PS3Trophies Got a news tip? tips@x360a.org
Username
Password
 

Go Back   Xbox360Achievements.org > Xbox 360 LIVE Arcade Games > Adventure > The Walking Dead > Episode 2: Starved for Help
Subscribe Donate

Reply
 
Thread Tools Display Modes
Old 08-20-2012, 12:41 PM   #1
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Post Achievement Guide & Addition To The Road Map

The information contained in this Guide and Road Map is my intellectual property and should only be used outside of my own reproduction with my consent.

DLC: Episode 2: Starved For Help
Cost: 400 MSP Achievements: 8 Points: 100


Overview:
-Estimated achievement difficult: 2/10
-Offline: 16 (200)
-Online: 0
-Approximate amount of time to 200/200: 3-4 hours. (1-2 for Episode 1 and 2+ for Episode 2).
-Minimum number of playthroughs needed: 1
-Number of missable achievements: None
-Do cheat codes disable achievements?: No Cheats
-Does difficulty affect achievements?: No
-Glitchy achievements: None
-Unobtainable achievements: None
-Extra equipment needed?: None


Introduction:
Welcome to The Walking Dead Roadmap/Achievement Guide. Apart from being incredibly easy, The Walking Dead does pose some interesting twists that make this arcade game very addicting. It does take a couple minutes to get used to the controls and the feel of the game, and picking up on the "reflex" portions of the game. By reflex I mean that many of the big time decisions come down to you timing button presses and making decisions between characters and actions. Be prepared to make actions that WILL effect decisions later on in the game. With the use of the road-guide and the achievement list you should be able to carefully plan out your course of action and complete these first two episodes with a well earned 200.

Abbreviated Walkthrough
This walkthrough will be pretty much empty. The bulk of the information you are looking for will be loaded into each achievement's own guide. At each point along the way look at the conversations and notice whether or not one phrase will effect the character and their perception of you differently or not. So follow each episode's guide, keep your reflexes sharp, your mind attune, and you should be fine completing this classic comic book series--turned TV show--turned game. It is worthy to note that all of these achievements are story related and cannot be missed if you progress through the story. Also know that the achievement guide will contain a step-by-step guide of questions, decisions, and answers. Reading ahead may spoil the story for you so proceed with caution.

To avoid spoiling portions of the game with the use of this roadmap I will refrain from putting an actual walkthrough here.

Conclusion
There isn't much to conclude here. Follow each achievement's guide and pick the dialog you find fitting and you will do fine. Enjoy your fun arcade game.
__________________


Last edited by THE DEADLY DOG; 04-17-2013 at 10:30 PM.
THE DEADLY DOG is offline   Reply With Quote
Old 08-20-2012, 12:42 PM   #2
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Going Hungry
Complete chapter 1 of episode 2.

Chapter 1 thrusts us right into the action, into the unfamiliar, and into the zombie slaying. Unlike much of the game though, this first kill on the zombie eating a poor little animal is not timed. Stalk, observe, examine, and kill that zombie taking your time. You will then meet Mark a new member of the crew ultimately finding out more about him later so we don't need to worry much about him now.

There are even more dialog convos in this Episode than the previous one. Each achievement will follow dialog with responses that change the course of the game!

After a bit of dialog with Mark we run into some crucial dialog time.

"You know, Kenny's been talking about taking off if he can get that RV running." - Mark
1. He's better off without us. - Your opinion on Kenny.
2. Kenny won't abandon us. - Your opinion on Kenny.
3. He's got a family to look out for. - Your opinion on Kenny.
4. . . . - Non-Altering response.

(Note: If you choose 1,2, or 3 the answer will get back to Kenny.)

Some more dialog until you get to this question.

"...What's the old guy's deal anyway? Seems like he has a problem with you in particular." - Mark
1. He's an old racist asshole. - Mark remembers your opinion of Larry.
2. I have no idea. - Non-Altering response.
3. He thinks I'm dangerous. - Mark remembers your opinion of Larry.
4. He's just looking out for his daughter. - Mark remembers your opinion of Larry.

After the dialog, Mark will attempt to show his accuracy skills by taking a shot of a bird. You can either allow him to take the shot or stop him, either option resulting in the next sequence. Mark misses the shot or doesn't take it and both he and Lee hear screaming. They head out in the direction to find two college boys with an older man on the ground--leg in bear trap. Kenny joins the group to add to the confusion and Lee proceeds to have some basic dialog with the kids. None of it is game changing.

All of the commotion has attracted a small group of walkers and now Lee has to make some decisions quickly; Free David or Leave David. After trying the lock, prying the trap open, the tree you will need to decide how to proceed.

Free David:
Send the cursor over David's leg and click it. You will essentially cut his leg off after numerous clicks thus freeing David. You will eventually get the notification that you saved David.

