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#1 |
![]() Join Date: Apr 2011
Posts: 65
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Griffball is really f**k up with laggy maniac.
Well, if you have a laggy connection, you will be beat up to death for sure no matter how you play it. If you only have a delay at 0,5s to 1s, you will be bashed to crap although you hit your enemy at the same time, or one step before him. I have played over 10 matches and only have 1 good connection match where I got a instant kill on hit with both sword or hammer.
If would be frustrating when you bash the enemy at his back but him just run like nothing, or get stomped by the hammer no matter how you hit him first with your sword. Is there any a tip for those laggy matches? There is no way to enjoy this play mode if anyone no matter how they are terrible or bad at the game still can beat your crap out.
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#2 |
![]() Join Date: May 2009
Location: 519 Ontario
Posts: 1,204
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The whole game has been laggy today. Don't be surprised if it gets fixed
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#3 |
![]() Join Date: Jul 2009
Posts: 183
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I have been getting alot of lag today too. Why does this always happen?
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#4 |
![]() Join Date: Jan 2009
Location: United Kingdom
Posts: 2,076
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It's been fine for me so far. On a different note, I dislike the sound effect from the Hammer.
Last edited by Tsaako; 01-28-2013 at 01:33 PM. |
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#5 | |
![]() Join Date: Jun 2012
Posts: 442
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Quote:
I'm so glad Grifball is back!!! |
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#6 |
![]() Join Date: Jan 2010
Location: Earth, Sol System, Milky Way Galaxy
Posts: 2,321
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I'm glad I'm not the only one that hates the sound of the hammer. It just sounds so pathetic. On a similar note, I still hate how jumping and smacking mid-air with a hammer actually does damage. You should have to be hitting a surface.
There also seem to be a problem with the Grifball Pro Playlist. After my team reached the 3-0 mark last night, we still ended up playing 2 more games even though it was impossible for them to win. It's nice having more opportunities for medals and commendations, but there's no incentive to stay if you've already lost. I hope they fix that. Other than that, though, I'm loving it. Glad they didn't add AA's, although I admit to missing Jetpack Grifball. I hope they reintroduce that one.
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Last edited by DarkReign2021; 01-28-2013 at 08:46 PM. |
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#7 |
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Cult Of Postinality
![]() Join Date: Apr 2009
Location: NJ
Posts: 2,209
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I'm glad that the tried and true "If you're host you can't die" is back in this iteration of Grifball. Got 2 killionaires in the first game where I was host, then almost went negative in the next when I wasn't host.
Least I can use this playlist to grind out some of the shittier commendations like the hammer and sword kills. If I didn't have multikill and first strikes mastered already, this would be amazing for those too. Edit: Ball kills count for oddball kills but if you kill the guy carrying the ball it doesn't count as a carrier kill. Whatevs, I have hold the oddball maxed out but not the kills so I can grind those out too. Neato.
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Last edited by Ty-Rex; 01-28-2013 at 08:52 PM. |
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#8 |
![]() Join Date: Jan 2009
Location: United Kingdom
Posts: 2,076
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Little off topic here but I gotta admit, I was a little sceptical of how grifball would play out with sprint and a respawning ball. Much for fast paced and intense. I like it.
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#9 |
![]() Join Date: Aug 2010
Location: My Imaginary Friend's cardboard box
Posts: 2,689
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Sometimes the announcer randomly shouted out "BETRAYAL!" despite the fact that I didn't betray a teammate nor did a teammate betray me. Happened 3 or 4 times in one game, and it pissed me off a bit.
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#10 |
![]() Join Date: Jun 2012
Posts: 442
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I know really? I had a bit of lag one game. I looked over to a teammate and he died without the guy swinging his hammer. Funniest thing I've seen all day.
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#11 |
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Cult Of Postinality
![]() Join Date: Apr 2009
Location: NJ
Posts: 2,209
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I also like the normal version that doesn't have a new round start every time someone scores. It feels jarring now to have the game stop just because one team scored.
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#12 |
![]() Join Date: Jan 2013
Location: Schofield Barracks, HI
Posts: 6
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Griftball
I haven't had any problems tonight...not yet anyways been playing about an hour now.
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#13 |
![]() Join Date: Jan 2013
Location: Schofield Barracks, HI
Posts: 6
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I am not to keen on the one score reset-to next matches either, kinda takes the fun out of the fast pace game...
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#14 |
![]() Join Date: Aug 2007
Location: Des Moines
Posts: 162
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Agreed with the hammer sound. I suppose I don't dislike the sound effects in Halo 4, but why all the changes? Someone accidentally delete all the damn original .wav files?
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#15 |
![]() Join Date: Jun 2012
Posts: 442
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New company, new composer. I miss that original music from the escape scenes. It made those moments so epic!
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#16 | |
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Cult Of Postinality
![]() Join Date: Apr 2009
Location: NJ
Posts: 2,209
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Quote:
I don't dislike the hammer sound. Seems fine to me. |
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#17 |
![]() Join Date: Jun 2012
Posts: 442
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Just had an experience on Primordial. The black screen comes up for either selecting a new host or someone quitting and when that happens and the game comes back up, everyone falls to the water because most of the floor is gone. I wouldn't mind this if not for the fact that if the ball falls in when this happens, it doesn't respawn! Even though my team won that game, I feel bad since it wasn't fair for the other team. Not even Reach had this many problems with custom maps.
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#18 |
![]() Join Date: Jan 2009
Posts: 98
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Am I the only one who thinks the sound of the hammer is so funny in a trolling way?
It is like saying "yeah, Grifball, check it out!!1 Hammers and swords! Swing your hammer like Thor and *bip* check out the ROAR *bip* I really dig it. |
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#19 |
![]() Join Date: Aug 2012
Posts: 34
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I have lag issues in a lot of games in Halo 4, but none in any others. Did 343 not make a good netcode or something?
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