areas with Fences and Chairs, these will help you in ways unimaginable. If you see a Bonus Target while doing this Destroy that as well. And try to keep your Combo going for as long as possible.
Red Light District Mayhem
Level 3 Completion:5% Crib Customization Discount.
Level 6 Completion:15% Crib Customization Discount.
Nuclear Power Plant Mayhem
Level 3 Completion:Flame-thrower at Crib.
Level 6 Completion:Annihilator at Crib.
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Oh yeah, here's some tips for drug trafficking that I meant to mention earlier. Just like the first game, if the car you start in is getting badly damaged, you can get out while the dealer is busy doing his/her thing, and take another car. The dealer will get into whatever car you're already in and start driving it.
You can also recruit homies to help out if you stop near some. They will get in the car and stay with you between levels, but you will have to re-recruit them at the start of each level, or they will just sit in the back seat doing nothing.
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Just like the first game, if the car you start in is getting badly damaged, you can get out while the dealer is busy doing his/her thing, and take another car. The dealer will get into whatever car you're already in and start driving it.
If you've got Hommies or a Co-Op partner then you have to get a four door car or everyone won't fit. A good car to suggest people should use is the Five-O, best four-door car that can easily be found (just get some cops on you) and has reasonable health.
There is already a thread out there, but I do think he used his info from the guide book. I would help you out, but I don't have the game on my hands at the moment so can't check what I own. Keep up the good work on this.
Drug Trafficing is really easy still, I never had problems with that in either game. In this game though, Snatch and Escort WERE way harder, though I did do them only in Co-Op.
If you've got Hommies or a Co-Op partner then you have to get a four door car or everyone won't fit. A good car to suggest people should use is the Five-O, best four-door car that can easily be found (just get some cops on you) and has reasonable health.
A good car to suggest people get is any car that's not two gunshots away from exploding. There's also plenty of gang cars following you around, and they're pretty good too. Running around looking for a cop car is a bad idea if there aren't any around when you need a new car.
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A good car to suggest people get is any car that's not two gunshots away from exploding. There's also plenty of gang cars following you around, and they're pretty good too. Running around looking for a cop car is a bad idea if there aren't any around when you need a new car.
The Five-O is a great car, I always use it when I need a four door car. You know a better one? I can't think of any...
Also, for Insurance Fraud, you should just stick to the Airport for the Factories activity and for the Museum Insurance Fraud, stick to the Suburbs Expansion District (the far left intersection near the western shore, make sure the Adrenalin spot is there). The best Adrenalin spot at the Airport is above the terminal entrance, on the highway.
You miss the point as well. It's not about getting the best car. You don't even drive the damn thing, and the dealer doesn't go full speed. So there's no point in waiting for the cops to show up when you can just take a four door gang car, which can take just as much fire as a cop car.
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