Leave David:
In order to simply leave David sit and do nothing for about a minute until the game informs you that you failed to save David. A cut scene ensues where Travis attempts to take the gun from Mark and subsequently gets shot in the stomach and David becomes walker food.

No matter which option you choose you take one wounded member of the party back and one healthy member in Ben. The group hurries back to the motor inn.

Onto Chapter 2!

Last edited by THE DEADLY DOG; 09-03-2012 at 02:10 AM.
THE DEADLY DOG is offline   Reply With Quote
Old 08-20-2012, 12:43 PM   #3
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Conversation Killer
Complete chapter 2 of episode 2.

It doesn't take long for Lee's actions to weigh heavily back at the motor inn. The typical Larry+Lilly team think you should have left them while Kenny tries to defend Lee's actions. The next big dialog segment will weigh on the remainder of Ep. 2 heavily. If you side with Kenny, Lilly will hold a strong grudge against you for the remainder of the episode. If you side with Lilly, Kenny will no longer consider you a family friend. If you choose the neutral position Kenny won't mind it much but Lilly will be angry.

"Hey, I didn't ask to lead this group." - Lilly
1. Kenny is right. - Everyone notices you side with Kenny.
2. It doesn't matter who's in charge! - Everyone notices you tried to stay neutral.
3. Lilly is right. - Everyone notices you side with Lilly.
4. . . . - Non-Altering Response (Could be the best in this if you wish to keep everyone even.)

Depending on what you choose the conversations change and the actions slightly change. No matter what Kenny storms off like an angry child, Larry brings up that Lilly is an angel and saint for taking the initiative to lead and then gets told to go work on the wall. Lilly no matter what forces you to ration food for the day, telling you to see how easy it is. Four pieces of food for ten people.

Start with Katjaa at the truck who is tending to the injured guy. Give her food if you see it fit. Katjaa will become frustrated with you and will say she needs space. Move right and follow the barricade. Doug, if kept alive will be found making tripwire incase of enemies. You can give him a piece of food. If you keep following the barricade you will find Mark and Larry working on the wall. Mark is weak because of lack of food and is getting a dose of Larry torture for not being strong enough to help. After talking to Mark (and or giving him the food) Mark will ask for your axe and Larry will agree with him. Both turn around and both want the axe, decision time.

If you give it to Mark:
Mark takes the axe, Larry has a hissy-fit and in a future panic attack Mark will try to save you.

If you give it to Larry:
Larry will snatch it out of your hands and a conversation will spark between Mark and Larry. Remember what you told Mark earlier? Mark will now reference this to Larry. In the future panic attack Larry will be the one who tries to save you if given the axe.

You can talk to Larry and give him a piece of food--if you please. Time to move back to the rest of the group (Clementine, Duck, Ben and Carley (if kept alive)). Clem will inform you that she lost her hat, the dialog options don't influence the game but it would be nice to get the hat her dad gave her back. Make sure to talk to everyone and give food where you think it should go.

Move to Kenny. Lee will bring up the big subject of leaving the inn in the RV and will ask if he and Clem can come along. Depending on whether or not you stuck up for Duck when Larry wanted to throw him out of the farm Kenny will act differently. If he thinks you weren't looking out for Duck you will get the following message "Kenny doesn't think you were looking out for Duck in the last episode" and will refuse to take you with him. If you have been good to Kenny and his family he will suggest that you do in fact join him when the time comes. No matter the previous sequence we do get the untimed question:

"Well the RV ain't even working yet, so this isn't worth talking about." - Kenny
1. You should stay here. - You tried to convince Kenny to stay.
2. The coast does sound like a smart idea - You told Kenny leaving for the coast was a good idea.

Onto Lilly. Feed her if you choose so.
Once you are down to one last piece of food you can either feed yourself or give it out to someone else. Here is a basic breakdown of People | Food/Consequences.

Carley/Doug - Carley or Doug will only take and eat the apple. If you try anything else they will thank you, remember you tried to feed them, but tell you to give it to someone else.

Mark - Mark is very thankful that you gave him a piece of food, and in traditional Larry manner, he will complain.

Larry- Larry will of course take the food but remind you that this doesn't make you two friends. If you want to get in with Lilly this is a good idea, but if you haven't fed Mark he will comment that he is hungry too. This is considered a tough decision.

Clementine- Clem will be happy you took care of her, and if you don't will be very sad. You will be notified that you took care of Clem.

Ben- Ben will be happy that you took care of him, but Kenny will come over and kick up some dirt if you haven't taken care of his family. This will be looked upon as possibly an unpopular choice.

Duck- In order to feed Kenny you must feed Duck. If you don't feed Duck Kenny will go nuclear on you. Feeding Duck results in looking out for Kenny's family.

Lilly- Giving food to Lilly makes no siginifant impact. If you sided with Kenny she will make a sarcastic remark, if you sided with her earlier she will smile and say thanks.

