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#61 |
![]() Join Date: Nov 2012
Posts: 7
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Goddamn Snap on aim is pointless with the recoil.
That is all. |
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#62 |
![]() Join Date: Feb 2012
Posts: 22
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I just returned my copy of the game the other day and decided to pop in here to laugh at the people saying this is too hard. I'm no pro gamer or anything, but FUBAR really isn't as bad as you guys make it out to be.
The only part that gave me any real problem was toward the end when there's like 3 turrets shooting at you at one time. But even then it probably took only 10-15 tries before I finally figured out the correct path. Checkpoints are pretty frequent and there's no having to slog through big portions of the game if you die. As long as you aren't running around like an idiot and actually use the cover they give you you should be golden. Heck, half the time I just stayed in cover and let my teammates take everyone out. Sounds to me like you guys just don't have a whole lot of patience. |
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#63 |
![]() Join Date: Apr 2010
Posts: 391
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Well just wrapped this bitch up and I'm pretty stoked about it, it's definitely a challenge at times but if you use some common sense and hang way back it's not bad. like the tips pointed out say, there are no infinite enemy re-spawns so if you can hug a good corner and corridor the enemies to you, your good to go. I hung way back alot of time and just slowly picked guys off with the semi auto rifle with scope. Always search for grenades and honestly use the shit out of your squad. I noticed they work better when always selecting the nearest target, so just designate and let them use their ammo up. I'd give the game an 7 or 8 total on difficulty only because the a.i. can spam grenades for sure, and enemies take way too many rounds. Stick it out guys it's a good accomplishment, just hang back and don't be a hero
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If you play Multiplayer with your Kinect on and I am forced to hear it, you should be beaten with your Kinect until your unconscious |
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