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#1 |
![]() Join Date: Jan 2008
Posts: 241
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Is it just me or does this game deserve to be hit by a scud missile
Never played any of the versions on geneses or snes or what ever system it was on but truly find this game the sultan of sucks hairy camel balls...
Walk to the ledge = Fall off the ledge Move one step = Move 4 steps Try to hang off of the ledge = Fall off the ledge Parry and attack = get hit by guard Attack same time as guard = get hit by guard Hold A to parry = 25% chance it wont register it Walk to ledge = Run off ledge fall to death Walk to ledge to climb down = Fall off ledge Walk to ledge = does suicide barrel roll off the ledge Sorry game just dosent live up to the hype i read about it only good for a rainy day make that stormy day make that blizzardy day make that hurricane 5 katrina day ... |
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#2 |
![]() Join Date: Dec 2007
Posts: 385
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#3 |
![]() Join Date: Jul 2007
Location: Minneapolis, MN USA
Posts: 394
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Maybe the controls for the 360 are borked. I played this game on PC way back in the day and didn't really have any trouble with falling off ledges.
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#4 |
![]() Join Date: May 2008
Location: Boston area
Posts: 15
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I think this game controls well for the most part, though I agree the combat could have been a little more refined. I've never accidentally walked off a ledge... if I remember correctly holding RB will have the Prince walk one step at a time. If you walk to a ledge/blade trap, the Prince will stop right in front of either. You need to make him move in order to go forward again.
If you're saying that walking and then trying to go down a ledge means you roll, you're running and not walking. |
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#5 |
![]() Join Date: Nov 2007
Posts: 491
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I really hate this game, all because of the clunky controls. :@
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#6 |
![]() Join Date: Jan 2008
Posts: 64
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Agreed. This game is a pain in the ass because of the controls. If a game dev has to make the controls suck to make a game harder... that's a cop out.
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#7 |
![]() Join Date: Aug 2008
Location: 3 Mile Island
Posts: 1,470
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Its hard at first but you get used to it. Also, get a bigger and better vocabulary. Camel Balls? Really? Also WTF is a scud missle? You could at least use real words when being immature.
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#8 | |
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Quote:
While I agree with you that there are many many more suitable ways to describe something besides referring to a camels sack. How is Scud Missile not real words? |
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#9 |
![]() Join Date: Dec 2008
Location: Longmont CO.
Posts: 423
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SPRAYandPREYcom = noob
Slow and steady = Game is fun and easy. I see nothing wrong with the controls. You must be lacking skill or judgement in your head. Take it slow and sh*t instead of rushing it. If you were in a room full of traps you would be cautious. I enjoyed the game. Last edited by BLQQDCQRE; 02-13-2009 at 01:23 AM. |
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#10 |
![]() Join Date: Aug 2008
Location: Budapest, Hungary
Posts: 123
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It's a really good game, of course not a classic platformer. You just hadn't got patience to get familiar with the controls, they are fine. Anyway, the original PC version controls much worse. I'm curious what would you say about that if you ever played with it.
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#11 |
![]() Join Date: Apr 2009
Location: poland
Posts: 636
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imo the controls are decent and sharp enough.
tough at the very beginning but when one gets familiar with it they are really neat. I don't feel the game lacks anything. it's great as it is ! |
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#12 |
![]() Join Date: May 2010
Posts: 20
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Nearly made me throw my controller through the tv
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#13 |
![]() Join Date: May 2010
Posts: 300
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It was a classic in its day (20 odd years ago), the controls do seem a little unforgiving incompaired with present day titles, but after an hour or so , i found the main problem wasnt the "platforming" but the near impossible combat system,seriously, it may just be me but it seems so random , ill never get the survival mode achievement.
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#14 |
![]() Join Date: Apr 2009
Posts: 136
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I too find the controls unacceptable. However I am getting better. I find that you have to retrain yourself and you can't play it like you would SUper Mario Brothers. Don't try and combine jumping, running, climbing, etc. For example, if you want to jump across a pit, take it in two parts..
1) WALK to the edge 2) HOLD both the direction and jump button In most other platormers you'd just jump while moving, but its too unreliable in this game. If you stop then its more responsive. |
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#15 |
![]() Join Date: Jan 2009
Posts: 108
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This game frustrates me. This is coming from somebody who owned the original and the sequel on the PC/SNES and beat them on both.
Everything seems a 1/2 second behind, with regard to controls. I managed to figure it out for the jumping, but the combat...I swear it's totally borked. Could somebody give me some advice? I'll press A to block and 3/4 of the time it won't register. If they block and counter, there is no way I can block in time (like the on screen prompt says), it'll just kill me. Is there some secret to this combat that I am totally missing? |
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#16 | |
![]() Join Date: Oct 2008
Location: Chicago, USA
Posts: 522
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Quote:
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#17 |
![]() Join Date: Oct 2010
Posts: 41
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this game is the worst and i did play the pc version back in the day and loved it. its what got me into gaming which is what makes this game all the more horrible.
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