Kenny- Kenny won't take food unless you feed Duck. He is thankful and the others do notice you fed Kenny.

After the food is gone Katjaa will call you over and a cutscene will ensue. Say whatever you please as the cutscene will end in a:
~Panic Event.~

Either David or Travis has resurrected into a walker, we must stay alive!

1) Button smash the buttons that appear on the screen. They do change so be ready to smash a different button.
2) Lee will ask for the axe back, but the walker grabs him. Move the control stick in the direction on screen to slam the walker's head. Do the same again in a different direction until either Larry or Mark (whoever has the axe) comes to the rescue! or we hope.
3) Press on the walker's head to slam him away from you. Larry/Mark will take a swing and miss horrendously.
4) Kick the walker's head three times with the button while the cursor is over the walker's head.
5) Move the left stick backwards to crawl very slowly away from it.
6) When Lee falls press the indicated buttons as fast as possible to get away.

Either Carley, Mark, or Larry will come over and finish the walker.

~Panic Event Over~

After it's all said and done you will meet some new characters, specifically a pair of brothers. Say hello to the St. John brothers who own a dairy farm not too far from the motor inn. They want to make a trade for their abundant source of food for some gasoline. You will have the choice whether or not you want to tell the group to go, although either way Lee, Carley/Doug, Mark and Ben go to check it out.

You will have a small conversation with Carley/Doug with dialog that is non-altering so say whatever you please. You then move onto timed questions from the St. John Brothers.

"Where are you from?" - Danny
1. Macon. - Andy takes note of your response.
2. The motor inn's my home. -Andy takes note of your response.
3. I move around a lot. -Andy takes note of your response.
4. . . . - Non-altering response.

And another timed from Andy:

"Y'all seem pretty settled in at that motor inn. Who's running things over there?" - Andy
1. Lilly. - The brothers take notice.
2. Kenny. - The brothers take notice.
3. I am. - The brothers take notice.
4. It's a democracy. - The brothers will notice the situation.

And one last question from Danny:

How many people you got over there, anyway?" - Danny
1. [Change the subject]. - You avoid answering the question completely.
2. Nine. Including kids. - You answered honestly.
3. Enough to defend ourselves. - You let them know you are prepared to defend yourselves.
4. . . . - Non-altering response

Alas your chat will be cut short because of some bandits who are making a ruckus. Onto Chapter 3.
__________________


Last edited by THE DEADLY DOG; 09-03-2012 at 02:12 AM.
THE DEADLY DOG is offline   Reply With Quote
Old 08-20-2012, 12:45 PM   #4
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Thank You for Shopping!
Complete chapter 3 of episode 2.

Upon arriving at the St. John dairy farm you will be introduced to their mother Brenda. You and Brenda will have some small dialog, none of which effects the game. Even if you say something completely different than what you told the St. John brothers before, their challenge of your statements will fall on deaf ears and nothing will happen because of it.

Once you are finished with your Brenda/Brothers conversation, Carley/Doug and Ben will leave the farm en route back to the motor inn to grab the others leaving Mark and Lee to volunteer and help around the farm until the group arrives. You are now able to explore and roam the farm area with a small "side-quest" which is optional; Fixing the Swing. If you want to skip right through it skip over the next part and begin again talking to Andy.

Fixing The Swing:
1) In order to pick up the necessary items to complete the swing you will need to move to the right side of the screen and examine the broken fence.
2) After your quick examine head up to the house and on the front porch is a shoe bucket on the floor.
3) If you open the bucket you will find rope which will be used for the swing.
4) After you snag the rope head back down the steps and move toward the left side of the screen until you get to a workbench. Take a look at the saw and pick up the planks--Lee automatically cuts the planks to the correct swing size.
5) Head back to the swing and you will fix it.

Now go find Andy and speak with him. While talking to him you will come to find two key pieces of information:
1) When asking about how armed they are at the dairy, ask how many guns they own. You will find out they have several weapons.
2) Also ask if you are the first survivors to come through the farm, and you will find out that others have stayed at the farm.

After you are satisfied--or strangely concerned offer to fix the perimeter and a cutscene will occur pushing the game forward.

You now end up walking the fence with Mark to remove walkers from the electric fence. You will have casual small talk with Mark so answer however you please. When you get to the first dead walker make sure to take the arrow out of its head as you will be unable to remove it until you de-arrow the body. A timed question from Mark:

"Can you imagine not having to worry about the Walkers anymore?" - Mark
1. It's useless without gas. - Mark notices your ambivalence(hesitation/restraint).
2. It's dangerous. - Mark notices your ambivalence(hesitation/restraint).
3. A fortress needs people to defend it. - Mark notices your ambivalence(hesitation/restraint).
4. . . . - Non-altering response.

And another timed from Mark

"So what's your take on the brothers? They seem to have this place tied down pretty well." - Mark
1. They're delaying the inevitable. - Mark picks up on your doubt.
2. We can take this place if we have to. - Non-altering response.
3. What do you mean? - Non-altering response.
4. . . . - Mark notices you are silent.

You will eventually reach another dead walker and attempt to push it off. You will notice that its hands are clenched tightly around the wire, thus requiring you to chop off each of its wrists for it to fall. *Note* If you didn't feed Mark earlier he will complain about his hunger, not making any difference on the play of the game.

When you get to the next dead walker press on the post to go to the other side of the fence. You will then have to spam until the fence is upright. The following cutscene will bring you into a Panic Event in which you must make it back to the farm without being killed by the bandits shooting arrows at you.

~Panic Event~
1) Start off by examining your surroundings notice your position behind the tractor and get a good feel for the scenario.
2) Look to the lower left hand side of the tractor (This is a peak-out so if you stay out too long you will be introduced to an arrow). Remove the chock stopping the tractor from moving.
3) You will now need to stay behind the tractor while moving toward the gate. Just note that you are in trouble of being killed if your screen begins to go red (the darker the red the closer to death).
4) You will run into a dead walker and will need to do another peak-out to remove the dead walker on the left hand side. Be quick on removing the walker, and know that the tractor will start moving right away so be ready to go back into cover.
5) Sadly you will get stuck on yet another walker but when you peak to the left to pull it out IT IS STILL ALIVE or dead however you classify walkers! Move your cursor over the walker's head and press to kick it. You will need to do it a second time and now it will get stuck, thus forcing you to button smash the sequence to remove the zombie from underneath the wheels. The walker will tear in half and the tractor will continue to move.
6) BUT! While staying in cover behind the tractor you will also need to stay far enough ahead of the half walker that is following you. Stay with Mark and this shouldn't be a problem.
~Panic Event Over~

The dialog upon returning to the farm is non-altering. Clem, Duck, Katjaa, Kenny, Larry and Lilly will be at the farm now leaving Carley/Doug and Ben to watch the motor inn since they already got to eat. Katjaa and Brenda will take the now injured Mark to the house to work on his injury while Clem, Duck, and Kenny head over to the fixed swing. Head this way to finish off some interactions.

Upon arriving Kenny will reference yet again about what you've done for his family and especially for Duck--either treating you with open arms or unkindly. None of your answers impact the game until you get to some dialog with Clem. The dialog is non-altering until this timed question:

Do you think things will ever get back to how they were?" - Clementine
1. Yes. - Clem notices your hope.
2. I don't think so. - Clem notices the truth in your response.
3. I'm not sure. - Non-altering response.
4. . . . - She notices your silence.

There is no dialog with Duck so scrap it and head all the way to the left, head through the gate and you will find out that you are unable to head into it. Head to your right toward the gazebo to find Lilly. When you are finished with Lilly head back to the steps and talk to Andy and Danny. Agree to go help find the bandit camp and you will head out.

Danny and Lee find a camp which you sneak up to. When you reach the camp you will find out that its empty and too small to be a main encampment. You will then be tasked with searching the camp. On the left hand side you will find a table next to a shopping cart. Look through all of the boxes on the table eventually turning up boxes from the dairy farm and a camera. Pick up the camera and Danny will come over visibly upset by the camera find and will tell you to stop looking at it. Lee notices the batteries are dead anyway. Danny will spark up some small convo with you until you move to the tent. Examine the photo inside, the sleeping bag, the bloody bunny and underneath the orange sleeping bag is Clementine's Hat.

As soon as you find her hat you will be attacked by Jolene, a bandit with a crossbow. She makes a couple key claims that should raise eyebrows and says she "knows" something about those dairy farmers but doesn't say what it is. You now have to make a big choice: Shoot or Spare Jolene.

Shoot Jolene:
If you decide to shoot her Danny will treat you suspiciously saying you should have shot her in the leg to keep her alive. His rationale will become clear later.

Spare Jolene:
If you try to reason with her she will be on the verge of telling you that key info about the St. John brothers until Danny shoots her in the head. Since you did not shoot her you will get a small timed dialog with Danny that really doesn't play much of a role but does change slight dialog:

[u]"Goddammit!"[/i] - Danny
1. I was going to shoot her myself. - Danny remembers your response.
2. You murdered that woman! - Unimportant response.
3. Thanks, I guess. - Danny notices your suspicion.
4. . . . - Danny notices your silence.

Danny and Lee head back to the farm and after some short dialog with Brenda, you will find out that Andy, Clem, Duck, Katjaa and Kenny are in the barn with the cow. If you enjoy very odd conversations go over to talk to Danny by the swing. Any dialog you choose will result in Danny noticing your suspicion. Head to your left and talk to Lilly to find out how Mark is and find out that Kenny doesn't trust the St. John's (OH WOW THAT'S NEW KENNY NOT TRUSTING SOMEONE!)

Head into the barn and talk to Duck and Andy to find out a little bit of information, nothing important. Give Clem her hat back which makes her overflow with happiness. Go to the back of the barn and try to open the door and find out you cannot which will spark dialog with Kenny. The key question which can really piss off Kenny is the following timed question:

"How about you? What about Clem?" - Kenny
1. She's not actually family... - Non-altering response.
2. You're being stupid. - Kenny doesn't like this.
3. I'll protect her no matter what. -(My favorite) but Non-altering response.
4. . . . - Non-altering response.
__________________


Last edited by THE DEADLY DOG; 09-03-2012 at 02:13 AM.
THE DEADLY DOG is offline   Reply With Quote
Old 08-20-2012, 12:46 PM   #5
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
In all of Kenny's wise wisdom he believes that the St. Johns are hiding something or somethings behind the door. He claims he heard noises before Andy came and shut it on him. Examine the screws on the door and you will notice you can unscrew the lock. Check out the lock and just as you begin to formulate a plan of attack Andy will ask what you are doing with a timed question:

"Can I help you folks with something? - Andy
1. Kenny heard a noise. - You make an excuse.
2. Just checking out the barn. - You make an excuse.
3. What's behind the door? - You question Andy directly.
4. . . . - Kenny covers for you.

After our little interaction with Andy we have two objectives we need to complete in order to get into the back section of the barn; distract Andy and find a tool to take off the screws on the door.

You can go around and talk to Lilly and Brenda about what just happened, and surprisingly you won't be able to go see Mark when you confront Brenda. Once you are finished with your dialog rounds head over to the workbench near the generator to find both your distraction and your tool to take out the screws. Examine the generator and use your multitool to open the yellow compartment which will reveal the belt running the generator. This belt marks the perfect distraction if you could stop it, but it is running too fast to stop with your bare hands.

Press the green button on the generator to turn it off and then proceed to quickly take out the belt. Make sure to take it out before returning to the barn. Once you turn off the generator and remove the belt Andy comes out and rages while talking about how long it will take. Run back into the barn and proceed to the door.

Talk to Kenny and find out that he is too chicken to do it. Examine the door and then...BAM... dinner bell rings and everyone leaves to go eat. Kenny will make an excuse for you being late and you are left with two choices:

1)Walk away from the door and try to leave. Andy comes back and tells you it is dinner time. You two will leave for the house. This choice leaves you with less suspicion and less information going into dinner time.
2) Unscrew all of the screws and open the door. You will see why none of the other people have ever left their stays at the St. John's dairy farm. Andy enters right behind you and forces you to close the door and go back to the house for dinner. You can question him or make excuses, either way the results seem to be the same--dinner and a big ol' suspicion.

Enjoy the cutscene and wash up for dinner in Chapter 4.


Guess Who's Coming to Dinner
Complete chapter 4 of episode 2.

Anyone hungry? Once you get inside you quickly notice or should notice the lack of Mark at dinner. Lee will ask if he can clean up before dinner giving you the opportunity to explore the house.

If you are looking for different dialog later on examine pictures, diplomas and different objects around the house. Nothing game altering. Head upstairs and check on the closet. Examine all of the items in the closet, especially the power cord at the bottom which shows light shining in from another room on the other side of the wall.

Upon entering the bedroom quickly note that Mark is not in bed and that their are reddish stains on the floor with light sneaking out of the bookshelf. Move the bookshelf and open the hidden door. Eh... This is all you.

After your discovery you will race downstairs and try to prevent Clem from eating! The following is dependent on how fast you get downstairs.

Clementine is about to eat human meat. You need to stop her.
1. Clemetine, No! - You stopped Clementine from eating the meat.
2. Don't Eat That! - You stopped Clementine from eating the meat.
3. It's people! - You couldn't stop Clementine from eating the meat.
4. . . . Clementine eats the meat, but in a rather weird twist of game design your decision is not recognized.

This is followed by a very quick sequence of important and non-important dialog. Here is your quicky guide to the dialog: Timed question by Lilly

"Yeah, Lee, what's gotten into you?"
1. This woman is fucking insane! - Non-altering response.
2. Mark is upstairs. Legless! - You chose to be direct.
3. You are eating human meat! - You chose to be direct.
4. . . . - Non-altering response.

More dialog until this timed question by Brenda:

To continue to rot 'til they eat some more!"
1. Just let us go. - You chose to plead with them.
2. We outnumber you. - You chose to threaten them.
3. You're all sick. - You chose to be direct.
4. . . . - Non-altering response.

The dialog following this is non-altering. You will see a small cutscene and then Danny will introduce you to the twilight zone. We will wake up in Chapter 5.


Too Much Salt Will Kill You
Complete chapter 5 of episode 2.

You awake in a meat locker with Clementine, Kenny, Larry and Lilly with Larry being his usual charming self. Make sure to go through the dialog with Clementine and chat with the others especially Larry for some interesting little dialog.

Proceed to examine the air condition vent or in some people's case you will be thrown into a cutscene with Larry having a heart attack. You have two big options and the usual Lee silent treatment to choose from: Try to revive Larry, side with Kenny and help to kill him or wait for the timer to expire.

Helping Lilly:
You take over the CPR on Larry by hovering your cursor over Larry's chest. Kenny doesn't waste much time and drops a salt lick onto Larry's head crushing it. A little Walking Dead hype is that if you are to get to four compressions Larry's mouth moves before Kenny crushes him. All of my playthroughs I have never seen the mouth but others swear by it.

Helping Kenny:
Helping Kenny will result in being the guy who holds Lilly back while Kenny searches for something to end Larry with. It is a small little event in which you must restrain Lilly by button mashing. Lilly breaks free and you must restrain her again. Kenny will wait until you pull her all the way out of the way until he drops the salt lick on Larry.

Doing Nothing:
Kenny will insult Lee and call him useless as he pushes him out of the way. You will get a ground view of Larry's death. Note that this decision counts as if you were to side against Kenny while Lilly won't hold this against you as you didn't try to kill Larry.

Larry cannot be saved.

After the whole episode you need to find a way out. Examine the air conditioner again, with Lee saying someone could sneak through it if he had a coin to take it off the wall. Guess who has the coin? Larry.

Talk to Lilly and ask for permission to search through Larry's pockets. You will begin searching the three available pockets. The one on the right will have Larry's wedding right, the back pocket will have his wallet, and the one on the left side of the screen will be the one full of coins.

Return to the air conditioner and use the coins on the two screws. After Lee takes it off the wall Clem volunteers to go through and manages to make it to the other side.

We'll see you on the run in Chapter 6.
__________________


Last edited by THE DEADLY DOG; 09-03-2012 at 02:14 AM.
THE DEADLY DOG is offline   Reply With Quote
Old 08-20-2012, 12:46 PM   #6
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Taking Charlotte
Complete chapter 6 of episode 2.

This chapter picks up with you leaving the meat locker and Lilly to mourn. You will find yourself in the back room of the barn--the human slaughterhouse. Upon entering the slaughter portion of the barn you will be able to pick one of three times: a sickle on the counter to your left, the hay hook on the right side, and the mini cattle prod by the tub in the back of the room. Picking items only changes how the following sequences play out, there is no altering game play because of your choice. After you pick your weapon, or don't, talk to Kenny and head out into the barn.

You will see Danny at the far end sitting down talking to himself. You need to slowly approach him hearing about his situation and his sad life. Right before you get to him you Andy comes to the entrance forcing both Lee and Kenny into the stall on the right. Upon peeking out you can see Danny place a bear trap in the path leading to the meat locker to stop you from trying to escape. Now close the stall door and talk to Kenny. I advise pausing the game and reading ahead. This part could get tricky and is VERY FAST PACED.

~Panic Event~
As soon as you open the stall door a second time you will be right in the face of Danny's gun and we need to get out of this. Here's how:
1) Move your cursor and press to grab the gun--thus avoiding your own death.
2) Next step is to move your cursor on Danny now still pressing causing Lee to attack Danny with the weapon you chose or weapon you did not choose.
3) Either Kenny or Lilly will come to your rescue now causing Danny to back himself into the bear trap he set earlier.
~Panic Event Over~

Everyone will hear Katjaa's screams from outside the barn and Kenny takes off to find her. Dialog here does not matter and is non-altering but you will be forced to make a decision on Danny's life: Kill or Spare
Kill:
Lee thrusts the pitchfork into Danny's chest thus killing him. This event visiblly traumatizes Clementine as she witnesses what you did.
Spare:
Danny will taunt Lee to have the balls to do something but Lee refesues. Clementine and Lilly nod their heads in approval it seems of Lee's decision and Clementine remembers you spared his life.

Lee will exit the barn and meet up with Carley/Doug and Ben who came back because of how long the group had been gone for. Lee instructs them to find a way around the back. You will now witness Andy taking Duck out back and Brenda holding Katjaa hostage. Move toward the house and Brenda will drop the following timed question:

"Andy? Danny, is that you? What's going on out there?" - Brenda
1. I left Danny in the barn... - You frighten Brenda.
2. Where are Katjaa and the kid?! - You alert Brenda to your presence.
3. Yeah, it's me! - Brenda sees through the lie.
4. . . . - Brenda is frightened by the lack of a response.

She then disappears into the house. Time for a little rescue and showdown in Chapter 7!

You Fight Like A Dairy Farmer
Complete chapter 7 of episode 2.

7 starts us off approaching the house and seeing Katjaa being held at gunpoint just inside. The following is one big panic event so stay with me and we will try to get you through it. My one piece of advise is to take it slowly and make sure not to creep even the slightest big toward Katjaa until advised to.

~Panic Event~
1) As soon as you enter DO NOT MOVE! Brenda will shoot you if you creep the slightest to her.
2) After some dialog which is all non-altering she will point the gun back at Katjaa and move up the stairs. Wait until she has finished moving then you can creep toward her until she points the gun back at you. Any time this happens in the sequence you immediately stop moving.
3) Take your cursor and move it over Brenda to have dialog. From now on your dialog needs to be the nice option in order to prevent Brenda from shooting you.
4) After this quick convo she will point her gun at Katjaa and move up more. Notice Mark up there in zombie form?
5) Continue to move forward only when the gun is pointed at Katjaa and she is not talking.
6) Do this process of stopping and starting for two more times until her last step back is right into Mark's hungry arms.
~Panic Event Over~

After saving Katjaa you will see a cutscene in which Andy and Kenny are fighting... until Andy shoots Kenny. You will get a quick dialog with Andy that is non-altering. Carley/Doug will come to the rescue, momentarily distracting Andy giving Lee enough time for Duck to get away and Lee to grab the gun. Panic event time.
~Panic Event~
1) Button mash the indicated buttons to continue the fight.
2) Andy will then drag Lee toward the fence in which an option to do something to Andy with your hand will appear. All that happens if you can get it to work is Lee trying to free himself from Andy's grip.
3) Now comes the button mashing--although to no avail you will always lose so pressing it will only make your fingers/wrists/hands tired. BUT! When Andy brings Lee to the edge of the fence and he is pushing your face close RESIST! Fight him off until either Lilly comes to save you (if you sided with her) or until you break free.
4) If Lilly doesn't come to the rescue a series of buttons need to be mashed until you are able to turn the tide of the fight.
5) Once you establish the high ground punch Andy repeatedly.
~Couple Quick Notes~
-If Andy manages to flip you over during the punch fight in order to survive you must push him away and then into the electric fence thus killing him and thus choosing the option for you.
-If you got in a lot of punches Carley/Doug will come in and tell Lee to stop.

You will now be able to have dialog with Andy (non-altering). Again we can kill or spare.
Kill:
Move your cursor over Andy and press to kick him into the electric fence. If you failed during the punching sequence but did prevent him from going into the electric fence Lee will take Andy's gun and simply shoot him. Either way he dies. Clementine will be adversly effected by this.

Spare:
Lee will walk away from Andy while Andy calls to Lee taunting him to finish the job.

The final cutscenes from the farm are telling of the life the St. John's lived. Enjoy and we'll meet back up at on the journey home in Chapter 8!
__________________


Last edited by THE DEADLY DOG; 09-03-2012 at 02:17 AM.
THE DEADLY DOG is offline   Reply With Quote
Old 08-21-2012, 01:19 PM   #7
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
It's Not Stealing If You Need It
Complete Episode 2: "Starved For Help"

The journey back home will be full of interesting little snippets of dialog and you getting Jolene's camera back. There is one bit of key dialog with Kenny, changing depending on whether you helped him or not: If you sided with Lilly you will get this:

What do you think? - Kenny
1. You're not a hero. - Kenny will remember your words.
2. You destroyed this group. - Kenny will remember your words.
3. You murdered Larry. - Kenny will remember your words.
4. . . . - Kenny notices your silence.

If you helped Kenny you will get this:

"What do you think? - Kenny
1. I'm with you. - Kenny remembers your loyalty.
2. It'll be fine. - Kenny remembers your loyalty.
3. We fucked up. - He will remember your words.
4. . . . - Kenny notices your silence.

Clem will now come to Lee and talk to him. Again this dialog will be based off of whether you allowed both brothers to live or killed one or both. If you left both alive here is what you will get:

"Lee? Are those bad people dead?" - Clementine
1. No, they are alive and suffering - You were direct with Clementine.
2. We didn't kill them, so I don't know. - You gave Clementine a reassuring answer.
3. Yes. Walkers probably got 'em. - You were direct with Clementine.
4. . . . - Clementine notices your silence.

And if you killed one or both of the brothers:

"Lee? Did you have to kill those men?" - Clementine
1. I'm sorry you saw that. - You gave Clementine a reassuring answer.
2. I shouldn't have done that. - You revealed your guilt to Clementine.
3. Yes. They were bad. - You were direct with Clementine.
4. . . . - Clementine noticed your silence.

The group will then come across an abandoned car. The dialog here is non-altering so what whatever you please. When you get close to the car Lee will take the keys and Kenny again with all his wise wisdom notices there is a ton of food in it. Everyone agrees you should take all of the stuff except for Clementine who thinks you should not take someone else's stuff. Two big choices: Steal or Watch

Steal:
Clementine will be very upset with you but you help get supplies. Search all of the boxes and you will eventually find a red hoodie that appears to fit Clem well. She initially will deny wanting it until you get this untimed question:

"It's not mine."
1. Just hold onto it for safekeeping. - You convinced Clementine to take the hoodie for a while.
2. We're not like the bandits. - You convinced Clementine that it's ok to take the hoodie.
3. It's yours now. - You made Clementine take the hoodie.

The group sucks the car dry almost leaving it empty. Clem is very upset with you.

Watch:
Lee will stick with Clementine holding her hand as the group tears through the car. Katjaa finds a red hoodie that would fit Clem but Clementine refuses to wear it.

Carley/Doug will come to Lee and tell him they got the camera working. Needless to say the footage isn't ideal. Jolene was watching the motor inn for a while before taking Clem's hat. Eek. That can't be good.

Ok we can breathe now. Episode 2 is finished and Episode 3 has us bitting on the chomp to play it! See you then.
__________________


Last edited by THE DEADLY DOG; 09-03-2012 at 02:17 AM.
THE DEADLY DOG is offline   Reply With Quote
Old 09-02-2012, 02:21 PM   #8
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Well my hands hurt. The guide is finished.






Well finally after about a month of plotting and going back I'm about ready to put together the the achievement guide for episode 2 and also add onto the road map in any way deemed necessary.

Quote:
Originally Posted by Shiftie View Post
Submitting the guides as you finish them so they show up on the main guide page is probably the best idea, and once you do the guide for the last episode, probably edit all of the roadmaps together and submit that as well (kind of how you did it here). I'm not sure if that was what you were planning on already but I figured I'd give my two cents
I gladly accepted and banked your two cents as you can never have enough money these days... it does add up.

What I plan on doing is updating the roadmap and submitting this one, (as I have done) and creating a whole other achievement guide for Ep. 2 (as I plan on doing today).

I'll submit the guide to the mainpage as soon as it is finished and solid to ensure that the guide team doesn't have to work too much on getting it up there.



8/25:
I did not forget about this guide, I've been busy with work and will finish it probably Monday.
9/2:
I will do the editing of the guide tonight and submit it tonight as well.
__________________


Last edited by THE DEADLY DOG; 09-02-2012 at 02:24 PM.
THE DEADLY DOG is offline   Reply With Quote
Old 09-03-2012, 02:06 AM   #9
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
All edited up and cleaned up she has been posted in the submissions portion. I think I got writer's cramp from this one.
__________________

THE DEADLY DOG is offline   Reply With Quote
Old 09-16-2012, 06:50 AM   #10
DeekBoy
Maximum Club Director
 
DeekBoy's Avatar
 
Join Date: Aug 2009
Location: California, USA
Posts: 2,689
Send a message via AIM to DeekBoy

deekboy's Gamercard

Awards Showcase Staff Club - * Clueless *   Staff Club - DeekBoy   Donator - Level 2   Over Achiever - Bronze   2,500 Posts   Staff - Clubs Director   PAX Meet 2010   Word of Mouth
Total Awards: 8 (more» ...)
Amazing work!!!
__________________

Punish The Deserving

DeekBoy is offline   Reply With Quote
Old 09-17-2012, 12:25 AM   #11
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Quote:
Originally Posted by DeekBoy View Post
Amazing work!!!
Haha thanks. Glad someone was able to enjoy it / use it.
__________________

THE DEADLY DOG is offline   Reply With Quote
Old 09-27-2012, 02:35 PM   #12
Ali Redfield
 
Ali Redfield's Avatar
 
Join Date: May 2012
Posts: 28

Ali Redfield's Gamercard
Thanks really useful
__________________
100% Retail : 7
100% Arcade : 3



Ali Redfield is offline   Reply With Quote
Old 09-27-2012, 02:36 PM   #13
THE DEADLY DOG
RIP Cody. Miss you pup.
 
THE DEADLY DOG's Avatar
 
Join Date: Jan 2012
Location: New York
Posts: 3,012
Send a message via AIM to THE DEADLY DOG Send a message via MSN to THE DEADLY DOG Send a message via Skype™ to THE DEADLY DOG

THE DEADLY DOG's Gamercard

Awards Showcase 2,500 Posts   Road Map - Silver   Submit - Gold   Staff Club - THE DEADLY DOG   x360a Promoter   Micro Guide - Bronze   Staff - Guide Team   Achievement Guide - Silver   Donator - Level 1   Subscriber - Bronze
Total Awards: 10 (more» ...)
Quote:
Originally Posted by Ali Redfield View Post
Thanks really useful
You got it. Glad it could help.
__________________

THE DEADLY DOG is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:21 AM.

value=